IHT: The Inca are almost destroyed and the Hittites also have a hard time. I would have whipped the library in Nicaea, but now it is done in 3 and only 11 shields are needed to finish it. The AI has some cash, but at this point I don't think about trading, because they would get bargains. Only minor MM-ing and then I follow Lord Alll Mighty's advise and press <enter>
Turn 1 (670 BC)
Statue of Zeus is ours. Constantinpole now starts ToA (due in 38). Ehm...a settler/warrior pair automoves...that's a nono in SG's Lord All Mighty
Turn 2 (650 BC) We discover
Currency and next is Construction (due in 21). Smyrna founded north of the sugar. Starts with worker. Adrianople gets taxman to prevent rioting.
IT: The Vikings start ToA.
Turn 3 (630 BC) Nicaea: library->settler. Varna: worker->library.
Turn 4 (610 BC) Adrianople: settler->warrior.
Rome has Code of Laws and the Vikings and Iroquois have money to spend. I sell
Mathematics to the Vikings for 93 gold and to the Iroquois for 71 gold.
-I pay 53 gold for an embassy with the mighty Vikings. They are building the Great Lighthouse (in 33) and going for 100% science, have no vital resources hooked up and one lux, spices.
-I pay 65 gold for an embassy with the Iroquois. They also have no vital resources and go 40% science, building a granary.
-I build an embassy in America for 69 gold. Again a civ without vital resources hooked up. 60% science.
-I build an embassy in Rome for 53 gold. They have no vital resources hooked up and do 80% science.
The Aztecs and Iroquois only know us. The Vikings know the Inca, Hittites and Romans. Rome knows the Vikings and is at war with the Hittites.
IT: The Aztecs demand Literature and I tell him to go away.
We now are at war with the Aztecs and have war hapiness. The Iroquois start the Great Lighthouse.
Turn 5 (590 BC) Luxury goes to 20%, science to 80% (construction in 12).
Turn 6 (570 BC) Constantinople builds an ancient cavalry. It's a regular one, since the city has no barracks. I decide to keep the city on ToA however.
Turn 7 (550 BC) Adrianople: warrior->settler. Heraclea founded. Starts with library.
Turn 8 (530 BC)
IT: Rome and the Hittites sign peace. The Romans start the Oracle.
Turn 9 (510 BC) Micaea: settler->warrior.
IT: The Hittites start the Oracle.
Turn 10 (490 BC) The Vikings learned the secrets of Code of Laws as well. Trebizond founded. Starts worker.
I decide to play to a round number and do two more turns.
IT: The Romans demand Polytheism. I tell them to get lost. They decide to stay at peace with us.
Turn 11 (470 BC) Constantinople creates an ancient cavalry. Nicaea: warrior->settler. Adrianople gets a scientist to prevent rioting. Varna's library is whipped.
IT: Hittites start MoM.
Turn 12 (450 BC) Varna: warrior->settler. Smyrna: worker->library. Settler/warrior are almost at a spot to settle (one more tile south).
We will be in the Middle Ages in 4 turns. To get there we can acquire CoL from the Romans or Vikings. I would NOT sell them Literature, scince that will give them libraries and culture/science.
I risked war with the Romans, but I think that I could easily do that since they have to reach us with galleys. The barbarian south of Caesara is standing there for ages now. I just killed another one near Constantinople.
Charis <-- Away til Feb 12 or 13, swapped with JMB - On deck
JMB <-- Playing
Dwip
Ridgelake
LAM
Aggie
450 AD save