Rat 07 - English Role Play

(0|40) 2150 BC
Wow. We're the tech leaders on Demigod and we have 497 gold and +6 gpt. :eek: Since we have to declare on France in 6 turns, we need to have some minimal military just in case, which will help with the barbarians as well.

(IT) Indian warrior approaches York. Barbarian attacks our warrior on a hill, we win flawlessly, but no promotion. Forest chop quickens York Granary.

(1|41) 2110 BC
Our curragh encounters a barbarian galley and sinks it flawlessly. Our warrior near York discovers another barbarian camp, just 4 tiles from undefended York.

(IT) Warrior defends against barbarian warrior flawlessly, no promotion.

(2|42) 2070 BC
There are four more wheat just northeast of York. There's a city location that could grab 5 wheat. Thats 8 wheat in a 7x5 tile area.
web-wheaties.gif


(IT) Another barbarian galley approachs one of our curraghs.

(3|43) 2030 BC
London: Archer -> Worker in 2. We really need to get some of this forest at London chopped, to get us some quick shields and more 2 food tiles (and hopefully some BG).

With this Archer, we are at our limit. 2 warriors, 1 spearman, 1 archer for 2 cities. It head to York.

Destroy barbarian camp near York for 25 gold. We'll want a city here soon.

(IT) Nothing.

(4|44) 1990 BC
Kill a barbarian galley with our curragh.

Archer arrives in York, can reduce Luxury slider two notches, to 0%.

(IT) Barbarian horseman from northwest camp charges our warrior on a hill and loses without doing damage. Still no promotion. Enough of this camp, with its horsemen and no promotions!:mad:

(5|45) 1950 BC
London: Worker -> Settler in 6. Would normally build units, but need more cities first.

York: Granary -> Settler in 10. Without any fresh water and unexpanded borders, this isn't much of a settler pump, but luckily its shield-poor as well at the moment.

(IT) The Indians are building the Oracle in Madras. The Spanish are building the Colossus in Barcelona.

(6|46) 1910 BC
Destroy the northwest barbarian camp for 25 gold, no more horsemen towards are capitol from that!

And hey, hey, guess what its time for!
Rat07_1910BC_France_War_1.jpg


We are at war with the French. :ar15: I expect no action until Map Making is discovered, and currently no one has Writing.

(IT) The Indians are building the Pyramids in Delhi. The Indians place Lahore nearby. :(
Rat07_1870BC_Lahore.jpg


(7|47) 1870 BC
Luxury slider to 10% to keep York (now size 4) happy.

(IT) Nothing.

(8|48) 1830 BC
Nada.

(IT) Nothing.

(9|49) 1790 BC
Warrior near York finds yet another barbarian camp.

(IT) Warrior from barbarian camp loses to our warrior and does no damage.

(10|50) 1750 BC
We research Writing, and begin Map Making in 50. No one else knows Writing. No one else has anything worth trading for.

I suggest building embassies with our ample gold with everyone to foster relations, give us intel, and inform us of other wars. It would cost a bit more than 200 gold out of our current 600. :goodjob:

We get a Settler in 1 from London and a Settler in 4 from York. This should allow us to build some units for satisfactory defense, and possibly the razing of Lahore, which is away from Indian supply lines.

--- The Save ---
 
Rat07_1750BC_Status_Dotmap.jpg


Thats our status (and minimap in top right), and an attempt at a dotmap. Its a bit loose, with 4-tile spacing instead of AW 3-tile spacing, but with the terrain at hand, it generally trended in that direction anyway.

We have 4 military units, and 2 cities. No more military can be built until more cities are built.

We have 26 more turns of war with France. We must have peace on turn 76 (1100 BC).

Roster:
ThERat
MeteorPunch
Vol - just played
pindicator - up!
zyxy - on deck
 
we should settle blue and purple first, as long as there is no MM around, nobody can settle land north of York, so we need to grab as much as possible from the south and then later expand north

the first Anglo-French war might be a very 'cold' affair. But, the 2nd war might result in a clash with the MA, where we need to fight Spain.
 
got it and will play after the intoxication of celebrating my birthday has worn off.
I still really like our position, even with the Indians encroaching on "our" turf.
 
Love the wheaties pic! :lol:

Do we have any research capacity yet? If so, I suggest we switch research to Philosophy. The AI probably won't go for it, plus we might get a free tech.

On the other hand, sometimes when I play on the upper difficulty levels, I find it easier to do almost no self-research until I am in a dominant position. Building marketplaces in cities that need them and setting the science slider to 0%, you can buy techs much cheaper than researching yourself plus you always have gold to spend. We have been doing precisely this so far, and taking advantage of our trading superiority. This works well until civs are eliminated and a runnaway civ is created.
 
besides a min run on MM I would not bother much and try and trade our way up until we got some research capacity. We better save money and trade gpt for techs. Thus, our reputation is golden. Though we have to declare wars, we still try and keep our reputation.
 
Looks good!

I would move Green 1 to the east, to get it on the coast and let it share a wheat with Blue (still leaves 2 unshared wheat for Blue, more than enough). We can then fit in another town between Green and Pink, as Pink will not grow large until electricity. Perhaps directly south of the horse, to get them connected quickly.
Gray could perhaps be moved 1 W, to get more coastal squares.

Ships do not count for 2 units per city?
 
Pre-Turn

Military is capped, so it looks like settlers and maybe a few more settlers if I can safely manage it.
No worries about France, except to keep track of what turn it is.

India is pretty big to our south. They may even encroach on us more during my turns.

Start with Vol's suggestion of building embassies. I've taken screenshots of the AIs capital towns. If you guys want me to post them up, I will.

India's for 47g.
Russia's for 61g. :lol: They have a horrible position. I have to show this pic:

Rat7_1750bc_moscow.jpg


Spain's for 72g. Spain will complete the Oracle next turn.
Germany's for 48g. Germany will complete Colossus in 6 turns.

Hit enter...

IBT-
London: Settler -> Archer
London has 7 turns to go to build the archer, and our next town will be up by then.
Madrid completes The Oracle

1725BC (51)
Warrior disbands camp southeast of York for 25g.

Spain knows Mathematics. They will trade Math for Writing + 82g. I'm going to wait on trading.

Germany is researching Mysticism. They offered all their gold last turn and this turn they only offer 74g. I take it.

1700BC (52)
Lose a warrior to a barb.
There's another barb camp east of York, near the orange dot.

IBT-
York riots :doh:

1675BC (53)
York only has 3 more turns for its settler, so I pick up a citizen and turn him into a taxman rather than up the slider.

IBT-
Our curragh defeats a barb galley flawlessly.
Wonder projects are started around the globe.

1650BC (54)
France is willing to talk. They know Polytheism. With luck we'll have it in 22 turns :D

IBT-
Spain wants Writing and 140g for Math. :nono:

1625BC (55)
...zzzz...

IBT-
York: Settler -> Settler

Germans complete the Colossus in Berlin.

1600BC (56)
I thought I had the settler on the blue dot, but I didn't. So I move it to the correct square this turn.
The settler out of york heads for the purple dot with an escort.

1575BC (57)
Found "Breakfast of Champions" on the blue dot. I have it set to a worker, but I didn't think anything through and we should evaluate what would be best for this town to produce. May want military units for right now.

IBT-
London: Archer -> Archer

1550BC (58)
...zzzz...

1525BC (59)
Found Hastings on the purple dot. Its starting on a barracks, but this is up for debate as well.

IBT-
France completes the Pyramids in Paris.

1500BC (60)
Another quiet turn.

I double-checked to make sure Writing wasn't almost completed by some people. So far nothing I can tell. We are no longer the tech leaders. France (Polytheism) and Spain (Mathematics) are the leaders. Everyone else is only down Writing.

I'll bet you're wondering why there's a worker roading a forest tile near London. I hit the wrong button, and decided hitting cancel wasn't worth it. We may consider swapping London to a Granary and chopping that to completion. We still have a few city spots to fill in.

I'd head north with the next settler to pick up the horses. We want the best units possible.
 

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There are still 2 unmet Civ and I am pretty sure they are in the southeast of the minimap, we should send our curraghs there. Agree with the rax build and the granary. next towns should be in the north to grab horses and 1 town north of breakfast. then maybe a small war with India to give us incense? What do you people think? We can have around 7 towns = 14 units, should be good to eliminate Kolhapur and Lahore.
We need to show Gandhi the stick :lol:

Rules:
We currently have 4 military units, and 4 cities. 4 more military can be built at the moment.

We have 16 more turns of war with France. We must have peace on turn 76 (1100 BC).

Roster:
ThERat- on deck
MeteorPunch
Vol
pindicator
zyxy - up
 
Turn 0 (1500BC): Nothing to do :D. France has Poly but lacks HBR, Spain has Math, nobody has Writing yet. France would sign peace+38 gold for HBR.

IBT: barb warr/horse pair appear N of London.

Turn 1 (1475BC): Ger now has writing. Last turn he wanted to pay his treasury of 67 gold for it, so it could not be selfresearch. There are no obvious trading partners, so I assume a hut. As Ger knows none of the others yet, I'll hold back on trading a bit.
A barb galley shows near Hastings, MapM must be around (?). I'll leave our research for now, there's nothing urgent to switch to.
There is a border SW of Tours, I'll send the French curragh (named "Piranha") there. The Ger curragh ("Shark") goes that way too - meeting more friends is priority, especially if they know MapMaking.
I don't have spare defenders for London, but the spear should hold, I think.

Turn 2 (1450BC): India has worker available for 105 gold. I won't buy, it feels like an exploit this early. York has grown, hires scientist, science to 0%.

IBT: barb horse moves to attack range, warr stays behind. London archer -> archer.

Turn 3 (1425BC): Russia is making 3 gpt for a few turns now. Prices for writing unchanged. Kill barb horse. lux 30%, sci 10%, York fires scientist to get 1 more shield.

IBT: barb warrior flees :crazyeyes:. York settl -> settl.

Turn 4 (1400BC): Russia is gone back to 2 gpt. I will settle the red dot, it has food and shields. lux 0%.

IBT: Ger demands 47 gold. They cannot hurt us, so I refuse. Otto declares, as expected.

Turn 5 (1375BC): India gained 25 gold, must have popped a hut. Change my mind and let York build a worker.

IBT: York worker -> settler.

Turn 6 (1350BC): India again has a worker. Piranha meets Americans: 8+1 cities, 2 luxes (with spares), but no alpha or hbr. We build an embassy (51 gold). They don't know anyone we know. There is a settler sitting in Wash - did America run out of space? I make him 2 gifts of 10 gold and then sell alpha for his treasury of 62.

IBT: London archer -> archer. Breakfast worker -> worker. Piranha lost.

Turn 7 (1325BC): zzz

IBT: Indians start Artemis in Delhi.

Turn 8 (1300BC): India now has Poly. Can trade writing for Poly+all his gold, but will wait for 2fers.
Coventry founded -> curragh. Misclick and our curragh ends up at sea :sad:.

Turn 9 (1275BC): Our valiant sailors survived!

IBT: Americans start Artemis in SF. They have Poly too.

Turn 10 (1250BC): HBR + 13 will get us Poly from Americans, but I'll leave it for the next player.

Notes:
- We can buy Poly from Americans for HBR and 13 gold.
- France will make peace and give Poly+63 for Writing, or peace+92 for HBR. There is 6 turns of war to go.
- We are at phony war with Germany, they have writing, most likely from a hut.
- Russia is gaining 2 gpt, all others seem stable.
- I think we should prepare for some action vs Indians soon. We can build 2 more archers before the next town is settled.
- Shark is sailing south.
- There is a barb camp somewhere up north.

Embassy:
 

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I really don't like the phony war because we couldn't spare 47 gold from our ample treasury.
 
got it, I agree with vol, I also don't like a phony war, we could end up with multiple wars. I will wait before we attack India, first up is peace with France. I would like to have some horses for the war as well.
 
ThERat said:
got it, I agree with vol, I also don't like a phony war, we could end up with multiple wars.

Not really, Germany doesn't know anyone...
 
of course on a positive note this will give us war happiness for the time being. Shouldn't be a problem now.
 
I think a bunch of archers, perhaps supported by a few horse, will do fine. For the moment we just want to remove a little town, far from their core. I doubt it has more than 2 spears in it, more likely 1.
Connecting and training horses will take another 10 turns or so. London could help by building a worker perhaps.

EDIT: looks like I didn't upload the save :). Will do so tonight.
 
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