RAT - 01 - DG Romans

Ok, I played my 10, here's the report:

Turn 20: 3000 BC

Precheck turn, a bit excited at my upcoming first SG turn. Quick check:
74 gold with 4gpt, taxes set at 90%, science at 10%. We met the Ottomans (3 cities) and Americans (2 cities), they are both Cautious. I see purple borders south east, so I am heading there to meet another Civ (I guess France). Settler in Rome is due in 5 turns, growth in 4.
F10 says our opponents are: Maya, Vikings, Chinese, Ottomans, French, Americans and Japanese. Quite tough fellows here.

hit enter

IBT:

Turn 21: 2900 BC
The warrior in the jungle by France discovers spices. Warrior at the west finds an interesting 2 plains-cows spot. Worker finishes irrigation and I move a citizen to work that square. Rome will now grow in 1.

IBT: The american scout by France is moving 1 tile ahead of us. They will meet France before we do... blast them :P

Turn 22: 2850 BC
not much. Adjust lux to 10% to prevent riots in Rome. Settler due in 1.

IBT: Rome Settler > Warrior

Turn 23: 2800 BC

Adjust lux back to 0%. Settler is moving toward the hill escorted by the warrior.

IBT: Osman moves his spearman toward Rome...

Turn 24: 2750 BC

move back the warrior to Rome, don't like that spearman next to Rome. Contact with Joan of Arc (polite). She has spices, 20 gold, she's up on Wheel and has 4 cities. Trading The Wheel with Joan is not possible for now. check America&Ottomans: Lincoln has the Wheel too, but doesn't want to trade it either.

IBT: Osman's spearman walks around Rome... don't feel like telling him to piss off, yet.

Turn 25: 2710 BC

the worker starts chopping the grassland forest by our next town.

IBT: nothing.

Turn 26: 2670 BC

Veii founded. Start building Granary. We now have 93 gold and make 5 gpt. Writing due in 24 turns.
Diplomacy: Lincoln is annoyed with us. American and Ottomans are up The Wheel and Mysticism, French are up The Wheel. I buy Mysticism from Lincoln for 90 gold and 4gpt (he is now Cautious again) and sell it plus 3 gold and 1gpt to France for The Wheel. We now have 0 gold and 0gpt :/ (couldn't do any better).

IBT: Rome Warrior > Archer

Turn 27: 2630 BC

The warrior heads to the undefended Veii.

IBT: Osman moves his spearman next to Veii.

Turn 28: 2590 BC

The warrior enters Veii and shows a finger to Osman.

IBT: worker chops the forest (too bad it's not BG).

Turn 29: 2550 BC

Had forgot to check for horses. We have 2 south of Rome, one within 2 squares from Veii (good). Americans are expanding fast toward France and Rome.

IBT: nothing

Turn 30: 2510 BC

Eastern explorer approaches Japan borders, quite near (south of) France.



Comments: after the worker connects Veii to Rome, I think it should go back to connect a Dye.Hopefully the AI will research Iron Working, HBR and Maths (I bet on Joan for this one) and not Writing. Use the forests around Veii to help it finish the Granary ASAP so it can start pulling out settlers.
 
the Save :goodjob:

Caesar1.JPG


Caesar2.JPG
 
I fixed it, sorry.
 
Wow, this is starting fast. :goodjob:

And the land around Rome looks beautyful and rich.
Hopefully we can secure some of the juicy pieces.
I think the second horse should be a priority for our next settler. That will give us something to trade with.

onedreamer said:
IBT: Osman's spearman walks around Rome... don't feel like telling him to piss off, yet.
:lol:
It will probably take a while until we have enough troops to dare to kick the AI out of our patch. They take it quite personal on DG. :rolleyes:
 
Veii could yield a 4 turn settler factory but only if we find at least 2 bonus grass to work. Maybe we get lucky and they are hidden under the forests.
We also need to keep 1 forest (on plain) for a citizen to work on growth.
 
RAT01 2110BC

Turn 0 (2510BC):
Checks status
Pushes ENTER

IBT:
Ottoman spear moving towards America

Turn 1 (2470BC):
Brings northern warrior south to explore near America
East warrior explores more

IBT:
France building Colossus
Japan building Orcale

Turn 2 (2430BC):
France & America have IW
Worker finish going to chop forest
Rome grows
Making 1gpt now

Turn 3 (2390BC):
Veii grows
Rome archer->archer
Making 2gpt now
Leaves archer at home

Turn 4 (2350BC):
Nothing

IBT:
Atlanta Built, after expanding it will take one plain cow

Turn 5 (2310BC):
Nothing

Turn 6 (2270BC):
Finds ocean with east warrior
Ottoman gets IW

Turn 7 (2230BC):
Chop wood, bg under it, road it

IBT:
Ottoman building Orcale

Turn 8 (2190BC):
Rome Archer->Settler
Moves One Archer to Veii

Turn 9 (2150BC):
Nothing

Turn 10 (2110BC):
Fixes governor placement to make it so granary will finish a turn before growth in Veii
Mine bg
Japan gets poly

Notes:
IW: America, France, Ottomans
Poly: Japan
Can't buy any
Making 3gpt, writing in 10
Rome is building a settler because that will put us at our free support limit, not to late to switch to archer
Veii would have lossed half its food if I didn't slow the growth on the last turn, making more money that way
America is expanding towards us
 
I tried a dotmap, tell me what you think about it


dotmap1.JPG
 
wow, even faster than i thought, but i like it that way, maybe i can play my next turn this weekend already :)
we got horses a plenty [dance], remember for our UU we need iron and warriors upgrade to them
i think highest priority for settling is the spot in the west next to the cows, then se of veii to secure the 2nd horse

Roster
ThERat
onedreamer
dl123654 - just played
rrau - up
shevek - on deck
 
I would take the dot near the cows before America gets it.

Then I would go for the southern dot.
 
dl123654 said:
I would take the dot near the cows before America gets it.

Then I would go for the southern dot.

yes I agree completely... not sure we'll be able to take both though. We should also send an archer to explore to east and be sure of what is there, and also because I am wondering from the beginning where did that spearman come from, better be sure the Ottomans are not right east of Rome in a peninsula...

is the dotmap ok anyways ?
 
i hope if we settle those 2 spots i won't be too aggressive and make america really mad...
oh that spear, it only popped up at turn 20 and came from the south, i guess it was exploring and ottomans might be hidden behind france
i agree we should explore so we meet all 8 CIV's, techs will be easier to get that way...let's hope our writing gamble pays off and we can trade at least a few techs
 
RAT01_1725bc


preflight (2050bc)

looks good

turn 1 (2070bc)

exploring

ibt: Veii granary > Settler

turn 2 (2030bc)

exploring

ibt: Vikings built the Colossus

turn 3 (1990bc)

exploring

turn 4 (1950bc)

exploring

ibt: Rome settler > worker (we need more workers)

turn 5 (1910bc)

exploring

I hear rumors the Japanese are building ToA

turn 6 (1670bc)

exploring

turn 7 (1830bc)

exploring

turn 8 (1790bc)

exploring
lux slider to 10%

ibt: Rome worker > granary (vetoable, but plan to chop a dye forest to speed it up)

turn 9 (1750bc)

settle Antium > warrior
exploring

ibt: learn writing, start philosophy

turn 10 (1725bc)

Japan already knows writing, but can trade with the other 3. By custom any trades done on the last turn are left to the next player, so I didn't do any trades.
Started forest chop for granary in Rome


Questions:

Do we want to consider a tighter build? This seems awfully loose to me. When we go to war, I think we will want many cities to be able to pump out units to keep up with the lower shield costs the AI's have

Do we even want to try to get philosophy first - unlikely at this level. Maybe we need to start research on something else.

tighterdotmap.jpg
 
ThERat said:
ottomans might be hidden behind france

The ottomans appear to be S of america and SW of France. I saw a couple orange borders during my last turn.

I think we need to get a costal city and get some curraghs out, one in each direction.
 
turn 10 (1725bc)
Japan already knows writing, but can trade with the other 3. By custom any trades done on the last turn are left to the next player, so I didn't do any trades.
Started forest chop for granary in Rome

oi does that mean i committed an SG sin in my turns at turn 20 when i did the trading? apologies to the Team then :rolleyes:
 
@ThERat - It's usually custom to let the next person do the trades, because they will have to play their turns based on the treasury you leave and commitments you make. It's not a huge faux-pax (spelling?). However, all's fair on turn 9 :mischief:
 
Roster
ThERat - on deck
onedreamer
dl123654
rrau - just played
shevek - up

moving fast, I am at work, so I did not have a look at the save, but we might want to slow down at a certain point for some discussion, thanks for the dot map, i agree with a tighter build, but would like to slow america's growth in our direction first. other's opinion?
 
ThERat said:
moving fast, I am at work, so I did not have a look at the save, but we might want to slow down at a certain point for some discussion, ....
Slowing down, eh?
I can do that. ;)
I am off to work now. I will play tonight (might get quite late as I need to work late tonight).

So 'Got it'.

What is our goal for victory in this game?
I assume it is conquest? That would come rather naturally to the Romans being milit. In this case a tighter build might be more helpful. As long as we have 12 workable tiles per city.

Do we go for the philosophy sling shot?
It's a risk since we get nothing of value really if it fails.
But we still might get it. It's possible on DG unless an AI pops it from a hut. Or do we play with barbs on sedentary? I forget.
 
I'm not sure we want so many small towns at this level, it's bad for corruption, even though we are commercial. It would be better to take America's towns instead :P

We have a very good geographical advantage toward America, we only border with them, while they border with pretty much everyone we know. A coupla strategic MAs against them as soon as we can will serve us better than building tons of small towns, IMHO.

Anyways, let's just hope we have iron :rolleyes:
I reiterate we should explore a bit more east of Veii.
 
if we go for the philosophy slingshot, do we still do that on min science or at max?
i tend to agree with onedreamer about expanding and taking america, rather than too tight a build.
late at night i will have a look at the save and give my comments again, since here we are 8hrs ahead of london, still enough time to give input for me :lol:

remark: i think our SG is a nice one, since members seem to be spread across continents and time zones
 
Back
Top Bottom