Ok so I took a bunch of screenshots, but apparently I didn't REALLY take them, since they didn't end up in my SS folder... oh well you'll have to deal with the text-only version!
Sorry if it's a bit bland - I wanted to capture the important details, but have been pressed for time and couldn't write up a detailed report:
Aighty, it's time to lay the smack down on that "Axis of Evil"!
I take some time to take stock of the situation; Speaker has set me up to do some really nice pounding of our enemies.
Nothing really to do right now, so I hit Next turn and launch into turn 1
1705 AD(1):
Bank finishes up in Moscow and a Cossack begins - I see no reason to change it so I leave it as is.
I start some workers on cottages and get others to chop more forests to "Feed" our army.
The police force of Cossacks up near Vicky get moved closer to the Japanese border - I'm not sure what defenses Toku has in Tokyo, but I want to be near enough to take advantage if I am able.
Using some of Napoleon's musketeers as cover, I also advance the pike/Catapult SoD towards Monty's city. The main strike force of Cossacks will be there shortly to begin the battle in earnest.
1710 AD(2):
Caravel finishes in Novgorod and I send it out to act as a sentinel - I'll cozy it up near Toku's coast and get some intel
Toku thinks that some knights will stop the vaunted Cossacks?!? Think again! I promote that Cossack to a Medic so that he can help anyone that is hurt later.
1715 AD(3):
Second caravel finishes and heads towards the deep Monty Coast for scouting. Cossacks finish in various places, and I switch St. Petersburg to catapult production - we'll need them in the North I'm thinking.
Ghenghis and Toku have both sent strike forces against Vicky, but they are separated and sparse - Vicky should have no trouble handling them. I decide to take on a grenadier:
Hmm! Tokyo isn't as highly defended as I thought it would. Still, 3 cossacks won't be enough to take it, so I pull back, satisfied that I have cost them a grenadier.
WW bumps up again(?!?), so I'm forced to turn culture to 40%... I start some workers on yet more cottages, as we are at 20% science and losing money.
The Southern Strike Force encounters and defeats a Monty Musket - onward!
Genghis is also moving forces against Boney - he might have a tough time keeping Tlatelolco, but there's nothing I can do about it at this time.
I'm also forced to have Moscow build a grocer, as we are getting into a precarious cash situation; Rostov will need a defender to help combat unhappiness, so I start it on a Longbowman since that will take the fewest turns to complete.
1720 AD(4):
The Southern Strike Force of cats and pike move into position to begin bombardment of Tenochtitlan - the Cossack main arm will be there in two more turns
I send the Northern Police Force deeper into JApanese territory to pillage and in general make nuisances of themselves until reinforcements are in place to take cities; upcoming Cossacks from Russia will help mop up the various invading forces that Genghis and Toku have in England
IBT: Monty starts throwing a kitchen sink at our cat force; cats and knights - we lose a pike to a knight(!), and a catapult to a grenadier. No matter, as the city will be ours soon! The Battle For Tenochtitlan has begun!
1725 AD(5):
I have a couple Cossacks take out some Grenadiers that Monty is moving to reinforce Tenoch with, but the main force will unfortunately have to weather one more turn while the cats do their suicide plunge. I also split up the cossack army to reduce collateral damage.
Meanwhile, up North, Cossacks entering the front lines help take out Genghis and Toku's raiders
IBT: Our Cossack in the South loses to a *Grenadier*? We will have to step up our training programs - that is disgraceful!
1730 AD(6):
I send in 4 suicide cats, and they do their usual sterling job at weakening Monty's defenses, but even after that, my Cossacks have a 28% chance of winning agaist a City raider 3 Grenadier... no choice but to take the losses and hopefully the city...
Cossack loses to Grenadier(9.8)
Cossack loses to Grenadier(3.7)
Cossack defeats Grenadier(8.1)
Cossack defeats Musketman(8.8)
Cossack defeats Grenadier(18)
Cossack defeats Longbowman(13)
Cossack defeats War Elephant(13.3)
Cossack defeats longbow(18)
Cossack defeats Grenadier(18)
Cossack defeats Knight(18)
Cossack defeats Catapult(16.2)
The city is ours! Since we can't afford it, I raze it; one less Aztec city!
With the plunder from Tenochtitlan, I increase our science rate up to 40%, giving us replaceable parts in 5 turns, with a deficit of 25 gold/turn.
1735 AD(7):
The reinforcement Cossack force is ready in England, and moves towards Japanese territory; once they link up with the existing Force in Japan, they will be a juggernaut!
WW is now up to a ridiculous 11! I have to bump up the culture slider past 50% and the science down as a result to compensate.
The siege of Teothicuan has begun! Even though we don't have catapult support, I decide to attack anyway due to our overwhelming technological advantage, and advantage in numbers.
Cossack withdraws against longbow (1.8 cossack, .7 lb)
Cossack defeats longbowman (12.6)
Cossack LOSES to Crossbowman(!) (3)
Cossack defeats Crossbowman (3.4)
Hmm... I guess that I'll have to wait until next turn to finish the .7 strength Longbowman that is the remaining garrison there.
IBT: Tokugawa loses 2 knights to our one Cossack that is going to pillage his Ivory source... sucks to be him!
1740 AD(8):
More strategic maneuvering - sending reinforcements up North, worker movement (I'm having them lay down cottages to reinforce our econ), getting catapults moved to the front. The biggest issue we're having right now IMO is the logistics one - the front lines are NOT close by, so getting slow units to the front is requiring some forethought. Fortunately for us, our Cossacks are still so dominant that we can do without catapults for the time being.
The siege of Teo... continues!
Cossack defeats Maceman (9.4)
Cossack defeats longbowman (9.7)
We take the city and I decide to keep it - it has furs, which we desperately need to combat WW, and is a pretty good site commerce-wise. It will be good to have a base of operations to rest and heal in. If it turns out to be too expensive, we can always gift it to Boney.
Ahh! Finally we see Genghis' main attack force... I think. After our cossacks finish with them, there won't be much of an attack force left heh heh.
Cossack defeats Knight (18)
Cossack defeats Knight (13.7)
Cossack defeats Knight (15.8)
Cossack defeats Knight (18)
Cossack defeats X-bowman (16)
Cossack defeats catapult (18)
Texcoco is sighted, and it looks like it will be a decent battle - Ok, who am I kidding? It will be a slaughter when the Cossacks arrive!
IBT: Toku loses a Grenadier and most of a longbowman, at the cost of one of our Cossacks.
1745 AD(9):
Genghis really has a bunch of units he's throwing around! It would be good to start putting some pressure on him as soon as is possible to slow his production down a bit. He's sent forces to assist in Monty's Last Stand... fruitless as his efforts will be!
I send a couple workers that I couldn't find a different use for towards the front lines; once there they should construct roads to assist in logistics.
Up North, the battle of Satsuma begins as our Cossacks commence their assault:
Cossack defeats Grenadier (7.6)
Cossack defeats musketman (5.4)
Cossack defeats Grenadier (2.7)
Cossack defeats Catapult (14)
I also start a Theatre in Rostov, which will take just 4 turns, and a Tao temple in Moscow, which will take 1 turn. I'm hoping this will offset some of the rampant WW we have.
IBT: Holy geez! A Mongolian Caravel sinks one of our caravels! Good thing we have that sentinel net; we might have to watch out for a naval invasion!
1750 AD(10):
Temple finishes in Moscow - there's still '

' faces there, but I start Heroic Epic there anyway; it will take 2 turns.
I MM St. Petersburg so that it will not grow next turn into unhappiness.
I put a Cossack on Go-To to send it towards the Monty Front - just so the next person takes note of this!
I ask and Victoria kindly donates her sole Gems to our cause - another notch of WW reduced (more so even in cities with Forges!)
Forces are positioned in anticipation of attacking Texcoco.
The battle of Satsuma resumes:
Cossack defeats Knight (14.8)
Cossack defeats catapult (12.2)
We take and raze the city!
I left a some cossacks and such un-moved for the next player. Hopefully, there will be enough forces in place soon to take Texcoco, and possibly Tokyo.
Hope I didn't

too much!
Replaceable Parts is due in 1 turn; it'll be nice to get some more things to combat WW since it is so crushing in some cities.
Enjoy!