Sirian
Designer, Mohawk Games
IT1425AD:
Vetoed a few things. New emphasis on hospitals in any city with a factory already in place.
With the rush ability removed from leaders in this mod, Umtata gets to host our FP after all. Due in 8 turns, but I'm going to shorten that for sure.
Bought lux off the Romans for... cash.
1430AD: Capture another Aztec town.
1435AD: Capture another Aztec town.
1440AD: Capture another Aztec town.
Persia conveniently razes Manchester for us. I rush settlers to plug that hole and another to its north.
1445AD: New Zimbabwe founded in desert where borders of England and Persia meet. (Site of former English town).
1450AD: Theory of Evolution figured out in Zimbabwe. Starts Hoover Dam. Forbidden Palace constructed in Umtata.
Temples rushed in first two Aztec towns captured.
New Ulundi founded just beyond former site of Manchester.
1455AD: Tenochtitlan razed. Aztecs wise up and train some infantry in their remaining two core towns, halting our invasion against any further progress. I'd make peace now, but... we have that alliance thing with Persia going on. So too bad Monty.
1460AD: France achieves Women's Suffrage. No cascade.
1465AD: Been rushing impis at every chance in the new Aztec towns. Final round of that action will net four more vet impis next turn. Rushed three more settlers to do some land-grabbing in the holes left by the rampaging Persian armies.
1470AD: Spend 1540 gold to upgrade 11 impis to infantry in the former Aztec towns. Anybody who wants a piece, COME AND GET IT.
Our settler escorts discover... a stone age barbarian tribe deep in the jungles. Our vet cavalry clear them out and net 25 gold in loot. Another "war party" of "dangerous" axe warriors is rumored to be nearby.
1475AD: OMG! Those axe warriors actually killed some of our cavalry! (Musta been the losers in the bunch, as the rest promote to elite after the battle!)
"Our People Want to Build Facilities to Support Battlefield Medicine. Maybe We Should."
Bapedi starts the Heroic Epic.
Three more new towns founded in the jungles all around New Berlin. If we ever capture that and the other former German town in the region which we have surrounded, we'd do better to raze them, IMO. Of course, if they flip to us, I guess we would take them, but no idea how badly whipped they are.
The Aztec towns have been whipped, but not too badly. Their main problem is too far from civilization to operate without mad corruption. So I have them all on walls now that they are well defended and the most important two already have temples.
Hoover due on next player's turn.
I renewed a couple deals at the end of my turn. Also note, that some of our lux deals I paid for IN CASH (to get better prices). Did not have any concerns about being attacked, so why not. This means when time is up, however, that the deals will expire without an offer to be renewed, so if you forget to renew them on that turn, could be riots somewhere.
Our cav armies can't hope to take out infantry -- too risky -- and for some reason they can't pillage either. So our current war is stalled, and we don't really need another right away, as there are plenty of open lands we could grab if we concentrated on doing so. I did more of that on my turn than warmaking.
Remember, to avoid chance of flipping, must leave decent garrisons in those Aztec towns even though they only have one aztec citizen apiece.
We have a whopping 17% disease rate and are ranked dead last in that category. Been a while since I have heard anything about disease, but Umtata (our FP site!) got hit with a plague for two turns and lost two population points.
I'd have done more jungle clearing, but cleaning pollution and getting rails to enhance vital cities was a higher priority.
ARMY MEN! 1475AD
- Sirian

With the rush ability removed from leaders in this mod, Umtata gets to host our FP after all. Due in 8 turns, but I'm going to shorten that for sure.
Bought lux off the Romans for... cash.
1430AD: Capture another Aztec town.
1435AD: Capture another Aztec town.
1440AD: Capture another Aztec town.
Persia conveniently razes Manchester for us. I rush settlers to plug that hole and another to its north.
1445AD: New Zimbabwe founded in desert where borders of England and Persia meet. (Site of former English town).
1450AD: Theory of Evolution figured out in Zimbabwe. Starts Hoover Dam. Forbidden Palace constructed in Umtata.
Temples rushed in first two Aztec towns captured.
New Ulundi founded just beyond former site of Manchester.
1455AD: Tenochtitlan razed. Aztecs wise up and train some infantry in their remaining two core towns, halting our invasion against any further progress. I'd make peace now, but... we have that alliance thing with Persia going on. So too bad Monty.
1460AD: France achieves Women's Suffrage. No cascade.
1465AD: Been rushing impis at every chance in the new Aztec towns. Final round of that action will net four more vet impis next turn. Rushed three more settlers to do some land-grabbing in the holes left by the rampaging Persian armies.
1470AD: Spend 1540 gold to upgrade 11 impis to infantry in the former Aztec towns. Anybody who wants a piece, COME AND GET IT.
Our settler escorts discover... a stone age barbarian tribe deep in the jungles. Our vet cavalry clear them out and net 25 gold in loot. Another "war party" of "dangerous" axe warriors is rumored to be nearby.
1475AD: OMG! Those axe warriors actually killed some of our cavalry! (Musta been the losers in the bunch, as the rest promote to elite after the battle!)

"Our People Want to Build Facilities to Support Battlefield Medicine. Maybe We Should."
Bapedi starts the Heroic Epic.
Three more new towns founded in the jungles all around New Berlin. If we ever capture that and the other former German town in the region which we have surrounded, we'd do better to raze them, IMO. Of course, if they flip to us, I guess we would take them, but no idea how badly whipped they are.
The Aztec towns have been whipped, but not too badly. Their main problem is too far from civilization to operate without mad corruption. So I have them all on walls now that they are well defended and the most important two already have temples.
Hoover due on next player's turn.
I renewed a couple deals at the end of my turn. Also note, that some of our lux deals I paid for IN CASH (to get better prices). Did not have any concerns about being attacked, so why not. This means when time is up, however, that the deals will expire without an offer to be renewed, so if you forget to renew them on that turn, could be riots somewhere.
Our cav armies can't hope to take out infantry -- too risky -- and for some reason they can't pillage either. So our current war is stalled, and we don't really need another right away, as there are plenty of open lands we could grab if we concentrated on doing so. I did more of that on my turn than warmaking.
Remember, to avoid chance of flipping, must leave decent garrisons in those Aztec towns even though they only have one aztec citizen apiece.
We have a whopping 17% disease rate and are ranked dead last in that category. Been a while since I have heard anything about disease, but Umtata (our FP site!) got hit with a plague for two turns and lost two population points.

ARMY MEN! 1475AD
- Sirian