We're the Idiosyncratic Iroquois! We don't play for Cultural or VP victories like all of those other civs! We have our own unique path to victory!
I had mentioned the Iroquois mod to Charis a few weeks ago. Basically what this mod will entail is:
*Iroquois as a playable civ
*Domination as an added victory condition. The exact % is yet to be determined - I have to run some tests to find out what a good % would be.
*Conquest as an added victory condition. I don't see this happening, but leaving the option open for the team could be fun. Who knows, depending on how the game goes we might be able to research caravels and sail some Mounted Warriors to attack Europe
*Changes to Victory point scoring. We all saw what happened in RBC13 games that had conquest and domination as victory goals - the VP scoring made them impossible to accomplish. After a quick look through the editor, I may change Conquest VPs from 100 to 25, Unit VP from 5 to 2, and Special Unit VPs (treasures) from 2000 to 4000 (so that the Iroquois will have to assault and defend plantation sites.)
*Cultural Victory would be left on, but wouldn't be a goal for the Iroquois team. Our goal is to

the Europeans and Americas!
*Maybe change turns from 150 to something higher? This would depend on what is decided for a final domination %
*In a PM, Charis had mentioned giving the Mounted Warrior enslave, so that cultural victory could be a nice fallback option. However, there are scores of barb camps in North America, so I think this would give the Iro an unfair advantage.
*Perhaps play this as an Always War variant with Domination as a goal? Maybe allow peace until the first European city is settled in North America - and then the Iroquois go on the warpath for the rest of the game! Could be interesting, although settling cities on the coast would be a no-no with all of the amphibious units in this game . . .
*Difficulty level is open, though I'd like it to be Emperor+
Well, there's enough to discuss for the moment. I'll run some tests in the editor to see how much land would be a good domination %. There's a lot of sea to factor in.
EDIT: Alright, ran a quick test. Settling all of NA gives about 25% land. All of NA, Central America, and the Caribbean gives us 33% land. All of NA, Central America, Caribbean, and SA gives us 61% land. Note that this doesn't factor in sea tiles brought in by border expansion, since I was too lazy to increase the culture of each city. It also does not factor in 20 tiles of the Amazon that I couldn't bring into cultural control (can't found cities on jungle/marsh/forest/tundra).
What does everyone think? I think settling all of SA would make for a boring, long game, so how does 30-35% sound for land?