4000 BC: Hmm... A tricky start with several possibilities. Do I want to pop the hut right away? If we have no Warrior yet we can't get Barbs, same if I settle next to it. However, I want the worker on the cow. Also the Settler is a bit close to the Tundra for my likes. I decide to move the worker onto the Cow and Settler onto the hill - so we can see farther.
3950 BC: Here is what I got. I went for Warrior Code first. I also wanted to not build a Warrior right away but go for Granary, Barracks, or Settler so we can pop the hut. This has some risk of course, but I like it. For early contact we go for Barracks - if not then Granary or Settler. The biggest risk is we will lose shields.
Decided to Mine first. I want to boost the shields to get the expensive building/settler faster and lessen the risk.
Got Ceremonial burial from the hut when the border expanded.
Built Granary, 2 Warrior, Settler.
Was worried we were on a small island, but I don't think we are. Played 30 to determine this.
Notes:
I think there was more than one way to play this that would be equally good or perhaps better. Certainly a settler before Granary can be made to work, earlier warrior and grabbing the hut with a worker has merit. I chose Granary because I like keeping shields higher in the Capitol.
I would build Barracks before building any more units.
I mined each time first. I think on the BG that I am currently on, I should have roaded first.
I would not send the Warrior exploring farther, though I would check to see if we can get to the capitol by a western route. Once this is determined, sit the Warrior on the current square if it is the only way north. If the warrior is there the AI will know it can't go North and not try. This could delay contact which would be nice.
I would go for Bronze Working after WC.
BTW, I like putting the BC or AD before the date as they sort better (ad and bc don't mix) when they sort Alphabetically. So Rat24_BC2750 is the save. Feel free to use your own naming scheme however.
Note that I MM'ed the settler to 1 turn after taking the image. We still grow in 1. I like grabbing the whale by putting a city NW of the Cow. That would put a choke city 3 squares away on the bonus grassland. Note that with only one square nearby to the south, I think this is the best spot. Only one enemy can come at us at once and we can make our northern cities safe by land by putting an def Army on the plains square to the south of it. The AI will not attack the army to get to the city. Note that we hope to expand beyond this so it isn't that vital - I do like coastal cities to be 3 apart for self protection. There are other ways of doing this though. Players should look at the situation and see if they agree. There may be a better dot map
Here is the picture.