(0) 1940AD As usual, things look pretty good. Since we have plenty of money, I'm going to run 80% culture for a little bit (it's better to run even numbers on the slider, since there's less loss due to rounding at 60% or 80% than at 70%). Techwise, Industrialism is certainly not a bad choice, and cranking a couple dozen tanks seems like a good plan. We should also bear in mind that going for Rocketry will be another goal (after Radio for Eiffel), as gunships are an even better counter to enemy tanks than your own tanks!
Cities to watch: Paris (long overdue at this point!), Hamburg, Setia, Pisae. We're probably going to have to declare on Rome soon to take out the defenders in Pisae - but let's get some tanks first!
(2) 1942AD Revolt in Paris!
Anyone's guess if we'll get the second one during my turnset, but very good news regardless. It was way past time for a flip there.
(4) 1944AD Busy turn! First, we get the message that Moscow has achieved Legendary culture:
Just two more for a Cultural victory, eh?
Also in the news, we get the first revolt at Hamburg:
Halfway there at both Paris and Hamburg, making some nice progress. Since Industrialism will finish next turn, I queue up cheap missionaries at all of our high production cities; about 10 of them are going to pop out next turn!
By the way, did you know that we have Buddhism in every single one of our cities? It's true! 41 cities and 41 shrine income from the Mahabodi. Our Buddhist missionaries are sitting on their keesters right now waiting for more cities to flip to us.
Important side note: one of our dots opened up this turn because Hamburg went into revolt. The actual tile is only 46% Russian, but we can grab the spot because of the revolt (cultural borders do some strange things when enemy cities go into revolt). Try to keep an eye on this in case we can profit from it!
(5) 1945AD Industrialm -> Radio (10 turns). I start about a half-dozen tanks in our major production cities. We also have about 5 different sources of aluminum, although amazingly not one of them is mined at the moment! I'll make sure to fix that.
My luck keeps rolling, as we get another revolt at Pisae:
Is it time for me to go and buy some lottery tickets?
3 revolts in just 5 turns. So... maybe we don't need to declare war on Rome just yet after all! (Either we got very lucky, or my theory about number of defenders and culture flipping has some holes in it!) The Pisae location is critical, because it actually opens up THREE different locations on our dotmap. Let's hope we get another revolt there soon for the flip.
(7) 1947AD Two interesting bits of news this turn:
Temujin declaring on Bis is mostly a non-event, although it would actually be BAD if he captured Hamburg now (since we would then have to get another two revolts, as opposed to just one). We'll have to wait and see what happens. (We can always cut off Open Borders with Temujin if necessary.)
The Toku annoucement is a bit more serious. That means he already has Rocketry, and has had it for some time. Still, there's probably no need to panic. The odds of Toku researching ALL the necessary spaceship techs in the next 100 turns, AND building the darned spaceship, seems pretty small. (He's lacking both Assembly Line and Electricity, after all...)
(9) 1949AD Should I stop Temujin from attacking Bis' cities? He's got a whole pile of cavs on the way... Nah, doesn't seem worth it. We can always flip Mongolian cities a million miles away from home easily.
(10) 1950AD Whoa! Temujin just gave us a HUGE assist!
He just razed Hamburg AND Dortmund to the ground!!!
Good thing I have some settlers nearby to fill in the gaps! Dortmund site grabbed first (with a settler I was planning to use on the Setia location), then the Hamburg spot. Those icky German cities have been replaced with properly Russified names: Voronezh and Pskov. That's the way Cathy likes it!
And that's that for my turnset. Pretty eventful, all things considered. Paris is still taking its sweet time flipping, but everything else was pure gravy. Bis is down to just 4 cities left; since we're nowhere close to getting any of them, we could potentially even make peace with him for now and try to trade for Artillery (which he picked up recently). I have no idea if he'd still be willing to deal with us, but it's a possibility.
We ARE going to have to declare on Rome sometime in the near future, because although Pisae looks like it will flip to us, Cumae emphatically will NOT do so. The good news is that by the time Cumae gets under 50% (in, say, 25-30 turns) we'll have so many infantry and tanks that dealing with Caesar shouldn't be much of an issue. We're already WAY out in front in military power.