Rat14 - 3 v 3 AWE

the reason you feel like that is because this is hub map so until we get large amount of units to send to the field we cant do nothing but concentrate on science. We are the ones who give ai techs.
anyway, got it will play now
 
actually I need a skip... i'm sorry i forgot i have this thing tonight so skip me this time
 
I agree that we haven't played well in this game, but somehow could still hang on by chossing the right techs.
We are a mere supporter of the AI's

got it, will play another unpatched game first and then patch
 
Our picking techs has helped a good bit. Our partners are doing very well vs the opposition. Its just weird that we have done nothing ourselves.

Also rush the Theatre in the town that can allow galleys to get to German lands if the radius expands by 1. Settling German lands would be big for us. The lands are close so the distance penalty is small.
 
The patching was delayed a bit, will play this tomorrow.
 
that’s what I was trying to say, if we played Pangaea or similar we would do much more fighting this way there’s no way to send a stack trough the hub unless its huge...
 
save

Pre-Turn
do not attack the last German town as we would not win I think
move our units next into the forest
try and find the settler we are supposed to build but do not have

1. 1106AD
we got feudalism, LB welcome, go for literature since the Great Library hasn't been built yet
now there is a big stack in front of Cologne, hope it will fall next turn
give Cyrus gold which helps him a lot for unhappiness

2. 1112AD
Cyrus didnt attack again, hope it will happen one fine day

3. 1118AD
Cyrus did attack but it might not be enough to wear the AI down
our stack pretty much fails to even take out 1 LB...
at least we got rid of obsolete units

4. 1124AD
literature is in, we start the GL, engineering next for faster movement

5. 1130AD
zzz, one more silk connected but we can't gift to anyone

6. 1136AD
:dance: Persia managed to raze Cologne and Germany is out of the game
this will hurt them even more as we can now go after the next AI

need to increase lux to 50%, but we shoudln't be at war for too long

7. 1142AD
WW has gone another notch up and lux now is at 30%

8. 1148AD
incense is now connected as well
lux down to 20%

9. 1154AD
bring more workers to the front for faster roading so we can connect to France as well

10. 1160AD
we have another settler that is going for the next spot towards the front
GL will take another 21 turns but should help us
engineering in 7

the settling spot to grab cows, iron and clams
rat141160.jpg
 
ThERat
Talamane - up
Greebley
Landmonitor - back on 21st April
acidsatyr
 
Do we really need that city? It will cost us more maintenance and not give us anything really. Are we building Shakespeare’s Theater in capital yet?
 
of course, we can also send the settler over to German land to take that over.
Taking that Island would be nice, in fact with WW that awful, we should keep many smaller towns.
 
What's up? I'm back. I can take turns now unless you guys want to just finish this one and I'll get in on the next one.
 
Talamane is up and then we follow the Roster, Landmonitor. If you are very impatient ;) Rat15 will be on your plate pretty soon.
 
In a hurry, sorry for the abbreviated post. Built the road to the hub. Increased roading speed by individually leapfrogging the workers, giving the finest granularity to the worker task costs. Killed a couple of horse archers but had to regroup when a really big stack of JC's showed up. Reinforced same with mace. Another mace/cat is nearly there. Cat from German lands is now in the hub, destination is the stack as well.

Founded AReallyUnpronouceableNameForATown for the cows, iron, and clams. Started a forge. Vandal has very little hammers, but a lot of money, so i started a lib. I suppose there was some reason for not building the GL in the capital, since we are running bureaucracy. Macchu Picchu is grinding away on it. Tiwanaku cannot grow because it's unhappy, but making a mace instead of a theatre is not helping. It still has 5 turns of whip memory left. Louie's spices surely helped.

IDEA: If you micro MP for hammers, you can get the GL in 15 turns instead of 22 (it was 21 last turn), and let it starve. Definitely recommend this.
 

Attachments

Early: Raised Culture rate to 30%. The main reason is to drop the GLib from 22 turns to 12.
Continue building the road to the far civs.

Mid: Capture a Barbarian town on the ex-german landsc and build another.

End: Capture Hangzhou (with Persia's help) Road to other side complete.

We want barracks in the Hangzhou so we can upgrade our troops. Otherwise they will be obsolete when they get to the front line.

I also think we should build a town at the purple dot.

Rat14_AD1280.jpg


Rat14_AD1280a.jpg
 
Greebley said:
We want barracks in the Hangzhou so we can upgrade our troops.

lurker's comment: I am confused by this comment. I thought you could upgrade troops anywhere inside your borders.
 
Well, i wasnt thinking too clearly, either:

Early: Raised Culture rate to 30%. The main reason is to drop the GLib from 22 turns to 12.

which is a lot better than this :smoke::

IDEA: If you micro MP for hammers, you can get the GL in 15 turns instead of 22 (it was 21 last turn), and let it starve. Definitely recommend this.
 
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