Rat 17 - AW for C3C scenarios

I agree with Greebs, that was an excellent decision to abandon and save the army.
 
I agree with the army, it's more important to keep that
 
Empire, any news?
 
0- Use Leader for army- Will fill with horses

Switch Yonago to rax.

IBT- Pllaging

2 Galleys appear. about 10 new units come into view.

HBR comes in start on Shinto Precepts(5 turns, -2 GPT)

Tokugawa starts Sun Tzu

1- See horse in back of territory near Yonago.

Set up trap for army ZOC

Notice archives being built in some places that have 2 sci/turn.

IBT- More enemy units.

Galley unloads Ashi

2- Not much.

Kill Ashi dropped off

Ube to Settler

3- Capture enemy settler, use one of the workers as bait for army ZOC.

4- Use the Daimyo to kill an Ashigaru, and get a leader, will use for Izumo Shrine.

IBT Meet Ichijo

Oda completes Sun Tzu

5- Kill stuff.

Move leader to Okayama for Izumo Shrine.

IBT- Matasunaga found city to N of the front.

Start on Construction.

6- Horses hook up.

Found Kudamastu

Hurry Izumo Shrine in Okayama

Switch a number of builds to horsemen. Horsemen are extra powerful in Sengoku 3/1/2 and Blitz.

7- Izumo Shrine completes

8- Hiroshima completes marketplace

Capture 2 settlers

First horseman rolls off the production line

Dyes hook up with city expansion

9- Use army to attack Sumoto, but there are lots of ashi in there.

IBT 4 units are landed by Ube in the middle of the empire. Ouch. 2 Bushi, 1 xbow and 1 spear.

10- Renforce Ube

Notes:

The AI likes to try to pillage the Iron, so the army ZOC can be used.

See Pindicator's map for invasion routes

The army in the NE near the enemy city should retreat

Watch for the invasion near Ube.

Settler in Mine needs protection so it can settle

Horseman army needs filling

The save
 
And a screen

RaT17_July1517.png
 
OK, I got it. Looks like the game is getting interesting.
 
I think we have to have at least two armies our razing and pillaging. Bugsy, if you possibly can, send two off to find real cities to raze. I think stacked together they do better.

Our horse army is defense 1. Never leave it undefended. An attack 3 shouldn't attack it, but any strength over that will and they will also attack if partially injured with strength 3.
 
had a look at the save, our defenses are pretty thin, sending out 2 armies would only be viable after we have more units for defense.

I looked at the research, I suggest to go for Bojutsu after feudalism for a 2/5 unit, better for defense.
 
My worry is that if we don't slow the AI then we will be seeing large number of 7 Att 7 Def units that we can't kill them all. If by thin you mean the line will collapse if we send out two armies then I wouldn't do it of course. If you mean there might be a risk of losing a town and we may not be able to kill all the units we would like in a turn - well then send out the army.
I think it will be fairly obvious which it is. Basically it is possible the army is so vital every turn you never get the armies out. But if they are just being used to mop up injured units - I would say out they go.
 
Pre-flight - Jul 1517 – we have four invaders behind the lines. Bring a bushi down from Tokoyama to kill one of them. Check F4, yes we’re at war with the world.

IBT – We lose a bushi and a horse to the invaders, killing one.
Construction=>Feudalism (6 turns)

Oct 1517 – Martin Luther completes the 95 theses. Oh, wrong game. We kill the two invaders. Kill five others at the front. Mostly healing up. (9-2)

IBT – Kill one attacker.

Jan 1518 – Kill three. Found Omygoshi on the front. Fill the Horse Army and send it to the front. (12-2)

IBT – Takada and Hojo show up looking to trade TMs. Here is your messenger’s heads back with our compliments. The Brown guys (UPS?) drop off an invader next to Ube. That looks like their spot. We’ll need to keep a force back there.

Apr 1518 – Dispatch the landing. Kill 13 at the front. (26-2) Send an army on a pillaging mission. I don’t feel like I can send two a the moment.

Jul 1518 – Kill eight at the front. Get some armies on the high mountains. Start moving forward. We need some settlers. Swap two cities. (34-2)

IBT – Date shows up and we declare war. Is there anyone else?

Oct 1518 – Kill five. Start setting up for the next city on the north coast. (39-2)

IBT – Some settlers are headed our way. Another brown amphibious landing.
Feudalism=>Bojutsu (16 turns) This will get us monks. Those guys are great.
I revolt. We get six turns of anarchy.
 
Jan 1519 – Kill the invader. Kill five other assorted units. March on Sumoto (Dark Green) and kill one defender. Our pillaging army comes to Kyoto, the light blue capitol. There are only ashi as defenders. Manybe we can get rid of another civ. I attack and kill one defender. We know 13 civs. There are three left to meet. (47-2)

IBT – A dark Green amphibious landing in the same spot.

Apr 1519 – Light blue have Yamabushi monks. Kill one in a new light blue city on the north coast. Kill two more defenders in Kyoto. Kill the invader.

Attack Sumoto and kill the lose defender…
rt17sumotosa1.jpg


You can also see the location of the new light blue city. (52-2)

IBT – Two more amphibious landings.

Jul 1519 – Kill one landing, lose a horse on the other. Kill two defenders at Kyoto.

Kill seven at the front. At Obama, kill one defender and…
rt17obamagy1.jpg

(63-3)

IBT – Two landings. We meet Uesugi. Lop off his messenger’s head also.

Oct 1519 – so we have three sets of invaders to deal with. Dispatch the one left over from last time. Then get the two new ones. Kyoto now has a yamabushi monk defending so that’s the end of that siege. Continue on pillaging. Get eight kills on the front. (75-3)

Jan 1520 – Found Takahashi. Kill eight at the front. I’m going to play through the anarchy, essentially one more turn. (83-3)

Apr 1520 – Kill eight more. Can’t get the landing. (91-3)
 
After Action:

First here are the landing zones:
rt17landings1ao6.jpg


For the first part of my turns #1 was the place. The last four landings have been at 2 and 3 at this location.

Here is the other location:
rt17landings2od9.jpg


Obviously, that’s our present problem.

We are really due for a leader. I think we should have enough cities for another army. I must have had 20 elite wins without a baton.

Here is the front:
rt17frontrx7.jpg


The red lines are the enemy tracks. I have started building roads in the mountains. They make for nice forts. I think roads on the pink line would make for a nice front line.

We should be out of anarchy after the next IBT. We need to start turning up the research. Yamabushi will greatly help defense. Especially since they can see ninjas. They will free up our armies.

Expect the initial onslaughts of the new civs I met. There should be three or four of them. Expect some advanced troops.

Save: http://forums.civfanatics.com/uploads/32851/Rat_17-_Apr._1520_AD.SAV
 
nice getting us feudalism, let's hope we can recover fast and get Yamabushis. We got so many enemies, we surely need more units.
This game turns out much tougher than I though. :D

got it, playing now.
 
save

Pre-Turn
well, there is another Civ that we didn't declare war, do so and we have 13 enemies

IT defeat the one unit in the hinterland on defense 1-0
we become feudals and some Civs start the Great Library

1. Jul 1520AD
defeat 6 units including a landing at Hagi 7-0
MM and Bojutsu is due in 4 at 80% science and +28gpt

IT no attacks, but 2 landings

2. Oct 1520AD
defeat 7 units, decide to send out another army for cover 14-0

3. Jan1521AD
the 4th victory this round gives us another MGL
decide to make another horse army for now, just to find out we are short of 1 city for that 19-0

4. Apr1521AD
Okayama gets it's aqueduct
waiting for the settler to come forward defeat 7 units 26-0

IT Bojutsu is in, select Bujutsu on the way to Kyujutsu for samurai archers
it's done in 6 at 90% science

5. Jul1521AD
defeat only 4 units 30-0

IT we get our first yamabushi
the AI lands units next to matsui in the hills rather inconvenient

6. Oct1521AD
lose a bushi defeating both landed units, kill 3 more at the front, get settler in position [31-1]

IT it's getting ugly as 2 Yamabushi enter our borders

7. Jan1522AD
our cats are badly needed to wound these monsters (remember they treat any terrain as roads)
redline one of them and take it out
remember to found Kibitsu first to get another army
decide that the Yamabushi army is the super-pillager army, fill it with one

use horse army to take out 2nd yama, defeat another 5 units [38-1]
pillage around Nagoya, that is size 17 :eek: :eek:

IT first time a town gets attacked during my turns and we immediately get another MGL taking out a horse while the

other retreats
a bushi actually attacks our 1Yama army inside Kibitus, thanks for the loss :)

8. Apr1522AD
decide to use the MGL to rush a library in our capital, thus switch it to bushi
go 7-1 defeating 3 units in the hinterland [45-2]

IT Persia lands 6 units in our hinterland

9.Jul1522AD
rush the archives in Hiroshima
defeat 8 units and move another settler to front [53-2]

IT some enemy units climb the hill I wanted to settle next turn
lose an expsoed bushi :( [53-3]
Imagawa city of Fuji finishes the GL

10. Oct1522AD
defeat 7 units, continue to oillage around Nagoya
reduce science to 70% as Bujutsu is due next turn
continue for Kyutjutsu, we badly need better attackers

final unit tally [60-3]
 
rat17oct1522.jpg


In order to take out the Yamagushi towns, I think we need to rbing along cats, no choice. As stated Samurai archers might help in the future
Please do not forget to fill the Yama army with 2 more units

IMPORTANT: looking at the screenshot, I realise I did forget to cover thos workers, please do so
 
Roster
ThERat
Greebley - up
pindicator
Empiremaker
Sir Bugsy

this game is pretty good fun, I'd say. Slow start but now we have a real scary game here
 
Lurker question:

Do you guys have two sepearate install of civ? One for normal and one for RaR?
 
Do you guys have two sepearate install of civ? One for normal and one for RaR?
this scenario is a standard scenario delivered with C3C.
As for RaR, you need to find the dowload for 1.04, not so easy, but Greebley might be able to tell you
 
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