Rat37 - Very Random AWE

Got it. I am wondering if we shouldn't turn off science. Cav armies and artillery can take us the rest of the way I think. By the time we made it to flight this should be almost wrapped up.
 
It looks like it is time to start building Artillery and Infantry, the CIV 3 dynamic duo. We could then start building beyond the choke so we can get more land covered, more support and get this thing won.
 
Got it. I am wondering if we shouldn't turn off science. Cav armies and artillery can take us the rest of the way I think. By the time we made it to flight this should be almost wrapped up.

Lack of destroyers will make things more difficult. Already Ironclads are starting to dominate the seas.

I would get Espionage. Then we could go for cash in any case and steal techs (to destroyers) if we wanted to. Knowing the enemy armies and getting a world map would be nice as well.

So my advice is to get Espionage and then turn off science.
 
Agreed on that. Nice progress against Greece btw :goodjob:

This is a real slog, but with all random, we wanted this, didn't we? :D
 
Preturn: I decide to do something I very seldom do which is override some of the builds. We’re starving ourselves of troops by focusing all our top cities on factories, so I switch 3 builds to infantry. I also upgrade two muskets to infantry and drop science down a notch to pay for it.

IBT- Get landing of Greek cav and Egyptian MI at Umfolzi

1812AD Kill both enemy units. Kill 3 Egyptian cav at the near choke. Kill Greek cav in Egyptian lands with healthy cav army. Tear up and block roads a bit more on far choke. (6-0)

IBT- No landings. Greeks try to work cav south.

1814AD Kill 2 Greek cav at near choke. Draft a pair of conscript infantry to man the near choke. Lay out two settlers for next turn. Pillage more improvements at the far choke. Bombard Egyptian and Greek frigates. (8-0)

IBT- Greece lands a guerilla at Ibabango

1816AD- Our 3 frigates sink 3 Greek frigates and their galleon. Also kill the guerilla at Ibabango. Ivory Coast, Shakaville, Mount Ranier and Mount Hood founded. Kill 4 Greek cav in the vicinity of the far choke and pillage more in that area. (16-0)

IBT- Korea lands cav at New Aleppo

1818AD- Cav armies kill 3 rifles and a cav. Thebes falls. Drop a Greek conscript infantry at Ivory Coast. Kill cav at New Aleppo. Algiers founded. Upgrade a cannon to artillery. Frigate sinks Korean galleon. (22-0)

IBT- Lose a cav to an attacking Egyptian cav. Conscript infantry defeats 3 hp Greek inf and promotes to regular. (23-1)

1820AD- The regular infantry kills the Egyptian cav. Get an MGL killing Greek cav at Ibabango. Build cav army, ship it to our front line and have 4 elite* cav in it. Kill reg Egyptian rifle at Pi Ramses. Kill Egyptian settler pair. Abandon Thebes. (28-1)

IBT Greece lands another cav at Ibabango

1822AD- Kill the cav at Ibabngo. Cav army kills 2 rifles and Pi-Ramses is taken. Kill Greek cav in the Thessalonika area. Sink a Korean galleon by Ibabango. (33-1)

IBT- Lose a bunch of workers to raiding Egyptian cav and Greek infantry. 2 Greek infantry land at Ibabango.

1824AD- Cav army kills rifle and Alexandria falls. Next cav army kills 2 rifles and Bubastis falls. The Greeks are repaid for killing our workers as cav army captures 5 of their workers and kills them off. Kill the Egyptian cav that killed our workers with elite cav and get MGL Dingane. Both Egyptian cities razed after selling off improvements. (37-1)

IBT- Greece lands cav and infantry at Iron Jungle. Espionage> Corporation in 13 @ 0 science.

1826AD- Kill 2 Egyptian rifles and a LB. Abydos falls. Cav army kill 2 conscript infantry and guerilla. Thessalonika falls. Mace army kills guerilla and infantry redlined by cannons and arty. Cav army kills another Greek infantry. Found Salt Petersburg on Saltpeter site. Kill Greek infantry and cav that landed at Iron Jungle. Load the latest army full of cav. (48-1)

IBT- Lose the red cav army I neglected to cover in Thesalonika.
:mad:
:cry:
:sad:
:hammer2:
:wallbash:
:aargh:

I think that about covers it.


Greece loses infantry. (49-5)

1828AD- Retake Thesalonika killing infantry. Kill 2 Korean infantry in Cheju and the place falls. 2 Egyptian rifles are killed and Giza falls. The area is now clear of AI towns up to the far choke. Jump on 4 Greek workers and kill them near Athens. (54-5)

IBT- Quiet

1830AD- Kill 2 more captured Greek workers and kill a Greek guerilla. Corporation in 11 and done. (55-5)

Post turn- We are at 65% pop and 359 tiles to limit. Settlers and more settlers seem to be the order of the day. Greece has a about 5 guerillas and an infantry in the shadows of the volcano that Greek guerilla is sitting on. So if we keep the rubber source pillaged, that will be the end of the infantry. Next up can decide what captured towns if any should be retained. There are no AI units that I could see in the now large vacant area with the wines, so that is ours for the taking.

I wouldn't sweat control of the seas, the remaining tiles on this big continent should put us close to if not over the limit and these land masses are close enough to send galleons across in a turn safely.

And contrary to the way I may seem, I am not trying to lose these armies!
 
got it, maybe I can get us to domination with the next turnset
 
Pre-Turn
since we don't need research anymore, change the scientists to taxmen so we can rush temples and settlers

1. 1832AD
found 2 cities, our stats 48/64

2. 1834AD
found another city, start assaults on the enemy
defeat 4 infantry at Sparta, but they have drafted quite a few it seems

found another city closer to the front

3. 1836AD
Greece has found a city beyond our sight again
take out 4 units and raze Sparta, the good news is that the new drafted units are rifles, no more infantry

IT we get more annoying landings, time to take care of Greece

4. 1838AD
costs us 4 cavalry taking care of 2 infantry and a guerilla
take out a Korean settler pair and the new Greek city
start to attack Athens and manange to take care of it with 3 cav armies
we gain 13 slaves

5. 1840AD
found another city at the front

IT almost freak out as Hittite land a reg warrior :lol:

6. 1842AD
we finally get wines, our 5th luxury
raze another city and take out a settler pair

7. 1844AD
we got pollution but no workers on our main continent
found 2 more cities, we are now on 52% land
take out Delphi but 2 armies badly injured

Greece has lost a lot of land

8. 1846AD
take out another 2 settler pairs, let them burn their cities that way

9. 1848AD
found two cities to expand our territory
manage to take out Rhodes and with it quite a few boats

10. 1850AD
get yet another 2 cities up
take out Hyangsan that has a mere infantry inside, Paegam follows

we are getting closer to domination, now at 55%
more settlers and maybe a few more temples rushes at critical sides would help
 
The Roster
ThERat
Greebley - up
AndrewN - MIA
TheOverseer
M60A3TTS

I think the next turnset should be sufficient to get us over the limit. Settle the land that we took from Greece
 
Preturn: some workers were at risk even from slow units. I moved an Army and pillage to fix that just in case

I was hoping to check if the Greeks still had Cavalry but find we don't have the intell agency. oh well :D

Rush settlers.

IBT: Only ships.

1852 AD: Capture Knossus. I will replace next turn. Build Ivory Plains and lower lux to 0 and another town to grab land.

1854 AD: Attack Eretria and move up more armies. Continue to rush settlers The far continent is running out of cities over size 2.


1856 AD: Getting to Troy is slow with fortresses.

1858 AD: Attacking Troy we lose a full health 17 hp Army, but capture the city. With planting towns we are up to 65% (and broke).

1860 AD: Capture Halicarnassus, Miletos, Pergamon.

Hit enter and...

Rat37_AD1860.jpg
 
well done...such a tough and slow game... :goodjob:
 
Definitely a slog fest, but worth it. Learning that ugly starts are winnable seems to be the current theme of this series. We had ugly jungle/marsh before, then dry plains and tundra. That leaves mountains and hills.
 
so, you guys are keen for another one? wouldn't harm to have a 5th player though...
 
Yes, a 5th player would be very helpful. Maybe someone from our cast of lurkers? Maybe someone from our circle of friends on here?
 
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