RBD Succession game 2 - Nippon Rising

I mean, we're a bit of a ways away from the Manhattan Project. I think we're doing okay with just skewering them and chopping their heads off :ninja:

As for the Nihongo thing, bleh. Crazy foreign people, why bother having more than one word for such slightly different things when it's just gonna translate into "Japanese" in English at the end ;)?
 
Why, of all our cities, is Isle of the Verses building Sun Tzu's? Couldn't we just rush-buy a barracks there cheaper for the same effect? Nothing like a free barracks in every city on the landmass when the landmass is only large enough for one city! :eek: I smell pungent weed. [pimp] [pimp] [pimp]

Probably the BEST place for us to have Sun Tzu's would be on the formerly Roman continent, but we'd almost have to have a great leader rush it for it to be of any use to us.

And if we want to score a domination victory instead of a conquest, shouldn't we start building settlers somewhere? Or at least stop razing cities?
 
Domination is possible, but requires building cities (or quelling them), then rushing one or more culture per city, then waiting for borders to grow. In this case, it might be quicker just to sweep them all off the map.

- Sirian
 
Greece is toast. Germany is about to fall.

Jaffa, you will have a very short turn. If you don't annihilate Germany within the 1st decade I will be amazed. There are at least a half-dozen Samurai poised to take each of Germany's 2 remaining cities, and plenty of reinforcements around. The only reason Frankfurt hasn't been razed already is because it is behind some hills which slowed up our Samurai a bit.
Write-up to follow...
 
After the departure of Charisgawaji, the people looked to the new Shogun, Zedrick III, for leadership. Zedrick III was zealous regarding the duties of the Shogunate and mindful of the war against the gaijin, but he was also conscientious of his duties toward the people. In his day, the Japanese Senate was largely a powerless body, as he held the true reigns of power; nevertheless Zedrick III continued to allow it to exist, as it occasionally would come forward with a useful suggestion, and he foresaw a day when it would be needed again.

950 AD (0): Harbour purchased in Tonwanda to bring luxuries to the people of that island.

960 AD (1): A lone contingent of Samurai have claimed a mountain east of Konigsberg in Germany, in defiance of the gaijin swine. A unit of archers and a unit of warriors attack, and are destroyed. Tonwanda starts constructing a temple to the Mother. A Samurai on the tundra Island north of the Roman continent defeats an uncouth barbarian warrior. 2 more Samurai attack Konigsberg and are repulsed, they withdraw to the Mountain. 2 Samurai and a catapult land near Heidelberg.

970 AD (2): Two more units of gaijin warriors attack the Mountain Samurai and are again defeated - by this time all the Samurai on the Mountain are gravely depleted in strength and reduced to living off the land, but their determination remains as strong as ever. 2 Samurai attack Heidelberg and are repulsed. 2 more Samurai and a catapult land near Heidelberg.

980 AD (3): Zedrick III decides the time has come to remove the pitiful Greek presence from the Mother's earth, and declares war. Samurai move into position to attack Corinth, while 3 catapults and 3 Samurai land near Delphi. The assault on Heidelberg is stalled waiting for fresh troops.

990 AD (4): Corinth and Delphi are sacked and razed. A Caravel defeats a Greek Galley, defeating it but becoming heavily damaged in the process. Reinforcements consisting of 6 Samurai contingents land near Heidelberg.

1000 AD (5): The Mountain Samurai again defeat an attempt to dislodge them, destroying an archer brigade. They then spot an archer in the open, march out to destroy it, and withdraw to the safety of the mountain. 2 Samurai and a catapult land near Leipzig and prepare to attack. The Konigsberg survivors decide to make a break for it and attempt to link up with the Leipzig attackers. Our glorious Samurai finally overwhelm the defenders at Heidelberg and capture it. Heidelberg begins construction of a Barracks. Our wounded withdraw to the city while some of the Samurai and our catapults continue towards Berlin. Our catapults and Samurai move toward Knossos, while the damaged caravel moves toward the former location of Corinth to pick up the troops waiting there.

1010 AD (6): The Mountain Samurai defeat another archer brigade. Our Samurai assaulting Leipzig capture the city; production of a Barracks is begun. Resistance is ended in Heidelberg, and the barracks is purchased. The Konigsberg survivors arrive at Leipzig, and the Mountain Samurai decide that the time has come to withdraw there as well. Knossos repulses an attack by elite Samurai.

1020 AD (7): The Mountain Samurai are ambushed while en route to Leipzig! They fight valiantly and slay many of the enemy archers, but they have been fighting so long on the mountain that they cannot remember how to fight well on the plains, and are eventually destroyed. In retaliation, one of the conquerers of Leipzig moves out and mows the archers down like so much wheat, then returns to Leipzig. Resistance ends in Leipzig and a barracks is purchased. A preliminary assault on Berlin destroys 2 defenders while reinforcements land at Heidelberg. The latter completes the barracks and starts a temple. The conquerors of Corinth arrive to reinforce the siege of Knossos.

1030 AD (8): Knossos is captured, and Great Leader Fujiwara emerges during the fighting! His orders are to form an army and set sail for Germany as soon as the troops in Knossos are healed at the captured Barracks. The army will only be able to hold 2 Samurai in order to fit on the Caravel. Berlin is captured. Zedrick III cannot bring himself to destroy the Great Library, even though it is obsolete. It will be used to hold the history of the victory of the Nipponese forces against the gaijin tribes of the world! The captured barracks at Berlin will be used to heal our wounded, and the city starts production of a temple, as does Leipzig, which just completed a Barracks. The temple at Heidelberg is purchased. Samurai from Leipzig destroy 2 contingents of archers in the field near the town, then muster toward Berlin for replenishment. Attackers at Berlin move toward Hamburg. Samurai land near Konigsberg on the mountain and prepare to assault the city. They shall know vengeance for the destruction of the Mountain Samurai!

1040 AD (9): More Samurai reinforcements arrive in Heidelberg. Resistance in Berlin is ended! Our Samurai move in towards Hamburg and Frankfurt. 6 Samurai attack Konigsberg from the slopes of the mountain and raze it. There is a gaijin Caravel patrolling the waters near Heidelberg -- looks like the Germans have discovered Astronomy. Zedrick III does not bother to check what advances they have made recently, as they are soon to be destroyed anyway.

1050 AD (10): The German Caravel is sunk, after sinking one of ours (which was empty.) Hamburg is assaulted from the slopes of a nearby mountain and razed. Wounded troops withdraw toward Berlin, while fresh troops press on toward Munich. This includes the conquerors of Konigberg, and Fujiwara's army also lands near Munich. Several Samurai take up positions in the hills above Frankfurt in preparation for an assault on that city.

At this point, Zedrick III feels his work as Shogun is done. He has left the army in a situation where it impossible that it should fail in destroying the gaijin. Instead, in his old age, he begins to work with the Senate, weeding out those that are corrupt or ineffectual, and replacing them with intelligent and decisive men, many Samurai among them. For he knows that the people will require strong leadership in times of peace as well as in times of war, and that in times of peace the people do not wish to be led by the Shogun. Nevertheless, the office of Shogun is maintained, for there will ever be a need for vigilance, and that will be the hallmark of the position of Shogun from this point onwards...
 
We are literally one turn away from a conquest victory, no real need for anyone to actually take a formal "got it/play it/post it" turn over the sacking of those last two German towns. Just download that file, kill the germans, and add the game to your hall of fame. And give yourselves a pat on the back for an amazingly smooth and early victory for such a rocky start.

So, when's RBD3 going to begin?
 
He shoots.... he scores!!! Japan routes the opposition, as was
written in the cards the day the Egyptians dared attack the sacred valley.

Sirian, would you do the honor of a paragraph or two describing the victory/game wrap up? :cool:

rbd3? Definitely! Good job with this one Zed. Suggestions from folks? Carbon or Jaffa, whoever feels themself a strong starter, should take a turn with setting up the game parameters (with input would be nice). I have yet to play a game where naval opertations dominated, or where there 21st century war with all those fancy late units -- something to foster one of those would work well for me. (England in a large watery archipelago, or Germans on a large or huge map with fewer than max opponents, for example) The victory is less than one full round of turns away, so I'll be looking for a '4' game soon as well. :)
See also the rbd forum for some game questions/thoughts.

Charis
 
All bear witness to the Truth of the Verses, that the Revelations of the Three Prophets -- Siriansan, Carbonsama, and Silversan -- have come to pass. The Great Mother holds the whole of the earth in Her hand, and her chosen people shall forever keep the Covenent of the Sacred Valley: to work the earth with our hands, to spread out and fill every plot of land with our sons and daughters, who shall bring glory to Her name.

Learn the Great History, of the Before Time, when gaijen walked the earth and stood in opposition to us, until their final defeat in 1070AD with a "rating" of 5205, for yea these are not myths, but the records of what befell our people. Read all about the Sacred Valley and our Covenant with the Mother, about the Father of our People, who set us on the path of Truth; about the Egyptian Betrayal at Osaka, and the bravery of the Liberator, who brought balance to our ways and Revealed that we must become dominant warriors as well as industrious workers and devout worshippers; about the heroic victories of Charisgawa and Tojo, the great projects of our people -- the Pyramids, the Forbidden Palace, the Oracle of Thebes, the Great Wall of the Sacred Valley, the Pristine Chapel, Charisan's Observatory, the Grand Music Cathedral, and the Hanging Gardens of Silversan's Dojo -- about Zed the Trainer, Dot-Sun visionary Tamarin, and Ion the Organizer. Read the Verses and learn the Truth. Never lose sight of what the ancients have done for us, as we embark now, in the year 1455AD, into the reaches of deep space, in search of new worlds where we of Nippon might work the land, train in martial arts, and honor the beauty of the Mother's whole creation.

:queen: :jesus: :ninja: :ninja: :ninja:
 
Here's a screen that cracked me up (taken after I sacked the last German town)

And as for what we should do for RBD3...how about a large/huge sparse archipelago map with only six or so opponents? 3 billion year old earth, cold and arid climate, RAGING barbarians, making things as difficult to find the other civs as possible. We should probably play as the English, since they get a leg up on Map-making.

This crowd seems to have Monarch in the bag, do we dare try for a win on Emperor?
 
I'd go for that (cold/arid/3billion/fewer players/raging barbs/monarch or emperor), though I'd prefer standard (or at most large) to huge, as my comp is fairly slow and I tend to prefer smaller games. I'd also like to keep a turn length of 10 turns.

We might want to pick a different Civ than England if we're playing England in Sirian's Infantry game. Charis's preference for naval engagements should be satisfied in that game (low land mass archipelago), but perhaps not his desire to play with modern ground forces other than infantry. We don't have to pick archipelago/low land mass for this game... perhaps pick some Scientific civ and go for late industrial/modern era Domination or Space Race? Germans get Panzers, but the militaristic bonus will probably not be terribly useful as we won't be competing for land so much early on. Regardless of what Civ we pick, we'll have to pay attention to what wonders we build as well so as not to trigger a Golden Age too soon. (see http://www.civfanatics.com/civ3infocenter.shtml#wonders and http://www.civfanatics.com/civ3infocenter.shtml#golden ages ) Russians are a possibility, being expansionist as well as scientific, on a map with lots of empty space... could get out of the ancient era quite quickly. :)

BTW, the Verse of Zedrick III is complete above
 
Emperor is a rough road. On paper, it doesn't look much harder, but it's a real step up from Monarch. There's not much room for error in the first 100 turns. After that, depends on your situation. On Emperor (and deity), the AI's start with more free units, and can start in on settler building right away, while the player, forced to cope with more unhappiness, MUST build some military. The AI's with their extra units can explore more quickly, will grab the goody huts and smash more barbarians, and jump out in front much stronger. They are more aggressive with wonders, while the player is more tied up than lower difficulty just trying to grab a stake in the land before its all grabbed. The most brutal thing of all is more intense corruption, which alone shaves a large margin off the player's economic potential. Even a good game, unless you are blessed with paradisial lands, will see you playing catch up for a long long time, unless by fortune and daring, you manage to become the middle man brokering maps and tech back and forth between two pockets of civs. All this with the AI more aggressive in attacking cities with resources.

My fast starts on Monarch are what passes for "just getting by" on Emperor -- lots of fun, but some of my gambits do fail, and some games where I've failed, I've either had to scrap (if playing ironman), or to back up a couple of turns and experiment with a different game plan (if just practicing/experimenting).

Now on Deity, the AI's will make your head spin with their expansion rate. Emperor's not quite that bad, but a succession game with its fragmentation of styles, tendencies, diversity, adds some difficulty in itself. I'd be up for playing it -- it might be LOADS of fun -- but nobody should go in with the illusion that we've mopped up Monarch and are ready to lay waste to Emperor. We might be playing with a siege mentality from start to finish.

I have plenty of ideas for what might be fun for future RBD succession games, but I suggested most of the circumstances for the India game and will sit back awhile and see what others come up with, unless there is a dearth of fun things to try.


- Sirian
 
Not having played on Emperor yet, I'll have to take your word about the discontinuity between that and Monarch. Your arguments certainly seem reasonable. The difficulty we choose might well affect our choice of Civ, as different attributes should be valued differently based on what we expect both the AI empires and the Barbarians to be capable of.
I think we're pretty confident that as a group we can defeat the AI on Monarch most of the time. So, the question is, do we want a challenge on Emperor, with a risk that we may not be able to overcome it, or a fun game with some challenging moments but mostly straightforward play on Monarch?

A succession game may have a variety of styles which may slow things down somewhat, but it also makes it less likely that inattention or bad judgement in one area of the game will become a long term problem. I guess it's a sort of averaging effect, so we will perform less well than the single best player among us, but if all of us are capable of handling Monarch, then we oughtn't to lose too much ground based on that. Plus, it will help the weaker players to play in a challenging environment with the assistance and advice of stronger players. Emperor may be more than we can collectively chew, but that doesn't mean we can't try, and if we get our butts handed to us, we'll be that much better for lessons learned next time we make the attempt.

I'm comfortable with either Monarch or Emperor, whatever people want to play...
 
I'd just like to say congratulations to you guys, I've been following this game (and the India game) with much interest. I've only just recently gotten into Civ3 (I got a copy for christmas), having only played Civ 1 years ago.

These succession games are great, Although I'll be pretty useless at joining them yet (I can't even win on Warlord level :( ). Still, I'll be following them with interest.

One thing I do when I play as the Japanese (which I do all the time; I love the samurai), is rename foreign cities into the Japanese style. It's a pointless thing to do, but it adds some amusement to the game for me. I suppose if you were familiar enough with the language of any other civilisation you could do it there too (I only know Japanese though). Just a thought for future Japanese succession games.
 
I had no time to check this thread for 24h ... and when I come back the war is already over. :king:

I would have really liked to play around a little more with those samurai (more than build one and move him to Whale ;) ) ... but anyway ... good game ... and I learned a lot :)

Of course It was great fun too :D

Gratulations to all :goodjob:
 
The game was really won in Zed's first turn: Rushing the Pyramids with Tojo and producing Hirohito just before capturing Thebes. After that it was no longer a question of if we would win, but how long it would take us and in what form that win would come.

Well, maybe you DID miss out on a whole lot. :crazyeyes My apologies. There's talk of RBD 3 starting soon, maybe you should join that one. I believe it's a builder game, it might take us till the year 1500 AD just to have all the land settled. :eek:
 
Well, it was a good game, even if I never got to see any combat :)

If RBD3 is going to be Sirians massive building game, and RBD1 is likely finishing soon, what's on for RBD4? Does Carbon want to start off his large archipelago idea (I would suggest also disabling everything except the military victories -- domination/conquest -- so it doesn't just become a sit-back-and-wait-for-UN-or-spaceship-or-20K-city game).

Or, for the benefit of those who don't like dealing with huge armies of unautomated workers ;) , something like a five-city-challenge game, with cultural and diplomatic victories disabled?

--
Jaffa
 
You two who missed out on the late combat action could open up one of the saves and play around with it, for practice, kicks, and the joys of those wav files attached to samurai activity. :)

HAI! :ninja:
 
Well, I guess we have several games to start in the near future:

- Sirian's infantry game: England, standard 80% water archipelago, can't use fast land attackers. Still open for joining if anyone's interested, but expected to close soon.

- RBD3: Sirian's massive building game... I won't likely join this one since the turn length will balloon much larger than I'd be interested in.

- RBD4: Go ahead and start this thread up CC. Pick whatever parameters seem reasonable to you, I don't think anyone will object! Just about everyone's had a chance to comment on this by now. :) Please post your reasoning for choice of civ & comments on strategy if you have any. We can plan to start when RBD1 finishes up, unless people want to start earlier.

- RBD5: A 5 city challenge works for me, I like short turns (hence why I usually prefer smaller maps. :) ) We could potentially even start it soon as well since any given turn might not occupy enough time to conflict with other games. Jaffa, do you want to start this one up now, or collect more input and wait until later?
 
Back
Top Bottom