RAT - 01 - DG Romans

ThERat said:
horses not only retreat, they also can attack the last unit of a stack without being exposed later on.
Good point.


ThERat said:
depending on whether we can get allies against America, we should hit them hard and get into their heart.
Agree. If we can do it we should wipe them out and expand into their territory.
18 turns of build-up ought to yield enough troops. Just as well that we are commercial as the troops will cost us.
 
Finished, but my Internet was down till now.

The Save

Turnlog:

Preturn 1000BC:
All good

IBT:
Both AI settler pairs move east

Turn 1 975BC:
Rome Spear->Archer
Pompeii Barr->Archer
Move Rome worker to connect Ravenna
mm Veii to stop growing, we have enough food to fill the box when the settler is built, gave the wheat to Rome

IBT:
Maya Ottoman sign peace
Maya building HG
Paris finishes Pymarids
Japan building Library

Turn 2 950BC:
Pompeii worker road to Pisae
Veii worker road to horses

IBT:
Antium expands, France settler pair is on our horses
Maya building ToA
Maya building Library
Maya building HG
Trondheim Vikings capital finish Library
Ottomans building HG
Ottomans building MM
French building HG
Japan building GW
Japan building HG

Turn 3 925BC:
Nothing

IBT:
Maya building HG
Maya finish HG
Ottoman building MM
Ottoman finish MM
America building GW

Turn 4 900BC:
Rome Archer->Archer
Veii Settler->Settler
Settler goes to spot with warrior escort
Send Archer from Rome to Veii for mp

Turn 5 875BC:
Antium Bark->Spear
Maya, Ottoman and France get currency, can't trade, they are in the middle ages

Turn 6 850BC:
Pompeii Archer->Spear
America gets currency, almost can trade
mm Rome, gives back wheat to Veii

IBT:
Japan wants 24g, gives in

Turn 7 825BC:
Rome Spear->Archer
Start to road a horse

IBT:
Maya building GW

Turn 8 800BC:
Our Settler pair moves to mountain 2 E from New York, see a regular spear there
America finished a road in Cumae, we can now trade with them

IBT:
Maya building GL
Ottoman finishes ToA
French building GW
Washington finishes GW, :( thats going to make it harder
Japan finishes GL

Turn 9 775BC:
Veii Settler->Cat
Reduced Lux and Science to 0
mm Rome, now has a scientist
Now getting 4 more gpt, we now make +20gpt

IBT:
Horses online
Chinese finish Zeus

Turn 10: 750BC:
Rome Archer->Horse
Pisae connected
Can buy Currency now

Notes:
We were able to buy currency and sell it to Japan (maybe get construction). Left it for the next person to do.
Settler is now on the spot rdy to build next turn.
Switched Veii to Cat because population was decreasing per settler built.
Deal with America ends in 8 turns.
Now it's better to have a scientist, not 10% science.
 
>>>THE SAVE<<<

preflight (750bc)

Trade France 140g, + 14gpt for currency (cheapest)
can't quite afford construction from the Japanese

ibt: zzz

turn 1 (730bc)

Move archers from Rome towards American border
Trade Japan currency, 6g, 9gpt for construction and enter the MA
Settle Hisipalis

ibt: zzz

turn 2 (710bc)

still moving archers

ibt:

Maya demand 15g, I give it to them
Antium archer => marketplace
Veii catapult => catapult

turn 3 (690bc)

still moving archers

ibt:

Rome horse => horse
Pisae galley => rax

turn 4 (670bc)

not much

ibt:

Cumae temple => rax
Neapolis galley => rax
Ravenna Harbor => rax

turn 5 (650bc)

moved galleys
MM Veii


turn 6 (630bc)


switch scientist from Rome to Veii due to Rome growing and needing an entertainer

turn 7 (610bc)

not much

turn 8 (590bc)

moved galleys and troops

turn 9 (570bc)

moved troops and galleys - see a crossing with a light pink border

ibt: Rome worker => horse

turn 10 (550bc)

Meet China - we're down republic and Monarchy
France has been getting angry about our wandering galley, so it is in a sea tile - hope it survives.
MM scientist back to Rome

Notes:

I may have left some troops on Go-To orders to Cumae. There's also a settler there for use after razing America's iron city

Good luck with the coming war. I'm not sure if we have enough troops right now or if we need to get a few more horse/archers first.
 
Roman Empire, somewhat bloodied

Pre turn
Veii is building horse even though it has no barracks, change to worker, we need more workers
mm Cumae to get more food as the additional shield from working forest goes straight into corruption
increase tax to 10% (cost only 4gpt), fire scientist in Rome, Rome gets now 10spt and can make a horse in 3 turns instead of 4 or spear in 2 turns
Ravenna gets scientist

In Cumae there are now assembled 4 archers, 2 horses, 2 cats, 1 warrior, 1 settler
we need at least 2 spears for escort before attacking so switch Rome to spear
use the horsies to look into the fog that is America
Enter

IT
Veii worker -> worker
Pisae rax -> spear

1. 530 BC
our horse scouts 'discover' Boston and Washington
I am unsure whether to move our troops towards NY but decide to wait for some spears to arrive

IT
Abe kicks our horses out
MAya declare on Ottos - good
Rome spear -> spear
Cumae rax -> spear
Neapolis rax -> spear
Maya build Sun Tzu

2. 510 BC
nothing

IT
Veii worker -> worker
Ravenna rax -> horse

3. 490 BC
whip market in Antium, cost 2 lives but Antium would have needed clown soon as already at size 6 and also the market build blocked a good troop producer

IT
Rome spear -> horse
Antium market -> archer

4. 470 BC
1. Rome settler reaches Cumae, wait for second one before moving troops out
Feudalism and Monotheism is out there already, America is still up only Republic and Monarchy, so no MDI yet

IT
French build Sun Tzu
Veii worker -> worker

5. 450 BC
Rome grows and gets taxman

IT
Pompei archer -> archer

6. 430 BC
2. spear reaches Cumae, will move troops next turn and hope for the best

IT
France and Maya sign MA agains Ottos
Rome horse -> horse
Veii worker -> worker

7. 410 BC
America has Monotheism (something to extort :) )
declare on Abe
cannot get a MA at all

IT
Cumae spear -> spear

8. 390 BC
Archer kills warrior that approaches Cumae and promotes to elite
vet archer near Antium attacks reg american archer and dies without giving him a scratch :(
troops get into position next to NY
capture two workers

IT
lose 1 horse, kill 1 archer
Veii worker -> worker
Antium archer -> archer
Neapolis spear -> spear

9. 370 BC
here it goes
cats do no damage at all :mad:
archer kills spear and redlines
archer dies without doing damage :mad:
archer dies taking off 1hp, american spear promotes :mad:
archer dies taking off 1 hp, american spear promotes again :mad: :mad:
horse dies taking spear down to 1 hp
last horse captured NY, raze it
phew, this was bloody
Pisae gets taxman
we now must hold out until our legions get ready

IT
Rome horse -> horse
Pisae spear -> spear

10. 350 BC
archer kills sword at Antium
Antium needs taxman
settler is in position to settle next turn


Notes:
We are rather gassed right now and have to get legions online asap
GA will help a lot to produce the troops needed
we are quite badly behind in tech, hopefully we can get some tech from America
Veii should keep making workers for a while still, do not forget to move 1 citizen from forest to food tile whenever the next worker is ready

I hope I did not screw up. But I did not think we could have waited any longer.
Attacking against hill and walls did not help.

Good luck to the next player.
 
wow, 3 players in a few hours, sunday night (spore time) there wasn't any news, now being at work, i see 3 more turnlogs.

got it, will play tonight after work

I think it still went well. a hill and walls, what else to expect? since there isn't any image posted, a few questions. will iron and that lux be hooked up, once we settle at the new spot? maybe need to rush a few legions, they are very powerful. Once we reinforce our border with them, america will have a hard time. an army would be nice groucho. will assess the situation, maybe we need to go for peace and extort some towns or techs. what is the tech situation?

since we played at such fast pace, any other comments?

Roster
ThERat - up
onedreamer - on deck
dl123654
rrau
shevek- just played
 
The iron needs hooking up but gems are connected (unless Abe gets nasty and cuts the road off). I was originally sure that iron was roaded as well. But he might have pillaged that.
To go for peace asap might not be too bad an idea. We are very low on troops now. I am not sure whether we can get anything from Abe though.
We are still despotic. And legions will trigger GA. Do we want to wait until we are out of despotism?
We are a few turns away from monarchy. Republic might have been a better goverment. But we are not so likely to get that anytime soom from the AI, my guess.

Tech situation is rather grim. Everyone seems to be up Rep, monarch, engineering, monotheism and feudal. And we are short on money too.
We might want to become a monarchy after all.
On the bright side, we have multiple dyes for trade and a spare horse hooked up as well. Veii can churn out workers quickly. We should road towards Joan and Osman to be able to trade with them soon.

BTW, we have two elite archers and should use them wisely.
An army of legions would be really helpful.
Bear in might that feudalism is known and we will meet MDI very soon.
Does Abe have another source of iron???

Edit: spelling
 
oh, i thought that iron is hooked up, well that changes the situation, we can't really build legions yet. i will try and get peace and maybe a tech deal with our luxes, i rather change to republic, i only play monarchy for AW games. at least WW won't be an issue :)
if i get peace i will try and revolt before our GA, we don't really need that in despotism.
can't wait to open the save and play, it sounds quite like a nice challenge.
 
I find it very strange that the iron is not hooked up and still America shows swordsmen. I suspect they have another source of iron (can't check the save from work). If this is the case, I am not sure we should make peace at all. If they have iron and we make peace now, the only use we'll have for legions is to trigger the GA. They won't grant us much military superiority, because in 20 turns America will prolly have Pikemen and MDIs on the field... If they have iron I would rather try ot get republic in any way, if it's possible. Then revolt and hold positions for 5-6 turns (while roading the iron anyways). Though since I can't check the save I'm not sure if we can hold a retaliation with our current troops.

note: it's good that Ottos and Mayas are at war. Otherwise Abe could have maybe traded for Maya's iron. Hope this war lasts longer than the previous :p
 
Pre-Turn
Iron IS hooked up :D, we'll get it and can build the mighty units, but need a road to connect to other cities

IT
Japan declares on Maya :)
spear covering settler defends against sword, our archer defends against archer and promotes to elite

Veii worker -> cat
Ravenna horse -> horse

America builds Sun Tzu

1. 330 BC
Viroconium founded -> walls
cats take off 1 hp of sword and horse beats it (it was on the gem mountain)
cover gems with spear

IT
Abe running around with units but no immediate danger

2. 310 BC
get FP message
few units, really walking on thin ice, but Abe still refuses to talk

IT
Abe wants to talk, he would give up one city, but I smell more, refuse, btw he got NO iron [dance]
Ottoman and Maya sign peace again

Rome horse -> horse, Antium spear -> horse, Cumae spear -> horse
China and Abe build Sun Tzu

3. 290 BC
horse attacks spear, takes off 1 hp and retreats, elite archer attacks and lady lucks is graceful
Rat01a.jpg


change veii to settler, we need to fill voids in future (hopefully)

IT
Pompeii archer -> archer

4. 370 BC
Iron online, Rome, Antium and Ravenna change to Legion, of course Gems online too, so can fire some taxman etc

IT
I see 2 French units attack Ottoman :)
Veii settler -> legion
Pompeii archer -> market
Bursa (just across border in Ottoman finishes Sun Tzu)

5. 250 BC
pillage Abe's gem, prepare assault on Seattle
lose 2 workers, captured by archer :spank:

IT
Ottoman and Japan sign alliance vs French and Japan declares
Monarchy comes in, change to Feudalism, usually very expensive tech
Rome Legion -> Legion
Neapolis spear -> settler
Pisae spear -> legion
Ravenna legion -> legion
Maya and Viking build Leo

6. 230 BC
get workers back, archer elite win but no luck

IT
spot american MDI (built before we got their iron)

7. 210 BC
Cumae faces 5 units, horse promotes beating warrior, another archer elite win but no luck, clear the other units too
legion army (filled with 1 legion defeats archer and we're in GA)
attack Seattle, but 1 archer left :(
use GA to buy engineering from Ottoman for 27gpt and 185g

IT
get the Heroic Epic message, lose 3 units against their archer and MDI attacks
Antium legion -> legion

8. 190 BC
defeat MDI

IT
Rome legion -> legion
Cumae legion -> legion
Neapolis spear -> spear

9. 170 BC
Army now filled with 3 legions

IT
archer attacks spear in Cumae but loses
Veii legion -> settler
we get palace expansion

10. 150 BC
army attacks Seattle killing spear ,another archer attacks and
Rat01b.jpg


we take Seattle, I keep it
Army moves to Cumae to rest
assault on SF,
legion dies redlining spear
archer dies taking off 1 hp of spear
archer kills spear and promotes elite
horse attacks redlined spear and
Rat01c.jpg


i also keep it (Abe is not that high on culture), we get 2 slaves

i left a stack of 6 and 2 more workers alone, next player to use them, also a settler and a horse
Abe got 8 cities left, he would give one city for peace
he would also give monotheism +125g or republic for peace

suggestions:
I feel, we should take more. Abe seems a little gassed, take those 4 core cities and then sign peace. i did not want to revolt and now we are in our GA for another 13 turns. maybe we could use the turns to get as much as we can, raze and replace Abe's core and then get a few techs and finally revolt to republic.

here a picture of our little Roman empire
Rat01d.jpg


the save
 
Sounds like good progress :goodjob:

You made me happy here:

ThERat said:
Pre-Turn
Iron IS hooked up :D, we'll get it and can build the mighty unit


I agree we should take the 4 core cities + Phila. We had our GA in Despotism, yes. But if I had to choose between doubling our cities and a GA in Republic or Monarchy... well I'd choose the first anyways :p

edit: forgot to say that I will play my turn this (hopefully, can't wait) or tomorrow evening.
 
when i saw that our iron is hooked up and Abe got none left, i thought we need to go for it, never mind GA in despotism.
well, onedreamer, it's your turn to get those 5 cities.

Roster
ThERat - just played
onedreamer - up
dl123654 - on deck
rrau
shevek
 
S W E E T !! :goodjob:
That was well done. I was rather anxiuos about the outcome when I handed over.
And the leader is the icing on the cake. :D

I agree to go for more now. Despotic GA is better than GA during anarchy. Let's get all we can from them. Tech is especially important as still very expensive for us. We must definitely weedle republic off Abe.

We have a really beautiful piece of real estate. Prime land.

Let's get some roads going to the other guys, we have dyes and horses for trades.
 
had a look at the save, but I don't have time to play this evening :(

I have a question though: I see an enemy galley along the northern coast. Did it unload someone already, or not ? Would be useful to know ;)
 
the boat didn't unload yet, there are 3 archers on their way to attack San Francisco, but we can pull one spear from Pompeii to the coast. with shuffling, you can reinforce whichever town needs it. SF also has a horse (3/4), a spear (4/4) plus an archer (4/4) in it, defending should not be an issue at all.
maybe we need more horses, their retreat capability helped me net the army.
now, that we have Seattle, trading with France is safe and should be done. we can trade horses and dyes with them, it will lower the cost for feudalism a lot.
i favor to get feudalism from them, because that would open the path to extort invention, mono and republic from Abe, once he is beaten. do be careful when you attack though, though having spears only, the walls make it harder, attack in a big stack and maybe take out the Great wall city first.

onedreamer, do you need a swap or can you play tonight?
 
I will finish this eve.
I already played the first 2 turns.
 
Roman Empire, 50 AD (SAV)


Preturn

Turn 120: 150 BC

Down on Republic, Monotheism, Feudalism.
Our Empire's Army consists of 3 Warriors, 3 Archers, 15 Spearmen, 4 Horsemen, 2 Catapults, 5 Legionaries, of which 3 in one Legion Army.
We don't have much to attack with...

Set science to 10%, Feudalism in 46 :rolleyes:
MM Antium and Cumae to finish Legion in 2 instead of 3.
move the 6 worker stack to hook up the 2nd dye.
Vet Horseman attacks injured reg. Longbow near Cumae, wins and promotes

hit enter

IBT: Toku wants MA + ROP against Joan : no thanks
Abe retreats his 3 longbows toward his core (odd) and the galley unloads a warrior near San Fran.
Osman is not happy about our galley in ottoman waters.
Viroconium Walls > Barracks
Neapolis Settler > Temple
Ravenna Legion > Temple

Turn 121: 130 BC

Archer kills warrior by San Fran
Prima Legio (I renamed our army) rests in Cumae and waits for reinforcements.
2nd dye online.

Can trade with Maya, France and Japan.
Trade dyes + 8 gp for spices with Joan, she is now Polite.
can't afford 0% lux yet (Rome could probably use a Temple)

IBT: Abe moves a lot of longbows back toward San Fran
Joan wants a MA against Osman, no thanks.
Rome Legion > Legion
Antium Legion > Legion
Cumae Legion > Legion
We get an entrance to our Throne Room

Turn 122: 110 BC

no resistor was quelled :mad:
lux to 0%
Reinforcements to San Fran
I need more troops to take the White House !!
catapults bombard a spearman by the gems
Elite Horse kills injured spearman.

IBT: Longbows retreat again...
France and Maya sign a MA against Ottomans (this is getting better and better). Maya declare on Ottomans (again)
Veii Settler > Marketplace
Pompei Temple > Legion
Quelled 2 resistors, the resistance in Seattle is over.
Start moving troops from Cumae to Viro.
Catapults bombard 2 longbows that approach our precioussss iron.

Corruption is rampant

Turn 123: 90 BC

Move troops to Viroconium to prepare the assault on Washington
I give Smoke Jaguar 105 gp, Dyes and Horses for Incense and Republic

IBT: the american longbows all move to Boston, quelled 1 resistor in San Fran.
Rome Legion > Horseman

Turn 124: 70 BC

change Veii from MP to Trebuchet
Our troops enter enemy territory by Washington.
Reg Legion attacks Longbow on hill, wins unjured and promotes
Our stacks consists of : 2 spears, 2 cats, 3 horsemen, 1 archer, 2 legionaries, Prima Legio
Washington shows reg. Spearman as defender :lol: . Shame on them
Move other troops to Antium to strike Atlanta.
vet warrior kills longbow by Hispalis.

Some cussing on corruption slowing our production

IBT: 5 longbows march on Viroconium, our iron town. Maya and Japan sign a peace treaty :/
Americans are building Knights Templar.
Quelled another resistor in San Fran.

Turn 125: 50 BC

Hire a scientist in San Fran to prevent riots.
Prima Legion kills reg spear but takes 6 damage (1 from Longbow) :mad:
Vet Horseman attacks spear, redlines and retreats.
Elite Horseman attacks reg spear, redlines but wins.
Change from Legion to Horseman in Pompei and in Cumae to be able to strike Longbows in our territory next turn

IBT: one longbow exits Washington taking area of control damage from our Prima Legio
Vikings building KT
Rome Horseman > Horseman
Pisae Horseman > Horseman
Antium Legion > Legion
Cumae Horseman > Court
The resistance in San Fran is over. They are starving, but I don't care.

Turn 126: 30 BC

Antium legion (5 Legionaries, 2 Horse, 1 archer) arrives at the doors of Atlanta
Siege of Washington:
1 out of 2 Cats hits a spear.
Elite horse attacks reg spear and dies shoving off only 1 hp damage from him. :/
Prima Legio kills reg spear but takes another 3 HP damage. One legionaire promoted to Elite.
Vet Legionaire kills reg spear without a scratch (yay !)
Vet Legionaire finishes injured spear, taking 2 damages but promoting to Elite.
Vet Archer redlines injured spear but dies. Spear promotes.
Prima Legio (4 HP) is our last resource. Attacks, takes 2 damage, redlines spear, takes another damage, my heart goes nuts...
Prima Legio marches in the streets of Washington with 1 hp o_O
I don't raze Washington because it has The Great Wall and Wonder Victory is on. Since Atlanta and Boston are already cities this won't change much for our chances to conquer them.
6 resisters on 7 citizens in Washington. Captured 3 workers. No city improvements ...
the 3 slave workers move on the other gems to road them.
Battle near Cumae:
Vet Legionaire attacks stack of 3 longbows on a mountain, wins the first.
Vet Legionaire kills the second longbow
Rat* (our heroic archer) finishes the last longbow
Vet Horseman attacks an equal stack but dies without causing any trouble
Move spear from Cumae to mountain to cover our heroe, Rat.
*crosses fingers*

IBT: Abe moves a lot of longbows around (WTH do they come from !!), but doesn't dare to touch Rat :p
Ottomans & Chinese sign a MA against French, China declares on France.
France is building KT.
Veii Trebuchet > Settler
Cumae riots (ops)
Pisae Legion > Temple
America is building KT in Boston (good, won't produce units :p)

note: we make too few gpt, hope to end this war soon to switch to Republic and trade gems.

Turn 127: 10 BC

Siege of Atlanta:
Vet horse attacks reg spear (longbow defends), redlines and retreats with no luck at all.
Vet horse attacks reg spear, redlines it but dies :/
Vet legionaire attacks reg spear but dies :/
Vet legionaire kills reg spear
Vet legionaire kills 2 hp spear
Elite archer kills longbow uninjured (no GML :p)
Vet legionaire finishes redlined spear

Atlanta conquered (6gp loot, wohoo !!) and razed. We got 4 slaves.
Boston is the new capital. It has horses. But Abe is building KT there :lol:

Chinese have muskets to defend their cities. We are hopelessly behind in techs (should have tried better for TGL)

IBT: Abe moves 5 longbows back to Boston.
Reg Longbow attacks Washington, legionaire defends uninjured.
I suspect Chinese and Vikings are at war.
Quelled 1 resister in Washington, they are rioting.
Rome Horseman > Temple

Turn 128: 10 AD

Moving units around.

IBT: Abe moves his longbows to attack the troops resting near the ruins of Atlanta.
2 hp Legionaire defends from reg longbow, wins and takes no damage.
Pisae Horseman > MP
Ravenna Temple > MP
Chichen Itza (Maya) finishes
Chinese building KT

Turn 129: 30 AD

Vet Horse attacks stack of 4 longbow, redlines but wins the first.
Vet Legionaire wins the 2nd injured.
Vet Legionaire wins the 3rd
Elite archer finishes the job

change Antium from Legionaire to Library
change Veii from Settler to MP
Prima Legio kills longbow by Viroconium, heading to Phila.
troops moving from Washington to Chicago.

IBT: Vet Legionaire defends from reg longbow by Boston and promotes to Elite.

America signed a MA with Ottomans against France, Abe declares on Joan :lol:


Turn 130: 50 AD

gladly discover another gem by Chicago (we will have 4 in total)
Lugdunum founded on Atlanta spot. Starts on Temple

Abe stopped KT in Boston :/

notes: couldn't manage to take more with all the longbows running around. There is one stack ready to take Chicago
Near Boston our legions are a bit disorganized, but next turn you can bombard with the treb. and attack with the 2 horse north and see how it goes.
With a bit of luck and bravery I'm sure you can take Boston even next turn, I don't think there are any longbows left there.
The Army alone should be able to siege Phila: that city is producing only longbows.
 
Looking good, Abe is almost gone.
We should take out Boston and Chicago and then see if we can get all his techs and 1 or towns.
Getting Houston or Buffalo would be cool, an instant toehold on the other side of the world.

The next priorities ought to be change of goverment and FP.
I rather fancy Viroconium for FP. It would probably need a leader or otherwise take ages. But just think of all the uncorrupted production in all those mountains and hills. And there is potential for some coal in the far far future (Shevek dreams on of Iron Works :crazyeye: ).
 
great progress, onedreamer :goodjob:

i fully agree with Shevek. take boston, chicago and philadelphia, then sign peace and get as many techs as we can (and 1 of their remaining towns, if possible). i guess in order to do that, we need to broker for feudalism or mono with others first (that would open the path to invention and education). what's our monetary situation? no chance for a tech trade at this moment? we might want to catch up a bit and try to trade techs again.

as soon as we sign peace with Abe, I guess we need to revolt and get republic, then we might be a real powerhouse. I love the AI's fighting each other like mad. (even china and vikings? :lol: )

what really surprised me was the fact that Abe has horses connected, but not a single horse shows up :confused: . any explanation? do AI's trade their only resource? not seen that ever ???
 
TheRat, Abe has horses but not iron to make Knights. Therefor he made longbows (lots of) because they have 4 attack against 2 of the horseman, they have same defense, but 2 bombardment defense. They also don't need any resource. All in all the AI consider longbows much better war units than horsemen.
 
Back
Top Bottom