IT- I decide to leave the music on for the first time in a long time. I do find it annoying that it stops playing while I type in notepad though.
Speed up FP build by a turn at the expense of growth. Perform a few small mm changes but everything looks good.
I think it may be better to allow Portugal to live for now, to keep Spain occupied. Both Porto and Lisbon have good shield production, so they should be at a unit every turn. This will keep Spain busy for a long time. Same with Gibraltar. I will recall those troops immediately.
*Enter*
Sweden and Naples sign a Trade Embargo against us. Little Portugal declares war on Prussia, Sweden, and the Ottomans.
July 1801 (1): Several units are killed in Rome and the city falls to our last attacker. Start sending some troops toward Spain. They could easily be our next target because of the narrow front. I would avoid getting involved with the bigger eastern European foes until we have more troops and a better production base and I'd like to lock off the Pyrannees.
IT- Watch a British Redcoat retreat two Spanish Cavalry. That's what I like to see.
Sept 1801 (2): Kill a British Frigate. KoN troops must rest. Austrian troops are in the neighborhood but they are too spread out to do much damage.
IT- Portugal declares war on Austria.
November 1801 (3): I expect we are going to see a Sid RoP soon with KoN almost dead and Portugal at war with everyone to our East. I will attempt to shore up the Pyrannees by the end of my turn as a deterrent (not sure if this will work). Run a 1 unit blockade of Austrian troops to be sure a tile I need to walk on will be available to me next turn.
IT- Austria signs peace with KoN, Britain, and Portugal. And Austria signs an MA against us with Russia.
Denmark declares war on Austria.
January 1802 (4): FP finishes. Limoges is an every-turn worker pump for the rest of our GA. Luckily I have moved our ICav army to the KoN front, so it can help protect the border against Austria. Florence will likely fall in the IT however and Rome might as well. Sign Ottoman Empire, Prussia, and Spain to an MA against Austria. Shuffle as many troops to the East as I can. Our middle is totally unprotected and if a single city falls, it could turn into a domino-effect disaster. Oh right, with the FP done, I can now Mobilize. Paris will be able to do a Volt every other turn or an ICav every 3, each wasting 10 shields.
IT- Lose a Volt in Florence, killing a Hussar, but miraculously the defenses hold, as Austria retreats to deal with what is probably an Ottoman threat. Austria also declares war on Sweden. Ottoman and Prussia sign MA against Russia.
March 1802 (5): Walls complete in all Italian cities and I kill a few Austrian units.
IT- Ottomans sign peace with England, KoN, and Portugal. Ottomans sign MA with Spain against Russia. Spain signs peace with KoN and Britain.
May 1802 (6): Buy Spain back into the MA against Britain. I don't buy back the Ottomans at this point because they are already at war with both countries they border and cannot get to us. It strikes me that it would be a better idea to pay gpt for an alliance, so I buy Spain for 25 gpt against Naples, so we won't be wasting money if they die before 20 turns are up, or our "allies" go against their word early. Ottomans require 33gpt, which I give. Pyrannees wall requires only one more unit. Austrian units are nearly cleared out.
July 1802 (7): Push a yellowed Volt to attack a red Hussar and his act of bravery is so great that the Great Leader Davout appears. He forms an army in Milan which is filled with ICav. Pyrannees wall is finished. Austrian troops are removed from Italy for good.
September 1802 (8): Shuffle a few more troops toward Spain in case the Spanish decide to get frisky. Mostly move troops to Milan. Advanced Tactics is out there and I perform a safe steal and take it from Spain. Pick up Naval Tactics and 13gpt from Prussia in trade and 350 gold from Sweden. Change a couple cities with ICavs due soon to Imperial Guards to get a few out into the field, but the bulk of our builds now should probably be ICavs. Draft an IGuard from Paris, which has a full food box at size 12. Err, scratch that, I actually draft a Volt. Drafting units will give us a Voltigeur, not an Imperial Guard. Voltigeur's also do not upgrade to Imperial Guards.
Conclusions-
* Please do not touch the configuration of Paris or Nancy, as Paris needs the mined BG with growth to build its IGuard without waste.
* Remember to micromanage Limoges each turn by moving off of a hill to a grassland for 10spt.
* Milan, Rome, and Florence should get barracks before they build units. I only have them on Volts so they can take advantage of the moblization.
* There should be nearly enough troops in Italy to finish off Naples.
* Some gains can likely be made in Austria as our troops begin to be mass-produced and pushed toward that front.
* I held off on the Military Academy because it does not get the Mobilization bonus. We will want to sneak it in now that we have 3 armies in the field, perhaps by merging 2 workers into Orleans and mining its hills.
* Make sure to watch for deals expiring in the middle of your turn and keep our alliances going strong lest they be turned on us.
Good luck to the next player.
Speed up FP build by a turn at the expense of growth. Perform a few small mm changes but everything looks good.
I think it may be better to allow Portugal to live for now, to keep Spain occupied. Both Porto and Lisbon have good shield production, so they should be at a unit every turn. This will keep Spain busy for a long time. Same with Gibraltar. I will recall those troops immediately.
*Enter*
Sweden and Naples sign a Trade Embargo against us. Little Portugal declares war on Prussia, Sweden, and the Ottomans.

July 1801 (1): Several units are killed in Rome and the city falls to our last attacker. Start sending some troops toward Spain. They could easily be our next target because of the narrow front. I would avoid getting involved with the bigger eastern European foes until we have more troops and a better production base and I'd like to lock off the Pyrannees.
IT- Watch a British Redcoat retreat two Spanish Cavalry. That's what I like to see.
Sept 1801 (2): Kill a British Frigate. KoN troops must rest. Austrian troops are in the neighborhood but they are too spread out to do much damage.
IT- Portugal declares war on Austria.
November 1801 (3): I expect we are going to see a Sid RoP soon with KoN almost dead and Portugal at war with everyone to our East. I will attempt to shore up the Pyrannees by the end of my turn as a deterrent (not sure if this will work). Run a 1 unit blockade of Austrian troops to be sure a tile I need to walk on will be available to me next turn.
IT- Austria signs peace with KoN, Britain, and Portugal. And Austria signs an MA against us with Russia.

January 1802 (4): FP finishes. Limoges is an every-turn worker pump for the rest of our GA. Luckily I have moved our ICav army to the KoN front, so it can help protect the border against Austria. Florence will likely fall in the IT however and Rome might as well. Sign Ottoman Empire, Prussia, and Spain to an MA against Austria. Shuffle as many troops to the East as I can. Our middle is totally unprotected and if a single city falls, it could turn into a domino-effect disaster. Oh right, with the FP done, I can now Mobilize. Paris will be able to do a Volt every other turn or an ICav every 3, each wasting 10 shields.
IT- Lose a Volt in Florence, killing a Hussar, but miraculously the defenses hold, as Austria retreats to deal with what is probably an Ottoman threat. Austria also declares war on Sweden. Ottoman and Prussia sign MA against Russia.
March 1802 (5): Walls complete in all Italian cities and I kill a few Austrian units.
IT- Ottomans sign peace with England, KoN, and Portugal. Ottomans sign MA with Spain against Russia. Spain signs peace with KoN and Britain.
May 1802 (6): Buy Spain back into the MA against Britain. I don't buy back the Ottomans at this point because they are already at war with both countries they border and cannot get to us. It strikes me that it would be a better idea to pay gpt for an alliance, so I buy Spain for 25 gpt against Naples, so we won't be wasting money if they die before 20 turns are up, or our "allies" go against their word early. Ottomans require 33gpt, which I give. Pyrannees wall requires only one more unit. Austrian units are nearly cleared out.
July 1802 (7): Push a yellowed Volt to attack a red Hussar and his act of bravery is so great that the Great Leader Davout appears. He forms an army in Milan which is filled with ICav. Pyrannees wall is finished. Austrian troops are removed from Italy for good.
September 1802 (8): Shuffle a few more troops toward Spain in case the Spanish decide to get frisky. Mostly move troops to Milan. Advanced Tactics is out there and I perform a safe steal and take it from Spain. Pick up Naval Tactics and 13gpt from Prussia in trade and 350 gold from Sweden. Change a couple cities with ICavs due soon to Imperial Guards to get a few out into the field, but the bulk of our builds now should probably be ICavs. Draft an IGuard from Paris, which has a full food box at size 12. Err, scratch that, I actually draft a Volt. Drafting units will give us a Voltigeur, not an Imperial Guard. Voltigeur's also do not upgrade to Imperial Guards.
Conclusions-
* Please do not touch the configuration of Paris or Nancy, as Paris needs the mined BG with growth to build its IGuard without waste.
* Remember to micromanage Limoges each turn by moving off of a hill to a grassland for 10spt.
* Milan, Rome, and Florence should get barracks before they build units. I only have them on Volts so they can take advantage of the moblization.
* There should be nearly enough troops in Italy to finish off Naples.
* Some gains can likely be made in Austria as our troops begin to be mass-produced and pushed toward that front.
* I held off on the Military Academy because it does not get the Mobilization bonus. We will want to sneak it in now that we have 3 armies in the field, perhaps by merging 2 workers into Orleans and mining its hills.
* Make sure to watch for deals expiring in the middle of your turn and keep our alliances going strong lest they be turned on us.
Good luck to the next player.
