If you're a builder, this was a HIDEOUS turn.
If however, you are known by your friends as one who enjoys the path of warmongering, you'll like this turn report!
The world is at war. The uppity Sumerians have once again petitioned for the
wrath and admonition of the might Hittite Three-Man Chariot Death-Squads, and
by the heavens, we shall not disappoint them in this quest!!

They have enlisted the aid of the mercenary Koreans, who will be taught the
folly of their ways. 'Score' is still amazingly uniform, and our power is slowly
on the increase. The Mongols have increased somewhat scarily in power, while the
Aztecs are doing decently well.
The next/easiest target is definitely Umma, which would give us essentially a
chokepoint vs France, who will take up the whole East subcontinent now.
However, with the Sumerian culture, it's not clear we could hold it.
We're also just a stones throw from Ur, but probably have insufficient force.
Clearing out all five cities would remove flip chances, but is definitely beyond
our grasp. We're "average" with Sumerian, and we have 14 TMC, 12 W, 4 Spear, 2 Pike.
If they had same, that's 32 units for 8 cities, or 4 units per city. We're talking
2-4 pikes per city and little offense.
Precisely ONE unit is being made right now, as our previous leader definitely thinks
it's time to stop with one more city and/or tech. They lack horses for Knights, but
ONLY because they've not connected it at Lagash! If we make peace, next war we face
Knights. I'll see how it goes, but am not inclined to stop right now, especially with
our first Knight due in a few turns.
I swap scientist to Republic, since we won't wait 50 for invention. For now, until
peace is made, I make these swaps: Cap to Knight in 3, Tarsus Knight in 4. Ankuwa
knight in 3. Tyrana has granary and growth due same turn, which loses a half-box of food.
I slow the food to keep it. The markets were just fine choices, but in the face of a
narrow 'window of opportunity' against Sumeria, they must be (again) delayed. Kadesh
goes to settler as I want to found one more city on a previous dot location.
[0] 50BC - Rush warrior in Alalah, as I don't want an unguarded city for 9 turns.
I wake up the sleeping TMC's and send them to the front line. That Sumerian
longbow target is too tempting. We fish... win but nothing bites.
Charsilis is incensed that the weak Ottomans will not trade Invention for Chivalry.
We drag him, kicking and screaming, to the peace table. Now he'll trade, and we
only have to throw in 9gpt to do so, and he rebates 8g. Done. As hoped, this reveals
Sumerians have gunpowder (not that they'll trade it!) They must have no salt, or
we would see muskets. This makes our window of opportunity even more precious!
We could give up our only iron to Arabs plus just 10gpt for Gunpower, but then of course
we could not make Knights. Hmm, those who have Theology ALL have Gunpowder.
Hattusha and Tyrana swap to Knights, and we give strong thought to pulling the trigger
with Arabs, especially since no iron is needed for TMCs. Arabs neighbor is Mongols,
who we would love to see get in a war with (except... the trade route would be
close) The clincher - Arabs HAVE iron, just not hooked up yet! Also there is an
extra source outside Ur. We execute the deal. If the six knights in our queue can't
do it, a few more won't matter. Plus, cutting off my Knight supply means I'll *have*
to get back to infrastructure asap!
IBT A TMC is quick enough to retreat from an MDI after hurting it. Troops shift
around Ur, expecting us to attack there. Ottomans start Knights Templar. That wonder
is only being built in bozo cities atm.
[1] 30BC - Pillage a key roaded hill spot and move the hurt TMC back. We attack
Umma and kill a pike, but we're short on attackers and hold off on more.
Hmm, Arabs, Mongols and Azecs have Chemistry, as do Sumerians. Just noticed Ottomans
have Theo but lack Gunpowder. It's a straight up trade, and we do it. The war with
Korea is bogus, and we'll never get anything from them, so I end it now and hurt their
rep. Hattusas is unhappy about end of war, but we adjust.
IBT Longbow loses to TMC. Sun Tzu is completed in Kish of Sumeria??!?!?!
OMG, that could conceivably be ours if the Knights come through in enough power!?
[2] 10BC - Everyone and his brother swaps wonder builds to Sistine or Leo.
Do we hit the exposed units, or Umma? The high attack low defense units.
TMC promotes to elite vs MDI. TMC beats longbow, retreat, beat last longbow.
We cover or pull back rest. Three more TMCs are now around Aleppo/Lagash.
IBT just one attack, longbow from Umma attacks fortified TMC and loses, promoting
us to elite. No units move from Ur, a sign of gas!
[3] 10AD - It's a new millenium, and a new queue for Hattusas our capital.
Knights Templar due in 17 at 18spt (eminantly veto-able, but we have an excellent
shot at that or Sistine) Two knights roll off the production line. Just now notice -
we DO have saltpeter - just outside Adana, in other words - that heavily fought for
desert spot!
Umma has only a Endiku on top, and at least one of its bows are dead.
We can hit now, or rest up a turn or so. Can't hurt (much!) to test the waters
with a fresh vet. He does a pt then retreats, another Endiku shows up but no
longbows at all. Right-o, send in the elites!! First attacks and...
Suppiluliumas! A military great Charioteer leader! Just in time for a Knight
army!
Retreat, then win, and that's it. OH MY! Umma had the Hanging Gardens!!

Tis now ours, good through Steam Power.
IBT At Lagash a longbow crushes a TMC, but they don't come after a second exposed
one. Again, they just plain don't have much gas!
[4] 30AD - Healing turn. The Knight army, now full of 3, is next to Lagash, along
with some TMC's. We also seal off the choke around Umma, as a French settler is
nearby. Speaking of France, and Sumeria, there are four cities next to us, and
three weak ones in the heartland of France which they will swallow up at some
point. The wonders that we will capture are so nice and the flip chance quite
high that it's likely best to ally with France to rampage these clowns.
While we COULD after a few more cities snag Chemistry from them, I think I would
just as soon seem them gone, gone, gone. Let's get an embassy with Paris.
They are size 8, 16spt, working on MDI, with 4 spears and only iron for resource.
We see Joan is at war with Korea, but not Sumerians.
For Monotheism, we can reverse that status. It pretty much commits us on the path
of wiping out the Sumerians and keeping Sun Tzu and Hanging Gardens permanently.
OMG wait... did I mention the PYRAMIDS are in Ur too??! And the Mausoleum is
in Lagash?! That TOTALLY seals it, the Sumerians are not long on this planet.
IBT Resistance in Harran ends. A longbow crosses the ZOC of army to move toward
a worker. A second longbow, from Ur, heads to the 'choke' TMC.
[5] 50AD - TMC starts the action at Lagash to draw fire. Treb fire, indeed. Retreats.
Knight from a far can reach that longbow who moved, and kills it. Second TMC goes
to draw fire - none comes, and he retreats doing no damage. Now the army does what
it is paid to do and kills the vet pike. (Epic anyone?) Reg pike is smoked next,
then Vet knight beats reg pike, hoping the Army will be able to be the one to
occupy the city on this its last attack. Bingo! The city, Mausoleum, four workers
and Treb are ours. (10 resistors, yowza) Two TMC's climb hill outside Ur, perhaps
we can draw some units away from the city?
Outside Umma, elite TMC retreats vs longbow, second elite defeats him.
IBT *Nothing* midturn except the msg suggesting the Heroic Epic.
[6] 70AD - Settler had planned to slip between Tyrana and Adana, not a bad place
to support our salt city but otherwise poor. Instead now there is a significant
gap in our newly captured Sumerian cities with a horse. At Ur, vet draws fire and
loses, and elite TMC wins, then army goes, beating a reg pike. Reg pike on top.
Some elites climb the hill outside Ur.
IBT Longbow out of Ur attacks the hill and wins. An MDI runs in the open.
[7] 90AD - We Treb and TMC the MDI, but retreat. Send a Elite* against Ur to
draw fire. There is none, and it dies. Next is the longbow. Hit with elite as
usual and... MGL Muwatallis!

While an FP is nice, we can certainly hand-build it near our capital, or perhaps
as far as Lagash? So there's no better use than an army. I'll make it so that
any elites might still be of use, but I do *NOT* fill it. There's truly no need
for a second knight army at this point, though future action may dictate it's
needed. But I figure with Chemistry the next likely tech, it might be better to
save for a Cav army. We can't shake the MDI so the army must get him. Another TMC
retreats and it's clear we'll need to heal/regroup to take Ur and Kish.
With Abu we swap lux and pay 7gpt. They have Education, as do Mongols and Aztecs.
France has done SQUAT in their war with Sumerians. (Why did it have to be them?)
Worker from Arabs for 44g+4gpt. Embassy with Ottomans. They have Oracle, size 3
working on settler with 6spt, only horses, 3 spears defending. Sheesh.
Ottomans are fighting Sumerians??? Ok, shall we ally? He won't? Hmm, ok.
To help France crush France we trade horses for dyes.
IBT Ottomans ask us to ally vs Arabs. Did you help US?? No, so go away.
Mongols demand 20g. Brilltiant timing by Temujin, I admire that. We absolutely
need this time undisturbed to finish off Sumeria, so I give it to him.
In worse news, Mongols complete Knight Templar in Karakorum. Crud, why them?
Ottomans swap to Leo.
[8] 110AD - We swap to Sistine, with Leo the other option, both due in 29. Failback
or veto option is Heroic Epic due in 7. We retreat from Ur this turn. (Just for now)
Temujin's tribute means we have to put a specialist in our capital, boo.
Knight kills longbow.
[9] 130AD - Healing.
IBT Arabs and Ottomans come to peace. Many more French MDI
on the move now toward Sumeria.
[10] 150AD - Vet TMC dies, army hits ur and takes out that nasty elite pike.
Alas, he got chewed up in the process and will need to head back to heal.
Two knights then beat two reg pikes. That's it for this turn, but we have a
swarm of TMCs ready to hit it next turn. We found Ivriz in gap near Lagash,
hopefully relieving some pressure. Mongols must be fighting Arabs, as the Arab
saltpeter city is now yellow! (Mansura)
[11] 170AD - Sorry, can't halt without hitting Ur

Ur it is - reg pike on top. Vet TMC retreats and no fire is drawn.
Vet TMC turns one red, then dies. Retreat. Turn red and die (ow), retreat.
Knight's turn. Goes red, then wins (phew). Knight wins. Elite TMC vs a 1hp
pike wins and... the city of Ur including Pyramids and rax is ours!
For Theology, France will give us Republic, 29g and 12gpt. Sounds good. In fact...
I'm not sure she knows any other civs?! I think we and Koreans and Sumerians are
the only ones who know Joan
Pardon the extra turn, but I had to bring the campaign to Ur. Our next leader will
have a critical reign! Sumer and Kish must BOTH be captured. Kish has Sun Tzu,
and Sumer is their new capital. Army and knights can climb the mtn overlooking
Sumer when healed, and be in striking range. Wheeled TMC's can't go up.
I've been nervous as heck the whole round over a flip. Umma is a huge threat.
I penned in France because of his settler, but now there are still resisters left
in the city and our borders are tight. I'm hoping that as long as we don't lose
the army in a flipping city, recapture of any one city in the region with a single
pike defender shouldn't be bad (but Umma will cut off a trade route to France)
Likewise I can only hope France wipes out their 2-3 cities. Hopefully BEFORE we
do otherwise Gilgamesh will pay France anything they want to be left at OCC.
Our new lands (til they flip

):
Elvis, you're up (unless Yom says he's fixed and snags it, but don't wait for
confirmation on that). I can see no reason in the world why we would end the
war anytime soon... Sumeria MUST go. Even if France chickens out, we can get an
RoP and send the army and 2-3 knights to finish it.
Charis
Elvis <-- UP
Dwip <-- On deck
6thGenTexan
hotrod
Yom (Hoping you're computer is ok soon)
Save file 170AD
Good luck, you may need it!
Charis