OK, the first thing i do is take a casual stroll through the Civlopedia. I look at every unit and every building, and every wonder to try to make sure I understand what this scenareo is all about. The really BIG item other than transport by curraghs that stands out is The Statue of Zeus = Sun Tsu's, not the "main game" Zeus. It also stands out that those "great" 3-3-1 spears arent really so hot as the normal spear is a 2-3-1 unit.
Observations:
Pop those huts on the islands as previously mentioned. If we still get them, maybe the delay won't be so bad. We might get an expensive tech out of one of them.
Our lands truly suck. Most cities will be stuck at a really small size
We have no horses, and don't have the prospect of getting any as far as I can see. The nearest horses is a really long way north. Thats NOT good as mounted units look to me to be the way to go for sure in this scenareo.
We do have the tech lead but I don't find it as commanding as I thought from reading the thread. Three required techs is ceartianlly nothing to sneeze at on a high difficulty, but it isnt a stranglehold on the tree either.
Siddon is building a settler..... Where is there thats good to settle?? Probably we will want to claim those gems to the south before anyone else grabs them. I'd go for the horses but I dont't see a realistic chance we get them first.

Maybe the close island is actually the next best spot. It's 7 tiles from the capital, same as Berytus.... Zoom to Berrytus, move a worker to the forrest and hope it gets 2 of 3 sheilds and.... nope, it wastes 2 of 3 sheilds. NOT good. Future government swaps will probably reverse this but maybe not everywhere thats 7 tiles away from the capital with the new corruption system

OK, that's it, AKKAD HAS TO GO. We NEED to raze that site to free up room for 2 of our own cities keep up long term IMHO.
We'll just move our stack over there and...... umm.. we have no stack.

. I'm so used to inherriting a huge army sitting arround in SG's it's a bit of a culture shock not to have one. Hmmm. We seriously need to reverse this problem soon.
Inherrited turn - MM Tyre from Plains to forest. Its in the 3-3-4 food cycle. This will finish the TG a turn earlier.
Interturn - nothing
[1] - We disperse a barb camp and take 25 gold. Continue exploring the wilderness with our warriors. Five scouting units seem a bit much now that we have all contact, especially with warriors being a 2/1/1 unit (and therefore having a decent chance vs a 3 defense spear and a great chance vs other warriors and archers, so I turn 2 of them arround and send them back with the intent of scoping Babylon out as well as possible on their way back. MM siddon to get the settler in 1 turn instead of 2. The odd food wont help us anyway. Lux to 10% for 1 turn to keep Siddon happy.
Diplo check: Babylon has a worker available. We haven't bought one of theirs yet. Its probably overpaying, but I ship them HBR @ 4th for it. Mycenae now has Sailing :eeek: They are sure to start making contacts soon and probably will steal that one hut. I note that the Hitites still don't know Cerremonial burrial, which is a first row tech, so i ship it to them @ last for their 50 gold.
IT - Nothing
[2] - Tyre TG -> Settler
Sidon Settler -> TG
Diplo Check - Mycenae now has HBR and contact with Hittites

Hittites now have HBR too.
Egypt, the last civ not to know HBR or have any contacts now has The Wheel. We ship them HBR for it

. What a steal.
IT - zzzzz
[3] Byblos - Warrior -> Warrior
Diplo Check: Mycenae and the Hittites now know The Wheel
Pop a hut in the West Egyptian desert and we learn chariotry. This is a completely useless dead end tech to everyone but the Hitites and the Egyptians. Maybe we can get something of value for it, but I doubit it. Disperse a Barb camp near the Sumarians and take 25 gold.
Diplo Check: Hittites have only 25 gold, and Egypt is broke so no deal on Chariotry, then I notice something interesting.....
Why will Mycenae pay for a worthless, useless dead end tech? This makes ZERO sense. It's like the AI paying for a full price for Free Artistry after Shakes is built (which it doesn't do). I can't see any reason NOT to sell it for all they have. Deal done.
IT - Nothing.
[4] Berytus Worker -> Worker (vetoable. maybe a burrial mound would be better but... I really like lots of workers)
Diplo: Medes now has Sailing
Pop a hut over on the edge of the world behind the hitites and we get... Polytheisim! YUM! Are we sure we aren't playing on regent? Two huts/two techs seems too good to be true.
IT- zzzzz
[5] Tyre - Settler -> TG
Diplo Check - Eastern half of the world all know Diplomacy, Babs have also picked up Sailing. Try to traid sailing @4th for Diplomacyh at 4th and its not even close to an even swap.It takes about 80 gold on top of Sailing.They WOULD give it and all their 25 gold for the wheel, but as no one in the eastern area knows the wheel yet I don't want to do that deal. I pass for now.
Pop the hut on close isle and we get: A conscript HORSEMAN?!. Nice! If we can keep this unit alive and promote it that will be sweet.
Note that Wonder city is size 5 now and needs annother happy face. Bah. I should have sent the TG over there last turn

. Lux to 10% for one turn to keep it happy.
IT - zzzzz
[6] TG arrives at Colossus City, lux back to 0%. ZZZZZ
Found Arvad on the coast SE of Byblos.
Time to call my gf.
When I return, I load up the game, click next turn we learn Masonry and...
IT- Z_Z-(zzz) .... -_- .... o_0 .... ((O_O))
(Note: Shouldn't scientific leaders be OFF in this scenareo?)
Still nothing on the diplo front.
[7] Research started on CoL at 100%. It is due in 8.
Stone still 1 turn away So I leave the leader sitting.
Leader Fortified in Tyre. No stone yet anyway.
Diplo check reveals Sumaria has a worker available. I ship then Sailing and 4g for it. Every other civ Except egypt knows this tech by now. Medes now knows Cuneiform. Sumeria was the LAST civ we hadn't got a worker from, so worker buys are now off the table (is there a point when we can buy more? maybe 100 turns into the scenareo?)
IT- Stone is hooked up
[8] ZZZZZ
Diplo check... Crapola. The east/west contact barrier has been broken. Hitites and Medeans now have contact with everyone except Egypt. The Myceneans still lack contact with Babylon and Sumer but you know that can't last long. Medeans shows up with the Wheel, Hittites with Chariotry, and :eeek: the Myceneans with Mining.
Ship the Medeans Mining, Chariotry (worth like 30g to them but useless) and 44g for Diplomacy. Not sure if this was good or bad. Diplomacy seems to be a "government tech" like nationalisim so the AI overvalues it. With the Myceneans having both these techs I figured they would make this deal with them soon if I didn't. Sell Sumer contact with Mycenae for their 32 gold. Again, I figured they would have it soon from either the Hitites or the the Medeans.
I hold off on using the leader. In fact, Ill let Charis use it after some team discussion because I don't see a 2 turn delay on rushing a wonder as anything to worry about.
IT- zipo
[9] zzzzzz
Unload a warrior over on the far island and we learn construction........ the prng is tryng its best to remove all challenge from this scenareo?!?.........
IT - zilch
[10] Tyre - TG -> Temple of Artemes
Sidon TG -> Settler
Acco founded down by the gems mountian.
I know what I think we should do, but you guys tell me. I'd swap the Colossus build to the Statue of Zeus, Rush the Temple of Artemes in the capital, then swap the Capital to the Colossus. We could build a stream of TG's out of Sidon and . If we get all 3 wonders we can probably cruise home with a military campaign vs somone.
Notes. Workers are concentrating on roading up to our gems city and our wines city at the moment. Once we have these (and the Temple of Artemes?) Hooked up we should be in good shape for happiness for a while. We are "average" militarily vs our 2 neighbors (Babylon and Egypt), though we have several warriors rather "out of position" because they are exploring. Probably time to bring the boys back home in case something nasty happens. Remember, we can now negotiate MPP's if somone declares on us. It is also time to start thinking which government we want to switch to. Both have 2-4-8 unit support. Oligarchy offers lower waste and corruption, but 2mp, war wearyness and pop rush. Monarchy offers the same corruption we have now, but 3mp and cash rush. Our econ blows so bad right now I dono if cash rush is good for the forseeable future. I would probably tend to favor Oligarchy but perhaps I'm missing something.
The Save