Short answers to some questions floating about.
- As far as workers go, let's use the principle from RBC2 of allowing ONE worker purchase max from each civ. That shouldn't prove to be too damaging for a Deity game.
- T_McC is added to the fifth roster spot for Team "C".
- This game will probably be more fun to play if you haven't already scoped it out in detail. I, umm, kind of can't do that though.
- Just to clarify, dastardly tactics from the RBCiv list are always in play if desired for this scenario. They consitute "evil" or "immoral" play, but are within the scope of the game. Exploitative tactics are never in play, and represent flaws in the programming of the AI. No team will be using any exploits.
- There is no problem with reading other team's threads. We're all playing different civs and this is not a competition. Also, keep in mind that the whole Mediterranean is already revealed on the map at the start of this scenario, so it's not like map information is an issue or anything.
- We'll make due as best we can on the issue of a later shipping to Europe. Those players can be shifted to the back of the rosters and there will be no need to rush through the first couple of turns to give them time to get copies of the game.
- I'm planning on getting my copy of Conquests today and starting the "A" game soon. Charis and Griselda can open their games at their own discretion (they don't have to play the first turn either if they don't want).