Turn 155
The first order of office, as usual, is looking at our cities. Then, I bribe Montezuma into war against Napoleon for 230 gold. Our tactical situation is, let's say, interesting.
There are no units near Muang Saluang at the moment. However, the city has a whopping 38 combat strength, making it very hard to capture. I found Eskisehir in the vicinity to have a strongpoint on the other side of the river to fall back to and heal. I decide to take a little risk and move my scout further forward... which reveals some units. Dang. The elephant can attack me next turn but the knight has 2 shock promotions, so I hope he'll survive. I move a cannon into Eskisehir.
Near Ravenna I try to take out a musketeer with our Sipahi (and then abuse the pillaging ability) but fail. I decide to bring in some units from Cumae seeing there probably won't be an attack there within the next one or two turns.
I spend some money to upgrade a Janissary to a rifle, which will be my favourite moneysink in the next turns because they keep their cool abilities.
I puzzle why Istanbul finished a Monastery and ponder building a wonder. I quite like both hichen Itza and Himeji Castle. Longer golden ages and a +25% combat bonus in our (almost exclusively defensive) wars seem to be quite strong. I decide to try my luck with the castle because we don't really seem to need much additional manpower now and most units I can build will soon be kinda obsoleted by artillery.
I could boost Fertilizer to 5 turns but decide against it in order to use the golden age a bit better.
Bursa has a finished settler whom I send due north to settle the frozen wastes
Turn 156
You remember that scout near Muang Saluang? He was destroyed by an elephant
I upgrade another two janissaries, off two musketeers near Ravenna.
Turn 157
Eskisehir was attacked quite heavily by Siam but survived. To be safe I will retreat the cannon out of the city but I wiped out the attackers (2 elephants, one musket) so it should be fine.
For some weird reason I don't understand, this pikeman seems to be a ghost

My cannon cannot shoot at it and the tooltip doesn't display it, either. I've seen invisible units before but no ghost units.
We are losing grasp on Brussels but instead of pouring money into them I decide to wait. We don't really need any more SP and they only have one musketman around as far as I can tell so I prefer to spend the money on riflemen upgrades.
Another settler is finished but we're running out of space so I decide to start preparing a raze of Osaka, which will be replaced by three cities of our own.
I retake Ravenna, risking one of our Knights but taking out a Musketeer. In fact I only did that because I mistakenly gave the knight a movement order so he'd have ended the turn in a vulnerable position. Let's hope he doesn't die... I really need to pay more attention.
Turn 158
Crap that's the second knight I wasted, and this time just because I misclicked. Oh well, the age of knights will be over soon anyways
Ram went into offense mode as you can see. The red rifleman was attacked by an elephant and lost 7 health but only did 4 damage (he's unpromoted and the elephant has two shock promotions)
This time I take Ravenna with the Sipahi, which I can safely retreat. Nappy seems a bit desperate and is bringing on pikes and archers, but he still has the largest army apparently.
The combat puzzle near Eskisehir and Akhetaten is quite interesting. I take out 3 psychophants (pun intended), one of them unfavourably with a Knight and position my troops so that I hope Eskisehir won't fall this turn with my cannon in it.
Antalya is founded in the icy north, otherwise not much to do economically.
Turn 159 - Once more unto the breach, dear friends, once more!
Ram offers me a white peace, which I gladly accept (cherish that last round of elephant steak, soldiers) to focus on France. Unfortunately, we still have bugged open borders with him...
I leave a knight, two cannons and a rifleman on garrison duty there because the area has a border with France and you can never tell with Ram. He has tons of money, I sell him Wine and Cotton for a pretty good 150 considering the circumstances.
Ravenna falls to me again, hence the Shakespearean quote. I think I will be able to make some headway this time, France's force of melee units in the area is quite depleted and I take out a few siege units.
Konya finishes a university so it will build a settler there, too.
Turn 160 - Did I already say "Once More"?
Well, Nappy decided he'd rather have Ravenna for a turn than a bunch of units, and I say to him: Suits me. I take out the pikeman who captured it, another treb and a crossbowman. It could be Monty's presence makes itself felt by the depletion of French units despite him still leading the demographics. Or he just can't move his units faster than I kill them
Sipahis with sentry have an obscene range of visibility. Best... scout... ever. I imagine these eagle eyes saying "Hey, look, I can see the roofs of Rome from here" while the rifleman nearby says "What? I see only haze."
I start razing Osaka, which will take 10 turns and yields us a bunch of happiness (another patch change I wasn't aware of).
I remembered to sign peace with Ram's allied city states this turn, not that it really matters. Fertilizer is due next turn so I save a bit of money - you know what for.
Turn 161 - Heavy Industry
I bulb Dynamite with our GS. There is nothing immediately useful for us to research so I elect to go for Printing Press which offers less beaker waste and wait until we can research Compass in one turn (our research is, however, not growing very much due to our lack of maritime CS).
I upgrade our first two artillery, one in the east, one in the west.
Turn 162
Avignon is not something I am happy about. I hope we can take Nappy down a notch before he grows out of proportion. I invest some money to sow discontent between the AI (gnhnhnhn)
Another Great General is born when I take Rome. I will keep him around for now but we probably want to use him for a golden age at a later date.
To shorten our borders, I will try to continue expanding in the previous Roman empire.
I also sell some more luxuries just for good measure.
Turn 163
I get a bunch of new citizens this turn but unfortunately Antium survives due to a lucky die roll.
Otherwise, nothing much going on this turn.
Turn 164
Antium is taken, I kill two more Musketeers with more on our doorstep. Siam is moving his psychophants through our territory towards Greece while I push further into previous Roman lands, taking puppets until we have enough settlers ready.
I decide we can afford a three-turn Economics with our golden age over.
Turn 165
Siam stole Lhasa, the prick. Well, something for uberfish to tackle. I clean up a little so the military situation isn't so confusing when you take over but will leave the strategic decisions this turn to you (not that there are many right now).
Even non-golden-age inflated, we're doing very well. Keep in mind that we're running on pretty high science now, so our gold and production are correspondingly lower.
This turnset I actually had quite a bit of fun. I made some good progress against France, peaced out with Siam (at least temporarily) and didn't have to do an obscene amount of city micro
I stopped counting my kills after the fourth turn or so. I didn't lose anything except the two knights at the start (which were a total blunder) and killed maybe three units per turn on average, so the k:d ratio is greater than 10:1 in a conservative estimate, probably closer to 15:1
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Notes:
- There are some units healing, most noteworthy an artillery in Ravenna, make sure you don't forget about them.
- I left at least one unit on every major border so we're not caught totally with our pants down in case any of the other four civs attacks us. Feel free to move them if you think going all-out against France is better
- France still has a strong army, so be careful. They are sending at least two or three musketeers into our territory per turn at the current time. I'd start slowly pushing with artillery now. In fact, the demographics still show them as the strongest military player, with us on the bronze medal
- I captured a lot of workers from France which are currently replacing farms with TPs, some of them should probably be deleted later
- Near Osaka are three settlers waiting to plop in place once the city is razed
- We have a shitload of happiness, nothing I could really do about it with additional seafood... we might want to fall Montezuma in the back to free our earlier Maritime ally, Helsinki, at some point.