FlyinJohnnyL
You need more workers....
The greatest benefit of IMP for settlers is to WHIP them, so food is GREAT for that trait. Slow building settlers after the first one is usually not a good idea.
No argument from me there. I did not want crazy tier categories. I think all the traits in tier 2 are very strong, and Expansive is my favorite trait@lymondalthough I argue that Expansive should be at the end of the top tier traits or in its own tier above the average traits. .
Pretty sure he means that you can whip them fast, so strong food means more growth and more settler whipping. You are correct that the bonus applies to just hammers into terms of production, but it also means you can 2 pop whip them fast.Really like playing as Cathy. Really don't like playing next to Cathy.
@FlyinJohnnyL: I'm confused: how does the IMP bonus use food when whipping exactly? I thought it was just hammers..?
Umm i somewhat disagree with exp not being sexy, faster worker usually gains some turns at start that would otherwise be lost forever.
In that regard it shines earlier than any other trait, and also gives a nice morale boost.
Or take a look at FIN - like yeah I'd say its biggest power boost is early game turning 2 coin tiles into 3, but that's not what's sexy about it. What's sexy about it is stacking mid-game modifiers with a golden age to get those double-moneybag towns.
Another side benefit of that extra health, migalhone, is being able to trade away single copies of health resources early on. Good for diplo or nabbing an extra happy resource.
I believe you don't require any tech to trade resources for other resources or gifting them away for diplo points, you only need to have a trade route connection with another civ. Admittedly those are difficult to get without techs like Wheel, Sailing, Writing (for Open Borders), etc., but if you can manage it you should be fine I think.
Another side benefit of that extra health is being able to trade away single copies of health resources early on.
I like that distinction; makes sense to me. EXP and ORG felt like the weakest traits when I was first starting out, just because they had the least "wow, cool!" factor to them.
I'd say the closest ORG comes to being sexy is Frederick with coal, when you can industrialize your entire empire in, like, a turn
What are generally considered the best traits for OCC? I feel like IND and PHI are easily the top there, but that pairing doesn't exist
The combination of Frederick's Organized trait and the German UB means that Frederick gets a +150% bonus towards building his unique factories if he has access to Coal. And possibly more if you have a Forge/Organized Religion/etc.What specifically about the Frederick-Coal combination am I missing?