Sirian
Designer, Mohawk Games
OK, this one is fairly straightforward.
One City Challenge - we get one city. Period. That's it, no more, ever. Any settlers we get out of huts can be folded into the city, used as scouts, or disbanded, but may not found new cities. No building settlers. If any city admires us too much, we must rebuff the rebels.
Civ: France
Difficulty: Monarch
Map: Standard, 80% water, continents, rugged
Barbarians: Restless
Turn length: 20 turns
All victory conditions enabled.
ROSTER:
Sirian
Zed
lkendter
Jaffa Tamarin
Small, fast game, short turns, Zed plays on weekends only, so expect one turn per week, usually. We'll slow to 10 turns per player in the late game, like after 1750AD, or thereabouts (if we live that long).
I played 40 turns to start.
4000AD: We start on a river. One game, one wheat in sight, kind of dry, hilly land, one square from the shore, so I'm going to move us to the coast. There's a goody hut right next to us!
3950AD: Paris founded. A settler pops out of the goody hut. (Heh). I start us on Bronze Working so we can build spears and the Colossus.
3850AD: Wheat irrigated. We're set to grow to size 2 in just six more turns.
3800AD: Spot the cultural border of Japan. They are JUST to our south, next door neighbors!
3700AD: We build a warrior.
3600AD: Our settler meets an Indian warrior. We trade them Masonry for Ceremonial Burial and 10 gold.
3550AD: We build a second worker and shrink back to size 1.
3500AD: Our settler meets an American scout. We trade them Alphabet and a couple of gold for Pottery.
3300AD: We build a second warrior. Our workers are chopping forests toward a temple.
3200AD: Trade Alphabet and some gold to Japan for The Wheel. We trade the Wheel to America for Warrior Code.
2950AD: Our temple is completed!
2710AD: The AI's just researched/brokered Bronze Working, as we dropped from due in 5 turns to due next turn. I buy Bronze off Japan for 1 gold, which improves our relations up to Cautious. I start us on Writing, to head toward Literature and the Great Library!
2510AD: An English warrior visits near our land.
2470AD: We build a granary. All our forests have now been chopped down. Irrigation and mining of our more fertile lands is progressing quite nicely. We start on the Colossus.
2430AD: With a granary now in place, and up to four squares with 3 food apiece (two wheat plains, one game plains, one flood plains) our city growth rate is now skyrocketing.
2350AD: We buy Mysticism off the English for 34 gold.
2310AD: A Roman warrior visits near our land. We sell them the wheel for 19 gold. Japan has founded the city of Osaka in precisely a location upriver from us that hugs our land with no overlap.
2270AD: America founds New York at the nearby wines supply to our north. Not going to be any native luxuries for us.
No horses either. If we're really lucky, we'll get something good in the hills, maybe. PARIS GROWS TO SIZE 7!
2150AD: I remember that we have a settler sitting around, and fold him into our city, increasing the population to size 9! We have to run 30% luxuries to cover happiness, but Colossus now due very shortly.
My 40 turns are up. We're in pretty good shape! City is large, has ancient temple in place and granary, should grow to size 12 before too awfully long. Then we can mine some of the irrigations to increase shields. Keep an eye on luxuries, may have to increase to 40% soon, but should be able to cut back after the Colossus is finished. We are in contact with 5 of our 7 rivals, and none have started any wonders yet. We MAY be able to get Oracle as well as Great Library... or maybe not. We can use the Pyramids as placeholder once the Colossus is finished.
A 20000 pt cultural victory would probably be our safest bet. Diplomatic would be next best hope, then space. Colossus is a Commercial wonder, so after that we would only need Industrial to kick off our Golden Age. It would be pretty much completely wasted under Despotism, so after we get Literature, it might be wisest to head for Monarchy, swap governments, and build the Hanging Gardens for the golden age. If we can. If not, there's not much hope for a later golden age. There aren't any industrious wonders after Hanging Gardens except for the UN. Although we could perhaps trigger with a musketeer.
Worrying about the Golden Age should perhaps come secondary behind worrying about maxing our culture, too, so we might better off sticking to building ancient wonders, and ride the great library for all its worth.
Zed, what do you think? You're up next, 20 turns lasts until 1500BC.
As for the last one or two roster spots, I'm going to be running RBD10 second 5CC game to include newer folks who want in on some action, so we'll reserve these slots here in 11 for old guard RBD players, if they want them.
- Sirian
One City Challenge - we get one city. Period. That's it, no more, ever. Any settlers we get out of huts can be folded into the city, used as scouts, or disbanded, but may not found new cities. No building settlers. If any city admires us too much, we must rebuff the rebels.
Civ: France
Difficulty: Monarch
Map: Standard, 80% water, continents, rugged
Barbarians: Restless
Turn length: 20 turns
All victory conditions enabled.
ROSTER:
Sirian
Zed
lkendter
Jaffa Tamarin
Small, fast game, short turns, Zed plays on weekends only, so expect one turn per week, usually. We'll slow to 10 turns per player in the late game, like after 1750AD, or thereabouts (if we live that long).
I played 40 turns to start.
4000AD: We start on a river. One game, one wheat in sight, kind of dry, hilly land, one square from the shore, so I'm going to move us to the coast. There's a goody hut right next to us!
3950AD: Paris founded. A settler pops out of the goody hut. (Heh). I start us on Bronze Working so we can build spears and the Colossus.
3850AD: Wheat irrigated. We're set to grow to size 2 in just six more turns.
3800AD: Spot the cultural border of Japan. They are JUST to our south, next door neighbors!
3700AD: We build a warrior.
3600AD: Our settler meets an Indian warrior. We trade them Masonry for Ceremonial Burial and 10 gold.
3550AD: We build a second worker and shrink back to size 1.
3500AD: Our settler meets an American scout. We trade them Alphabet and a couple of gold for Pottery.
3300AD: We build a second warrior. Our workers are chopping forests toward a temple.
3200AD: Trade Alphabet and some gold to Japan for The Wheel. We trade the Wheel to America for Warrior Code.
2950AD: Our temple is completed!
2710AD: The AI's just researched/brokered Bronze Working, as we dropped from due in 5 turns to due next turn. I buy Bronze off Japan for 1 gold, which improves our relations up to Cautious. I start us on Writing, to head toward Literature and the Great Library!
2510AD: An English warrior visits near our land.
2470AD: We build a granary. All our forests have now been chopped down. Irrigation and mining of our more fertile lands is progressing quite nicely. We start on the Colossus.
2430AD: With a granary now in place, and up to four squares with 3 food apiece (two wheat plains, one game plains, one flood plains) our city growth rate is now skyrocketing.
2350AD: We buy Mysticism off the English for 34 gold.
2310AD: A Roman warrior visits near our land. We sell them the wheel for 19 gold. Japan has founded the city of Osaka in precisely a location upriver from us that hugs our land with no overlap.
2270AD: America founds New York at the nearby wines supply to our north. Not going to be any native luxuries for us.

2150AD: I remember that we have a settler sitting around, and fold him into our city, increasing the population to size 9! We have to run 30% luxuries to cover happiness, but Colossus now due very shortly.
My 40 turns are up. We're in pretty good shape! City is large, has ancient temple in place and granary, should grow to size 12 before too awfully long. Then we can mine some of the irrigations to increase shields. Keep an eye on luxuries, may have to increase to 40% soon, but should be able to cut back after the Colossus is finished. We are in contact with 5 of our 7 rivals, and none have started any wonders yet. We MAY be able to get Oracle as well as Great Library... or maybe not. We can use the Pyramids as placeholder once the Colossus is finished.
A 20000 pt cultural victory would probably be our safest bet. Diplomatic would be next best hope, then space. Colossus is a Commercial wonder, so after that we would only need Industrial to kick off our Golden Age. It would be pretty much completely wasted under Despotism, so after we get Literature, it might be wisest to head for Monarchy, swap governments, and build the Hanging Gardens for the golden age. If we can. If not, there's not much hope for a later golden age. There aren't any industrious wonders after Hanging Gardens except for the UN. Although we could perhaps trigger with a musketeer.
Worrying about the Golden Age should perhaps come secondary behind worrying about maxing our culture, too, so we might better off sticking to building ancient wonders, and ride the great library for all its worth.
Zed, what do you think? You're up next, 20 turns lasts until 1500BC.
As for the last one or two roster spots, I'm going to be running RBD10 second 5CC game to include newer folks who want in on some action, so we'll reserve these slots here in 11 for old guard RBD players, if they want them.
- Sirian