500 AD (0) - "Well we're not DEAD last on this forsaken planet!" barked
General Charis. You could tell he was itching for his armies to prove
their worth on the battlefield, and yet practically speaking, he needed
to fight for survival, not conquer the world. We're at peace, but ouch,
look at the stares our diplomats are getting. We're one turn from Feudalism
(slider needed to be turned down btw). 13 cities. No wonders, no hope for
a wonder. And yet we want Leo and SunTzu desperately.
He summons the diplomats. Persia is annoyed, but lacks Iron (ha!!!)
They have Mono, Feud and Engr. They point out we have no horses.
They'll sell Feud for 20 Gold. We're planning to spend 41, double that,
to learn Feudalism this very turn.
General 'C' calls forth his science advisors. "Yes, sir?"
"You're fired. Each and every one of you. Shut down your little ivory towers
and figure out how to make us a better FIGHTING MACHINE. If you can't figure
it out, buy the knowledge from someone who can."
The diplomats continue. Everyone has the same three techs, except America,
as backward as we are. No trading? No roads? Crimeny!!! What kind of back
ward planet is this with no ROADS between capitals?! And if everyone has
Feudalism, why is no one building Art of War? "Bloody peaceniks! All working
on some sissy chapel!" ("Uh Sir... wake up! SunTzu won't be known until
Mil Tradition, but soon we CAN start a great 'Academy'!)
He called his miltary advisor next. Some new guy. "How are things going?"
"Fine sir." "Fine?" "Well, yes, we're at peace." Pause. "Is that it?"
"Yes, sir". "I see, how is our troop production?" "We're making a swordsman,
General." The General sat up in his chair. "A swordsman??? Oh that will do
well guarding the laundrymat! Son, how is a swordsman going go fare vs a
musket, or a Knight?! I can't upgrade a bloody swordsman!" "But sir,
compared to the Americans our army is strong," he beamed. "Well compared to
England, our closest freakin neighbor who devoured America, we're WEAK!"
"Well, uh, sir, we're building a pair of libraries to help our cadets study
better!" The General coughed and sputtered. "Son! You got Persians ready to
mob you, chew you up, and spit you out with yesterday's Wheaties, and you're
promoting science, libraries, and obsolete units?!" He was fired too.
He brought in his nephew, Major Charis, to oversee domestic affairs for the
next decade. The only problem was... Major Charis was a major weed user.
Yet he wasn't as brusque as his uncle. He looked at the actual troop deployment
list and almost keeled over with a coronary. *NO* city had a second defender,
and five had but a warrior. Two had NO defender! He immediately cancelled
all plans for libraries and set about the training of more of our national treasure...
... the Impi!!!! "For the Impi is not wimpy!" would be his motto. The major
also sighed... we need Leo's to help our Impi's one day learn the secrets
of mechinaized infantryism. He gave Zimbawbe notice to start SunTzu, NOW,
and get either that or Leo, and we would conquer the other. (Oh gosh, now
I see why we're building another Swordsman. It's not "another", it would be
our *first* such unit, and our strongest)
Looking south, glad to see two settlers, but rather nervous at seeing a
Persian settler right there with them. The major notes what his Uncle would
say... "When your military is strong enough, let OTHER people build your
cities for you!"
We finish by topping off Feudalism from the Aztecs, bringing them up to
cautious for now, from annoyed. We plan to go for an 'optional' tech
with one scientist (Chivalry) and buy Engineering and Invention next.
For that we need Mono first, don't we. The Iro give us a decent deal.
Our current treasury and 11 gpt. Still, running zero science gets us that
tech about 20 turns early, at half price, and gives us a surplus of +59 gpt!
510 AD (1) - Micromanaging quite a bit to get the most out of our limited
shields and food...
520 AD (2) - America wants an ally vs the Iroquois, one of the few civs
downright smiling at us. Get a grip, Eisenhower!
Mpondo finishes Temple, starts Courthouse (with 33% corruption)
Down south, we've reached the top of the two red-X sites and found Umtata.
But eep!! Although we have Persia beat out by a step for this and the
second spot, Germany has a settler and defender a step AHEAD of us for
the lower one!

They can either found there where they stand, or since
it's so close, they're heading for the coast. They'll win I think.
530 AD (3) - Our quick-moving impi seems to have redirected the settler a
step down. Is this good or bad?
540 AD (4) - Yes!!! Deflected! Rather than settle, he moves once more, and
we're in positon. PLOP! The carpetbag flies open and we found...
Westpoint.

There is a *second* German settler RIGHT next to
the spot, and the Persian is ONE step behind us.
The General *applauds* the timely actions of our previous leader in getting
that settler built and on the way, as well as the courageous actions of
Seargent Impmeister, deflecting the German settler from his destination.
(The General also hopes he wasn't too rough, and realizes we're doing the
best we can with the cards we were dealt

)
Hmm, we have excess gpt and will NOT be starting a war anytime soon.
Let's make some friends (20 turn friends anyway)
Persia for Engineering, 90 gold and 18 gpt. He's still annoyed, but now
I get an extra laugh in if he attacks.
I look around and see Theology and Chivalry are the passed-along techs,
so buy Chivalry and switch us to Invention. Who from? Germany sounds good,
in case their mad at our new impinging towns. Plus if Persia or England
attacks, we team up with Germany. Rommel takes 60 gold and just 7 gpt.
That only leaves England as a potential bad boy. Maybe buy Theo? Ah,
even better, Montgomery has furs (and a road to us). 27 gold and 9 gpt for
peace. (If Zimbawbe gets a Marketplace we can even cut back out lux slider).
Uncle and Nephew both sleep a little easier, for the next 20 years.
550 AD (5) - An Impi stands NW of Hlobane in the middle of the desert.
We're running short of land to grab and although the terrain is awful,
it's a good spot.
560 AD (6) - The settler for said spot is ready, and we prepare one more
for a fishing village behind Zimbabwe at the one spot where we can
still reach the whale. That will fill in the "hole" nicely.
570 AD (7) - Iro's and America come to terms of peace.
Ha!! This is cute. Last turn England told me to "move my troops" away from
Hastings. It was a worker on a road on a grassland mine, started when that
square was in my territory. This turn... our culture expands and we get
back THAT square. Not the one next to it on either side, just that one.
American settlers do an about face with the war over. They're not even THINKING
of taking one of our last two planned spots, are they? I call on a buddy
of Sgt Impmeister to see if interference can be run... He reports he can do
even better - get workers to hold the 3 'free' spots and start improving the
city before it's even founded
580 AD (8) - Persia gets uppity. They demand 27 gold.
General Charis flies into a rage. He orders the sacrifice of 100 workers to
rush build the Military Academy, and ALL able bodied men to be drafted to
fight this plague on society!! He orders that the lips of the envoy who
brought this vile message to his ears be cut off, sauteed in pork fat,
and sent back to Xerces.
Major Charis, however, had not got these instructions, and paid the man off.
Three quarters of one round of gpt? No biggie. Then he adds Xerces to the
top of his new list: Civs to conquer. (Why? I've never known Xerces to
be bluffing when he DOES have a strong military advantage, and, well, he does.
We need this build up phase, and badly.) If it were not time to hand off but
the start, and if we had more than precisely one offensive unit and better than
one warrior defense in our cities, I would tell him to blow off. We're strong
enough financially right now to pull Germany in against him (or anyone) if
we *DO* go to war -- keep that in mind.
590 AD (9) - Hmm, those Americans ARE going after our fishing village spot,
but I'm not letting them on the road. (Impi shuffle blockade). Hmmm again...
they have an RoP. Still/why? Ah, expired, but no cost and they're keeping
quiet. I cancel that puppy.
600 AD (10) - Fort Mojave is founded in the desert
We have 235 gold and +48 gpt surplus. I consider rushing Rio Elephant's temple,
but it's due in 3 now, so can wait. Let's see, what else? There's a cat en
route to Rio Ferro, wake it if you have a better spot. There's a impi free
to head somewhere, currently blocking the road next to Bapedi. Keep him there
and use to blockade American if they continue to press west. The settler is
due from Gold Coast in 3, and should hit the whale spot just north.
No unguarded cities, and about 5 mil units in the queue.
Tech and wonder? Mil Academy is due in 13. If they've all gone "Education"
path in the tree, that's what we'll end up getting, and we won't see
Invention in time. But if they don't, start right up again prebuilding
Leo with something. Theology is available to buy is you need Sistine as
placeholder. Either Acad or Leo is great, both would be a coup.
Diplo? "The Persian Army fears our swordsmen"

Our one non-vet that is.
He has extra horses but sheesh, no road. If you can get a gpt deal from him,
do so, and let him impale himself on his next threat. Germany has dyes we
need and we have incense for them - still no road 8-\
I pay to upgrade his territory map for 3 gold. Aha, he's NOT as negligent
as he seemed (like, no roads). The ball is in our court!! There is a square
one east of the worker above Umtata that is no mand land, and which would
connect us to the rest of the world! Gogogogo

(He's done irrigating in 2 turns) In fact, I swap Umtata to workers, so
you'll have another one right there in 2 turns
Roster:
Jaffa
Melle
Charis
Smegged <<< up
Sirian <<< on deck
Ozymandous
We're still strapped, but I'm breathing a little easier. Still a loooong road
ahead, so good luck Smegged and future leaders!
-- Charis