So far so good, and it's nice to see our tech lead parlay itself
into a sci GL.
Hey! It seems the *Babylons* intercepted and read my city thoughts --
"The spot about 5 NE of Tyre which catches both stone and incense might be good,
otherwise East of Tyre is some stone and ivory together." Akkad is smack on top
of the first and Uruk near the second. Akkad must be ours -- the question is WHEN.
(Actually... ask yourself these questions right now. i) would you choose to attack
right now if you were playing? ii) If Babylon demanded tribute, what would you do?
Don't continue reading until you answer these for yourself

)
We're on top with Victory Points, ok with power, near lowest on score. Mil is
avg compared to all but Sumerians. We have 3 TG's, 11 warrs, 2 archers, 1 horse.
We have the Colossus due in 9, cool! Artemis can be rushed now. Todd recommended
shifting Colossus to capital and shifting Ugarit to Zeus (due there in 27-31)
Normally I would take the bird in the hand, but... no other civ has even started
any wonder?? That makes the swap not-too-risky. Which city would do better from
the Colossus bonus? The capital, slightly, due to corruption.
Great Wonder costs:
150: Colossus, Mausoleum
220: Lighthouse (most advanced tech), Hanging Gardens (3 techs needed)220
280: Zeus
300: Pyramids (2 more techs needed)
340: Artemis
[0] 2100 BC - Artemis rushed
[1] 2070 BC - It arrives, cap switches to Colossus after Ugarit to Zeus.
Every city will have a culture expansion in 4 turns, woo!
Babylon has Code of Laws, but every civ is about 5 techs behind. We're only
3 turns from CoL, so we'll wait.
[2] 2040 BC - Quiet
[3] 2010 BC - Babylon demands communications with the Egyptians?!? Their
military is no larger than ours. The prudent thing to do is cave in.
But... they demanded on the wrong watch!! I DEFY them to declare war!
They do?! Bring it on!
We move three units next to Akkad. We have almost no troops for this war.
Our main hope is that we can do some dmg and they won't reach us with any
kind of stack within 8-10 turns. (Mycenae shows up with CoL, and we're due next)
We pop a hut that gives us... angry warriors.
[4] 1980 BC - We start Oligarchy next, as it will get us first to new Era and
the HG tech. Epic works would be good too.
Outside Akkad, archer takes out a Bowmen with no dmg.
The horsemen wounds the second bowmen, but must retreat. Tyrian Guard goes
up against this hurt bowmen and...
GOLDEN AGE!!! (for us, that is

)
Sure it's in depotism, but it will further accelerate our wonder race and
help with the war. I rearrange all tiles to try to get each one using a shield.
[5] 1950 BC - The Temple of Artemis causes a massive border expansion all around

At Uruk we defeat one bowmen with out superior TG. Some more units move up.
Out East, our scouting warrior sees a *warrior*-settler pair move by on OPEN
ground. SmmmmmACK! Two workers, though they may never reach home.
[6] 1920 BC - Alas, the bowmen returns fire on the warrior. We actually see him
redline, but then our warrior dies. That means the Babs are in a GA now too.
(Although, better now than later, imho) Our other western scout finds a hut with...
more angry fighters.
A TG vs Bowman ends up with... Uruk autorazed!
We also hit a warrior out in the open with one of our warriors and win.
(Sir, doesn't it worry you that six of your eight cities are undefended?
And the other two have reg warriors in them? Hmmm... you're right. Order
up more paper cutouts IMMEDIATELY!)
[7] 1890 BC - Mycennaens start the Colossus. That's the first AI to try something.
Alas, we have Colossus due in 6, and Zeus in 11
Trouble behind Acco, and a newly built TG from Byblos must run there.
(IBT) Our scout horse is attacked by a warr and retreats. Then a bowman comes
to finish him off, but dies, promoting our conscript to reg
[8] 1860 BC - The rest of the world is finally doing some trading. Most are behind
3-4 techs instead of 5 now. They lack contact with Egypt
[9] 1830 BC - Our culture via Artemis expands the captured city Akkad and we pull the
incense in range. (Wow, what a great warmonger wonder

)
We take out a warrior, and can now see Ninevah not far away.
This scares Hammurabi - he'll offer Eridu, Samarra, AND Ellipi for peace!!
(He's insulted by size 1 Eulbar alone, which means it's on a hidden resource)
(IBT) A bowman takes out a warrior but is exposed. Three units head toward Ninevah.
[10] 1800 BC - We lose an archer, but kill two bowmen. In the process we are looking
VERY red and hurt.
Our offense is gassed and their reinforcements are arriving. It's time for
peace. Although they 'doubt they'll give' a larger city, they will still part
with the three smaller ones, so we take Ellipi, Eridu, Samarra, and a worker
for peace. Of course, they're all size 1, no defenders. 8-\ But... they'll
have culture and an expansion in five turns
One last movement up there shows we were just two squares from Babylon,
invisible over the hill! We had just 3 warrs and a TG, so it wouldn't have
fallen, but no doubt this was a fear inducer.
Notes for next leader:
- Ugarit is only 'sad' city requiring 10% lux. Get a MP unit there ASAP.
It's in "food deficit" mode due to the GA shield bonus. Don't let the city
shrink, but do continue to get max shield output for Zeus and free rax.
Gah... speaking of which, I change the rax due soon in Akkad to
- Acco has a barb camp near it and a TG healing waiting to take it out
- Try to build a settler to re-found the ruins of Uruk!! I just swapped Berytus
to settler for this, although he might very well want to found a city in
the gap towards Samarra in order to connect those cities. Although corrupt,
Samarra has two wheats and is on river. Would make a nice FP rush spot.
Hmmm, connecting the empire to them is key. So I put Sidon onto a settler
too (for Uruk ruins)
- Oligarchy is due next turn with our corrupt scientist. I would probably ignore
that since we're in GA, and wait for Monarchy. Note next turn we'll be alone in
the Iron age.

- As for our next research project, it's up to our next leader. Epic Works, Monarchy,
and City Planning are all good choice. Crank up research to near max next turn.
- Our victory points shot way up to 1700, compared to Medes 345. Our culture also is
through the roof. Careful though, our power and military are still lousy!
RBC2 1800BC Save File
Speaker <-- UP
Hotrod <-- On deck
Good luck, and with the Babylonian blight decimated, do well!

Charis
PS I played during, and hence missed, the four posts above. Had to chuckle at
Todd's worry that we would get beat up on, and... sheesh, Doc, we can lose this
scenario on score with all wonders and a monstrous VP lead???? Rasperries at that
design, but our future leaders will have to keep this in mind. Our score stinks atm.
EDIT -- And regarding the 'poorness' of 3.3.1 - it was precisely the 3 attack that less us eat the Babs 2-def Bowmen for lunch.
PPS *100* turns to go, that's *IT*