Rat 07 - English Role Play

agree, we should always run min science, best is to employ one lone scientist. Anyway, we need to build up a fleet later on for our powerful UU. We want to rule the seas by then.

For now, let's pass the French war and then get back to India. By the way, is India still fighting Russia? If not, we need to watch out a little.
 
The save.

Turn 0 (350BC): War with Russia and France. Russia has also war w India, so little to fear. Spain and England are tech kings, just need CoL to enter MA. Still haven't found Arabs.
MM a bit. Switch Breakfast to settler, Coventry to horse and West Indies to galley, hope nobody is offended. sci 10%, Lit in 46.

IBT: America threatens for writing. Tell him to get lost, and he does. Liverpool harbor -> galley. Breakfast settl -> settl. Spanish start GLib, they must have Lit.

Turn 1 (330BC): No point in changing research, there is nothing else but CoL. Brighton founded -> harbor.

Turn 2 (310BC): zzz

IBT: French galley sighted, coming from between Lyons and Orleans, to Northshire it seems.

Turn 3 (290BC): Move some horses to the endangered spot. Our brave curragh tries a suicide run to find Arabs.

IBT: A French sword lands near Northshire. Coventry horse -> horse. Dover harbor -> galley. Seville built GLight, Konigsberg Mausollos. Our galley unfortunately sinks.

Turn 4 (270BC): France will talk and has CoL. Lost two horses to kill the sword :(. Norwich founded -> cat.

IBT: See another French galley. Will block the hills. Hastings temple -> horse. Our palace gets a throne room.

Turn 5 (250BC): zzzz

IBT: French galley approaches. India settles Dacca near our borders.

Turn 6 (230BC): Send horses north. Shortrush horse in Hastings. Spain also has CoL now, price is between 300 and 350. I don't think we're ready to fight Spain yet, so I won't buy.

IBT: French land warrior and spear, another galley approaches. London market -> horse. York Aqueduct -> FP. Breakfast settl -> settl.

Turn 7 (210BC): My luck is formidable again: one horse dies, one retreats, but spear and warrior are dead. We need some cats to improve our odds, so I rush one.

IBT: Spanish want to do a wines for incense trade. I refuse, we may have to declare within 20 turns. French offer peace if we pay 60 gold. No way, I say. A warrior and a sword land. Hastings horse -> horse. Coventry horse -> horse. Norwich cat -> cat.

Turn 8 (190BC): Lucky this time as our horses defeat the two French units without losses. Russia will offer straight peace. As we have nothing to gain, I take it. India seems to be losing and we may have to start an offensive soon, before the Russians take Delhi.

IBT: London horse -> horse.

Turn 9 (170BC):

IBT: French galley appears in the frozen north. Warwick harbor -> galley.

Turn 10 (150BC): Germany now has monarchy - possibly self-research. Leeds founded -> harbor. Upgrade Shark to galley.


Notes for the next player

- I think we should prepare for an assault on india, target is the iron source (at least).
- the french galley is going east.
- london can use an aqueduct.
- we have 21 military units, 13 towns.
- feel free to change builds :).
 

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Way to make sense out of the mess I handed you zyxy. I think that as soon as we hit our limit on military units, we need to pump out the navy. Since they don't count toward our military total, we need to take advantage of that and rule the seas to keep landings to a minimum.
 
No doubt that galley is going to land a settler in the unclaimed land.
 
No doubt that galley is going to land a settler in the unclaimed land.
I hope you are right, we can always use some slaves

Roster:
ThERat - up and playing tonight
MeteorPunch - on deck
Vol
pindicator
zyxy

since we still have 16 turns of war with France and soon a Anglo-Spanish war, I will have a look at the 2nd Anglo-Indian war. But, IMHO fighting spears with horses is far more viable than pikes.
 
save

Pre-Turn
recap, it's turn 120, Anglo-French war from turns 106-136
we have 21 mil units (I count arty as well) with 13 cities, 26 max.
we could actually self research lit in 5
and we need to take 3 Indian cities, check on them, but we do have units inside their territory
I don't want to hit our rep so I withdraw them first
check on Dacca, it has one measily reg spear as defense. I guess we will hit them as soon as the French landed their units

1.130BC
pull troops to the south for attack next turn

IT no French landing

2. 110BC
sink French galley with our and promote it to vet :)
time to declare on India, move in 6 horses to attack next turn

3. 90BC
Siege of Dacca:
horse retreats and wounds spear
horse kills 2nd spear
horse kills and promotes elite and we take Dacca :dance: keep it for now for better attack and to be able to replace later

5 horses and 2 archers are ready to take on Bombay next

IT lose an archer to a sword that attacks from Bombay

4. 70BC
Siege of Bombay
horse beats spear
horse loses, but spear down to 1hp
horse retreats against sword
horse barely beats sword
elite archer beats 1hp spear and Bombay is ours :dance:
keep city to heal faster, we want a fast and decisive war against India

IT 2 Indian spears with a settler appear next to Bombay
we get literature, Spanish finish GL

5. 50BC
set research on min for CoL

IT French drop a sword settler pair in the north just as predicted
Indian settler trio continues their way

6. 30BC
Indians would already give up 2 cities for peace, but we want more, don't we?
move 3 horses to strike Delhi next turn, there is also a stack of Russians next to now Russian Madras

bomb French sword to 3hp and horse defeats it for 2 more slaves :)
lose one galley but we take out the French galley with the 2nd

IT see that 3 Russian sword move next to Delhi, a Indian sword attacks a Russian unit in the fog and wins
the Indian settler pair turns back but the spear continues

7. 10BC
we could now trade with Germany and catapult us in the MA and start the Spanish war, but I would like to finish the war with India first
my plan, wait a turn for the Russian attack and then take out Delhi and trade with Germany
hope this will work out, 7 horses are ready to attack next turn
take out the Indian settler pair :) but lose elite archer

IT Russian attack on Delhi is flawed, 2 swords die and only 1 wins :mad:
Indian sword attacks our elite horse on hill and wins

8. 10AD
this is our last chance to win this time else, Russia will take Delhi or we will have no units left
Siege on Delhi
horse beat 4hp spear
horse loses but redlines spear
horse beats 3hp spear
horse beats 3hp spear
3/4 horse attacks redlined spear and
rat0710.jpg


exhausted and happy, its time for peace with India
make peace but can only get Chittagong (that city was a must so we can secure the iron) and abandon it
move horse to block the iron source

give Germany currency for Col and all their 67gold and we enter the MA
declare on Spain, they have feudalism by the way
Germany has engineering but a trade is out of question
stat min science on feudalism

IT France shows up with 3 galleys in the south

9. 30AD
abandon Bombay and replace with Reading
try to sink French galley but lose :(
rush spear in Hastings to prepare for landing

IT French galleys turn back north, Indians resettle Chittagong

10. 875BC
position units strategically all around
Delhi now is subdues, we need to starve it to pop 1 to minimise flip chance
we will get border expansions all around in 3 turns and by that time the road from reading will be reconnected
so iron is online then. swap to swords

France knows feudalism, so maybe we can pull a 2 fer with engineering at that time

The Island to the east still has some space, we might want to send over settlers there
2 more settlers are on the way. one to replace, the other could replace West Indies, cities are place too tight IMHO

we also might want to rush a library in Delhi to decrease flip risk


rat0750.jpg


Rules
peace with France in 6 turns, war with Spain througout the MA
we have 26 mil units (I count arty as well) with 16 cities, 32 max
 
and the Roster:
ThERat - played and exhausted
MeteorPunch - up and fighting Spain and getting good peace with France
Vol - on deck
pindicator
zyxy

zyxy, could I request to swap the Roster with you, since time zones would be more suitable for that
pindicator-rat-zyxy = US/S'pore/UK
 
If we're counting Artillary units as military, I don't think we should build them. :p Maybe when we have replaceable parts.

50AD-250AD

50
70
90
Her Majesty's Desert founded.

110
We get some cultural border expansion empire-round.

130
150
FP completes in York.
The French are coming! The French are coming! AAAHHHHHHHH!!!! :D
MP_Rat7_02.gif


170
Plymouth Rock founded.
Financial District founded.
1096 gold and 30 gpt to France for peace and Feudalism.
Feudalism to Germany for Engineering.
Engineering to France for The Republic and 953 gold.

190
Boston Harbor founded.

210
Coldplay founded.

230
250

- I didn't see 1 Spainish unit.
 
ThERat said:
zyxy, could I request to swap the Roster with you, since time zones would be more suitable for that
pindicator-rat-zyxy = US/S'pore/UK

Sure, fine by me.
 
I assume our war with Spain will be like it was primarily in historical terms; mostly naval that is.
I think both wars with Spain and Germany (in the IA) will be naval. This means we should have a siceable navy. With our UU we can rule the seas almost until the MA.

What are the next goals? With so much desert, we should have saltpeter. That would mean we can take out Russia and India wiht Cav's. We could also take out India first with knights. Do we want to upgrade (at 150gold each) our horses or replace them with knights?

Also, we need to fight another war with France and maybe this time we could be the ones sending units instead of being at the receiving end. Any thoughts?

Roster:
zyxy
MeteorPunch
Vol -up
pindicator -on deck
ThERat
 
If India has no iron we can continue with horses, they are cheap. It takes long to get to cavs, and India will get its nasty UU first.
Of course in the interest of roleplay our wars with France, Spain and Germany should also include expeditionary forces, not just navy...
 
lurker's comment:
IIRC the English MoW will capture and create new ships.

How will you handle that win the unit limits?
 
for purposes of unit counting we have chosen to disregard naval units. However, we do count artillery.
to elaborate on this, England had a strong naval force, so we felt it is within the historical settings to not count them.

Indian phants can be nasty, however with India having lost its core, they will be hardly any trouble.
It is the Russians that should be the next target IMHO. I would wait for knights to attack them since they still have iron.
 
Got it. May play tonight, if not, then tomorrow night.

Any more comments and discussion are welcome.
 
ThERat said:
I think both wars with Spain and Germany (in the IA) will be naval. This means we should have a siceable navy. With our UU we can rule the seas almost until the MA.
Yes indeed, we should seek to reduce the tech pace once we can build our UU, and use it to maximum advantage for as long as we can.
ThERat said:
What are the next goals? With so much desert, we should have saltpeter. That would mean we can take out Russia and India wiht Cav's. We could also take out India first with knights. Do we want to upgrade (at 150gold each) our horses or replace them with knights?
Capturing our whole continent is definitely our primary goal at the moment. Luckily, it has none of the civs we have variant rules about (France, Spain, Germany, Arabia).
ThERat said:
Also, we need to fight another war with France and maybe this time we could be the ones sending units instead of being at the receiving end. Any thoughts?
Absolutely. Would be great to do some damage. We're going to reach a point in the MA where we run out of things to build, might as well expend some military in ways you normally wouldn't.
 
(0|140)250 AD
We have still not found Arabia. This disappoints me, for if I think that if I were to encouter such a civilization, I would be extremely generous towards it.

It appears that the Spearman that ThERat left on the chokepoint was moved for some undisclosed reason, despite the fact that square remains neutral territory. Unfortunately, this means there is a large stream of Russian units (18) going through our land (Delhi) towards India. They currently have 4 units on our only source of Iron. We have no access to India by land. This is a major tactical error. :nono:

Also, both of the Indian cities Punjab and Madras have come under Russian control in the last turnset.
Rat07_250AD_Bungled_Iron.jpg


Thankfully, this is correctable. When I ask the Russians to leave our territory (our Power is nearly twice theirs on the histograph), they comply. I use Horsemen from Delhi to seal the Russian units in two locations: NE of the Iron and SE of Financial District.

Military / City Status:
21 cities = 42 units allowed
29 units (1 Warrior, 3 Archers, 4 Spearmen, 20 Horsemen, 1 Catapult)
13 more units allowed.

Looks like lately this portion of the variant has been no problem. More units! Conquering of India and Russia, and France is in order! We don't have nearly enough units, so I change many builds to Barracks and units (specifically some Pikemen to defend our cities and provide some MP as we grow).

Another rotten thing about our continent, not only does it have no rivers, it has no cows. :undecide: Perhaps the two are related.

(IT) Spanish Galley spotted heading north into southern Indian waters. Russian units past the checkpoint attack the Indian Archer and win. Russian units to the south retreat, allowing us to choke them with 2 tiles instead of 3 now.

(1|141)260 AD
Partial rush with Walls some cities builds to help things along a bit.
Land another settler pair on the eastern isle.
Lower luxury rate to 0%.

(IT) France has removed their Galleys from our waters. The Russian attack force does poorly against India, losing at least three Swordsmen. This causes them to send in their units that were on the chokepoint, allowing me to retake it.

(2|142)270 AD
Begin deploying our first set of Pikemen.
I really want to find Arabia, so I sign a Right of Passage deal with Germany to get to the south.

(IT) Russia's swordsmen are once again repelled by the Indian Spearman at Ganges. Spanish Galleys approach in three places: west of London, west of Delhi, and along the Indian northeastern shores.
Germany revolts.

(3|143)280 AD
Found Manchester on the eastern isle.
Position units in preparation for any Spanish landing.

(IT) Russia heads further into India instead of trying to attack Ganges again. Spain uses its Great Lighthouse super-galleys and continues to just sail around.

(4|144)290 AD
Found Bristol in our great white north. More cities == more possible units!
Spain has discovered Invention.
Germany becomes a Republic.
Sink the eastern Spanish galley.
Start planting some Forest in the north.

(IT) Spanish galleys continue to the north and around to the east. A French galley moves into our territory. Spain starts Leonardo's Workshop.

(5|145)300 AD
I buy two workers from India, probably forced into their new capitol of Hyderabad by the small Russian stack.:whipped:

(IT) Galley insanity: Northern Spanish galley continues on its merry way. Western Spanish galley goes in a circle. :dubious: French Galley retreats. Russian galley appears from south, likely trying to ferry troops to India now that the land route is broken.

(6|146)310 AD
Cleared marsh near Her Majesty's Desert reveals much needed bonus grassland.
Found Leicester on the eastern isle (and get a map from the friendly tribe in the goodie hut! :mischief: )

(IT) Galley-mania. Spain continues to either retreat or sail all the way around us to our lightly defended eastern shore.

(7|147)320 AD
Find another bonus grassland at the capitol beneath some trees.:)
We really just don't have enough troops.

(IT) Spain lands a single warrior on our eastern shores. The other Galley appears to be going for the eastern isle, but we should be able to repel two warriors, the likely landing party.

America revolts.

(8|148)330 AD
Another chop at the capitol reveals another bonus grassland.:D
A chop at Dacca reveals a bonus grassland as well. Thats four in this turnset so far. :woohoo:

(IT) Spain lands Spearman and Warrior on eastern isle.
Spain begins the Knights Templar.:eek:
America becomes a Monarchy.

(9|149)340 AD
Kill the Spanish warrior on eastern isle.

(IT) Just boats moving about.

(10|150)350 AD
Kill the Spanish Spearman on eastern isle (it retreated into German territory).

Summary / Notes:
  • The northern Spanish galleys are empty.
  • I was building Pikemen while we can so that when we have Knights, we can focus on them.
  • No trade opportunities available, with only Spain and France being tech leaders, and we're at war with Spain for a long while
  • Galleys in German waters are searching for Arabia. I assumed it would be in the biggest unknown area of the map, to the south of Germany.
  • Couldn't build up enough of a force to sufficiently cover our cities, let alone strike India.
  • Lots of shields are invested in our southern most cities' courthouses.
  • We're up to 24 cities (48 units allowed)
  • We're up to 33 units (1 Warrior, 3 Archer, 4 Spearman, 20 Horsemen, 4 Pikemen, 1 Catapult)
  • I built a lot of Barracks so we can build more units (allowed 15 more)
  • Left some workers unmoved for next player's discretion
  • Settler waiting around in Delhi for a raze/replace opportunity come next war
  • Should you find Arabia, they'll likely be quite backward. Gift them all of our techs, one or two per turn, as would be appropiate with the variant.
--- The Save ---
 
Big map of the area for discussion and lurkers.

Rat07_350AD_Status.jpg


We have been at Peace with France since turn 136. We must declare war on turn 166 (510 AD, 16 more turns).

Oh yeah, York could use another forest so it can be at 15 spt.

Roster:
zyxy - Now look who's on top! :king:
MeteorPunch
Vol - played some boring turns
pindicator - UP!
ThERat - on deck, anxious to try his luck with France :ar15:
 
vol, your write-ups are a pleasure to read, great stuff! :goodjob:

I was thinking of sending some galleys sotuh to find Arabia, but was busy chasing French galleys. Are we doing min research?
Maybe we can try and also beef up our research capabilities. Since we have a war coming with France, we should be prepared with galleys/caravels and units to send over.
We could build some MDI's as well as a cheap alternative for a landing in France.
 
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