Well, here I go again.
Having established that moving a transport with units in does not stop those units from healing, and that the destroyer with Medic will heal units in transports, I retreat the fleet out of enemy territory to allow the remaining Cannons to heal. They aren't any use till more catch up anyway. I do split off a few Destroyers to go a-pillagin' and stuff though, while I'm at it.
I take the excessively painful step of whipping Jails and other Happy buildings in cities where the population are starving anyway. It hurts, but we have to get something out of them, right?
Thinks have got to the stage where every city needs looking at and microing every turn to get what can be got out of it under the crippling unhappiness. I don't anticipate that having changed by the end of my turn, so consider this a heads-up, Jabah.
Turn 6 (1941): A Mansan Destroyer has turned up over by China, and a Sub by our remaining Destroyer at home. I kill the sub, and upgrade the Ironclad over there to hopefully deal with the Destroyer. It's combat III, though, so don't hold out *much* hope.
Most of the towns that have had Jails whipped are (temporarily) just about coping with the weariness. Once we lose more Cannons that'll be tricky again, but for now we're just about on top of it.
Turn 7 (1942): We lose to the Combat III Destroyer without even scratching it. Argh! So much for the resources at out island colonies, anyway.
In what is actually something of a nonevent, we connect Oil.
Turn 8 (1943): Industrialism comes in (Plastics in 11). If only, if only, if ONLY we had Rifling!

Tanks would make this So Much Easier...
We have Aluminium by Washington and Chicago and St. Louis, the first of which is already connected up, not that it'll be much use yet.
Since the Mansan Destroyer headed over to our main island rather than continuing to pillage where it was, I kill it with two of our own, not even losing one since it retreated! Both of ours are enormously hurt, but we're alive and they aren't.
Nothing much further of consequence happens, though it is nice to be able to scroll around our civ and see that almost all cities are back to building sanely-timed Cannons, and very few of them are actually starving right now.
Turn 9 (1944):
I dump a couple of machine guns out onto a hill in the general vicinity of Timbuktu, in the hope that some of the 4 Artillery currently in there will come out and get stuck out of the city. If they do, I'll attack it next turn with the 18 cannons I have hold of. If not, it'll probably have to wait for another transport or two, say another 3-5 turns.
Turn 10 (1945): This is Timbuktu:
I swear, most of those units were not there last turn. Looking closely, most of them are on transports. Which means possibly if we wait around, they'll come out and face us. The Tank and the Gunships are completely new, though. Regardless, I can't take that city now with the forces to hand. I leave the decision as to what to do about the force there, either wait for it to come out or simply ignore it and go kill the next city south, to someone who has more idea about the Naval AI than I do.
I've therefore left our entire fleet pretty much unmoved. You can choose what to do with it. There are half a dozen more Cannons completing in the next few turns, too, so more transports can be sent to join the main. The seas are relatively safe at the moment, but I've still been escorting everything with a couple of destroyers. A couple of the 9 with the main stack may have to be sent back now to achieve this.
Regardless, we need to attack something relatively soon. After we do, though, we'll get more War Weariness. Any cities that get too unhappy to be of any use and are actually starving, I recommend whipping the FACTORY this time. There's still plenty of time for them to be of use. This game ain't over yet!
Rifling is no more than 25 turns away, max. After that point, there will be TANKS.
Once we have to sign peace with Mansa, we won't be able to afford war with him again for a while. It just won't be an option. If we can afford it, though, and hopefully we will be able to, we can try using the time to take out China, and maybe even head after Louis. We shouldn't lose so many units there, especially once we have Tanks (try to have the factories up by that point where possible), so the WW shouldn't be so dire. We need to keep our options open for Domination!
If, and we know that's a big if, we're going to win this game, we're going to have to stop at least Mansa and Freddie from launching, and more if it's not going to be Domination, I think. I believe Domination is still what we have to try for, since we aren't currently winning in score, so definitely need more land either way. This should be fun!
Garath