1734 (0): We occupy the three tiles of Korean desert not within our borders, so that no AI civ is tempted to settle.
We had a galleon fairly close to making contact with Israel and three other northern civs...which then reversed course.

I'll turn it around again.
We spend about 12K on rushes, mostly of hospitals and courthouses.
@Civinator: Having to re-build all one's granaries as hospitals at this point in the game seems nothing but irritating, frankly.
Da Nang completes BATTLEFIELD MEDICINE.
1736 (1): After a good bombardment by our ships of the line, we take Sao Paulo, held by two pikemen (2-0).
We storm Coimbra, held only by two musketmen (4-0).
We make our final preparations to attack Canada. The Canadian campaign will present some special problems: our front with them is very long and complicated, an inordinate number of their cities are on hills, and they've built some garrisons.
Steam Power due in one turn, but we've already cut the science rate and can't do it again.
Saigon completes CONSTITUTION; Rangoon completes MARINE ACADEMY.
Steam Power brings us into the IA. We have plenty of coal and rubber, predictably.
We can research SciMeth, for Arms Race, in just five turns.
1738 (2): We declare war on Canada, moving large stacks towards Halifax in the north and Calgary in the south.
We sink a Canadian dromon in the far south (5-0).
We get our first twenty riflemen from upgrades.
1740 (3): We seize Faro, held by three pikemen, and
eliminate the "Strong Portuguese". We lose a hussar and capture six workers (8-1). Two Portuguese ships that we can see come off the map.
We sink another Canadian dromon in the far south (9-1).
We build a garrison close enough to Halifax to help our attackers there, then take the town from its garrison of two musketmen for the loss of a cannon (11-2).
We trample a Canadian arquebusier outside Halifax (12-2).
One of our lawyers outlies his Canadian equivalent, but we don't get a Great Artist (13-2).
We wreck a Canadian bombarde on the slow approach to Calgary (14-2).
The Canadians counterattack both our spearheads strongly. We don't seem to get much benefit from defending in the mountains, and lose six units while slaying nine attackers (23-8).
1742 (4): We capture Quebec, the Canadian enclave in the far south, held by three musketmen. We lose a cav (26-9).
In minor fighting on the approach to Calgary we rout two Canadian units, gaining a badly needed monk (28-9).
We meet the Maya in mid-ocean. They have eighteen cities, three of them Polish and one Egyptian. Theyre backward and broke.
The French are ahead of us by Industrialization, though we didnt even sell them Steam Power. Id guess they bought Industrialization from the (unmet) Israelites, who are plainly advanced.
A single Canadian counterattack produces a retreat.
1744 (5): We take Calgary, held only by two musketmen and a cannon. We lose two cav but sink at least one ship in port and gain a monk (32-11).
We culture-bomb Calgary, which has the useful side effect of dissolving a Canadian garrison.
We storm Regina, the Canadian enclave in Spain, held by two musketmen with at least one ship in port (35-11). We also ride down a Swiss who fled the city at the last minutevery human behavior, but rather odd for the AI

(36-11).
We batter a musketman in the vicinity of Calgary (37-11).
We go 4-2 against Canadian counterattacks, mostly in the west as we advance on Victoria (41-13).
1746 (6): Science down to 50%, SciMeth still due in one.
We scatter four Canadian units as we approach Victoria (45-13).
We storm Toronto, held by four musketmen. We lose a cav (49-14).
We melt down a cannon near Toronto (50-14).
The Canadians break through our infantry cover and get to our cav with some of their counterattacks. We go 7-7 overall (57-21).
We discover Scientific Method. As an unpleasant side effect, we lose the use of the Great Lighthouse.
1748 (7): Science down to 0%, since well be getting Compound Steam Engine from Arms Race.
The long-idle Quy Don just manages to rush Arms Race in Hanoi before he dies of old age.
We seize Victoria in the west, held by two musketmen. We lose a cav (59-22).
We mop up another three Canadian units around Victoria (62-22).
Well have to hunt down another Canadian city, Charlottestown, just founded in the far south.
We capture the Canadian capital of Montreal

, held by seven musketmen and an invisible unit. We lose three cav but
gain World Religion Christianity (70-25).
Around Toronto and Montreal we bludgeon twelve assorted Canadian units, losing a cav (82-26). We gain a monk and our first Great Artist.
We culture-bomb Montreal with the Great Artist.
Our ambassador galleon makes contact with the British. Theyre backward and broke with fourteen native cities.
We unhorse a Canadian hussar approaching Bragathe first action in that area (83-26).
The Persians demand rubber (didnt I see a video with that title once?

). But theyre polite, were stronger than they are, and nothing happens when we refuse.
We repel one Canadian counterattack (84-26).
ARMS RACE brings us Compound Steam Engine and Steel. The original plan was to take Electricity as the second tech, since its in the second tier, but I see now that its no more expensive (in turns) than Steel.
1750 (8): We send SciMeth to the French for 13211 gold, and to the Persians for Industrialization.
We begin building workers, as Steel allows us to do.
We blast a Canadian longswordman on the long approach to Charlottetown in the far south (85-26).
We destroy a Canadian musket/settler team in a mountain clearing, losing a hussar but gaining a Great Artist (86-27).
We lose two units to counterattacks on Toronto (86-29).
@Civinator: We seem to have a serious bug, inasmuch as our first towns to produce workers
have not lost population. Early in the round Phnom Penh displayed the disease message for two turns without losing population, too.
1752 (9): We take Thunder Bay, held by two musketmen, and end the Canadian presence in the west (88-29). We capture a worker.
We can upgrade slaves to full workers now.
We auto-raze Charlottetown, the newly founded Canadian town in the far south (garrison of two Swiss; cav lost; 90-30).
We smash a Canadian musketman manning a garrison (91-30).
We close in on the four remaining Canadian cities.
We go 1-4 against Canadian counterattacks, most of them made by Mounties now (92-34). The southern prong of our pincer movement had minimal infantry cover even at the beginning of the campaign, and has none now.
1754 (10): Three of the four Canadian cities we have to attack are very ugly targetscities over size ten on hillsbut we can support two of the three attacks with garrisons, and the third (at Ottawa) with artillery.
We clear two Canadian units off our lines of attack (94-34).
We storm Winnipeg, held by three musketmen. We lose a cav and
gain a Great Leader (97-35).
We capture Vancouver, held by four musketmen and an artillery. We lose a cav (102-36).
We take Edmonton, held by two musketmen (104-36).
We do some monk-fishing against Canadian warriors before finishing Canada off. One yogi achieves a conversion, the other martyrdom (105-37).
We seize Ottawa, held by three musketmen, and
eliminate the Glorious Canadians. We lose a Schneider (108-38). Twenty Canadian units that we can see come off the map.
Our ambassador galleon makes contact with the Nubians. They have ten native cities and theyre badly behind in tech.
We completed this round, mostly by rushing, twenty-one steam engines, twenty hospitals, fifteen academies, twelve courthouses, seven universities, seven light industry, six libraries, and nine other improvements.
Four lawyer victories this round generated two Great Artists.
Six yogi victories this round yielded four monks.
Nine eligible elite victories this round produced one Great Leader.