RBD11 SG - One City Challenge

Sirian

Designer, Mohawk Games
Joined
Dec 20, 2001
Messages
3,654
Location
Pennsylvania, USA
OK, this one is fairly straightforward.

One City Challenge - we get one city. Period. That's it, no more, ever. Any settlers we get out of huts can be folded into the city, used as scouts, or disbanded, but may not found new cities. No building settlers. If any city admires us too much, we must rebuff the rebels.

Civ: France
Difficulty: Monarch
Map: Standard, 80% water, continents, rugged
Barbarians: Restless
Turn length: 20 turns
All victory conditions enabled.


ROSTER:

Sirian
Zed
lkendter
Jaffa Tamarin


Small, fast game, short turns, Zed plays on weekends only, so expect one turn per week, usually. We'll slow to 10 turns per player in the late game, like after 1750AD, or thereabouts (if we live that long).

I played 40 turns to start.

4000AD: We start on a river. One game, one wheat in sight, kind of dry, hilly land, one square from the shore, so I'm going to move us to the coast. There's a goody hut right next to us!

3950AD: Paris founded. A settler pops out of the goody hut. (Heh). I start us on Bronze Working so we can build spears and the Colossus.

3850AD: Wheat irrigated. We're set to grow to size 2 in just six more turns.

3800AD: Spot the cultural border of Japan. They are JUST to our south, next door neighbors!

3700AD: We build a warrior.

3600AD: Our settler meets an Indian warrior. We trade them Masonry for Ceremonial Burial and 10 gold.

3550AD: We build a second worker and shrink back to size 1.

3500AD: Our settler meets an American scout. We trade them Alphabet and a couple of gold for Pottery.

3300AD: We build a second warrior. Our workers are chopping forests toward a temple.

3200AD: Trade Alphabet and some gold to Japan for The Wheel. We trade the Wheel to America for Warrior Code.

2950AD: Our temple is completed!

2710AD: The AI's just researched/brokered Bronze Working, as we dropped from due in 5 turns to due next turn. I buy Bronze off Japan for 1 gold, which improves our relations up to Cautious. I start us on Writing, to head toward Literature and the Great Library!

2510AD: An English warrior visits near our land.

2470AD: We build a granary. All our forests have now been chopped down. Irrigation and mining of our more fertile lands is progressing quite nicely. We start on the Colossus.

2430AD: With a granary now in place, and up to four squares with 3 food apiece (two wheat plains, one game plains, one flood plains) our city growth rate is now skyrocketing.

2350AD: We buy Mysticism off the English for 34 gold.

2310AD: A Roman warrior visits near our land. We sell them the wheel for 19 gold. Japan has founded the city of Osaka in precisely a location upriver from us that hugs our land with no overlap.

2270AD: America founds New York at the nearby wines supply to our north. Not going to be any native luxuries for us. :( No horses either. If we're really lucky, we'll get something good in the hills, maybe. PARIS GROWS TO SIZE 7!

2150AD: I remember that we have a settler sitting around, and fold him into our city, increasing the population to size 9! We have to run 30% luxuries to cover happiness, but Colossus now due very shortly.


My 40 turns are up. We're in pretty good shape! City is large, has ancient temple in place and granary, should grow to size 12 before too awfully long. Then we can mine some of the irrigations to increase shields. Keep an eye on luxuries, may have to increase to 40% soon, but should be able to cut back after the Colossus is finished. We are in contact with 5 of our 7 rivals, and none have started any wonders yet. We MAY be able to get Oracle as well as Great Library... or maybe not. We can use the Pyramids as placeholder once the Colossus is finished.

A 20000 pt cultural victory would probably be our safest bet. Diplomatic would be next best hope, then space. Colossus is a Commercial wonder, so after that we would only need Industrial to kick off our Golden Age. It would be pretty much completely wasted under Despotism, so after we get Literature, it might be wisest to head for Monarchy, swap governments, and build the Hanging Gardens for the golden age. If we can. If not, there's not much hope for a later golden age. There aren't any industrious wonders after Hanging Gardens except for the UN. Although we could perhaps trigger with a musketeer.

Worrying about the Golden Age should perhaps come secondary behind worrying about maxing our culture, too, so we might better off sticking to building ancient wonders, and ride the great library for all its worth.


Zed, what do you think? You're up next, 20 turns lasts until 1500BC.

As for the last one or two roster spots, I'm going to be running RBD10 second 5CC game to include newer folks who want in on some action, so we'll reserve these slots here in 11 for old guard RBD players, if they want them.


- Sirian
 
The last few times I've had cities culture-flip to me, I don't think I was even given the option to rebuff the rebels. I might pay more attention in the future, but I don't think you have the option to refuse a city given to you in a flip in 1.17f.
 
Is it even possible to win with one city? Especially on MONARCH difficulty......

Conquest/Domination is definitely not an option. Even if you raised all the cities you could never support an army to attack with...

A space race victory could be POSSIBLE without with high expense of entertainment for all the cities....

Limiting yourself to only one wonder at a time means that culture is out of the question as well...

I suppose the best solution would be diplomatic....

I would be very surprised if this game ended in victory, I will keep this thread on my subscribed list :)

Good Luck! :king:
 
Most of the RDB games are TO high of difficulty for me, I mean Emperor? :crazyeyes

However, I think I can handle one city. Let me know.


I have definitely pull of 20000 culture before ;)
Think by Babylon game, plus several SP games.
 
Culture is an option, you can get a cultural victory if any city reaches 20,000 culture points. I have never done it on monarch, but have on regent.
 
It's possible, and their chances are not remote. I had a tarnished win of almost same condition: Monarch diff, and I chose French. Cultural was disabled or that would have been the win, instead I wanted a space race victory. Under stricter conditions than I played I would caution you guys be careful to watch resources, pick your battles carefully, and hope for nearby 'choke points'. Your best shot may be cultural, but diplomatic and space race are very likely viable (Space race being resource dependent to some degree)

I'm going to pass on this one, not because it won't be interesting, but i) it's TOO similar to what I've done, and ii) got too many irons in the fire. You guys will like the game, I'm pretty sure. Turns will be *MUCH* shorter too :D

Good luck!

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Here lies the tale of a (ALMOST) One City Challenge game. Alas, it was neither
truly one city, nor without reloads, but very very close to both (you'll see why later)

Monarch diff, French, small map, random 5 opponents (America, Germany, Greece, Aztecs, India)
4 billion, temperate, normal weather, and a medium archipellago (for some protection).

Space Race victory in the year 2039! Culture 20,903. (Would have been Cultural Victory in
the year 2026 A.D. with 20,046 at 69/turn, except all conditions but space race turned off.)

In the end, Calvary was 18 (down from 23 due to Settler pumping at end) with
Colossus, Great Library, Copernicus, Newton's, Darwin's, SETI. Ranked dead last
in everything, except first in: Literacy, disease, pollution, life expectancy, mil service.

Ranking (Territory 154)
America 2071
Germany 1804
Greece 1756
Aztecs 1218
India 1164
France 258

Title: Joan d'Arc the Pathetic (only "Worthless" is weaker!)

In Calvary: Palace, Barracks, Granary, Temple, Marketplace, Library,
Courthouse, Walls, Aqueduct, Bank, Cathedral, University, Colosseum,
Factory, Hospital, Research Lab, SAM Missile, Coastal Fortress, Solar Plant,
Harbor, Airport, Police Station, Colossus, Great Libary, Copernicus
Observatory, Newton's University, Theory of Evolution, SETI, CIA, Apollo (1973).

4 spices, 2 wheat, 1 fish. (No river, NOT a good idea!)

One key gambit, stole Superconductors from India -- it turns out I probably would have lost
by less than a handful of rounds if I did not. They were ahead in the space race, and on their
own island far from me. Even if war broke out, they would not pursue, or would give up their
space lead in pursuing military. This allowed me to be the first to Laser, although Fuel
Cells, needing Uranium, was the last piece I made.

What seemed like a key factor, although I can't be 100% sure it was what did it,
was my main strategy: kiss up. I traded and gave 1 gold constantly, and ended up
giving my world map out for free to EVERYONE about every five turns :P Heck I didn't
care anything about what the world looked like, and my territory was kinda small.
At an early stage everyone got 'polite' and most of game everyone was 'gracious'
(wow, what a NICE change!) Wars went on left and right around me, but every request
for a treaty, MPP or aliance was countered with "here, have a map!!" Toward the end when
I actually got ahead in tech I did accept a MPP from America, who was the most powerful
nation on earth at the time, and who were friendly with my direct Neighbor, Greece.

The other key, perhaps, was starting location. I was on a round peninsula with
just enough room for my city, and a "hold off line" where 4 stationed troops cut
off all access to my territory. The big, big downside to my position was no river.
(Hence no hydro plant, I had to go solar, later than I wanted.)

Not a key: the French special unit. Built one Musketeer just for kicks, he never fought.

Timetable:
4000 BC Calvary Founded. (Just not a big fan of 'Paris' :P)
2030 BC First and almost only war, with bullies too far to even come.
470 BC Great Library built and starts to kick in.
450 AD Monarchy
990 AD Builds up shields, learn Astronomy. Can build Leo, Sistene or Copernicus.
Although it looses many shields, Copernicus chosen as most useful.
1315 AD Democracy (should have gone earlier methinks)
1405 AD Industrial Age. Hmmm... I still have NO strategic resources. Consider
quitting at this point.
1500 AD Aha! i) foes DO trade things like Iron and Coal (which I get), and
ii) you really only need for one turn to upgrade or to 'start' production.
1750-1780. AI dished out some INSANE compensation for techs. France gets super rich.
1842 AD Modern Era (a first for me in Civ 3)
1922 AD Computers, and Mech Infantry. Traded for needed resources and had a massive
upgrade round. Probably the first time in the game I felt like I could
withstand and attack.
1961 AD Germany does the Manhattan project
1962 AD India starts space race with first part, the Dock
1977 AD France finally gets its first piece built
1979 AD Gambit of stealing Superconductors from India works!
1980 AD Global warming (pah, that REALLY sucks)
2026 AD Get laser, now have all techs needed to win race (others not far behind)
2031 AD All pieces but the Fuel component, I just can't get Uranium
2033 AD Decide I'll never get Uranium, and see some not far away in Greek
territory. Pump out settlers to build a city chain to build city
on the Uranium and make a culturized road network to home. Even if
it lasts one turn, I can 'start' the Fuel cells.
2036 AD Oops!! Can't build RIGHT next to a foe city, so my road network
fails. Great Now I have uranium but in a place I can't build.
So... disband about 5 units then pay-rush build an aiport, wiping
out my cash reserves. The city just has to last one turn!
2037 AD The Greeks come at me with... 3 tanks!!! Two mech infantry easily
defeat them, and the city holds! I evacuate and let them raze it.
2039 AD Fuel cell complete, lovely cinematic

Take this as an informational post, not a brag post. I reloaded for two finger
fumbles on moves, one massive barbarian invasion, one global warming, and
three times due to not understanding how to get connect to the uranium (i-sent a worker
to colonize, can't, ii-tried a harbor, but route was not 'visible', iii-got the airport).
Oh, one other when America sold my very latest tech to the whole rest of the world
on my turn. If you couldn't tell, I would prefer a mod with no global warming,
no random disappearing resources, and no doing diplomacy on other peoples turn 8-\

After the victory, you get to see the troops for other nations. I took a look.
Greece had 35 Mech Inf and 11 Modern Armor. Sheesh!! Why they sent only 3 units
instead of mauling me and sending back home crying to momma, I'll never know. Also
two tactical nukes, 9 subs, and uh... 8 hoplites ;P America was similar, but with
sixteen F-15's. India and Aztecs had about 1/2 of that army, and Germany had less armor,
only two panzers, and about 17 jet fighters.

Others in the space race ended up: India 8(1), America 6(3), Germany 7(0),
Greeks 5(3), Aztecs 3(1).

If there's interest, I can post the save file from first turn.

Charis
 
Got it.

OCC culture victory is eminenetly possible, even on Monarch. I did it on a small map with India, and got the following wonders:

Pyramids
Colossus
Great Library
Hanging Gardens
Sistine
Copernicus
Magellans
Shakespeare
Newtons
Univ Suffrage
ToE
UN

I had no probs getting it done, though I was struggling to keep up on tech for quite a while. We want to try to slow down the tech race as much our limited ability allows 'cause that's where we're weak. Too bad we can't engage in "let's you and him fight" diplomacy very easily without getting involved in it ourselves. The biggest problem other than that was that my next door neighbor (Egypt) started gobbling up the rest of the world I was worried that he might take me on next. Not realizing the impact I had been chintzy on deals all the time, so it was nervous; we want to avoid that here if we can. I had something like 50 mech inf at the end in my one city -- once you hit Industrial age & build factories & power plants there isn't much to do but build troops.
BTW, even if we don't get the Gardens (which we should aim for IMO) we can cascade to the Great Wall which is Industrious as well as Military.
 
2150 BC (0): No changes. A couple other civs don't have Mysticism but don't look like they can afford it.

1990 BC (4): Paris grows to 10, and the people expand our palace! We top up our tank on Writing for 40 gold to India (asking price) at 5th Civ prices, they must have got it and traded it around recently. We start researching Literature.

1830 BC (8): England has horseback riding for sale at 1st Civ prices. I could try to broker it but I don't think anyone could afford it, so we pass for now. We should get it out of the Library in any event.

1710 BC (11): We complete the Colossus and grow to 11! We start the Pyramids as a placeholder for the Great Library. They are due in 27 turns, as compared with 33 for Literature, but we ought to be able to top up our Literature tank off someone before we are done the Pyramids. England and India both have Iron Working and Horseback Riding now, and a couple others have Iron Working. We trade Writing and Mysticism at 6th-civ prices plus 5 gold to America for Iron Working at 4th-civ price. We have Iron in our radius! We trade Iron Working to Rome and Japan for a small sum of gold and improved relations.

1550 BC (18): Rome starts building the Pyramids and India the Oracle in their capitols. We could almost certainly beat them to one of those easily and still get the Great Library, depending on when the AI researches Literature and starts sharing it around. If we get to the point where we could finish Oracle and the AIs still have not researched Literature, we might want to grab it and start prebuilding the Library with the Pyramids again. This would give us more culture sooner, and we don't really care so much when we get the Library so long as we get it; it'll catch us up instantly either way.

1500 BC (20): We are set to grow again next turn. The AIs still just have Horseback riding to trade, and we could complete the Oracle in 10 turns, with Literature due in 24. We could complete the Pyramids in 17 but that would trigger a despotic Golden Age which we don't want; better to trigger our GA with the Hanging Gardens.

Incidentally, we never needed 40% lux, but we weren't able to cut back either even with the Colossus, our city is just too big. :)
 
Hey Sirian!

I read the account of your OCC! What a game! Wow! :eek: :eek:

:goodjob:

Imagine if Egypt was the human player, and you were the AI - how frustrating it would be for a human player to nearly win by domination or conquest, but lose by culture to a tiny, seemingly worthless civ!! :lol: :lol:

But anyway, good luck everyone with this OCC!! I am sure it will be great to watch how your city-state thrives! :D
 
nah. Irons in the fire and all that. This one I'll just be content to watch. 5CC + whatever SGs remain should be plenty to keep me busy.

BTW, why choose Paris for your city name? Monaco would have been much cooler (and historically accurate) if you wanted a francophone city-state.
 
LK: if we get close to 300 shields built and the AI's are sluggish on starting the Pyramids, and none of them have Literature yet, I think we should swap over and grab the Oracle. It's 4 culture per turn and temporary happiness benefit would be nice, and at only 300 shields, wouldn't cause us to risk losing the Great Library unless the AI's are all well into their Pyramid constructions.

If we could nab Colossus, Oracle, Great Library... then perhaps also the Lighthouse or Great Wall... and the Hanging Gardens... five ancient wonders would put us in the best position for cultural victory. We also don't want to forget to squeeze a library and colleseum in there at the first safe chance to do so. The earlier, the more culture and 1000-year bonus. Later wonders are lesser consideration, since they only shave off a few turns here or there.

Good luck with your 20, LK!


- Sirian
 
Something I just remembered...

We ought to disconnect the Iron. Pillage the roads, then build a mine there and leave it unconnected. This, to prevent the Iron from disappearing on us during the game. (What a silly rule that is, Randomly Moving Resources). We'll want the iron to upgrade to pikes and perhaps knights, to build a factory, for the chance at rails, and perhaps at some point, as trade bait. When we're not using it, it would be safest to disconnect it, at least until such time later on that it's main value has passed us by.

A shame we'd have to do it, but considering that our oil supply in RBD7 picked up and randomly moved to another spot before we so much as used a single drop, disconnecting the iron might the most prudent course of action for us.


- Sirian
 
Pre-turn -
I swap to the Oracle. Pyramids really have little value here ;)

1475 BC - Paris reaches size 12.
1450 BC - I agree, and pillage the Iron. Of course, the I have up to 40% luxuries this turn.
1350 BC - $100 is worth it, and I buy horseback riding & philosphy from India.
1300 BC - Begin building a road next to the American border, who knows, maybe someday, something to trade?
1275 BC - :eek: Osaka pushes back our culture border!, we respond with completing the Oracle.
The cascades to Pyramids - India, that is it!
1225 BC - Our workers scratch their heads. What more can we do?

Summary - So far the Pyramids gambit is paying off. Literature in just 4 turns.
GOOD LUCK
 
Solid turn! :goodjob: Great Library next?

Looks like you posted the wrong save file there (and Zed named his AD :eek: We're not quite that far along yet :) ).

- Sirian
 
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