Rat 17 - AW for C3C scenarios

IBT - :eek: Did you know that there are amphibious units in this game! A coastal city was just taken by a red amphibious attack. Hagi was just taken by a brown amphibious attack!

Naginatajutsu =>Iajutsu

Jan 1530 – I have to say, just when I thought we had this game under control, it throws us a major curve. Our coastal cities are in a major hurt locker and are lightly defended with only spears or bushi. These two cities being captured means that the Red and brown yamas had an open right of way into our interior. I set up a secondary yama wall for the red civ, but I can’t stop the brown at the moment. I move some units towards that city.

Here is the situation in the east:
rt17eastsituationzk0.jpg


I scramble and cover the cities that I can with at least two defenders. I cash rush some units near Hagi.

Here is the situation around Hagi:
rt17hagisituationys7.jpg


The red circled cities could be hit by a yama next turn.

I find a bunch of cats in new Hiroshima and send them towards the two sticken cities.

To be continued…
 
I bump lux up by two and drop science a notch to get our cities under control.

IBT – There are two amphibious attacks on our Hagi Yama wall. We repel both of them. There are also two landing just west of the wall. We get our production back and several timely units arrive.

Apr 1530 – Still scrambling to cover our coastal cities. We are also almost in position to attack Hagi. Hagi now has a yamabushi, so we close off the northeastern portion of the city. We kill three of the four units that were landed behind the lines.

IBT – We have a landing on the north coast (four horses and a crossbow.)
I also have a riot. WW is really getting bad.

Jul 1530 – March on Fucho (city captured by red) and Hagi. We are still playing very fast and loose with our defenses.

IBT – The game locks up. :gripe: It is too late. I’ll start again tomorrow.
 
:eek: the game looked as if we can handle that when you set up the Yama wall nicely.
I didn't know that there are amphibious attack units. This scenario is anything but easy. Also, the fact that there is WW makes the game tough. :( We need to get rid of some enemies I guess.

Hope you can stabilize the situation for the time being. It sounds really like a mountain to climb.
 
I agree Rat. I thought we had it handled. Here asre he latest dispatches. It looks like it will get tighter.

Jul 1530 – Here is the landing so everyone knows where it is. Note the Yama in Hagi.
rat171530landingpp4.jpg


Found Sagamihara (named after a cool place we used to go when I lived in Japan.)

Try and duplicate my moves from the first time around and save at the end in case it locks up again.

IBT – The landing at Nagato is repulsed but at the cost of a yama. Two additional landings occur west of Hagi. We also lose a yama in the wall around Hagi to an amphibious assault. I also know there are at least six defenders at Hagi.

Oct 1530 – Clean up the two redlined attackers at Nagato.

At Fucho – We bombard and kill the two defenders and…
rat17fuchovr6.jpg


I also noted the track the red guys have been taking. I bombard them and eventually kill them.

We repel one Hagi landing.

At Hagi, we go zero for everything on the bombardment. That one will have to wait.

IBT – At Hagi, the yama wall is broken in two locations, but no yamas break out. They could have had two cities if they were smart. There is a major SOD of at least 30 Takeda (dark green) headed our way. Our yama army at New Okayama barely holds.

I have two more turns. I got a late start tonight. I should finish tomorrow evening.

To be continued…
 
Jan 1531 – On the first fight of the day:
rat17leadercy4.jpg


Here’s that SOD that ran past:
rat171531sodfi2.jpg

I miscounted. There are 32 units. I start cutting roads to slow it down.

We repel the yellow landing at Hagi. Again our cats stink at hagi, although I know there are now two yamabushi in there. We reestablish the Hagi Yama Wall.

Getting the lux back and the city back have improved our citizens’ demeanor quite a bit.

IBT – We repel one amphibious landing. We need to have at least two units defending in each coastal town.

We watch that huge SOD run back to the east. :hmm:

Well we lose three yamas here and we get this bad news:
rat17samagiharavf5.jpg


The Hagi Yama Wall is broken in two places as the Brown guys break out a bit.

Apr 1531 - We close part of the yama wall around Hagi and cover where we can’t.

I decide going slower on moving forward is better. Here is the present situation in the east:
rat17yamawallqk9.jpg


I have been trying to build roads so we can respond quicker. I still have the leader unused. The Bushi armies are almost back. We can disband them for some shields. I didn’t do that right away, because I don’t have any units to fill the army with at the moment.

Here is the situation around Hagi:
rat17hagiareawe4.jpg


The landings have been on the red X’s. I’ll place a wager that the teal guys drop off a landing as indicated.

Here is where the last amphibious assault took place:
rat17landingareacq0.jpg


The attack was as indicated. We lost a bushi. There is a yellow lined archer in there. You can also see where I fat finger the button and pillaged instead of bombarded.

Best of luck Rat. This is very tough.

Save: http://forums.civfanatics.com/uploads/32851/Rat_17_Apr._1531_AD.SAV
 
Best of luck Rat. This is very tough
I hope we get some lucky break somewhere. Maybe we can succeed to take out Kyoto...

Seeing that stack is scary. If only the AI's would fight each other a little.

Roster
ThERat - up and got it
Greebley - holidays until 30th Nov
pindicator - away until 24th Nov
Empiremaker
Sir Bugsy
 
save

Pre-Turn
I use 2 samurai archers to attack Hagi
rat171531a.jpg


fill city with a yama and take out the redlined unit next to the city
MM so our capital makes 27spt to get 2 turn samurai spears (defense 7)
increase science to 60%

IT lots of movement, but only 1 unit lands, we repel 1 attack at the front

1. Jul1531AD
trying to re-inforce the front, our front with for example a bushi will not hold and yamas will flood the area
defeat a total of 3 units at the front and the landed unit
hope that the wall will hold

IT we lose a spear one the iron mountain, but go 1:1 and hold the thin line
with every unit we get additional I feel better, this round we get 5 of them
one yama lands next to Kurayoshi

2. Oct1531AD
our yama army pillages and catches 2 workers, disbanded
our bushi armies are pretty stranded, disband one of them, form samurai archer army and take the yama out with it
defeat 4 units at the front yet again, armies are healing before we can advance

IT we get no attacks and only 1 landing, everyone is building the war council (now I realize that this is the same as the UN and we might just lose the game that way) :cry:

3. Jan1532AD
bomb with not much success and shift units, no real moves this turn

IT we get amphibious attack at hagi, but lucky our sam spear holds, get 2 more landings

4. Apr1532AD

rat171532a.jpg


move sam archer army out to advance towards Kyoto
play it a little more aggressive at the front and take out 3 yamas and 3 sam archers

IT defeat 2 units on defense, no landings

5. Apr1532AD
move our wall a little forward, army is next to Kyoto
defeat 1 units

IT we defeat 4 units and get 3 landings
Iajutsu is finally in, Bushido for the amphibious 7/7 unit next in 11

6. Oct1532AD
take out the landings and 2 yamas in kyoto

IT defeat 2 units, we get 4 landings this time, our wall seems stable for the time being

7. Jan1533AD
easily repell the 4 landings
our cats work well and we redline a stack of 3 yamas and 3 sam archers
2 bushis then take out 2 of the yamas
our bushi army cannot get back, disband it to form another army, take out 3rd yama in Kyoto

IT get landings of 5+3 units next to Matsue and Hagi :eek:

8. Apr1533AD
manage to take out 5/8 units, but lose a sam archer in the process
at the front bomb and take out 4 units

IT a wounded bushi manages to take out a sam archer and the enemy lands 5 more units at Matsue

9.Jul1533AD
clear 3 more landings, but need to leave 5 units alone, we do not have enough warm bodies there
4 more of Tokugawa's yamabushis perish
yama #4 in kyoto taken out

IT we defeat 2 units, 4 more units land and we face now 9 units in the back

10. Oct1522AD
manage to take out all but 1 unit in the backyard
at the front, bomb sufficiently, defeat 3 units there
yama #5+6 in Kyoto taken out

we will get bushido in 6-7 turns
defense seems stable, we only got 1 amphibious attack during my turns
all coastal cities filled with defenders
we still have 1 yama army out for pillaging


this is where the AI used to land during my turns
rat171533b.jpg


our front:
the purple line is the defense line, blue spots suggest to settle once light blue is gone. We could attempt to shift the defense. We have currently 2 settlers, maybe we can build a few more once light blue is out

rat171533a.jpg
 
yes, sam archers can be used as bombard units, but with limited usefullness. I found that now our line stands pretty solid and bombards where quite successful. I got rid of quite a few yama's and sam archers at the front.

The backlines are more stable now that we filled all coastal towns. My worry is the War council. We can only hope it is build by someone who is not on good terms with the rest.
We might just have to send a few armies to that city which build it.

As for now, try and take out light blue, then maybe dark green to the south. We need 3 more cities for yet another army, but we might want to disband another bushi army when we get another MGL. Bushi armies are pretty useless, sam archer armies are much better. By the way, there are 2 armies next to Kyoto, but one of them is yellow and might need to heal before attacking again.

Roster
ThERat
Greebley - holidays until 30th Nov
pindicator - up once back (away until 24th Nov)
Empiremaker
Sir Bugsy
 
We can build some cities along the front.
When we get the 7-defense units, let's move those archers forward.
 
Started us off with the usual MM tricks. Noticed some big units. Took some pictures of enemy Samurai Warriors (7.7.1), Mounted Samurai (7.7.2), and another unit I can't recall that was (5.4.3). Laughed humorously as 2 ashis turned away all the other enemy troops, and made a note to start writing down the enemy's turn order so I could use that to tactical advantage.

Then the bastards had to go and tell me it was time to vote again. I hate elections.

rat171534warcouncilda5.jpg


Apparently, democracy has flourished to our lands. And to the lands of our enemies. People say that we have to vote, that voting will make us a free and liberated people, and they say that after sending waves and waves of soldiers at us for hundreds of turns.

Then they go and give us a "choice" of who to vote for.

rat1715342badchoicesfm3.jpg


I naturally thought long and hard and voted for the candidate that I felt represented my values the best. Some people may say I "wasted" my vote, and others may argue that my complacency to the system is symptomatic of a trend among younger votes. I just say that I was exercising my option not to vote. Don't vote: it only encourages them.

But that didn't seem to matter, because this was a landslide! Or a rigged election. Think about it: the candidate that was the CEO of the company who built the voting machines just happens to win in a landslide.

rat171534riggedqf0.jpg


My conspiracy theories fell on deaf ears. They called us poor losers. No wait, they just called us losers:

rat171534loserspv1.jpg


I can post an auto-save from the turn before, or you can just play two turns from Rat's last save.
 
DG may just have been 1 level too much for us. Even without the WC coming in, we were about to face stacks of 7.7 units in ~20 turns. It would have been another hold-on-for-dear-life moment.

Do we want to go for a different scenerio? Or maybe this one at Emp?
 
that stinks, I obviously didn't know some things about this scenario. I personally felt it is a great scenario for AW, but one must be aware of amphibious attacks. DG is too high for this amount of enemies.

I would be game for another try on emperor, maybe disabling the UN if that is possible as it is almost impossible to prevent that.
Are you guys keen on that?
 
Since it is possible to choose the victory conditions at the start, it will be easy to disable it.

I agree emperor level seems better. Several advantages of normal civ (such as the high likelyhood of getting the GLib are not avail here. Plus the need to defend all coastal cities due to the Yama's and amphibious attacks.

I am willing to try again.
 
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