Rat16 - warmongers go immortal

Till, do you need a skip?
 
It's ok, as long as you can play today. :)
 
Inherited Turn:
I decide to trade paper away. Once we get guilds, we probably don't want to trade it around and the next GS is 20 turns away.
This might be our only trading chance for a while.
Paper to Khan for 540 gold, drama and world map
Paper + WM +190 gold to Cyrus for Optics
WM to Cyrus for 100gold.

Greece is on a peninsula. It looks easy to defend. Delphi won't do Khan much good. It will probably flip to Hati before too long.



1
Start a barrack. There are a lot of infrastructure builds waiting to finish.


2
The Persians snatched Orleans.

3
A Babarian Galley is heading for Hasting's fishenets. Anotherone is lurking around Canterbury. Switch build to Caravel in order to prevent future trouble.
Khan is viewed with caution by everybody but Alex, who is understandably annoyed.

4
Hati makes peace with Nappy, who is 2CC.
Kahn completes Notre Dame.
Wonders owned by Khan:
Notre Dame
Christian temple
Great Libary
Sistine Chapel
Oracle

5
London finishes forge. There are growing health issues, but since we'll be at war soon, we can affort to grow a little slower for a while.
A libary would do the city some good, but if we want to beat Khan, we'll need units! Start a maceman.

6
Alex asks for open borders, but i refuse since Cyrus is annoyed with him.

10
We learn Guilds and have a monopoly on it. It is amazing how easy it is to keep up techwise. I start research on gunpowder, as i figure the AI will go after Nationalism.
It might be smart to switch to Cyrus' religion to get rid of the -3 religious modifier. It would butcher our relation with Hati, however.
York will grow into unhappiness soon, if let unchecked.
Our caravel still has moves left. The babarian galley has (*)(**) promotions.

Engineering and Theology are on the table now and Khan and Cyrus have money to burn. Engineering with its +1 road movement would be very nice to have, but is it worth giving up our monopoly on knights?

The world as we know it:
(500kb)
Spoiler :
civilization420060615205901099.jpg

---------->The Save<----------​
 
Roster
ThERat
Gotag
Till
Greebley - up
acidsatyr

Looking at the map, Khan doesn't actually have that many cities (well, in CIV there aren't many cities in the first place). It would be great if we can take some now with maces/knights
 
A quiet turn - only attack was a barbarian galley vs our Caravel.

I went for theology so we could have 6 exp when building units, though I notice some towns don't have our religion. I also switched back to slavery - this was 2 turns anarchy.

We need more workers so I am building one.

Kahn took another Greek city near the end of my turn. Made me think it would be better if we could hit sooner than later. Not sure if we are stong enough yet. I leave that to Acid to judge (I was sure I wasn't going to start a war yet).

GL Acidsatyr.

We also have a Great scientist in the capitol for us to discusss what to do. He could go for Education, but it is already known.

There are trades - Engineering for Guilds for example. I wanted to sit on Guilds a bit so I didn't trade it.
 
Our military:
1 Knight
3 Macemen
4 Axemen
3 Spearmen
1 Catapult

I don't think we stand much of a chance without more catapults. Even 4 Pop-in-the-middle-of-the-desert-hellhole Tabriz has +100% defense already.
Switching to slavery was a good call, in my opinion.
If we want to go after Khan we must get all those infra builds out of the way and start some serious unit production.
It seems like Rosy and Cyrus already have guilds.
Hasting is pulling 25 shields. By far our best production city. I'd place the heroic epic there.
 
Till said:
Our military:
1 Knight
3 Macemen
4 Axemen
3 Spearmen
1 Catapult

I don't think we stand much of a chance without more catapults. Even 4 Pop-in-the-middle-of-the-desert-hellhole Tabriz has +100% defense already.
Switching to slavery was a good call, in my opinion.
If we want to go after Khan we must get all those infra builds out of the way and start some serious unit production.
It seems like Rosy and Cyrus already have guilds.
Hasting is pulling 25 shields. By far our best production city. I'd place the heroic epic there.

Ya, I agree. We don't have a a lot of towns to build Military quickly though - a lot are still slow at producing units.. We can continue to concentrate it and can also whip units in high food towns ( Though York may be the only real town with that qualification).

Also agree Cats may be out top priority. We may have to suicide 5 or so per town we capture.
 
I don't think we are in position to declare on anyone right now (at least not in my turn set), as we barely have units to defend our cities.
I decided to whip some units and used GS for Education because not everyone has and it gives us 2452 beakers out of 4387 beakers (56 %) and at this research rate it saves us more than 17 turns so I think it's worth it. Only way we could use him is for education and printing press and keeping him for nothing is a waste.
Also noted we still need heroic epic.
Why do we have workshop at York!? Corn needs to be irrigated so I’m farming over workshop and over one cottage. I know we are financial but I don't think we should cottage spam everywhere.
Whip library in London.
Cyrus discovered Liberalism at the end of my turn, Roosevelt’s golden age begins.
French revolt in Tours.
We still have monopoly over gunpowder and it might be good idea to go to grenadiers once we trade education for Engineering.
I suggest we continue whip in York and the other one I whipped near tours.
I pressed enter on my last turn but didn't touch anything.
 
started to play already, declaring war etc. as usual my computer died playing CIV, I will finish my turns tonight I think
 
save

decide to trade guilds for education and a WM from Hatty + 110gold
she almost circumnavigated, but on the next turn, we beat her to it :)
get engineering for gunpowder and 180gold as well, so we can go for chemistry
Khan demands gunpowder, refuse as we declare war anyway

trade gunpowder to Hatty to get her to declare war on Khan just after we did that

burn Tabriz, take Samarquand
manage to raze Otrar to get our wines back :)
spot 9 units in New Sarai, we won't be able to take that out

we need more units before we go after this city which we need to take out to reduce culture pressure

rat161250.jpg



I am not sure whether this was a mistake to start the war, at least we got Hatty on our side. We are doing very pitiful in terms of economy and hammers. We have too few good cities really...I am not too optimistic about this game

Roster
ThERat
Gotag - up
Till
Greebley
acidsatyr
 
I think you did the right thing. Waiting longer would just have widened the gap.
Now we need some luck and good tactical play. Unfortunately, the terrain doesn't give us much to work with.
 
ThERat said:
We are doing very pitiful in terms of economy and hammers. We have too few good cities really...I am not too optimistic about this game

lurkers comment
looking in your save you are doing well in techs, you emphasis gold to much, which causes lack of hammers. York chould get at least two workshops, it has to much food that it can't handle; Nottingham invests 180 hammers into a courthouse to gain eventually 2 gold...;even the heroic epic city has cottages wich should be farms; and so on.
 
Being ahead or equal in tech can be a big advantage. If we can leverage it to grab a few cities and become the largest civ, then I think we can still do well. The human can do very decently vs the AI in combat. Keep pushing the border and grabbing new land. If the war starts going badly we can end it and try to beat on a weaker civ first to grab their land first. Growth isn't 100% good as with civ3, but I still find a bigger civ is stronger and easier to play than a small one. We still have a ways to go and can strengthen our cities. I don't think that keeping up in tech so far is wrong.
 
I think so far we played pretty well. What I meant was that our city sites generally aren't good in this game. We have to face too much desert etc. And culture pressure by Khan.

I think if we can't win this game, it's not our skill but the starting location.
 
I hate to contradict, but I believe you have perfect starting location.

Ritch food + 2 gold near by - my dream start.
 
starrting location is fine, but everything around it seems crappy, with a lot of desert...
 
I have not read your whole thread, but have you discussed how to handle a food-rich city like York? I think it can be done much better, for example build a knight in stead of a pike. When whipping both get one :mad: /15t; or whipping a grocer and give it two extra great merchants
 
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