TheOverseer714
Overseer
Hope I haven't held this too long, but the good news is, I am done with this turnset. Furthermore, I now am feeling that we are seeing the light at the end of the tunnel. This thing feels winnable now. We can build more armies, with leaders and the Military Academy, so we should load the ones on the other continent with 4 Cavs. I had 4 leaders total, 3 became Cav armies, 1 rushed the Pentagon, and I lost 1 Mace army. I think we should burn the Greek core and the Egyptian core with 4 Cav armies and resettle those lands, the islands are almost negligible. That continent has probably enough land to reach Domination, though we will need bunches of settlers. Here is my turn-log:
Pre-Flight: CivAssist 2, Word running. Open the save, look things over.
Look around for some thing needing fixed, find almost nothing.
Civilian units:
Settlers 2
Workers 32
Slaves 12
Military units:
Maces 18
Horsemen 1
Cavalry 28
Impis 10
Pikemen 16
Crusaders 7
Armies 6, 4 Cavalry, 2 Mace
Trebuchets 6
Cannons 6
Galleys 1
Caravel 1
Galleons 6
Frigates 2
Unit Support:
Total units: 145
Allowed: 120
Support cost: 25 gpt
Press enter=>
IBT: Lots of bombardment. Greeks land 1 Cavalry at Rebirth.
Utica Courthouse=>Cavalry.
Turn 1, 1655 AD: Redline and kill the Greek Cavalry.
Founded Support Our Troops.
IBT: I see why our Mace Armies need to stay on Mountains, a longbow attacks one.
Greeks land a Rifle and 6 Cavs near Isles End.
After all these turns, Hattusha flips.
New Aleppo Worker=>Worker.
Hlobane Cavalry=>Cavalry.
New Isandlhwana Worker=>Worker.
Wanabe Worker=>Worker.
Thingy Worker=>Worker.
New Tugela Worker=>Worker.
Turn 2, 1660 AD: Easily retake Hattusha.
Bombard and kill all intruders, losing 1 *elite Cavalry.
IBT: Typical bombardment, Korea lands 1 Cavalry near Aleppo. Scary moment, both pillaging Cav armies attacked by Cavalry. No builds complete.
Turn 3, 1665 AD: Killing the Korean Cavalry generates a leader!
I make an army with him.
IBT: Typical bombardment, Korea lands another Cavalry near Aleppo.
Bapedi Courthouse=>Marketplace.
Isandlhwana Frigate=>Frigate.
New Mpondo Worker=>Worker.
Turn 4, 1670 AD: Even less to do. Kill the Korean Cavalry.
IBT: Typical bombardment, Greeks land 2 Cavalry near Ibabanago and 2 near New Umtata. No builds complete.
Turn 5, 1675 AD: Killing the 2 Cavalry on Iron Island pays huge dividends, get 2 straight leaders! 1 becomes another army; the other is used to rush the Pentagon in Isandlhwana. The Cavalry on Hittite Island are more stubborn, lose a Crusader trying to kill one.
IBT: Typical bombardment, 1 Greek Longbow landing at Ibabanago, but several transport type vehicles are within our waters. Come close to losing a Mace army to a Rifle, probably will next turn.
Ulundi Cavalry=>Cavalry.
Isandlhwana Pentagon=>Frigate.
Turn 6, 1680 AD: Land another Army in Egypt. I think we have enough to load in a 4th unit and begin wiping enemy cities off the map.
IBT: Typical bombardment, Greeks land 4 Cavalry near Ibabanago. As expected, red-lined Mace army is killed.
Tyrana Worker=>Cannon.
Ankuwa Worker=>Wealth.
Alaca Huyuk Temple=>Cannon.
New Ulundi Cannon=>Cannon.
Emar Cannon=>Cannon.
Centralia Courthouse=>Barracks.
Turn 7, 1685 AD: Killing the Greek Cavalry, I lose 1 of ours.
IBT: Our Cavalry army survives a Longbow .my AI patrol setting may be at fault here.
New Mpondo riots.
Isles End starves.
New Swazi Worker=>Wealth.
Turn 8, 1690 AD: Continue terrorizing the Greek countryside. Land a 2nd Army in Egypt to cover the first, time to do some damage.
IBT: Typical bombardment, Greeks land a Cavalry, 2 Longbows, and a Rifle near Isles End.
Turn 9, 1695 AD: 7 shots by Cannons hit that Rifle once, this could get ugly.
Frigate pings him too. All goes well, Cavalry wins clean over the Rifle, Cav vs Cav wins -1hp, Mace on LB, -2 hp, and eCav on LB -3hp. Next battle would have been a loss, I bet. Kill a Pike and a Spear clean with 4 Cav army, Buto destroyed.
IBT: Lots of bombardment, 1 railroad destroyed. Greeks land 3 Cavalry near Utica.
Hlobane Cavalry=>Cavalry.
Umfolozi Cavalry=>Cavalry.
Turn 10, 1700 AD: First off ping the landing with our paltry mainland artillery, then kill all 3, losing 2, 1 and 3hp. Lose 4 hp killing a Rifle and Musket, Buhen destroyed.
Civilian units:
Settlers 0
Workers 41
Slaves 12
Military units:
Maces 15
Horsemen 1
Cavalry 30
Impis 9
Pikemen 16
Crusaders 6
Armies 7, 6 Cavalry, 1 Mace
Trebuchets 9
Cannons 8
Galleys 1
Caravel 1
Galleons 6
Frigates 3
Unit Support:
Total units: 153
Allowed: 126
Support cost: 27 gpt
Sliders
30% tech/50%taxes/20%luxury
Research:
Electricity, 7 turns, +1 gpt. (57 in the bank)
2 pictures for visual interest.
The save: (it is the right save, despite the name)
Spoiler :
Pre-Flight: CivAssist 2, Word running. Open the save, look things over.
Look around for some thing needing fixed, find almost nothing.
Civilian units:
Settlers 2
Workers 32
Slaves 12
Military units:
Maces 18
Horsemen 1
Cavalry 28
Impis 10
Pikemen 16
Crusaders 7
Armies 6, 4 Cavalry, 2 Mace
Trebuchets 6
Cannons 6
Galleys 1
Caravel 1
Galleons 6
Frigates 2
Unit Support:
Total units: 145
Allowed: 120
Support cost: 25 gpt
Press enter=>
IBT: Lots of bombardment. Greeks land 1 Cavalry at Rebirth.
Utica Courthouse=>Cavalry.
Turn 1, 1655 AD: Redline and kill the Greek Cavalry.
Founded Support Our Troops.
IBT: I see why our Mace Armies need to stay on Mountains, a longbow attacks one.
Greeks land a Rifle and 6 Cavs near Isles End.
After all these turns, Hattusha flips.
New Aleppo Worker=>Worker.
Hlobane Cavalry=>Cavalry.
New Isandlhwana Worker=>Worker.
Wanabe Worker=>Worker.
Thingy Worker=>Worker.
New Tugela Worker=>Worker.
Turn 2, 1660 AD: Easily retake Hattusha.
Bombard and kill all intruders, losing 1 *elite Cavalry.
IBT: Typical bombardment, Korea lands 1 Cavalry near Aleppo. Scary moment, both pillaging Cav armies attacked by Cavalry. No builds complete.
Turn 3, 1665 AD: Killing the Korean Cavalry generates a leader!
I make an army with him.
IBT: Typical bombardment, Korea lands another Cavalry near Aleppo.
Bapedi Courthouse=>Marketplace.
Isandlhwana Frigate=>Frigate.
New Mpondo Worker=>Worker.
Turn 4, 1670 AD: Even less to do. Kill the Korean Cavalry.
IBT: Typical bombardment, Greeks land 2 Cavalry near Ibabanago and 2 near New Umtata. No builds complete.
Turn 5, 1675 AD: Killing the 2 Cavalry on Iron Island pays huge dividends, get 2 straight leaders! 1 becomes another army; the other is used to rush the Pentagon in Isandlhwana. The Cavalry on Hittite Island are more stubborn, lose a Crusader trying to kill one.
IBT: Typical bombardment, 1 Greek Longbow landing at Ibabanago, but several transport type vehicles are within our waters. Come close to losing a Mace army to a Rifle, probably will next turn.
Ulundi Cavalry=>Cavalry.
Isandlhwana Pentagon=>Frigate.
Turn 6, 1680 AD: Land another Army in Egypt. I think we have enough to load in a 4th unit and begin wiping enemy cities off the map.
IBT: Typical bombardment, Greeks land 4 Cavalry near Ibabanago. As expected, red-lined Mace army is killed.
Tyrana Worker=>Cannon.
Ankuwa Worker=>Wealth.
Alaca Huyuk Temple=>Cannon.
New Ulundi Cannon=>Cannon.
Emar Cannon=>Cannon.
Centralia Courthouse=>Barracks.
Turn 7, 1685 AD: Killing the Greek Cavalry, I lose 1 of ours.
IBT: Our Cavalry army survives a Longbow .my AI patrol setting may be at fault here.
New Mpondo riots.
Isles End starves.
New Swazi Worker=>Wealth.
Turn 8, 1690 AD: Continue terrorizing the Greek countryside. Land a 2nd Army in Egypt to cover the first, time to do some damage.
IBT: Typical bombardment, Greeks land a Cavalry, 2 Longbows, and a Rifle near Isles End.
Turn 9, 1695 AD: 7 shots by Cannons hit that Rifle once, this could get ugly.
Frigate pings him too. All goes well, Cavalry wins clean over the Rifle, Cav vs Cav wins -1hp, Mace on LB, -2 hp, and eCav on LB -3hp. Next battle would have been a loss, I bet. Kill a Pike and a Spear clean with 4 Cav army, Buto destroyed.
IBT: Lots of bombardment, 1 railroad destroyed. Greeks land 3 Cavalry near Utica.
Hlobane Cavalry=>Cavalry.
Umfolozi Cavalry=>Cavalry.
Turn 10, 1700 AD: First off ping the landing with our paltry mainland artillery, then kill all 3, losing 2, 1 and 3hp. Lose 4 hp killing a Rifle and Musket, Buhen destroyed.
Civilian units:
Settlers 0
Workers 41
Slaves 12
Military units:
Maces 15
Horsemen 1
Cavalry 30
Impis 9
Pikemen 16
Crusaders 6
Armies 7, 6 Cavalry, 1 Mace
Trebuchets 9
Cannons 8
Galleys 1
Caravel 1
Galleons 6
Frigates 3
Unit Support:
Total units: 153
Allowed: 126
Support cost: 27 gpt
Sliders
30% tech/50%taxes/20%luxury
Research:
Electricity, 7 turns, +1 gpt. (57 in the bank)
2 pictures for visual interest.
Spoiler :
Greek core:
Destruction in Egypt begins:
Destruction in Egypt begins:
The save: (it is the right save, despite the name)