RBD18 - The Army Game

IT1425AD: :hammer: Vetoed a few things. New emphasis on hospitals in any city with a factory already in place.

With the rush ability removed from leaders in this mod, Umtata gets to host our FP after all. Due in 8 turns, but I'm going to shorten that for sure.

Bought lux off the Romans for... cash.

1430AD: Capture another Aztec town.
1435AD: Capture another Aztec town.
1440AD: Capture another Aztec town.

Persia conveniently razes Manchester for us. I rush settlers to plug that hole and another to its north.

1445AD: New Zimbabwe founded in desert where borders of England and Persia meet. (Site of former English town).

1450AD: Theory of Evolution figured out in Zimbabwe. Starts Hoover Dam. Forbidden Palace constructed in Umtata.

Temples rushed in first two Aztec towns captured.

New Ulundi founded just beyond former site of Manchester.

1455AD: Tenochtitlan razed. Aztecs wise up and train some infantry in their remaining two core towns, halting our invasion against any further progress. I'd make peace now, but... we have that alliance thing with Persia going on. So too bad Monty.

1460AD: France achieves Women's Suffrage. No cascade.

1465AD: Been rushing impis at every chance in the new Aztec towns. Final round of that action will net four more vet impis next turn. Rushed three more settlers to do some land-grabbing in the holes left by the rampaging Persian armies.

1470AD: Spend 1540 gold to upgrade 11 impis to infantry in the former Aztec towns. Anybody who wants a piece, COME AND GET IT.

Our settler escorts discover... a stone age barbarian tribe deep in the jungles. Our vet cavalry clear them out and net 25 gold in loot. Another "war party" of "dangerous" axe warriors is rumored to be nearby.

1475AD: OMG! Those axe warriors actually killed some of our cavalry! (Musta been the losers in the bunch, as the rest promote to elite after the battle!)

rbd18-elitevsbarb.jpg


"Our People Want to Build Facilities to Support Battlefield Medicine. Maybe We Should."

Bapedi starts the Heroic Epic.

Three more new towns founded in the jungles all around New Berlin. If we ever capture that and the other former German town in the region which we have surrounded, we'd do better to raze them, IMO. Of course, if they flip to us, I guess we would take them, but no idea how badly whipped they are.

The Aztec towns have been whipped, but not too badly. Their main problem is too far from civilization to operate without mad corruption. So I have them all on walls now that they are well defended and the most important two already have temples.

Hoover due on next player's turn.

I renewed a couple deals at the end of my turn. Also note, that some of our lux deals I paid for IN CASH (to get better prices). Did not have any concerns about being attacked, so why not. This means when time is up, however, that the deals will expire without an offer to be renewed, so if you forget to renew them on that turn, could be riots somewhere.

Our cav armies can't hope to take out infantry -- too risky -- and for some reason they can't pillage either. So our current war is stalled, and we don't really need another right away, as there are plenty of open lands we could grab if we concentrated on doing so. I did more of that on my turn than warmaking.

Remember, to avoid chance of flipping, must leave decent garrisons in those Aztec towns even though they only have one aztec citizen apiece.

We have a whopping 17% disease rate and are ranked dead last in that category. Been a while since I have heard anything about disease, but Umtata (our FP site!) got hit with a plague for two turns and lost two population points. :( I'd have done more jungle clearing, but cleaning pollution and getting rails to enhance vital cities was a higher priority.


ARMY MEN! 1475AD


- Sirian
 
Did I mention that the Aztecs butchered their own people rather than let them serve as our slaves? It's true, after I razed Tenochtitlan, the workers from that were left unguarded as I ran our troops back to town to heal, and the Aztecs rushed a cav unit out of one of their cities and captured and disbanded the workers. Um... oops. So... no workers in that area at the moment, nor really anywhere near it.

Here's a look at our colonial territories after my turn.

rbd18-colonies-1475ad.jpg
 
Did this game run away from me or what?
 
Jaffa << on deck
Melle
Charis
Smegged
Sirian
Ozymandous <<< UP

Ozy, are you back from your vacation? Post something today, or I'll assume you're not and grab the game myself.
 
Still have to wash stuff and recover from the vacation. Looks like I'll be out one more rotation, have fun Jaffa. :)

(Wow, this game seems to be taking off now!)
 
0) 1475AD Upgraded all our remaining impis (and warriors).

Diplomacy check. Three turns of alliance vs Aztecs with Persia.

Buy an American slave from the Iroquois for 30g, then charge them 33g to renew RoP.

Ceasar pays 450g for dyes. Russia pays 3gpt for RoP.

Hoover Dam completes a turn earlier by working desert instead of floodplain.

Persia moves cavalry around. And around. And around....

Disease strikes Umtata.

1) 1480AD Artillery dispatched towards front lines by a very circuitous route (using Persian railroads).

India and France ally against Aztecs. France makes peace with Iroquois. Tugela (English) razed by Persians.

2) 1485AD Tugela founded :)

Aztecs make peace with England.

3) 1490AD England and India sign a peace treaty. Persia razes Liverpool.

4) 1495AD MPPs signed between Russia and France, and Persia and Rome.

5) 1500AD Rio More Elephantos founded :D

Two turns to Hoover. Trade Electronics to France for Steel+430g. Trade dyes to France for 640g. Trade incense to France for 35gpt.

Trade Electronics to Persia for 470g+60gpt. X-Man considers that a fair offer, and is all gracious and stuff :)

Trade Electronics to India for 120gpt. Trade dyes to India for 30gpt.

Trade Electronics to Rome for 90gpt.

Trade Electronics to Russia for 80gpt.

Trade Electronics to Egypt for 1200g. Trade our new ivory to Egypt for 45gpt.

Iroquois and Russia sign a peace treaty. Rome and France ally against Aztecs.

6) 1505AD North Intombe founded.

Russia and India ally against Aztecs. Poor Aztecs :( :)

The Aztecs sign a peace treaty with France.

We build the Hoover Dam!

7) 1510AD Our steadily growing artillery stack bombards Texcoco, without managing to hit the defenders.

England and Persia sign a peace treaty.

8) 1515AD Artillery finally manages to hit the infantry defender, and our mighty armies capture Texcoco!

France declares war on the Aztecs. Such treachery by dear Joan :)

Our artillery moves on towards Tlaxcala.

10) 1525AD Buy refining off our good friend Xerxes for 180g+60gpt, to keep him honest.

Hmmm. We don't have any oil. There is some near Teotihuacan, which we will get (eventually) when borders expand. And there's oil just outside our territory near New Ulundi, which we could grab with aggressive city placement...

Mzilikazi of the Zulu, 1525AD

Melle, you're up. Charis on deck.
 
Jaffa
[ Melle ] both out for now
[ Charis ]
Smegged << UP
Sirian << on deck
Ozymandous

Smegged, you can play in 1.17 if you want to delay patching for RBD23.
 
I do apologise, I am unable to play anything for the next couple of days, so it is time to skip me (It was only by chance that I even got to spend four hours back with D2 tonight - and it was far longer than I expected to be playing for).
 
Four of six players were skipped and I'm back Up again? I don't think so. Somebody, anybody, play a turn here please.

- Sirian
 
Inherited turn - hmmm, this is interesting. Bremen has one unhappy German citizen, who is complaining about aggression against his mother country.... yet Germany does not exist. They are gone, wiped out. Useless info, but it is interesting. I also note that we are trying the "forty turn" gambit to get radio first. England has rubber and coal in their territory but has not connected it up.

So I swap rubber+coal for furs. That gives us seven luxuries. I find it a bit disturbing that we have no oil in our lands even though we control so much desert. There is TWO sources of oil ONE SQUARE away from our homeland.

As a final "inheritted turn" note, I notice that Xerces is gracious :). Well done whoever got him to that stage.

1530 AD - We complete the pentagon and start battlefield medicine, due in ten.

We take Tlaxcala and destroy the troublesome Aztecs :hammer:

I rush the temple in Teotihuacan. Getting oil connectable and under our control is one of the things that will be necessary to our survival. HOPEFULLY we will get some oil move into range of our capital due to the AI exhausting it.

I also feel the effects of some residual gotoing by our previous leader grrrr.

I decide against revolting to Democracy. While it would help our worker speed, it could cost us too much in terms of lost production. This is a crucial stage of the game.

1535 AD - our ROP with Persia expires. X-man goes to polite and wants 4 gpt to extend it.

I think it is a wise move. We DON'T want X-man coming after us. I also give England a right of passage.

I rush a temple in Tlaxcala

1540 AD - HAHAHAHAHAHA. Global warming turned some jungle into grassland. HAHAHAHAHA.
I get radio from X-man for dyes+550g at diplo. Interesting. X-man will trade us oil for a mere one gold. Does this mean he is preparing to declare war on us next turn? Well, I'm going to find out soon enough. Just in case, I decide to fortify some mil units on workers that are near Persian soldiers.

1545 AD - well, we weren't attacked, so I'm assuming that the reason we got oil for one gold is that there is no use for oil yet.

I rush temples in all our colony cities that don't have them or won't build them forever, and I start settlers. We have a lot of land to grab, but no settlers being built!

1550 AD - I found new Isandhlwana. I also notice that oil has crept into weedton's borders.

1555 AD - Settlers are all on their way to various new city sites.

Red dot is off the river (unfortunately), but captures a jungle (future grassland) and two resources. The other two dots are self explanatory and the best that I could come up with.

I expect a veto :hammer: ;).
 

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Originally posted by smegged
Save is here.

NOTE: I uploaded both files, but neither appeared on the file list. This has happened before and I could not find a way to get it to work.


Thunderfall has been notified about this, and will fix it at some point.

If you game is GAME.SAV with a capital .SAV, it will NOT upload.
 
Nothing uploads if the letters after the period .

are capitalized.
 
IT 1555AD: Raving Lunatic with a Veto Stamp. I changed just about... everything. :) I also traded 20 turns of saltpeter to the Iros for three of their workers.

1560AD: Oops, make that ONE turn of saltpeter. Iros conquered by rampaging X-man. :lol:

I figured out what I wanted to do with the settlers I inherited. Probably not what was planned for them, but then... looks like Cleo jumped in there and grabbed all the lands these were PLANNED for. Ah well.

With 12k in the bank, I decided to spend spend spend (about 1k per turn) on temples, courthouses, granaries in our colonies. I wanted to see for myself some of the new "so called" improved performance of courthouses in the new patch. (RBD18 Patch Guinea Pig Turn!) Well well, not too shabby. Some colonies that woulda been destined for 1-1ness can now pull out a few shields. I think this is great, since it will mean larger cores and more interesting development for managing additional cities. The game has been steadily evolving from the first patch, more and more and more toward decreasing the severity of corruption effects in distant cities, and this is another step in that direction. No idea yet what this means overall, but... I'm on my way to finding out.

1565-1585AD: Not much newsworthy. I built infra, infra and more infra, all over the place, especially libraries and universities. We needs to get ourselves some culture! Also, coming up on modern age, might want to do some of our own research there, like... beeline to Genetics and grab the three remaining Good Wonders (because this game has a LONG way to go yet) and continue to buy any AI research at low prices.

1590AD: Big Oopsy at one of Jaffa's recently founded colonies.

rbd18-riverbend.jpg


X-man rejected our pathetic little town (and he's been RAZING everything else, too, I think he's capped on how many cities he wants to be controlling, for the moment). Still, Jaffa has gotten into the habit of Cy-grade aggressive settlements, and I'm not sure that's a good habit to form. We lost Rio Elephantos despite a serious stack of troops in it and well over 1000 gold invested, and now this one, with just five tiles of overlap to it. I added more troops to the garrison, but it still may not be wholly safe. We have other cities with some pressure on them too, all along our borders, so everyone needs to be mindful of keeping enough garrison in them.

1590AD (cont): bought a few techs. Oh, did I mention that the AI's are going at one another now? France has had several civs declare vs them, and Egypt and Persia are going at it too. All of Egypts colonies in the corner of our land I mentioned at the start of my turn... are gone. X-man wiped them off the map, so I'm building more settlers to grab the land for us. Going to use our RoP to race a few to the distant south as well, and grab some area down there too.

1595AD: founded several more new cities. Infra push is just about caught up on major buildings. Lots of libraries, cathedrals, colleseums, uni, and some police stations built in our cores. Zimbabwe is starting an Army now. Umtata is wrapping up its last few infra before it starts to crank armies.

Trained one of our cav to elite vs a barb camp at one of the new city sites.

rbd18-newumtata.jpg


1600AD: bought Motorized Transport. It's official: we're all in the modern age now, all eight of us who remain in the game. I pump research up to 90%, Computers due in 5 turns.

MASSIVE barbarian uprising in the region of former Egyptian towns on former Aztec lands. Heh. Ooh, I'm scared. :lol:

1605AD: Aw shucks. Dreadful combat results. Not that we LOST any units :lol: :nono: as that didn't happen, but I wiped out that whole stack of 25 barb horsies and only about five of our troops promoted! Bah. Some sorry training mission that turned out to be. :(

rbd18-uprising.jpg


We have an elite tank though! Our first.

Overall, founded NINE new cities on my turn, massive upgrade of infrastructure, bought about five techs, and only spent down a little bit of our huge surplus.

One turn of research has been done on computers and I turned down to 80% research with us still bringing it in in four turns.

I did build a few troops on my turn, but not as many as I used to garrison new cities, so our forces are now spread a little thinner.

SPECIAL CARE needs to be put in to returning most of the troops used to attack the barbie SOD back to defensive positions on all our borders, ESPECIALLY in our home core, where I pulled most of those from.

Next player should be able to crank some armies and plop some vet tanks or mechs into them. Unfortunately we have ongoing agreements with every civ, so we need to select an opponent (France looks juicy) and stop doing business with them, so we can get to some war soon.

rbd18-1605ad.jpg


RBD18 Zulu Army Variant - 1605AD (Hey who took an extra turn here??)



- Sirian
 
Originally posted by Sirian
IT 1555AD: Raving Lunatic with a Veto Stamp. I changed just about... everything. :) I also traded 20 turns of saltpeter to the Iros for three of their workers.

1560AD: Oops, make that ONE turn of saltpeter. Iros conquered by rampaging X-man. :lol:


This is just pure evil - I love it :love:
 
I should be able to get this one tonight.

Hrm, since only armies can assault enemy cities I guess we'll be building a ton of them, eh? Or has that rule now changed so that as long as an army attacks a city once other units can then pitch in to help? If the rule hasn't changed then how about artillery, does bombarding count as an attack? :)
 
The rules are exactly as written in the first post. It says, right there, "only armies can assault enemy cities", and "bombardment is allowed". So yes, only armies can assault cities, and bombardment is allowed :)
 
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