IT 350AD: I leave the units where they are, for now. I considered attacking the wounded NM in our territory but decided not to do it. I really have to wonder what's been going on with these fishing villages, though. The ideal long term build order for a fishing village is granary, harbor, temple, aqueduct, market, in that order. Fishing villages either run high food or high shields, never both. High shields means two forests or mined hills and break even food. Well, a fishing village at size two can man two forests, and so it should, until it has a granary. Anything else is bad news for the long term, as precious shields are just pouring down the drain if running high food WITHOUT a granary in place. I had put what fishing villages we had on granaries, but those orders were overruled. So it goes.
Everything else seems to be in order. I change a build or two, and put some cities to higher shields, and off we go.
360AD: The NM attacks a fortified archer and wins, losing 1 hp. We retaliate with our elite archer and kill it.
370AD: Two longbows are cut down. One sword lost a hp.
380AD: Losing one MDI, I capture Rusaddir. I check the leverage on F4... Hmm. Not only won't he give us Education, but we can't even get Chivalry yet, and that's on the cheap. Almost everyone except us owns it. Not a good sign. I check the city situation. We can get the last city on our continent for free, plus a full world map, plus a far off colony in the south, plus some chump change, for peace. I decide to take the deal.
I then sell our maps around and pick up some more cash. I then decided to rushbuy the rest of our temple down at Newcastle to get its culture going in this millenium. Time to shift our economy back to infrastructure. This war is over, and we've secured all of the former Carthaginian locations on our continent.
390AD: Found Oxford on north coast. Buy Education from China @5th for 51gpt and 151 cash.
400AD: Obtained Invention from France for Education and change. Signed RoP with Korea, paying them pennies in cash, so we can retrieve our worker from Newcastle. Galley now in Korean waters.
410AD: Traded Education to Ghandi for Chivalry. This ends our tech trading run, as only the Koreans still lack all techs we know, and they are too far behind, I think, to be useful in this department for some time to come. Not good news, other civs are still further ahead: Gunpowder, Astronomy, some have Navigation too.
420AD: When the borders expanded at Warwick, the hot popped and out came hostiles.

Our spear left the town to attack the nearest warriors, winning handily. Our workers from the hill were recalled to safety. China has workers in danger, too. Korea made it out of the ancient age on this turn. They got Engineering as their free tech.
430AD: Upgraded our trade agreement with the Aztecs, exchanging sale of spices for 5gpt for dyes plus 2gpt. Fired the entertainer in London.
450AD: Left an MDI active, so next player can decide what to do about remaining barbarian warrior. Our towns are finally in decent shape, though many fishing villages have gotten off to a slow start. China owns one village on our land mass, but it's of no threat, and may even flip to us, though probably not, considering our anemic culture. Remember, as a commercial civ, we benefit markedly from getting cities to size 7, so please don't neglect the fishing villages. Get them a granary, a harbor, a courthouse if applicable... an aqueduct, and get them to size 7. Don't let them grow much until they have both the harbor and the granary, or their long term development will be slowed!
There's not much gain left for us with warfare. The AIs are all up to gunpowder, so we achieved our goal of owning our own continent, and that's about it. The colony in the deep south looks pretty sad, but I have a warrior being built down there. Change to spear if you think it's OK to leave it undefended an extra ten turns. MAYBE it should become the location of a scientist, as I'm not sure it won't starve if allowed to grow to size 2.
Sleeveless - 450AD
- Sirian