We have some war weariness if I read correctly, though weariness vs Hittites?
They have very few cities, but won't talk to us. Likely when they do, in a few,
they may be scared enough to give one? We're also in the middle of a Golden Age which
still has a good lifespan to it. I better reread notes for GA and war declarations -
9 turns left on GA, will last til almost end of my turn. We declared war on Vikings
11 turns ago, the Iro on us 8 turns ago, and us on the Hitties 2 turns ago. You guys
are serious warmongers!! No wonder we're weary, we keep doing the declaring 8-\
The two cities we can get from Iro include Caughnagawa on the isle near us, and
Oka which has a small island to itself (but room for one more). From the Vikings
we're offered Alesund, the medium island west of the other two, which has 2 mixed other
cities on it. The Hitties are small and would likely value peace in some way. What to do?
Our goal is expansion, first on our own continent due to wonderous bonuses, and
second on islands, due to the power of our Dromans. The other primary goal is to
build culture, rapidly (the first goal does this too). Everything else is really
secondary to those. The wonder race is: empty? There is *NO ONE* besides us building
ANY wonders, and we're working on Knight's Templar and Sistine in a GA
I'm not concerned with 20K in capital - it can be abandoned near the very end without
the civ losing the 19.9K from that city, if it comes to that. Actually, we're not
building one in our capital, though we could get Leo's in 14 for denial. I can't
see why not, actually.
Who are our rivals? Aztecs and Iro mainly, also Americans and Vikings, so beating
on the little guys is not beneificial in itself. Who is on our home continent?
[0] 500AD - A few tile swaps for MM, and a few other swaps like pike to colosseum.
At Edessa our ACav kills a spear, then we fish on their archer, and win.
Gunpowder is due in 4 turns, although we need not really speed along in research.
IBT Ragnar begs for peace. We decline and he lands two archers next to a far-off
city (Vidin) defended by one spear.
[1] 510 - The landing of the Viking forces entices us to take peace. That Vidin
is just asking for trouble though, and it has had a small stack of Aztecs next
to it for a while. Peace is granted for the city of Alesund, plus 18g. The weariness
must have been small, no change in happiness.
[2] 520 - Taormina is founded near Tyenedaga in North, and New Constantinople in South.
Oh MY it's nice to see newly founded cities already with temple, granary and rax!
[3] 530 - Have I mentioned the Dromon bombard attack animation is rather cool
Splish-splash goes a Hittite boat. Not only that, we promoted on the lethal bombard.
[4] 540 - Gandasetaigon hits size 2, nice! Our ACav in waiting position now strikes,
and defeats the one spear to take the city.
[5] 550 - The wetland in North is cleared, and we can now settle - New Adrianople.
[6] 560 - Hittite and Iro ships sunk. New Caesarea is founded.
[7] 570 - The rest of the world FINALLY thinks about a wonder. Romans start Leo's.
That's 7 turns before we're due to finish it in Constantinople
[8] 580 - Semi-quiet turn, killing two loose Iro units, and moving up on next city.
Maybe it's time to check diplo? Rome and Vikings lack Mono and Gunpowder.
Americans are WAY behind, middle of Ancient Era, as are Incans.
It's been a while since my last turn, but... what happened to our rep? The Aztecs
sell us a worker for 98g but would not take gpt for it 8-\ Be glad we're not
needing to buy much tech. Other civs aren't as upset, and will trade gpt.
Vikings take a plain RoP.
[9] 590 - Golden Age will end at end of this turn. Last turn I noticed/thought we
had no saltpeter (!) but now see that a road connecting Tyendenaga runs across our
lone supply! Glad we took that city
The Iro landed some units at Ganda, so we had to kill them rather than strike Kahn
this turn. BTW, Centralia is an "insult" city so it's sitting on something nice.
[10] - 600 AD - Chemistry arrives, we start Metallurgy (avoiding Education just for
a short time for the sake of ToA). We attack Kahn, kill one, and retreat.
Notes:
- I can see no reason to prolong war with Hitties (we declared). They'll offer
Hattusha which would give us another ivory. They've stopped sending ships.
But if not... I have a ship unmoved in the area to bring over the few ACav nearby
- I can see no reason not to kick Iro off the island we're expanding nicely on,
especially since Centralia is sitting on a hidden resource. (ie No peace yet with Iro)
- If the Aztecs demand tribute, we cave or Vidin is toast. It needs rax, harbor,
and upgrade to muskets to be able to survive. (It might not be worth it either)
- There's a settler-ACav on a boat next to a brand new island. But on approach we
see a barb camp with 10 horses. So be careful how/where you land! (Or bombard to
death, but that'll be slow)
Aggie
Charis
Dwip <-- UP
JMB <-- On Deck
Ridgelake
LAM
RBC11 Save file 600AD
Good luck, Dwip,
Charis