RBC15A - France - Sid

IT- I decide to leave the music on for the first time in a long time. I do find it annoying that it stops playing while I type in notepad though.

Speed up FP build by a turn at the expense of growth. Perform a few small mm changes but everything looks good.

I think it may be better to allow Portugal to live for now, to keep Spain occupied. Both Porto and Lisbon have good shield production, so they should be at a unit every turn. This will keep Spain busy for a long time. Same with Gibraltar. I will recall those troops immediately.

*Enter*

Sweden and Naples sign a Trade Embargo against us. Little Portugal declares war on Prussia, Sweden, and the Ottomans. :smoke:

July 1801 (1): Several units are killed in Rome and the city falls to our last attacker. Start sending some troops toward Spain. They could easily be our next target because of the narrow front. I would avoid getting involved with the bigger eastern European foes until we have more troops and a better production base and I'd like to lock off the Pyrannees.

IT- Watch a British Redcoat retreat two Spanish Cavalry. That's what I like to see.

Sept 1801 (2): Kill a British Frigate. KoN troops must rest. Austrian troops are in the neighborhood but they are too spread out to do much damage.

IT- Portugal declares war on Austria.

November 1801 (3): I expect we are going to see a Sid RoP soon with KoN almost dead and Portugal at war with everyone to our East. I will attempt to shore up the Pyrannees by the end of my turn as a deterrent (not sure if this will work). Run a 1 unit blockade of Austrian troops to be sure a tile I need to walk on will be available to me next turn.

IT- Austria signs peace with KoN, Britain, and Portugal. And Austria signs an MA against us with Russia. :eek: Denmark declares war on Austria.

January 1802 (4): FP finishes. Limoges is an every-turn worker pump for the rest of our GA. Luckily I have moved our ICav army to the KoN front, so it can help protect the border against Austria. Florence will likely fall in the IT however and Rome might as well. Sign Ottoman Empire, Prussia, and Spain to an MA against Austria. Shuffle as many troops to the East as I can. Our middle is totally unprotected and if a single city falls, it could turn into a domino-effect disaster. Oh right, with the FP done, I can now Mobilize. Paris will be able to do a Volt every other turn or an ICav every 3, each wasting 10 shields.

IT- Lose a Volt in Florence, killing a Hussar, but miraculously the defenses hold, as Austria retreats to deal with what is probably an Ottoman threat. Austria also declares war on Sweden. Ottoman and Prussia sign MA against Russia.

March 1802 (5): Walls complete in all Italian cities and I kill a few Austrian units.

IT- Ottomans sign peace with England, KoN, and Portugal. Ottomans sign MA with Spain against Russia. Spain signs peace with KoN and Britain.

May 1802 (6): Buy Spain back into the MA against Britain. I don't buy back the Ottomans at this point because they are already at war with both countries they border and cannot get to us. It strikes me that it would be a better idea to pay gpt for an alliance, so I buy Spain for 25 gpt against Naples, so we won't be wasting money if they die before 20 turns are up, or our "allies" go against their word early. Ottomans require 33gpt, which I give. Pyrannees wall requires only one more unit. Austrian units are nearly cleared out.

July 1802 (7): Push a yellowed Volt to attack a red Hussar and his act of bravery is so great that the Great Leader Davout appears. He forms an army in Milan which is filled with ICav. Pyrannees wall is finished. Austrian troops are removed from Italy for good.

September 1802 (8): Shuffle a few more troops toward Spain in case the Spanish decide to get frisky. Mostly move troops to Milan. Advanced Tactics is out there and I perform a safe steal and take it from Spain. Pick up Naval Tactics and 13gpt from Prussia in trade and 350 gold from Sweden. Change a couple cities with ICavs due soon to Imperial Guards to get a few out into the field, but the bulk of our builds now should probably be ICavs. Draft an IGuard from Paris, which has a full food box at size 12. Err, scratch that, I actually draft a Volt. Drafting units will give us a Voltigeur, not an Imperial Guard. Voltigeur's also do not upgrade to Imperial Guards.

Conclusions-
* Please do not touch the configuration of Paris or Nancy, as Paris needs the mined BG with growth to build its IGuard without waste.
* Remember to micromanage Limoges each turn by moving off of a hill to a grassland for 10spt.
* Milan, Rome, and Florence should get barracks before they build units. I only have them on Volts so they can take advantage of the moblization.
* There should be nearly enough troops in Italy to finish off Naples.
* Some gains can likely be made in Austria as our troops begin to be mass-produced and pushed toward that front.
* I held off on the Military Academy because it does not get the Mobilization bonus. We will want to sneak it in now that we have 3 armies in the field, perhaps by merging 2 workers into Orleans and mining its hills.
* Make sure to watch for deals expiring in the middle of your turn and keep our alliances going strong lest they be turned on us.

Good luck to the next player. :hammer:
 
Roster:

romeothemonk -- UP NOW
T-hawk -- ON DECK
Arathorn -- OUT Aug. 14 - 20 or so. Might be a problem
Speaker

Looks good to me, Speaker. Any chance we can finish off the rest of KoN? That'd narrow our front a fair bit. That would be my direction of choice, to start with.

Good to see the FP completed. That'll help production in a lot of places.

Do we want any IGuards? 8/8 is nice but they're costly and slow. Might be useful to have a few for a beachhead effort. If Paris is wasting 10 shields building ICav, it can build IGuards at the same rate. An army of 3 IGuards might be sufficient to conquer Britain on its own, if we were careful.

I think I would start the MA now. Sounds like we're doing OK for troops. If we can survive Austria turning on us suddenly AND have the Pyrenees blocked, we're probably fairly solid and can spare a city to build the Academy...

Those are my thoughts.

Arathorn
 
Ill get to it tonight or Tomorrow. I'll let some more discussion pass as well. My first shot at Sid, and I really don't want to hose it up by being on the wrong page.
Ill probably go MA in Nancy or Orleans, and Just try to spam troops, leading with the armies, and sweeping with the loose troops.
The Pyrenee block also works by making sure that no units will want to trespass us. More thoughts to come shortly.
 
I think Orleans is the place to build the MA. It is currently at around 30 spt and can likely get to 40 with a couple merged workers. Oh, that's including the mobilization bonus, so it will be fewer when building the MA, but I'm pretty sure it is our second best producer. Right now it is better than Nancy.

We are doing alright with troops and in 8 turns will have a ton of ICav once current builds finish. If Romeofthemonk can pop another leader, look out on T-Hawk's turn...
 
IHT: Swap Orleans to MA. IT had accumulated 100+ Shields already on an Imp guard. Rush rax in Milan, to ensure full healing for all the good troops. Really no MM or adjusting to do. Move Fresh Imp Cav army towards Naples.
IBT: PRussia and Naples Sign peace. KoN declares on Sweden. Prussia and Britain sign on spain. Naval Academy Pop up.
Turn 1: get Prussia thinking straight again. Micro the cities back. Prussia cost 28 gpt to buy back in. Move armies against Naples, Kill 2 Neopolitans.
IBT: Swap WM with Sweden. Selim wnats us to pay 332 gpt for an MPP. I decline. Portugal is down to a OCC. Britain lands a HH Cav.
Turn 2: Doh, WW must have upped. Paris gets unhappy so does Nantes, but nobody else riots. Phantom rioting? Spain has code civil. Naples lost pop, so they must be drafting. Cannons pretend that they are the Arizona Cardinals Defense and hit nothing but air. Kill 4 vet defenders with armies at naples, reg showing, but I will need some healing goodness. Whack the HH that landed. Code Civil can not be had.
IBT: Hussar flawlessly kills Volt at Milan, Next one dies to Imp cav. Brits drop another HH cav by Nantes. Limogenes, has no defender and I think we might be inadvertantly puppet stringing the AI.
Turn 3: Lose Imp cav to Hussar in the open. Rush rax in Rome. Kill the interloping Hussar. Retreat to Rome for healing.
IBT: Denmark and Ottomans ally against russia. 2 hussars park next to Milan.
Turn 4: OUr Dyes run out. Must get them back. Lots of Cities build stuff, Going imp guards as the Turn count is the same, and we are moving slowly on the Offensive. Get Dyes back for 800 gold. It would have cost over 50 gpt, so I lump summed it. A pair of hussars parked next to Milan, One is retreated by a volt, the other killed by a cav. Bombards show 1 vet and 1 reg in Naples, plus an unknown number of conscirpts. Austria and Russia picked up seapower. Denmark gives us WM and 120 gold for horses. Bump lux to 20 for our GA ending.
IBT Sweden wants an MA vs Britain, I have them throw in 30 gold and 6 gpt. Prussia and Ottomans sign MPP. OUr GA ends. Hurt hussars near Milan agian.
Turn 5: No riots, so I will check our lux tax and such. Austria got Medicine.
IBT: A Neopolitan suicided on Rome, promoting our just upgraded volt to veteran. Brits land an HH, Austrians suicide another Hussar against Milan.
Turn 6: Looking around, going for Naples this turn. Kill 6 defenders at Naples, take a total of 7 Hp's of damage. We get silks and 81 gold. Kill the interloping HH cav. Steadily improving our worked terrain.
IBT: Not mush at all. resistance ended in Naples, and It rioted. It was drafted heavily and is on tax starve.
Turn 7: Naples is a OCC now, gonna see about making them a noCC. Kill 2 of their units that were headed for Milan. Heal and position turn. Looks like T-hawk is gonna have some fun here.
IBT: Austrians and Ottomans are duking it out. We are strong compared to everyone but Britain and Russia.
Turn 8: I should have done this a while ago, but I am disbanding our Med frigates. 2 reg frigates in an era of MoW and Ship of the Lines are really poor. Plus it gives us production and reduces upkeep. Advance some troops, otherwise massing them up.
IBT: Denmark wants wines for 1 gpt. I talk him up to 34 gold. Spain offers ROP I turn him down. Prussia wants gems for 5 gpt, I turn him down.
Turn 9: There is now Military logistics, code civil, medicine, and Seapower widely known. The only one we can touch is Medicine. I'll let T-hawk pull a steal or do some trading. kill 2 vet grenzers at Venice. Kill 3 vet hussars at Venice, 1 promotion. Kill vet at Palmi.
IBT: Portugal and Sweden sign peace. Austrians ignore our assualt, and move against turks. Britain lands their HH cav. Prussia offers alliance against Russia, I turn him down.
Turn 10: Start some cities on cannon and Transports. Capture Palmi, 122 gold, a cannon, a slave and wipe out the KoN. T-Hawk gets to choose on remobolizing, or getting some happy buildings going. Lose an elite Imp cav to britains HH cav. Kill with a vet. Kill 6 units but capture venice at no losses.

Thoughts. It will take the armies and cannons from Palmi a few turns to reach the Front. We can go after Britain now, or we can attack Austria. We are in the VP lead, and I think will stay there. Prussia and Ottomans didn't lose a city. Sweden can/should be resigned against England. We can help the Spanish finish off the Portugese, and I have never seen an AI take Gibralter. I am kinda pooped after 2 + hours of rather intense gaming and will let others comment now.
After this first go through the rotation, should we bump it down to a 5 turn set? Might save my sanity, and it will help everyone to get 2 plays.
 

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Notes/comments:

Roster:
T-hawk -- UP NOW (can you play tonight so I can play tomorrow night?)
Arathorn
Speaker
romeothemonk

We had been going 8 turns/player, which seemed to be working out well, romeo. I think 5 is too few, but 10 gets really long and intense and cuts down on likelihood for a full second round. T-hawk, will you please play 8 to get us back on that track? Second round, romeo can play 6 or 8, depending on how close to done we are.

What's the VP situation? 60000 are needed for victory, right? Are we over 20000 yet? We should be making good progress, I would imagine.

Next victim.... I see three options.
1. Spain. Close, reasonably good shared border. Eliminating them opens up Gibralter and the rest of Portugal to us, which is probably a good/necessary thing. Winning doesn't increase the size of the border which we must defend. OTOH, we're currently allied with them. Destroying them doesn't help our war weariness situation at all. They might have a LOT of troops.

2. Britain. Fits the theme well. We're already at war with them, so taking it to their lands is probably good. We have to eliminate them to end our war weariness. Hitting strong foes is usually a very good idea so that one nation doesn't get too powerful. On the negative side, we'll have to make a couple amphibious landings and Gibralter will be a royal PITA to take out even after we have the two islands. We have sharp naval inferiority, but we can probably suicide transports to the British Island. A couple armies may be enough, or most of enough. One more negative, though...once we win, our troops are poorly positioned for another target.

3. Austria. Already at war. Our troops are near. We've already taken one city. However, if we win, it stretches our front even wider, putting us right between Prussia and the Ottomans, plus with a border against Russia. Terrain isn't ideal, either.

My vote...Britain. Spain is my second choice and I'd rather just fight a holding action against Austria. Maybe claim one more city, if it's easy, but mostly just defend what we have. Spain is too valuable of an ally and Britain has too much potential to run away. I think they have to go.
==============

Happy buildings? If we're OK at 20% lux tax, I don't really see the need for buildings. If we have one or two courthouses or something to rush almost immediately, that's cool, but I think mobilization is the way to go for most of this scenario, after seeing its effects. I recommend re-mobilizing very soon.

Techs? A steal and 3fer/4fer would be extremely cool. The techs will be really expensive to buy, but faster workers, better artillery, etc. are almost extremely handy and I think we also get a few VPs from techs. I leave all that in T-hawk's very capable hands. I just want to put in my $.02 for doing it soon. :)

Overall, I'm very pleased. We've eliminated two of our four locked foes, blunted another foe (Austria), and seem to be very well positioned for more mayhem. Things look great, as far as I can tell.

Arathorn
 
Arathorn said:
Notes/comments:

Roster:
T-hawk -- UP NOW (can you play tonight so I can play tomorrow night?)
Arathorn
Speaker
romeothemonk

We had been going 8 turns/player, which seemed to be working out well, romeo. I think 5 is too few, but 10 gets really long and intense and cuts down on likelihood for a full second round. T-hawk, will you please play 8 to get us back on that track? Second round, romeo can play 6 or 8, depending on how close to done we are.

What's the VP situation? 60000 are needed for victory, right? Are we over 20000 yet? We should be making good progress, I would imagine.

Next victim.... I see three options.
1. Spain. Close, reasonably good shared border. Eliminating them opens up Gibralter and the rest of Portugal to us, which is probably a good/necessary thing. Winning doesn't increase the size of the border which we must defend. OTOH, we're currently allied with them. Destroying them doesn't help our war weariness situation at all. They might have a LOT of troops.

2. Britain. Fits the theme well. We're already at war with them, so taking it to their lands is probably good. We have to eliminate them to end our war weariness. Hitting strong foes is usually a very good idea so that one nation doesn't get too powerful. On the negative side, we'll have to make a couple amphibious landings and Gibralter will be a royal PITA to take out even after we have the two islands. We have sharp naval inferiority, but we can probably suicide transports to the British Island. A couple armies may be enough, or most of enough. One more negative, though...once we win, our troops are poorly positioned for another target.

3. Austria. Already at war. Our troops are near. We've already taken one city. However, if we win, it stretches our front even wider, putting us right between Prussia and the Ottomans, plus with a border against Russia. Terrain isn't ideal, either.

My vote...Britain. Spain is my second choice and I'd rather just fight a holding action against Austria. Maybe claim one more city, if it's easy, but mostly just defend what we have. Spain is too valuable of an ally and Britain has too much potential to run away. I think they have to go.
==============

Arathorn
I vote that we take a few more Austrian Cities. Our deals run out against Austria in ~6 turns IIRC. Sorry about the ten-spot, guess I needed to re-re-read the turn logs. We don't even have to suicide any transports to make it to Britain. We can drop troops next to Portsmouth and retreat our transports. Portsmouth will probably have 10-12 units, same with london, but Once we have a foothold, an army of Imp guards fortified in a city, will help slaughter the English Pig-dogs.
The MA should finish in 4 or 5 turns, I honestly forget which. We haad roughly 10,000 VP's when I last checked and Russia was second. If we just let Spain put the beatdown on the Portugese, we should be fine. Gibralter falls quickly to 10 batteries and 3 armies.
I guess we just hand it off to T-Hawk and watch him make some brilliant-like decisions. I think even some "normal" decisions and we would still be fine.
 
Well...neither, really, but....

I take some time on the inherited turn to look around at the tech situation. We're down 2-3 techs with nearly everybody we can trade with, but the only one that's commonly known is Medicine. The rest have some 2fer/3fer potential.

First things first. Steal Civil Code from Ottomans for 905 gold (carefully). Spain was cheaper but I would care less if the Ottomans declared on us, at this point. Success.

We have no current alliances vs. Russia, so peace and Civil Code goes to Russia for peace, Seapower, WM, and all their gold (2).

I then try to get Military Logistics from Prussia...I figure we have two techs, so it should be fairly straight-forward. Ummm... They want gems, silks, Seapower, Civil Code, WM, 114 gpt, and 2691 gold for ML....all it gives us is the Pentagon option. No thanks. Medicine costs gems, silks, Code Civil, Seapower, WM, and ~1300 gold after bargaining. Yikes! I can steal for a lot cheaper than that! Those are some really expensive techs.

I try another careful steal vs. the Ottomans. It fails. So I try against Spain. That one fails, too. I stop trying to steal for now.

I do mobilize again. Peace with Russia ended mobilization, but I want the extra shields. Unfortunately, we also lost some war happiness from the Russia war, so I have to MM our cities back to happy. Not too hard, but a few are at the brink of rioting.

(I) Brits land by Nantes. I check later and see it's two HHCav and a redcoat. Unfortunately, they landed on a roaded square and the idiot governor in Nantes moves the citizen and lets the city riot. :curse: :swear: On the plus side, the military academy finishes.

(1) July, '04. We have basically nothing on the west coast. WHY NOT? AARGGH!! OK, I can scramble one healthy ICav who kills the redcoat. We have a 3/3 volt and a 2/4 ICav in Nantes. Attacking is better than defending with the ICav, but it does two damage and dies vs. an HHCav. Attack with the volt or defend? We get a pretty hefty defensive bonus, so I leave him fortified. I send a few other troops in that direction, to recapture Nantes if it should fall. I *would* draft Nantes, but the happiness issues and rioting means...I can't! One defender vs. two potential attackers. Not good, even if the odds are almost even (52% chance for their healthy HHCav to win). Maybe the exposed ICav will draw their fire?

The Ottomans suddenly have cash! I sell them our WM and Seapower for 1580 gold. Denmark got a couple techs, too. Last turn, they were 3+ techs behind us....now they have Espionage. Code Civil + Seapower + Silks to Denmark for Espionage plus WM. I have enough to do another careful steal from Spain and still be OK. It succeeds and we get Military Logistics, which was so expensive last time. BUT, Medicine from Russia still costs ML, gems, wines, 64 gpt, and 1799 gold. WHY? Anyway, I don't buy. I do sell Seapower to Spain for 250 gold and 29 gpt, though. That's a reasonable price, if they pay it.

(I) The healthy ICav does draw the Brits fire. Well, part of it. The 2/4 HHCav attacks our ICav and redlines but wins. The 4/4 HHCav then attacks Nantes, wins flawlessly, and RAZES THE CITY!!!!!!! :mad: :aargh: :gripe: [pissed] Two more HHCav are dropped off.

(2) Sept. 04 -- my good luck continues. I lose a volt, an ICav, and an IGuard to do 3 damage total to the 3 healthy Brit HHCav. Not attacking across rivers...onto flat ground. If the game continues like this, T-hawk might not even get a chance to play. No cannons in the area, of course, to help with this kind of streak. WHY NOT? More troops are en route, though.

That thrice-accursed 1/4 HHCav is also in range of Ligomes. We can't reach the city to reinforce this turn. I draft a volt and cross my fingers.

Oh, and we're next to Salzburg with the anti-Austria force. That city should fall soon. Been doing a bit of skirmishing with some Austrian hussars west of Salzburg, too, but that's been going pretty OK.

(I) Finally, a bit of good luck. The volt in Ligomes wins and promotes! Scratch one HHCav. We lose an ICav and the Brits lose another HHCav on the attack. And they drop off two more HHCav and a redcoat. Sigh.

(3) Nov. '04 -- OK, war-time mode. No more of this namby-pamby diplomacy stuff. I want to KILL THINGS! First up...Salzburg.
ICav army kills grenzer, kills grenzer, kills grenzer. Good deal.
ICav kills hussar and we capture Salzburg. Move in a couple volts and fortify. Work on some hussars now threatening some workers, with mixed results.

Over by the ruins of Nantes *sniff*, we kill a redcoat and an HHCav. Units are being produced as quickly as possible to replace losses.

(I) The Austrians attack Salzburg. The volt there kills both attacking hussars, though. The Brits attack near Nantes , losing a redcoat but killing an ICav.

(4) Jan. '05 -- High point of the turn, such as it was. Attack the last HHCav near Nantes and....
 

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So, to celebrate this new army (will be filled with 3 IGuards and sent to Britain), our forces in Salzburg party and party and party. Thus, when the Austrians attack, our two healthy volts (effective defense 9.25) and three ICav (effective defense 7.4) die easily to five attacking hussars (attack strength 6). Oh, goodie!

(5) Nov. '05 -- Forces near Salzburg attack and kill two grenzers and a hussar, but the city still stands. They must've rushed and drafted and moved in troops. Oy! As soon as I can recapture this city, I thikn it will mean peace.

The IGuard army formed last turn in Paris is getting filled. We have a troop transport almost ready, too. Plus, Nancy switches to the General Staff School (Pentagon), so our armies will be a bit more powerful.

(I) Calm for once.

(6) May '05 -- Kill three more grenzers and two hussars in Salzburg and recapture the city. Had to use our ICav army to red and even a final 2/4 ICav, but we had no losses. Cancel all alliances vs. Austria (which had run their 20 turns) and sign peace, gaining 2 workers and 19 gold. One less front is probably a good thing. We're not really exposed here either. Volt army moves into Salzburg, as it is our most exposed city and can easily reinforce most of the eastern front. Be warned this army is fortified!!! It can be used if needed, but I like it as a safety valve for the eastern front.

Peace ends mobilization. I see no need for anything but units and the occasional small wonder which we can build while mobilized. Re-mobilize.

Our 15 hp IGuard army lands in England. That should make a bit of an impression.

(I) Sweden allies against us. I thought they were fighting all our foes. Maybe not. Hard to keep track of the shifting alliances. ~20 British ships move generally in our direction. I've got some coast guard, now, though, so I'm not too worried.

(7) July '05 -- IGuard army kills two redcoats at Portsmouth. 13 hp ICav army joins this army on Britain! :) Those two will be able to wreak some havoc, I imagine.

Most of the rest of our forces are moving west, towards the coast.

(I) Spain and Sweden ally against us. Oh. Well, troops were moving that direction anyway. The Pyrenees line crumbles in two places taking no units with it, but I actually have a fair few troops near there. It won't be so bad.

OTOH, the Spanish also destroy Portugal. One less foe for us to worry about. Unfortunately, that means we don't get mobilization bonii for this IT.

Brits drop off 3 redcoats and 2 HHCav on Nantes ruins. Why are they so fascinated with this spot, I wonder.... Anyway, more ships en route, too.

(8) Sept. '05 -- ICav army attacks Portsmouth and kills a redcoat. BUT, it managed to lose 10 hps in the process, redlining down to 3/13 and scaring me mightily. IGuard army rests a turn, to protect the ICav army. Two solo ICav and two cannons are added to the stack there. Portsmouth should fall before TOO long.

The 5 Brits by Nantes are cleaned up with no losses but some hurt troops. Clean up Pyrenees. Both areas have more troops coming from the east, either from Austria or from Italy. We need them all.

NOTES:
- No MM done on the last turn. The Austrian and Italian cities are the biggest concerns for rioting.
- Before MM, you should decide on mobilization. I see no compelling reason to NOT be mobilized. The Intelligence Agency, should we choose to build it, can be built while mobilized. Pretty much all we need are troops. I'll let you decide, though, T-hawk. No sense forcing something on you. I recommend mobilization, though.
- GGH (Pentagon) completes this IT. I would add a fourth unit to the ICav army near Nantes ruins but leave the two armies on Britain with 3 units each, so they can be sent west to Ireland and back home (if necessary). If a fourth unit is loaded into these armies, they'll be unshippable.
- I would let the two armies and the few assorted troops on Britain do the main work there. I think they should be sufficient, if used carefully. Note that Portsmouth and London are both close enough to use to be reasonably productive once captured.
- Be aware of British landings. They like to land on Nantes ruins, which is nice, as it limits their movement. We have no artillery in the area, but we can choose our time and place to attack some.
- We have a number of cannons near/on the Spanish border. Ideally, the ICav army from Nantes could come south and spearhead the invasion of Spain. I'm not too worried about this front, honestly. Just keep a bit of reserve for troops making it through the Pyrenees and I think we should be fine.
- Artillery Tactics/Logistics (whatever it is) isn't available yet. I want Grand Batteries, but nobody has the knowledge yet. Medicine and Sanitation are out there, but they're linear and I'm not sure we even want hospitals.
- I left you with a fair bit of cash. Rushing troops/armies is a reasonable idea. Tech stealing. Maybe alliances, but I'm not certain they're needed.
- We're still under 15K VPs but we have almost a 2:1 lead. I think taking all of Britain and Spain will be plenty to get us victory. We just need to execute!

Arathorn
 
Nice turns Arathorn. Nice dealing with the landings, that all of a sudden grew up. The reson that the troop count is low is that I lost one or two Imp cavs attacking HH cav in the open on my last turns, and neglected to retreat from the front. I was thinking that the next built couple could take care of it. I believe that we still have/had ships fortified in some ports towards England, but I have no idea. I did not touch any ships, but the 2 in Marsailles. I think we stil have 2 transposrts and a couple of Frigates around the channel.
Vs. spain. Spain has undoubtedly a ton of 5/2/2 cavs and 3/4 soldados. I would Do a holding action against them, letting them suicide against our wall, which I am sure grew up in Arathorns turns.
Make sure we are allied with Everyone possible against Britain. Plus we can buy a few allies vs, Sweden and teach them a lesson. VP's are accumulating a lot slower on Sid than I usually get on Diety. This makes for more fun.
Side Note: is it proper SG rules to hand off fortified units? I have recently received several games where units have movement but are all fortified.
 
Just to be sure we're clear... The order of play is...

T-hawk
Speaker
romeothemonk
T-hawk

with a ? after that if more turns are needed. T-hawk has indicated he can't play until Tuesday, so this game will be a bit slow.

=============
Fortified units? I try not to fortify offensive or artillery units. If I do, I try to note clearly where they are. Like in this instance, the Volt army clearly has the potential to be an offensive force, so I noted that I fortified it, where, and why. Fortified offensive units in cities really drives me crazy because they're so hard to find. Fortified defensive units makes sense and I expect to see those.

Vs. Spain -- they've been beating themselves up on Portugal a fair bit, I would imagine. Hopefully, too, they've lost 30 troops assaulting Gibralter. I think we have the definite potential for slow gains on that front...mroe than just a hold-the-line action. Slow push with artillery, IGuards, and the ICav army will get us a few cities fairly easily, I believe. NOT fast but reasonably certainly and with low casualties.

Arathorn
 
That's the next four player sets. T-hawk swapped with me earlier. If the game goes more than 32 turns, it will be my turn again, maybe, depending on vacation. That is the planned order for the next few rounds, however.

I've already played my expected two sets of turns. :)

Arathorn
 
Yeah, I see it, and it'll be probably Tuesday before I'll have time to play. I guess that'll be okay in a short game like this, and I do want to get in at least one turn rather than risk missing out entirely. :)

Mobilization sounds like a fine idea; sounds like we need the shields more than bits and pieces of infrastructure. In a game as short as this (maybe 30-40 turns left), the payoff horizon for infrastructure is too far off, and it does sound like units all the way.

Does the quasi-bug still exist that renegotiating peace with a friendly civ ends mobilization? If so, do we consider that exploitive if the situation comes up? RBCiv never came to a clear decision on the tactic either way.

Was Spain at war with anyone else, or do they have a completely fresh wave of Sid-produced troops to send our way? I guess I'll find out one way or another... :)
 
I have no idea if the mobilization bug still exists. I'd rather not see it used. Bits and pieces of infra just really aren't worth it.

Spain has been at war with Britain and Portugal the whole game. They finished off Portugal the same turn they declared on us, but they've probably lost a lot of troops there. The Brits still hold Gibralter, and judging by the RBCiv Spain game, they'll lose a lot of troops if they try to assault it. I saw just a couple of cavs the first interturn. I don't think they'll be too strong, honestly. We'll probably get all their new troops, but I doubt they have more than ~10 old troops to send our way.

BTW, I hope to find enough Internet access to post occasionally over the next almost week, but don't count on much of anything from me. I expect this team can run fine without a captain...probably even better than having me as captain. Just wanted to let y'all know, though, that I'll probably be pretty out of the loop starting in ~24 hours.

Arathorn
 
OK, here we go.

We're at war with Britain, Spain, and Sweden. Britain is a locked foe; the other two have possible peace eventually but they won't talk yet. I think I most like the idea of pushing against Britain and just holding off Spain. Britain is worth more VPs - their cities are larger and packed closer. And there's also Smith's Trading Company in London.

Wow, corruption really is a killer here. Lyons, a 2nd-ring city and right next to the FP, is over 50% corruption!

The tech tree is totally useless here with the exception of Artillery Tactics, which we would *really* love. 50 shields for a 12-bombard 2-ROF unit!

After looking through the cities, I agree with Arathorn on mobilization. There's no infrastructure we need save a handful of cathedrals, but the payback time on those is way too long. We mobilize.

I would like to get the Intelligence Agency up and running, so Paris starts on it, though it won't finish on my turns.

==========

Between turns, Austria and Sweden sign peace. Then I realize I neglected to really check diplomacy.

Nov 1805: Check diplomacy. :) I'm of the opinion that any alliance against our locked enemy is a good one, so we trade Military Logistics (at last-civ price) to Russia to ally them against Britain.

The Ottomans will join in for 28 gpt and Austria for Wines + 18gpt. I think both purchases are well-worthwhile dogpile insurance.

I plan to make peace with Sweden ASAP, so don't sign alliances against them. Spain is already in enough wars that we don't really need to worry.

Anyway, to combat. The first cannon shot damages the Redcoat in Portsmouth leaving a cavalry showing. Thanks to the newly-built Pentagon, I can load the fourth I-Cav into the army there boosting it to 8 HP, and it wins after losing 3 HP. The I-Guard army beats a pair of conscript Redcoats, then the lone I-Cav beats the damaged Redcoat. Now showing is an unfortified conscript Redcoat, which I can attack with the remaining 5-HP army... and we win and capture Portsmouth! I ship over a couple reinforcing Volts from Boulogne.

The British also landed 5 units in their landing zone west of Paris. I load a fourth I-Cav into that army there and fend them off.

And Arathorn said to use our cash, so I do so by rushing the army in Orleans. This army will be the spearhead for our Spanish offensive, and I cash-rush some supporting stuff in the Pyrenees area (a couple cannons, one I-Guard, and an extra worker.)

Between turns, the British counterattack Portsmouth. Their first cav knocks off our Volt, and the 5-HP I-Cav army is stuck defending against the next two... and wins with 1 HP left. Whew. Also, Spain brings two of their cavalry (their cavs are only 5-2-2?) up to the Pyrenees to get slaughtered.


Jan 1806: Fortify at Portsmouth. Polish off Spain's units, and get a look at the defender in Pamplona. Spain's best defender is the 3-4-1 Soldado?! Wow, we could carve through them pretty quick. I cash-rush another army at Orleans. Expensive, but when the bang is infinite, so is the bang-for-the-buck. :)


Mar 1806: Continue healing at Portsmouth, and now I finally get smart enough to buy a second troop transport to help move stuff over to England. Move 5 cannons and an army in place to attack Pamplona.


BT, Denmark declares war on Sweden, and Sweden declares war on Prussia.

Spain mounts a counterattack of several cavalry, but they all go after some muskets of ours instead of anything important. :smoke:


May 1806: The army slays three units in Pamplona. I'm not even sure why I bothered bringing cannons. :)

In England, we pop a Great Leader! Don't have enough cities for another army after I cash-rushed the two, so he'll rush the Intelligence Agency instead.


Jul 1806: Our pair of semi-phenomenal, nearly-cosmic armies kills 5 units in London, though it still has a healthy vet redcoat showing.

Another army captures Pamplona, and yet another army gets started on Zaragoza.


Sep 1806: Knock off two more units in London but now our armies need to retreat to heal. Rush barracks in Portsmouth to help with that.

Knock Zaragoza down to a conscript Soldado but don't quite have the muscle to take it this turn. Then I find another army that I didn't see and we capture it. :hammer:

But ugh, there's a stack of *seven* Spanish cavalry on the other side of the city. This was a serious overextension on my part, and we're going to lose the army and the city.

Or not, as between turns, those cavalry get distracted by a shiny object in the hills east of the city and move over that way instead of attacking the city. :confused: :lol: :smoke:



Nov 1806: Clean up my mess at Zaragoza. Fend off a few British units at Portsmouth. I consider going a turn or two overtime to try and take London, but then this happens. We succeed in planting a spy in London, and I investigate the city; picture is attached. Yes, that's THIRTEEN Redcoats in the city. Next leader can deal with that. :)


Notes...

Both armies in Portsmouth are due to heal this turn (let them do that instead of attacking that last British cav this turn.)

There's three I-Cavs next to Barcelona, but they aren't intending to attack the city right now; that was just their best path in from the back lines. Load them into the non-full army before attacking.

Sweden will talk peace now. I recommend accepting it, then allying them against Britain.

Our VP is 22960, second place is Austria at 11235. Feel free to change any build orders.
 

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