Preturn: Croton swaped to courthouse, the city gets only 40% of it's shields and
the 6th citiz. is already a specialist.
We have 4 Gothic T-worriors (stats like longbows) near Aquileila, hopefully they don't try something stupid.
Our army is strong against their's but an additional front NE is not what we want.
However, if they enter our territory, we have the first shot and will be able to kill most of them.
I sign a ROP with Alex, the only civ that is not at war against him is Hanni, and I don't want them
to ally against us.
We should have enough money, so science up a notch, Eng. in 16 turns.
IT: Neapolis finishes Colloseum, starts legion.
Canusium worker, MM to get them in 2 turns.
I spot the first Carth. War Elephant, he is injured, interesting.
The Gothic stack moves east and the 3-unit Carth stack heads for Segusio, we have only 1 legion there.
245: Our army attacks Leptis, we defeat 2 defenders by losing only 2 HP.
We capture 2 new slaves at Olbia and land a 16! HP legion army near Caralis.
This is basically a Knight with 16 hitpoints, nice.
Personally, I think Genua should have been founded one tile SW on the wine-hill to better fit in
another city in northern Italy, but I will do this anyway, move settler in position.
I swap Segusio to walls due next turn. Founding at this lux site was a good move by 6thGen but
I think we will have to secure the area sooner or later by taking it to the Celts, only 110 turns
remaining. I do some exploring NE.
I add an archer to the garrison of Pisae, getting the specialist back to work.
IT: The Carths move two additional units near Massila, now they have 5 units (2 NuMes, 1 spear, 1 archer)
They also move an Elephant into Carthago.
240: Alex, the Goths and the Celts got Astronomy.
The Persians would talk, but Xerxes wants cash for peace, I'd say sweet dreams...
Tarentum finishes Aqueduct, start courthouse. Confinium garrison -> garrison.
Segusio walls -> rax
We begin pillaging near Carthago, first the cow tile, then I move on the Iron hill.
Hanni has swords fortified on some tiles, that's the main reason I would have prefered a higher
offensive capability for our army. With the 2-movement, they are simply huge.
We take Caralis from it's 2 spears and now we own all the islands, shouldn't the first Punic War now be over

We get a second spice source in the process.
The attack on Leptis kills another 2 defenders.
I found Mediolanum in northern Italy.
IT: I see a Carth Elephant army near Carthago, but it doesn't attack our pillaging army.
Carth and Egypt sign an alliance agaisnt us, Hanni declares on Alex.
The really bad news: Sparta completes The Temple of Artemis, beating us 2 turns.

Worse, Tyre completes Hadrians Wall in the same IT.
The Scythians establish an emb. in our capital.
Some resistance in Caralis ends, the city riots in the process.
The Carth. ships near Syracuse were not empty, they land 4 units near the town.
235: Swap Rome to HE, a 500-shield Epic.
We just got a excellent demonstration about the subtle differences between Deity and Demigod
difficult level, at Demigod we would have gotten the Temple.
I always thought that this level was completely redundant with its extra settler but it
seems that this 10% difference in cost factor is not negligible.
We finally capture Leptis from its last spear, getting 2 slaves.
Our army continues pillaging around Carthago, this extra-pillaging is nice.
I kill a sword and a NuMe at Syracuse, 2 archers left.
I buy Astronomy from the Scythias for 448 gold, this connects our new conquests in Africa with the mainland.
I get their WM in the process, there is a silk source east which would be nice.
Sell the new WM to Brennus for 108 cash and his WM, to Alex for 95 cash,
to the Goths for 23 cahs and their WM.
I also sign RoPs with the Scythias and the Goths as insurance, I want a city between their territory
and we need trading partners.
Xerxes still wants gold for peace and he just got Military Training.
IT: My RoP strategy seems not to work or Hanni simply payed enough as he signs the Scythias against us.
Now this is getting ugly, numerous fronts. I don't even think about taking it to the Celts right now.
The 2 archers impale themselves on Syracuse.
Their army 'Hannibal' moves towards Leptis, 12 HP strong, containing 2 Elephants and a sword.
230: We have a legion army in Leptis, let's use it. We kill 'Hannibal' without problems, defense 2
is just not enough for our legions, 7 of 15 HP left. (One of the legions in the army promotes)
Our 3rd army arrives near Carthago, the pillaging continues and their capital is no disconnected
from their road network.
Near Segusio, the Carths have now 8 units but we have plenty of legions in the region,
we kill a NuMe and an archer that are within reach and get one more elite legion.
I found Silk City, avery additional lux is important.
IT: We lose a legion to a Carth Elephant in Northern Italy coming out of Celtic terrain.
Our GA ends and Marsalia riots, I scroll the city screens and prevent riots in 3 small towns.
An Elephant pillages the road near Leptis and their offensive stack moves next to Segusio.
225: Since our GA ended, Eng, is due in 15 turns.
I kill a sword and 2 Elephants near Carthago this turn.
The walls in Segusio are finished, move a second legion into the town.
I send some of our legions on the islands towards the Carth. mainland, will arrive next turn.
One army is healing in Leptis.
Swap production in 2 cities with 10+ or 15+ spt to horsemen for heavy cav upgrade.
IT: Most of the action takes place in Northern Italy.
A NuMe pillages the road to Segusio, 1 archer and 5 swords attack the city.
We have 2 legions fortified behind walls, on a hill, all attackers are killed and
both legions promote to elite.
Near Genua, 2 Elephants retreat redlined from our legions fortified on hills.
The Carths land 2 swords and a NuMe on Korsika near Olbia, I should have left more units on the island.
220: I kill the NuMe near Olbia, getting an elite legion.
Our army at Leptis kills 1 Elephant and 1 sword near the town, a 2nd sword remains.
Our armies and 1 additional legion take Carthago from its 4 defenders (spears), meaning we
got it 75 years earlier than our historical predecessors

we get 2 slaves.
We start an expeditionary force (1 newly built settler, 1 legion, 1 garrison) heading
for the African dyes.
IT: The 2 swords impale themselves at our elite legion in Olbia.
An Elephant attack at Segusio ends with a dead Elephant, 3 more move within range.
They also move a lot of units near Carthago, but don't attack our 2 armies in and near the city.
The Celts and the Macedons sign a peace treaty.
Some resistance i Lepris ends and the city riots in the process.
The Carths have Heavy Cav, move 2 of them near Carthago.
215: Dyes Expedition continues, 3 turns until our 4th lux is secured.
I kill 2 Elephants and 1 Heavy Cav near Carthago, no promotions and 10 visible
Carth units left in the region.
Our legions re-connect the road to Segusio.
Kill two Elephants near the city.
Alex just got Literature.
IT: An Elephant attacks our 8HP garrison army in Carthago and dies.
1 Elephant and 1 Heavy cav die attacking a legion on a hill near the city, the second
Heavy cav kills our legion, our first casualty in Northern Africa.
A Carth stack moves towards Carthago, additional units pillage their former
improvements near the city.
An elite legion near Segusio is attacked by a sword and we get GL Maximus.

Our expedition force spots 4 Persian galleys heading our way.
Aleria finishes rax, starts additional garrisons, Croton finishes courthouse, starts horse
210: After the GA ends, I had to mine an irrigated tile but now I have Canusium back to
a worker every other turn.
The Persians would sign a peace treaty and give us Military Training for 840 gold, they just got Siege Craft too.
Kill 4 units near Carthago with legions and armies.
Maximus builds an army in Segusio.
IT: Two swords impale themselves on units fortified near Carthago.
205: Kill only 2 Carth units this turn near Carthago, most of our units are healing.
Send reinforcements from the mainland, will arrive next turn.
It seems the Caths are now mainly sending swords after I killed a lot of Elephants and a few Cavs.
Egypt and Scynthia still won't talk.
I whip walll in Carthago, there are numerous units heading our way.
IT: 3 Carth swords impale themselves against our army in Carthago.
New Elephants and Cavs move near the city.
I watch someone (maybe Alex, they have the most supply galleys near Carthago) fighting Hanni.
200: I finally get Croton to 10 spt.
Kill 2 Elephants with our legion army near Carthago, send reinforcements towards Carthago.
I left most of the units unmoved to allow some positioning.
Our northern army has still a slot left.
Our legions and armies are really powerful, kill-ratio was something like 1:10
I began producing horsemen for upgrading to Heavy Cav, these units will be extremely useful if covered by
legion armies. (I suggest using legions for armies to get those 2nd movement point)
Hanni still has a healthy production capability as he is sending a stream of units against Carthago.
If Leptis is reinforced the local army can be freed for offensive actions.
Egypt finally signs a peace treaty, allowing our dyes expedition to be completed next turn.
The Scynthians don't want talk right now.
I suggest making peace with Perisa, they finally made it near our coast with 4 galleys but will leave it
to the next leader to decide on that.
On tech, I think we only need Military Training, then maybe Republic will be best.
No new Carth units in Northern Italy except a spear in the last 2 turns, so after we get Heavy Cav
it's maybe time to hit the Celts.
Good luck
Belisar
SAVE
The current situation in Northern Africa