RBC9 - Hittite Charioteers

Shave a turn off the 3-man from Tarsus. Nothing else to do. The Aztecs are building the Statue of Zeus a long way from us. I do not think we will get the style point for ancient cavalry. :( Our early warning scout is in range of an Aztec warrior and an archer if Monty has a ROP with Osman.

IBT Our scout died. :cry:

1325BC-1 Ankuwa settled near ivory and starts MP. Sumerian sword climbs hill and I move the 3-man’s to Aleppo to attack on the grassland. Stop growth in Hattusas to shave another turn off the 3-man. Abu’s price for Construction is going up.

IBT Koreans start the Temple of Artemis.

1300BC-2 Hattusas 3-man-->3-man Vet 3-man rides out and defeats reg sword 3-0. Hattusas 3-man rides north to wait for the Aztecs. Abu now has Map Making so Construction will wait. Monty will take the Literature he demanded + 19g for peace. He has no money but he does have a Monarchy Monopoly.

1275BC-3 Tarsus 3-man-->3-man Sumer has gathered 4 reg swords and a reg archer on the hills. Sumerians now have Monarchy. I’m holding out for Harran, still close. COL, Currency, and Construction are known by Osman and Genghis Khan. Waiting another turn.

1250BC-4 Ugarit temple-->barrack Attack swords on plains W3-1, R1-3, R1-4, L0-3. That did not help us at the peace table. :rolleyes: I do not want their city on their east border (Erech), so I trade MM and Lit for Monarchy. Mongols get Monarchy +126g for COL and Currency. Currency + Literature + 79g goes to Abu for Construction. Osmon picked up Engineering as their free tech. He must be researching Monarchy. Monarchy + 20GPT + 233g is doubtful. We did not get another city but I was able to get four techs with peace and 205g. Bring on the Aztecs. :hammer: Start min science on Feudalism.

IBT Sumerians start the Great Library and the Hanging Gardens.

1225BC-5 Start the revolt to Monarchy and get only 3 turns of Anarchy. Need two clowns and 3 scientists. Healing the 3-man’s before heading north. Osman and Gilgamesh traded Monarchy for Engineering. :cringe:

1200BC-6

IBT The Aztecs start the Hanging Gardens. Mongols ask us to remove our scout and he sees a Jag near the border.

1175BC-7

IBT Arabs start the Great Library. Sumerians complete the Mausoleum of Mausollos in Lagash for us. Mongols work on the Hanging Gardens as do the Ottomans.

1150BC-8 Our Monarchy begins. Defeat the Jag 3-1. Rush temple in Tyrana for 160g. Rush temple in Hattusha for 84g.

IBT The Aztecs complete the Temple of Artemis. The Ottomans are working on the HG and GL

1125BC-9 Ankuwa MP warrior->temple Hattusas 3-man-->MP warrior Tyrana temple-->barrack Hattusha temple-->barrack our Early Warning scout is within reach of the second Jag.

IBT Arabs and Sumerians start the Great Library. Sumerians also working on the HG. Mongols, the GL, HG, and Great Wall. Korea gets uppity and walks into our empty town of Aleppo taking 2g. :aargh: The Jag kills our scout also.

1100BC-10 Tarsus 3-man-->MP warrior Hattusas MP warrior-->3-man Only one 3-man can get to Aleppo next turn. It will take 4-5 turns to bring back 2 more or wait for 2 more to be built. There is a Jag on the hill NE of Kazan. Do NOT move the 3-man two steps forward. I go one up to see what is coming and step back to wait.

If it wasn’t for Wang, I was looking at the Mongols next. I was eyeing the desert town of Madalgovi, salt anyone, and their silks/horses at Hovd. Two 3-man’s are near Madalgovi and 2 are on the way to Hovd with our Jag hunter as a third. Hattusas will need another 1 turn MP after the next 3-man completes. That will be done to time with growth to 5 and bring in 15+ shields (2-turn 3-man’s). Ugarit and Hattusha will benefit from courthouse after a couple of vet 3-man's are completed. Both are working on barracks now. I have miners near Ugarit and road crews near Hattusha and Ankuwa. Tarsus still needs a temple also.
Do not forget to connect our Iron or Ivory.


The Game
 
Excellent job on the trading! Major :smoke: on the distribution of Military :eek:

Looking at the save our Chariots are in the middle of nowhere, heading nowhere. The whole advantage of having strong fast units is to fight on YOUR turf, using roads and terrain to your advantage. With no muscle to scare anyone away, and with the importance of Allepo and Ugarit, it was crazy to leave that city open. We need our main force there, needed another settler on the horse to connect Allepo and Ugarit, and just let the arrogant far away civs come to us if they want a phony war. Wheeled attack units can march outside of their lands to fight a war.

Also, we need irrigation and roads, not mining at Ugarit. Any 'high shield' cities you think will be 15spt are an illusion -- our GA is coming to an end soon.

Well... we're ok on tech anyway, and we'll recover. Yom, go ahead, it's your turn. Hit Aleppo soonwhen you have two chariots on hand. Sadly, it will be autorazed, as size 1 and no culture. It will never see 2 either, as they'll whip the same turn to get a spear. Get a defender in each city, and be on alert for chances to hit incoming Aztecs. Hook up iron and ivory, and stop the bleeding :p

By our variant, I think we can expect 10 turns here to stabilize and lick wounds, settle one or two more cities, 20 turns of peace, one more chariot war, then 20 turns followed by a Knight war.

Good luck Yom!
Charis
 
Yes, It was :smoke: to leave our cities unprotected. I covered the workers near Ugarit until the Sumerians left the area then moved them towards our next victim. Since Korea was so far behind and so far away, I ignored their warrior which set us back.

I started the mine near Urgarit because there was no other plain/grassland tile to work when we lost Aleppo. The temple would bring in some more food tiles and I thought we would use a mine there when we ran out of food.

If this was one of the RBC4 games, I'd be sent to a sacrifical alter. :spank: :splat:

I think our 3-man's would do better if we were able to strike before there ware a lot of swords. Two attack v two defense in the open went against me 8hp to 11hp. The high ground between Lagash and Aleppo was under Sumerian culture and I did not climb the hill with the covering 3-man before the "END TURN". I never got another chance to be "king of the hill".


6gntxn
 
If this was one of the RBC4 games, I'd be sent to a sacrifical alter. :spank:

Ha!! That's a classic! :lol: It's ok, give them the :hammer: next time. I think my initial 'gut' reaction was colored by how hard it was to gain the small ground we did vs Sumeria, and the annoyance that even though WE founded it and want to recapture, the city will be autorazed. Seems to me that the autoraze check should be: if culture <> 0 *OR* if city.nativeCiv = attackingPlayer.Civ

You know, I ran a test version of this game before this SG, too get a feel for how it would work. While I was able to win fairly early, it was totally due to Knights and a good resource distribution. I found the following:

- At 30 shields each, it took me AGES to be able to amass any significant force. By the time I did I was hitting multiples of fortified spears and losing even a few 3-man chariots was PAINFUL
- For the same shields, swords attack better and defend as well
- At 2/3 costs, War chariots seem more useful too (see Sirp's game :P )
- The requirement of a wheeled unit is very easy to forget in thinking about a game, but in practice, YOWZA. In my game I had a layer of 2-3 marsh tiles separting me from my foes. I hit them along a SE path, but on their counterattack and in a mini dogpile against me, they came along the marsh from the NE. I could not counterattack AT ALL, I couldn't protect workers trying to road the marsh (which isn't quick). All I could do was withdraw, kill them when they finally walked onto a non-march square, hope there was no second wave, and run the workers up to a marsh square. If a foe showed up, I even might have to cancel their work and escape home.
- I would have to say Mounted Warriors with the extra punch but less defense, and the non-wheeled maneuverability to choose terrain and not HAVE to defend, are a MUCH stronger UU.
- My hope in this SG was that I was missing something in my game or just got unlucky, and we could show what a strong unit they are, used properly and with open terrain.
- We're now researching Feudalism, and before very long at all, foes will be Pikes which will thwart us, and just two techs later come Knights, which rule over 3-mans.

And all these problems come after a notable 'fortunate' expansion period for techs and settler/villages? Gah!
Is there some better way to handle a Hittite opening, or is the unit just problematic?!

Charis
 
Originally posted by Charis


- I would have to say Mounted Warriors with the extra punch but less defense, and the non-wheeled maneuverability to choose terrain and not HAVE to defend, are a MUCH stronger UU.

I agree, and at a cheaper cost.


Originally posted by Charis


Is there some better way to handle a Hittite opening, or is the unit just problematic?!

The Hittites might be better at a smaller map where we can get our UU out quicker but once another civ has iron connected, not much can be done to help them.

6gntxn
 
Funny. I ran a OCC AW regent standard map to test out the 3-man in odd circumstances and conquered the world faster than I did with Persia (either time) on a small map. The benefit of the 3-man, IMO, is that you don't need HBR to get it...you just do one research and go bonk some heads. One city can reach 15 spt fairly quickly and a 3-man every second turn is a significant force. [Of course, I had some good hut luck, too, but I didn't think it was that overwhelming.]

Arathorn
 
It's rather diff dependent Arathorn. I don't recall if I started at Emperor or DG, but by the time I had more then 3 chariots, teams of Immortals were coming at me. On wetlands I could not enter. OTOH, I recall a Monarch game where my OCC Bowmen crushed 3 civs in short order.

Ok though, good point, the jury is still out on the 3-man :lol:

"Got it", as we'll stick with Yom's last post of 'skip me'
Charis
 
Turn wasn't quite as I expected, but interesting nevertheless...

[0] 1100 BC - We have six cities and we're in last part of a Golden Age, with
a huge stretch of unsettled land to our west that the AI will fill in before
we can do much about it. The only must-do for this turn is to stomp out the
Koreans in the region for their heinous sneak attack on Allepo. We're also at
war with Aztecs, but they may be too far away to see/do much. Mongols are asking
for it, but we're far too busy and have other concerns right now. We recall that
we'll have no more than 20 turns of peace following the end of these skirmishes,
and will have either a 3-man or a Knight war to wage at that point - probably against
who ever has founded weak cities in/near our core.

Remember, variant rules do not allow slow units to leave the city they're built in.
So no cranking out spears from a central city. Our chariots serve that role here.

Queue assignments look great, so let's rock.
IBT Karakorum of Mongols completes Great Library. Ugarit expands and pulls in cow!

[1] 1075 BC - We could capture a Mongol worker and attack a nearby Mongol city
both on this turn? Oh MY that is tempting...



TOO TEMPTING! War it is. At Mandalgovi our first chariot beats a spear, leaving
a single warrior. Our second chariot... loses!!! Gah! At Aleppo we beat a warr,
but one left.

IBT - Our GA ends. Umma of Sumeria completes Hanging Gardens. Everyone and their
brother swaps to Great Wall.

[2] 1050 BC - 3M beats spear at Mandalgovi but reaches 1hp, so moves back.
At Aleppo we defeat the warrior and must... huh??? It's letting us keep the city???
But it was size one and no (visible) culture? Odd! Is this a v1.12 change??
Hovd is size 2 (wasn't it one?) We beat two spears, one with an elite 3M, and
we capture the city!? Gosh, I had just thought to raze it, as it's too close to
them too far from us, but... why not? We're short on cities. Aztecs will talk but
it would take a whole tech for peace. We'll hold off on talkin'.

IBT - Two Korean warrs are heading toward Aleppo. One Mongol sword is seen nr Hovd.
Much needed expansions at Tyrana and Hattusha.

[3] 1025 BC - Hattusas is set at 10spt and keeps working on 3M's.
Better to attack than defend swords we strike and win, taking 2 dmg. That lets
our elite go after the roaming Mongol warr. We win (cross fingers for ldr, but no)
We beat one Korean warr outside Aleppo.

I need to free up the 3M at Hattusha, I need to let that worker up to hook up
iron, and Aztecs are broke. Before they get techs and the chance disappears,
I buy off peace for Code of Laws.

IBT Foe warriors move around.

[4] 1000 BC - We capture an enemy Mongol scout (since we're Expansionist too, keeping it)
Outside Mandalgovi a warr had stepped up to go after us. We win and promote to elite.
We beat the exposed Korean warr too.

IBT Mongols move near Mandal an archer (in open) and a spear-settler!

[5] 975 BC - We hit that tasty settler pair morsel, go red, and... win.
Broke Arabs have nevertheless obtained Monarchy. At Mandalgovi we beat a spear,
absorbing an archer blow. Shoot, another spear left. IBT - 2 and 3 turns away are
walking in a Mongol sword, 2 warr, and archer.

[6] 950 BC - Mongols will talk, and won't give tech or a
real city, and are insulted by Mandalgovi. (Must be saltpeter?!) So not yet.
Although, they will give Erdnet. We 'pull' our defense from Hovd, as we expect
the war to end in 2-3 turns, and no unit (of any civ :P ) can reach it by then.

IBT Tlacopan of Aztecs complete Statue of Zeus. I'm glad they're far away right now.
Bursa of Ottomans immediately finishes Great Wall. Lots of shields will be lost by
some civs, only Great Lighthouse remains. In other news, at Mandalgovi the archer
kindly steps out.

[7] 925 BC - First attack is nice, 3M promotes running over that archer. On to
the city. First one retreats, second one goes red, then... wins. That spear was
the last one, but the cultureless city is autorazed. 8-\ It's time for our 'last
licks' before we close the war this turn. Two elites can hit 1-def units.
Rolls the dice... medium luck. Both win and survive, but no leaders.
Eep, behind those guys in the fog were three more units (S/W/A). Peace brother!!
I immediately swap both Tyrana and Ugarit from almost complete items to settlers,
due in 1 and 2. We've GOT to grab that ruin site. Can our chariots block anyone
who might get there first?!

Peace talks- we can get Engineering discount to 178g+20gpt (not cheap) or get the
semi-distant city of Erdnet, that's about it. Sumerians have Engr but won't sell.
France doesn't even have writing, sheesh. Aztecs have Engr. Darn, no brokering, so
that price just doesn't cut it. We accept Erdnet for peace. We'll see if we can
hold it. 8-| And Korea is way out of sight, I take their 40g and our nation is
fully at peace. That's for at BEST 20 turns anyway! (Lux must go up to 3%)

IBT - Darn, Sumerian settler-pair might be in a race with us.

[8] 900 BC - Hmmm, we're in Monarchy. I cash rush the two warriors in empty cities.
First settler is on 'goto' right at the ruins city, desert next to plains.
I'm thinking the other settler will go somewhere in the large gap between
Ankuwa and Hovd, and Hattusha, to keep anyone from poach-settling the ivory.

IBT - Mongols head home. Sumerian settler yells "Wanna race?!?!"

[9] 875 BC - Tarsus has run deficit 1 food to maintain 10spt to kick out 2-3
3-Mans, but it's time to go max good to build up the box again.
Hmm, it could surely use a temple too, to connect borders with Aleppo and take
of their cultural pressure! I go to +0f/+9spt and temple is due in 7.
No change in tech situation. Hey, Mongols have no horses?? Ah yes of course,
they were at Hovd!! Defend that city, boys!

IBT Osman is drinking the silly juice, and demands 29g. While I don't fear him,
I don't want to force war on next leader. We could REALLY use the full complement
of peaceful years, needing more settlers, workers, temples, and a few rax.
He can have it, not for fear, but for convenience. I reply by buying one of
his workers for 2gpt+79g. We could use a few of thoese. That's one Aztec and one
Ottoman bought worker as far as I can see.

Sumerian settler pairs are popping up like WEEDS on our east front.

[10] 850 BC - Ankuwa's chop was perfectly timed, and just the right shields,
and their temple is done. That means in 10 turns the IVORY are online!
Hey, it's a BG under that forest. Here's the rest of our lands.

RBC9-HittiteCharioteers-850BC.jpg


Notes:
- A temple at Hovd would be super, nabbing the silks and horses!
- There is a mongol settler I could NOT block due to the fortified archer
near the ruins site. He will I think found where he stands now.
- In the picture above, there is a settler to east on goto to the ruins
site. If the Mongols settles where he sits, click on the settler and found
on the red open circle just east of the ruins. Correspondingly, send the
west settler to the closed red dot next to ivory to protect them. Next two
sites are shown in green circles. The right one will lock borders with
the ruins-area site, 3 steps from all cities, and the left one will lock
in our horses, connect Hovd to our nation, and provide 3-step access to other cities.
The blue circles are assorted items of interest. (Settlers, lux, horses)
Are we cornering the world supply of horses or what?!
- We've been running a scientist, but probably not wisely so. No way we'll wait
33 more turns for Feudalism.
- NO tech progress whatsoever this turn, keep eye out when several civs pick
up Feudalism or Mono but one hasn't then broker with Engineering.

Roster: (players please confirm or correct me)
Charis
Elvis <-- UP
Dwip <-- On deck
6thGenTexan
hotrod
Yom

Save file

Good luck,
Charis
 
Good turn, Elvis. I'm glad we were able to found on our top two sites. I wonder if we could spare Hattusha and Ankuwa to pop out a settler each for the other two fill-in spots to give a much better shape to our border?

Orders on map look good, except we need those new cities to crank a new warrior (rushed after a few turns perhaps) to defend them, since we can't shift any slow ones up there. Leaving those two undefended as they are is asking for trouble (sneak attack or a tribute demand)

Why irrigation grass at Ankuwa? For food and growth of course, conveniently usable between Ankuwa and Tyrana, we're not in despotism anymore. Also, look at Hovd and Kadesh. They need irrigation badly and there's no better nearby source. With the worker chain gang north of Ankuwa, we can bring water to these dry lands. That oasis near Hovd looks like a lot of water, but you can't irrigate from it. The other option would be to bring water from Hatusha, but it's workers are busy roading to Ankuwa and after that need to develop Hatusha's land, not wander away, since it's a good producer.

Notice there are no high good squares next to Ankuwa or Tyrana. This limits flexibility, so having at least one irrigated grass is essential! More than once last turn I was stuck, lacking just one food to have a city grow next turn instead of two, but there was just no extra food around. Irrigated plains and mined grass are the bread-and-butter tiles providing sufficient food plus a shield, but each city also could use one 3food tile and one 3shield tile for better micromanaging.

BTW, I didn't expect you to stop the settlers, just slow them enough to let our settlers get there first. The AI couldn't settle between Aleppo and Tarsus anyway, too close. (If you needed to stop a settler, waking the wall of 3-Mans was available). Until those undefended cities get their warrior, our next leader should drive a 3-Man over there to avoid empty cities.

Well done... good luck Dwip,
Charis
 
Got it. Will have it back sometime tonight, likely.
 
[0] 630 BC - And it again came to pass on the death of King Elvis (heh) that a descendent of Dwip was made ruler of the Hittite nation. And the people were greatly afraid, fearing "Mongol :smoke:" and for good reason.

We're currently at peace, and can be so until my 7th turn. Good, 'cause we're gonna need it! Sumer, incidentally, looks to be fighting somebody in the east, either France or Wang, depending on what those units over there do.

We'll need to find somebody to fight. I lean towards Sumer, but I can see us fighting some more Mongols, too. We shall see.

We need settlers, too, but we need troops more. So I don't switch over to settlers just yet.

I do, however, move troops off the Mongol line to garrison cities and get ready for Sumer.

(IBT) - Yup. Sumer and France are fighting the good fight. You better believe I'm going for this.

[1] 610 BC - Hattusas TMC->TMC, Hattusha TMC->Settler.

Rework the settler bulwarks a bit, and start getting chariots into position.

[2] 590 BC - Ugarit Rax->Spear, Aleppo Temple->Rax.

Getting closer. Closer and closer to the Day.

(IBT) - The Sumerian military on the border with France essentially proves itself to be teh suck, as they say. Too, there are streams and streams of Mongols coming down from the north, but it's not like I've got the troops to deal with that.

[3] 570 BC - Soon. Soon.

[4] 550 BC - Hattusas TMC->TMC, Tyrana Rax->Spear, Ankuwa Rax->Spear.

Trillians of Mongol settlers or no, it's about time to deal with those pesky Sumerians.

Dial up Gilgamesh...

"Give us Fuedalism and Engineering."

"I grow tired of your games, Dwip."

"Fine. Die, then."

In the first turn of combat, three Sumerian settlers die.

[5] 530 BC - And there was much moving of chariots into position on Lagash. And the people of the Hittites rejoiced. Or something.

(IBT) Almarikh builds the Great Lighthouse.

[6] 510 BC - Sumer has pikes and such. This could suck. However, it's a regular, unfortified pike, and I've got a lot of TMCs. In fact, I've got almost ALL our TMCs. Let's see if I can do better than my last city attack, shall we?

Vet TMC vs Reg Pike - Lose, knock 2 hp off the pike, which promotes. Suck. I think it's their only pike, though, so...
Vet TMC vs Vet Pike - No damage, retreat. Come on...
Vet TMC vs Vet Pike - 1 hp, retreat. Defender is a reg Enkidu.
Vet TMC vs Reg Enkidu - 1 hp, retreat. New reg Enkidu.
Misclick, send a TMC into the middle of nowhere. ARGH! That won't do, so I reload from the autosave. It all works out the same.

Vet TMC vs Reg Enkidu - No damage, retreat.
Vet TMC vs Reg Enkidu - No damage, die.

Ok, time to get out of Dodge. Vet TMC vs Vet MDI - Win

Well, it certainly wasn't from lack of trying, there, Charis. ;)

[7] 490 BC - Hattusas TMC->TMC. Ugarit Spear->Spear. Pillage Lagash a bit, then run like mad.

(IBT) - The Mongols are going to steal our land, but the French sure are helping us out.

[8] 470 BC - Tarsus TMC->TMC. Hattusha Settler->Granary. Run back and heal.

[9] 450 BC - Aleppo Rax->TMC. Ankuwa Spear->Spear.

Found Hubishna near the silks.

[10] 430 BC - Hattusas TMC->TMC.

This actually looks like a good time to hand off. The military is left to move, and can go for either Lagash or Agade as desired. Whatever we do, we're currently outracing the giant French military machine. No danger AT ALL from Sumerian troops, I might add, so we can keep the war going as desired. They still won't talk, but...

Our settler, incidentally, is going to go claim the furs down in the tundra. We need more settlers, but I thought TMCs were a tad more important. <shrug>

Save the Chariots!
 
I start by pulling the scientist out of Hovd and move him to Ugarit and growths slows down 2 and spear down 1 turn. MM Hattusha to time the granary and growth in 11. Tyrana, Ankuwa should not need spears in our core, and are swapped to 3-man’s. Moved 13 3-man's out of Aleppo to attack. Lagash is at size 9 with a wonder. I'll head to Agade and then to Harran. Move workers back to Aleppo. Rush temple in Hovd for 116g.

IBT I watch the Sumerian workers flee to Lagash and 2 MDI move out protect them. :D

410BC-1 Hovd temple-->barrack Vet 3-man rides down and dies against the MDI 4-1 and promotes him. :p 2nd Vet wins 3-4 but does not promote. Ten 3-man's head to Agade (3 elite) and four keep the high ground for MDI bashing. 3-man escorting the settler out west heads to Hubishna until that warrior completes. Aleppo gets a scientist this turn. Gilgamesh is now offering his complete treasury for peace.....4g. :crazyeye:

IBT Lose 2-1 against counterattacks. The Mongols have given us another town settling in the mountains NE of Hattusha. Other 2 settlers are heading farther west.

390BC-2 Stack arrives at Agade with a reg. Enkidu on top. Will have to move around to attack from hill and not across river.

IBT Go 1-1 on counters but lose the high ground to a wounded archer. France destroys one of the Sumerian choke point towns.

370BC-3 Hattusas 3-man-->settler Ugarit spear-->courthouse (2 of 5 shields wasted) Cannot retake the high ground this turn. I'll have 2 3-man's ready next turn.

IBT Elite defeats archer out of Agade. Aztecs found by 2 fish way out west.

350BC-4 Aleppo 3-man-->court (3 of 8 shields wasted) Retake hills but 3hp archer is on mountain above.
Attack Agade:
Vet v Reg. L 1-4 and promote
Vet v Reg. R 1-3
Elite v 3/4Vet L 2-5
Vet v 2/3Reg W 2-2 and we promote
Vet v 1/4Vet W and capture 11g and a slave.
They will give us Der which is a nothing town south of France. Any tech is doubtful. March to Harran. The Mongols have horses again. They are near Najran, former Arabic town?

IBT Kill the archer on mountain but a second archer wins.

330BC-5 Tarsus 3-man-->3-man Hovd expands to pull in one silk. I cannot connect until I can get a pair of 3-man’s up there for cover. Kill archer near Lagash and move onto overlooking mountain to watch for more reinforcements. Koreans have a setter pair about to enter our land. Gil now has 200G and 8GPT for peace. France has 111g and 4GPT available for Literature. I sell before the library is built.

IBT Mongols found their third city out west.

310BC-6 Hattusas settler-->3-man Chop forest next to Adana for temple and get a reg. grassland. Mongol MDI enters area by Hovd and I tell him to leave. I hope he is heading home not to kill our weak MP warrior. Just in case I switch to spear and rush for 40g. Rush temple in Adana for 92g. Miss-click and Hattusha spends 88 on their granary. Settler is heading due south from Hattusas. There are 2 first ring cities not settled yet.

IBT Akshak falls to the French. Mongol MDI did not leave. Go 1-1 with my pair of pillaging 3-man's verses archers near Lagash.

290BC-7 Hovd spear-->walls Hattusha granary-->settler Tyrana 3-Man-->granary Ankuwa 3-Man-->3-Man Adana temple-->walls Demand that Wang moves out before 2 more settler arrive. One stubborn resistor is holding up the attack on Harran. :aargh: I have 4 3-man’s trying to calm him and 4 more sitting on Harran’s doorstep. Build Alaca Huyuk on coastal hill by furs to bring in game tile into first ring. Expansion will get the other 2 furs and a whale. Starting on warrior.

IBT Wang is demanding CoL :LOL: He backs down. I wanted to take his 3 setter pairs. Two MDI's are heading to Harran. Scout is checking to see if France is still at war with the Sumerians.

270BC-8 Attack Harran before MDI fortify:
Vet v Reg. Enkidu R 1-3
Vet v Reg. L 0-4
Vet v Reg. W 3-0
Vet v 2/3Reg W 3-3
2/4Vet v Reg. Archer R 0-1

Out of units. They are offering 9GPT and 260g for peace. They will not give up one of their soon to be French colonies any more. We can get Monotheism for 21GPT to trade to the Ottomans for Engineering, but we would be broke for the next 20 years. I'll leave that on the table for 2 more turns for the next person. Again I ask Wang to remove his settler. The Mongol is not attacking but heading home.

250BC-9 Hattusas 3-man-->3-man Hubishna warrior-->temple Move 4 slaves and 2 3-man's to connect silk by Hovd. Move 3-man from Hubishna to Alaca Huyuk. Harran now has a Pike, Archer and a MDI. Have to pull back hurt troops. Mongols have 4 towns out west now. Tarsus is MM to get the 3-man next turn with no growth this turn. There is a Sumerian galley next to it. There are 2 other 3-man’s in the neighborhood watching Wang’s settler. Our settler will need to move west to the forest to be in range of the whale. Decide Tyrana does not need a granary and goes back to 3-man. Aleppo is maxed on food so I swap to a granary before the courthouse. I stop here seeing this is an even number to pass off the game.

Gilgamesh is not scared of us right now and will not give as much for peace. We will need to heal up and strike back a Harran or, if adventurous, Lagash. WE NEED MARKETS!!! Our economy is non-existent. We cannot buy any techs and we need Chivalry to have a 3-attack unit. We also do not have any embassies. I have been working with the build orders of warrior—temple—barrack—3-man. Granaries and Courthouses were thrown in where it would do some good. Feudalism will arrive in 5 so we need to pick up Monotheism somewhere.

The Resistance in Agade should end any time now. Our road there will complete in 2 turns and the lux may help. Either that or send the wounded troops all the way back there to add to the suppression force. By then we will be able to send at least ten 3-man’s at Harran or Lagash and take it. Get some tech for peace, then march up to hit Baruun-Urt and Choybalsan of the Mongols netting some of their four western colonies.

Our next settler out of Hattusha can go south to the river. The western scout is heading south to see if someone wants to settle by the 2 fish or poach some fur.

My thoughts on the 3-man this turn:
They are too expensive to be so weak on the attack. Looking back I think I lost 8 and had only 3 retreat. I hope that is bad luck on my part but I needed 2-1 numbers to win a battle. With our poor infrastructure, I only built 6 more. Two are protecting workers on the Mongolian border, one is watching Wang’s settler and another just completed.

Roster:
Charis
Elvis
Dwip
6thGenTexan
hotrod <-- UP
Yom <-- On deck

The Game
 
One stubborn resistor is holding up the attack on Harran. I have 4 3-man’s trying to calm him and 4 more sitting on Harran’s doorstep.

I don't think the extra troops help with getting rid of resitors. My understanding is for each resitor - if a matching military unit - a chance to end.
1 troops end max of 1 is how I understand.
A 2nd troops does no good to stop resitor one.
You need multiple if multiple stubborn people.
 
Sorry I haven't been posting recently, but I've been busy in RL. We should probably make peace with the Sumerians soon (but not before taking a city or two, if possible) as our economy is hurting and we have a lot of backland we can fill. Also, we'll soon be facing pikemen on defense. IMO, we should build more markets and cities in our backlands and try to get Chivalry and Knights before going on the attack again.

BTW, conquests won't work on my PC anymore, whenever I start it up, it says the disk isn't in the drive, even though it is. Even after restarting, reinstalling, and cleaning the disk, it doesn't recognize it, but when i use it in my laptop, it works fine. Does anyone have an idea on how to fix this?
 
250 BC (0): Hmm war with Sumerians. Its like deja vu all over again. Move 3 elite 3-mans out of Agade for a future attack at Harrah. We are painfully behind the tech leaders with no trades availble. Peace will not get us tech either. We need pikes, and knights or our next war is going to be a toughie. I think if I can get Monotheism out of Sumeria after taking another city then we may have a good shot at a few techs.

INBT: Koreans join a phony war alliance with the Sumerians. Spot 2 spear/settler Korean pairs just ripe for the taking. Sumerians are sending longbows and MDI our way.

220 BC (1): Tarsus builds a 3-man starts another. Take out the Sumerians stack of 3 MDI and 1 Longbow at the cost of 1 3-man and 1 promotion to elite. Kill 1 korean spear/settler pair. Found Emar, a first core city on the coast. start a warrior. Our defensive forces are weak at best and we really could us more MPs but another lux shoud be online shortly.

210 BC (2): Take another Korean spear/settler pair. Retreat our very wounded 3-man forces near the Sumerian town of Harrah. Rush a warrior to protect the now naked town of Emar with a sumerian galley on our coast. Aleppo needs a duct but will let the granary complete first.

190 BC (3): Hattusas builds a 3-man and starts on a market but not sure if it is the best timing we really need soo... many things. Opt for another 3-man to help cover the coast. Ankuwa builds a 3-man starts another. WE are over due for a 20 turn run at infrastructure. I think once we really need a nice peaceful build up. Emar builds a warrior starts a galley. The wounded return to Agade to rest up. Another stack is forming near Lagash I will bring them together and hit either Lagash or Harrah before we make peace.

170 BC (4): Silks are online lower lux to 20%. Fire scientist and allow the Agade to get growing now that resistance is gone. Science to 10%, feudalism next turn. Chariots are sitting tight healing.

150 BC (5): We learn Feudalism and turn off research completely. Not going to be able to wait 50 turns for Engineering and without Libraries or Markets we can't afford research. Tarsus builds a 3-man, starts a market. Hattusha a settler starts another. Tyrana a 3-man starts a granary. Aleppo a granary starts a pike. Kadesh a temple starts a granary. Sumerians are building Knights Templar. Fail to kill a Korean a spear and a archer but only lose a single 3-man, 2 others retreated. Upgrade a few spears to pike where I could. Well this is unique and not sure why but can't pass it up. France will give us 33gpt for Feudalism. Sure Joanie you have a deal. Trade Ivory, 39gpt and 70 gold to Arabia for Monotheism. Monotheism and 7gpt to Ottomans for Engineering. Now we are almost broke and down invention, Theology, and Chivalry. NOt to mention Republic.

130 BC (6): Hattusas builds a 3-man starts a market. Huyuk a warrior starts a temple. Wack another spear/settler/archer from the Koreans and get 2 more workers. Rush the pike in Agade to allow the 3-man to move out. The Aleppo 3-mans and sitting tight to recoup. There are now 7 3-men ready to move into Sumerian territory next turn. This may be their swan song.

110 BC (7): Agade builds its pike starts a temple. Our warrior at Alaca holds to a Sumerian archer attack. Our stack of 3-men get attacked by a lone MDI and kill itover the river. Moving units to take the 2 remaining Sumerian Longbows (leader fishing) and move to join the Alepo units to the stack for an attack on Lagash or Harran in the not too distant future.

90 BC (8): Positioning units to hit Harran next turn. NOt terribly confident with our glorified archers vs. Pikes. At least they are regular pikes. Take yet another Korean spear/settler pair.

70 BC (9): Found Alalah on the river West of Hattusas. Lose a 3-man to a longbow attack but take the longbow out. 10 3-man are ready to hit Harran finally. Took 9 turns but finally ready. WoW that was wayyyyy tooo easy. Took out 2 pikes with 3 3-man. :hmm:. Move on Lagash. It may be a dangerous flip but I want the city so I keep it and plunk 4 3-man inside. Make a "feelout" run at Lagash and lose 1 3-man and retreat another. Move the remaining 3-man into Harran. Sumerians will give gold and gpt for peace but not tech or cities. Koreans have nothing but will talk peace. We are about at the end of the 3-man age I think. Maybe we can make a run at Umma as a last ditch effort to get more for peace. I hate giving Arabia Ansars but we need Knights badly I trade horses, 17gpt and 25 gold to Arabs for Chivalry. Chivalry and everything we have will not get invention from the Ottomans.

50 BC (10): Not much. Ottomans will trade 22gpt for chivalry. Everone else either has it or can't get it yet. Sumerians are in the lead for Knights templar. We can get it in 26 turns in the capital but that may be tought. Also we desperately need a FP. I have no idea where. There are still big gaps to fill in the West. Desperate need for marketplaces and we could really use a few knights to put a hurtin' on Sumeria but I think we are too poor to upgrade. Time for Peace but he isn't offering much. Once the 3-man are healed Umma is the easiest and probably last target. At least for 20 turns until we have a sizeable knight force.

Here is the save:

http://civfanatics.net/uploads6/RBC9_50BC.zip

And we are tied to Arabs and France for a few turns. Looks like Mongols are a nice target with easily grabbed towns in the west.
 
Nice turn, hotrod. As you pointed out there is *so* much we need, it makes the head swim. :crazyeye:

Yom I wish I knew what to say to fix it, but no idea. You might
try a fresh re-install, and perhaps trying a different patch? We can swap or skip this round, but since you can't play I'll keep this moving and go now.

Charis <-- UP
Elvis <-- On Deck
Dwip
6thGenTexan
hotrod
Yom <-- fixing computer (if soon, can slip between me and Elvis)

Thanks for letting me press on to Umma if appropriate and not taking a quick peace.

"Got it"
Charis
 
If you're a builder, this was a HIDEOUS turn.
If however, you are known by your friends as one who enjoys the path of warmongering, you'll like this turn report!

The world is at war. The uppity Sumerians have once again petitioned for the
wrath and admonition of the might Hittite Three-Man Chariot Death-Squads, and
by the heavens, we shall not disappoint them in this quest!! :hammer:
They have enlisted the aid of the mercenary Koreans, who will be taught the
folly of their ways. 'Score' is still amazingly uniform, and our power is slowly
on the increase. The Mongols have increased somewhat scarily in power, while the
Aztecs are doing decently well.

The next/easiest target is definitely Umma, which would give us essentially a
chokepoint vs France, who will take up the whole East subcontinent now.
However, with the Sumerian culture, it's not clear we could hold it.
We're also just a stones throw from Ur, but probably have insufficient force.
Clearing out all five cities would remove flip chances, but is definitely beyond
our grasp. We're "average" with Sumerian, and we have 14 TMC, 12 W, 4 Spear, 2 Pike.
If they had same, that's 32 units for 8 cities, or 4 units per city. We're talking
2-4 pikes per city and little offense.

Precisely ONE unit is being made right now, as our previous leader definitely thinks
it's time to stop with one more city and/or tech. They lack horses for Knights, but
ONLY because they've not connected it at Lagash! If we make peace, next war we face
Knights. I'll see how it goes, but am not inclined to stop right now, especially with
our first Knight due in a few turns.

I swap scientist to Republic, since we won't wait 50 for invention. For now, until
peace is made, I make these swaps: Cap to Knight in 3, Tarsus Knight in 4. Ankuwa
knight in 3. Tyrana has granary and growth due same turn, which loses a half-box of food.
I slow the food to keep it. The markets were just fine choices, but in the face of a
narrow 'window of opportunity' against Sumeria, they must be (again) delayed. Kadesh
goes to settler as I want to found one more city on a previous dot location.

[0] 50BC - Rush warrior in Alalah, as I don't want an unguarded city for 9 turns.
I wake up the sleeping TMC's and send them to the front line. That Sumerian
longbow target is too tempting. We fish... win but nothing bites.

Charsilis is incensed that the weak Ottomans will not trade Invention for Chivalry.
We drag him, kicking and screaming, to the peace table. Now he'll trade, and we
only have to throw in 9gpt to do so, and he rebates 8g. Done. As hoped, this reveals
Sumerians have gunpowder (not that they'll trade it!) They must have no salt, or
we would see muskets. This makes our window of opportunity even more precious!
We could give up our only iron to Arabs plus just 10gpt for Gunpower, but then of course
we could not make Knights. Hmm, those who have Theology ALL have Gunpowder.
Hattusha and Tyrana swap to Knights, and we give strong thought to pulling the trigger
with Arabs, especially since no iron is needed for TMCs. Arabs neighbor is Mongols,
who we would love to see get in a war with (except... the trade route would be
close) The clincher - Arabs HAVE iron, just not hooked up yet! Also there is an
extra source outside Ur. We execute the deal. If the six knights in our queue can't
do it, a few more won't matter. Plus, cutting off my Knight supply means I'll *have*
to get back to infrastructure asap! :P

IBT A TMC is quick enough to retreat from an MDI after hurting it. Troops shift
around Ur, expecting us to attack there. Ottomans start Knights Templar. That wonder
is only being built in bozo cities atm.

[1] 30BC - Pillage a key roaded hill spot and move the hurt TMC back. We attack
Umma and kill a pike, but we're short on attackers and hold off on more.

Hmm, Arabs, Mongols and Azecs have Chemistry, as do Sumerians. Just noticed Ottomans
have Theo but lack Gunpowder. It's a straight up trade, and we do it. The war with
Korea is bogus, and we'll never get anything from them, so I end it now and hurt their
rep. Hattusas is unhappy about end of war, but we adjust.

IBT Longbow loses to TMC. Sun Tzu is completed in Kish of Sumeria??!?!?!
OMG, that could conceivably be ours if the Knights come through in enough power!?

[2] 10BC - Everyone and his brother swaps wonder builds to Sistine or Leo.
Do we hit the exposed units, or Umma? The high attack low defense units.
TMC promotes to elite vs MDI. TMC beats longbow, retreat, beat last longbow.
We cover or pull back rest. Three more TMCs are now around Aleppo/Lagash.
IBT just one attack, longbow from Umma attacks fortified TMC and loses, promoting
us to elite. No units move from Ur, a sign of gas!

[3] 10AD - It's a new millenium, and a new queue for Hattusas our capital.
Knights Templar due in 17 at 18spt (eminantly veto-able, but we have an excellent
shot at that or Sistine) Two knights roll off the production line. Just now notice -
we DO have saltpeter - just outside Adana, in other words - that heavily fought for
desert spot!

Umma has only a Endiku on top, and at least one of its bows are dead.
We can hit now, or rest up a turn or so. Can't hurt (much!) to test the waters
with a fresh vet. He does a pt then retreats, another Endiku shows up but no
longbows at all. Right-o, send in the elites!! First attacks and...

Suppiluliumas! A military great Charioteer leader! Just in time for a Knight
army! :hammer:

Retreat, then win, and that's it. OH MY! Umma had the Hanging Gardens!! :hammer:
Tis now ours, good through Steam Power.
IBT At Lagash a longbow crushes a TMC, but they don't come after a second exposed
one. Again, they just plain don't have much gas!

[4] 30AD - Healing turn. The Knight army, now full of 3, is next to Lagash, along
with some TMC's. We also seal off the choke around Umma, as a French settler is
nearby. Speaking of France, and Sumeria, there are four cities next to us, and
three weak ones in the heartland of France which they will swallow up at some
point. The wonders that we will capture are so nice and the flip chance quite
high that it's likely best to ally with France to rampage these clowns.
While we COULD after a few more cities snag Chemistry from them, I think I would
just as soon seem them gone, gone, gone. Let's get an embassy with Paris.
They are size 8, 16spt, working on MDI, with 4 spears and only iron for resource.
We see Joan is at war with Korea, but not Sumerians.

For Monotheism, we can reverse that status. It pretty much commits us on the path
of wiping out the Sumerians and keeping Sun Tzu and Hanging Gardens permanently.
OMG wait... did I mention the PYRAMIDS are in Ur too??! And the Mausoleum is
in Lagash?! That TOTALLY seals it, the Sumerians are not long on this planet.

IBT Resistance in Harran ends. A longbow crosses the ZOC of army to move toward
a worker. A second longbow, from Ur, heads to the 'choke' TMC.

[5] 50AD - TMC starts the action at Lagash to draw fire. Treb fire, indeed. Retreats.
Knight from a far can reach that longbow who moved, and kills it. Second TMC goes
to draw fire - none comes, and he retreats doing no damage. Now the army does what
it is paid to do and kills the vet pike. (Epic anyone?) Reg pike is smoked next,
then Vet knight beats reg pike, hoping the Army will be able to be the one to
occupy the city on this its last attack. Bingo! The city, Mausoleum, four workers
and Treb are ours. (10 resistors, yowza) Two TMC's climb hill outside Ur, perhaps
we can draw some units away from the city?
Outside Umma, elite TMC retreats vs longbow, second elite defeats him.
IBT *Nothing* midturn except the msg suggesting the Heroic Epic.

[6] 70AD - Settler had planned to slip between Tyrana and Adana, not a bad place
to support our salt city but otherwise poor. Instead now there is a significant
gap in our newly captured Sumerian cities with a horse. At Ur, vet draws fire and
loses, and elite TMC wins, then army goes, beating a reg pike. Reg pike on top.
Some elites climb the hill outside Ur.
IBT Longbow out of Ur attacks the hill and wins. An MDI runs in the open.

[7] 90AD - We Treb and TMC the MDI, but retreat. Send a Elite* against Ur to
draw fire. There is none, and it dies. Next is the longbow. Hit with elite as
usual and... MGL Muwatallis! :D
While an FP is nice, we can certainly hand-build it near our capital, or perhaps
as far as Lagash? So there's no better use than an army. I'll make it so that
any elites might still be of use, but I do *NOT* fill it. There's truly no need
for a second knight army at this point, though future action may dictate it's
needed. But I figure with Chemistry the next likely tech, it might be better to
save for a Cav army. We can't shake the MDI so the army must get him. Another TMC
retreats and it's clear we'll need to heal/regroup to take Ur and Kish.

With Abu we swap lux and pay 7gpt. They have Education, as do Mongols and Aztecs.
France has done SQUAT in their war with Sumerians. (Why did it have to be them?)
Worker from Arabs for 44g+4gpt. Embassy with Ottomans. They have Oracle, size 3
working on settler with 6spt, only horses, 3 spears defending. Sheesh.
Ottomans are fighting Sumerians??? Ok, shall we ally? He won't? Hmm, ok.
To help France crush France we trade horses for dyes.

IBT Ottomans ask us to ally vs Arabs. Did you help US?? No, so go away.
Mongols demand 20g. Brilltiant timing by Temujin, I admire that. We absolutely
need this time undisturbed to finish off Sumeria, so I give it to him.
In worse news, Mongols complete Knight Templar in Karakorum. Crud, why them?
Ottomans swap to Leo.

[8] 110AD - We swap to Sistine, with Leo the other option, both due in 29. Failback
or veto option is Heroic Epic due in 7. We retreat from Ur this turn. (Just for now)
Temujin's tribute means we have to put a specialist in our capital, boo.
Knight kills longbow.

[9] 130AD - Healing.
IBT Arabs and Ottomans come to peace. Many more French MDI
on the move now toward Sumeria.

[10] 150AD - Vet TMC dies, army hits ur and takes out that nasty elite pike.
Alas, he got chewed up in the process and will need to head back to heal.
Two knights then beat two reg pikes. That's it for this turn, but we have a
swarm of TMCs ready to hit it next turn. We found Ivriz in gap near Lagash,
hopefully relieving some pressure. Mongols must be fighting Arabs, as the Arab
saltpeter city is now yellow! (Mansura)

[11] 170AD - Sorry, can't halt without hitting Ur :P
Ur it is - reg pike on top. Vet TMC retreats and no fire is drawn.
Vet TMC turns one red, then dies. Retreat. Turn red and die (ow), retreat.
Knight's turn. Goes red, then wins (phew). Knight wins. Elite TMC vs a 1hp
pike wins and... the city of Ur including Pyramids and rax is ours! :hammer:

For Theology, France will give us Republic, 29g and 12gpt. Sounds good. In fact...
I'm not sure she knows any other civs?! I think we and Koreans and Sumerians are
the only ones who know Joan :P

Pardon the extra turn, but I had to bring the campaign to Ur. Our next leader will
have a critical reign! Sumer and Kish must BOTH be captured. Kish has Sun Tzu,
and Sumer is their new capital. Army and knights can climb the mtn overlooking
Sumer when healed, and be in striking range. Wheeled TMC's can't go up.
I've been nervous as heck the whole round over a flip. Umma is a huge threat.
I penned in France because of his settler, but now there are still resisters left
in the city and our borders are tight. I'm hoping that as long as we don't lose
the army in a flipping city, recapture of any one city in the region with a single
pike defender shouldn't be bad (but Umma will cut off a trade route to France)
Likewise I can only hope France wipes out their 2-3 cities. Hopefully BEFORE we
do otherwise Gilgamesh will pay France anything they want to be left at OCC.

Our new lands (til they flip :p ):
RBC9-Hittites170AD.jpg


Elvis, you're up (unless Yom says he's fixed and snags it, but don't wait for
confirmation on that). I can see no reason in the world why we would end the
war anytime soon... Sumeria MUST go. Even if France chickens out, we can get an
RoP and send the army and 2-3 knights to finish it.

Charis
Elvis <-- UP
Dwip <-- On deck
6thGenTexan
hotrod
Yom (Hoping you're computer is ok soon)

Save file 170AD

Good luck, you may need it!
Charis
 
Back
Top Bottom