Roman Empire, 650 AD
Preturn
Turn 170: 550 AD
Upgrade horse to Cavalry in Edrine, Konya and Lutetia. Warrior to MDI in Hispalis.
Could get Physics from Joan for 900g and 19gpt, total 1280g. We can research it in 10 turns spending 1640g. We are really not scientific people

Spend 90g to investigate Marseille (building Smith's TC). Zero shields will be done in 42 turns.
We can't trade with Toku although we have an active trade ? O_O Stupid Joan & Toku didn't connect themselves with roads, there must be a Mayan ship somewhere.
Joan doesn't want to give up Economy yet. I decide to wait some more to trade, we can always extort from Smoke Jaguar.
Change research to Economy to make it cost less. Hire Scientist in Veii to prevent riots.
IBT: Smoke Jag. kills one of our Cavalry near his city. They had no defense along :/
Neapolis Harbor > Caravel
Turn 171: 560 AD
Mayans make it in the Industrial age. If they get Nationalism soon it's gonna be harder.
Found Brundisium, starts on temple. Upgrade archer and horse in Brundisium.
Move other 2 Cavalry to Tikal, not sure we will make it though.
Send pretty much everything that can attack to the front.
Wandering cavalry kills wandering Musket and promotes to Elite.
IBT: Japan and America MA vs France (stupidest thing ever). Japan at war with France...
Longbowman attacks Cavalry near Lagatero, Cavalry defends uninjured.
Cumae Cavalry > Settler.
Turn 172: 570 AD
Vet Longbow attacks Elite Cavalry and dies.
Elite Legionary finishes it.
Siege of Tikal
Cannons: miss, hit, hit, hit.
Vet Cavalry wins reg. musket.
Vet Cavalry wins reg. musket. Redlines but promotes to Elite.
MDI looses to Pikeman.
Rat redlines but conquers Tikal. 360 gold pillaged.
Tikal is razed and 9 slaves (5 ottomans) are deported from it.
Elite Cav. kills Musket next to the ruins.
Vet Cavalry kills Eighteen Rabbit (Mayan GML) nearby Tikal
Siege of Lagartero
Prima Legio attacks vet. Musket, redlines and retreats. (Musket down 2 hp)
Vet Cavalry attacks reg. Musket, redlines it, but dies.
2 Vet Cavalry finish the Muskets, Lagartero conquered, 215 gold brought home.
I decide to keep Lagartero, we have no settler, and Army needs barracks to rest.
It comes with Duct.
I notice Lutetia was missplaced, it will waste a lot of land.
Next turn our deals with Joan run out, I will trade then.
IBT: Americans are history.
Mayan Vet MDI attacks Vet Cav, which redlines and retreats.
Mayan Vet MDI redlines killing Elite Cav.
Rome Cav > Cav
Chicago Harbor > Granary
WLTKD in Naples.
Turn 173: 580 AD
Vet MDI kills redlined MDI.
We can't give horses to Joan anymore since she has them in Boston.
Gems, WM, 1500g, 22gpt to Joan for Economics.
Economics, WM, 160g, 18gpt to Mao for Physics.
Economics&Physics to Toku for Democracy & WM.
I know we aren't supposed to make per turn deals with China but we won't have a war with them anytime soon,
and this was the cheapest way to get Eco and Physics.
We're now on par in Tech with everyone, except Maya of course.
Massive War Weariness, have to increase lux to 10%. Can now fire a clown in Rome, which starts on Smith's Comp. (38 turns, but can be improved working the mountains).
Change all taxmen to scientists, resarch on Magnetism with them, 149gpt.
IBT: Mayan Vet MDI kills MDI
Washington Cav > MP
France building Shakesp. T.
Turn 174: 590 AD
Elite Cav kills vet Longbow.
Move troops to Calakmul
IBT: Mayans want Peace, nah...
Mayan Vet Longbow kills elite legion

Veii Cav > Settler
Cumae Settler > Granary
Pompeii Musket > Musket
Turn 175: 600 AD
Syracuse founded on Tikal's ruins. Starts on Temple, we now have extra incense.
Kill Musket, Longbow, 2 MDI's around Syracuse, no losses.
Last win brings Maximus, GML ! I am unsure if rushing Military Academy or make a Cav. Army on the spot. I decide for the Army.
Change Viroconium from Cav to Granary.
Siege of Calakmul
Prima legio kills Vet. Musket.
Elite Cav. kills reg Musket.
Vet Cav. kills longbow, Calakmul conquered, 216 gold brought home. I keep this too (it's small). Will starve citizens like in Lagartero.
Workers help Chicago grow.
Tech: everyone up Free Artistry.
IBT: Japan and Maya > peace. Smoke Jag. lands a longbow next to Pisae.
Viro Granary > Temple
Bursa Settler > MP
We finish Heroic Epic. Antium > Granary. (we can sell all these granaries later)
Ravenna Cav > Bank
Turn 176: 610 AD
Cav from Ravenna kills the longbowman and promotes to Elite.
IBT: lotsa chinese troops around. They take losses for us (Smoke attacks only them

)
Seattle Musket > Duct
Hispalis MP > Settler
Turn 177: 620 AD
kill Musket, Cav and 3 MDI by Syracuse with no losses.
Elite Cav kills Vet Cav by Calakmul.
Siege to Copan ready for the next turn.
Hurry temple in Lagartero.
IBT: again loads of troops from China. Will be tough to beat them next.
Veii Settler > Bank
Phila Cannon > Court
Lagartero Temple > Court
Naples Caravel > Bank
SF Harbor > MP
France building Newton's (hence they have ToG)
Japan building Shakesp.
Turn 178: 630 AD
Siege of Copan
Must have barracks, all vets there.
Cannons hit, miss, hit, hit. 3 muskets defending.
Septima Legio (Cav. Army) attacks, avoid longbow defense, kills musket uninjured, one cav promotes to Elite.
Septima Legio wins again (6 damage) , another Elite.
Prima Legio wins musket.
Septima Legio kills longbow, Copan conquered and razed (too big to keep), 326 gold and 4 slaves taken.
Incense, WM, TM, 650g, 26gpt to Joan for ToG.
I will send a slave to make a colony on another incense, so we can trade it with Mao if we want.
IBT: China marches deep into Mayan territory and takes losses for us (thanks again Mao).
Pisae Cav > MP
Chinese building Shakesp.
Turn 179: 640 AD
nothing
IBT: workers mine mountain by Rome which gains 5 turns on Smiths' Company. Mine the other mountain too.
Turn 180: 650 AD
Army starts moving toward Chichen Itza before China takes it.
Notes on workers: near Syracuse the slave should get the last incense with a colony IMO.
Around Brundisium the 3 workers should make a road leading to Japan. Only 2 tiles to road and we have a land trade route.
Near the gem colony they should irrigate grassland and then plains for Chicago (which was not growing).
A deal with France finished, we are making 202gpt and we can trade Silks with her. As soon as they have Magnetism we should get it and pass to the Industrial Age. Overall it's going well. We're almost in the Industrial Age in the year 650, lol. China is getting dangerous btw. We might get more WW soon I'm afraid.