RBE DSG4 - Beyond Deity

Inherited turn:

Fix Asyut to produce workers every 2 turns (it needs to be size 6, and thus can get +5 food and +5 shields.) Pharsalos and Ephesus have Egyptian nationals in them and thus won't get rid of any more Greek ones by building more workers.

I never like delaying Steam Power, and I think we want to buy that immediately to see brokering opportunities involving Industrialization and Electricity. Besides, it isn't going to get much cheaper. England seems to be doing the worst of those that have it (which is all but Germany and India), so I buy it from Elizabeth for 2850 and put our workers to work. We then resell it to Otto, who doesn't even have iron to build any rails, for 34gpt. Fortunately, we have coal, though only one, at Thebes. Three civs have Industrialization and none have Electricity; no brokering available yet. France and Russia both lack coal.

I also think Democracy will be worthwhile. Any further war with Greece will last about five or six turns. So we revolt.

(I) Russia and England MPP and ally against India. Russia declares war on Germany.

760: More rails. China demands Silks. I consider long and hard... and cave. What we can't afford is all our trading partners ganging up on us.

770: China got Electricity but no one else did, and we aren't going to pay 500 gold/turn for it. :)

780: I didn't want to extend peace, but interturn, Greece asks to extend it. I consider long and hard again... and realize we have several lightly defended cities within range of his cavalry, and he is going to get the first strike. So we renew peace. We're not necessarily committed to 20 turns here; he has been moving a couple units across our territory, and if we demand he get out he'll probably declare war.

China also destroys India.

790: What's better than a 2-for-1 tech deal? Four for one! (Well, about 1.5)

We get Medicine from England for 1490 gold + 71/turn.
Industrialization from France for Medicine + 12/turn.
Electricity from Russia for Medicine + 72/turn (high, but I wasn't about to pass on getting good value for Medicine.)
Nationalism from Germany for Electricity + Medicine + Iron + Silks. (Otto lacks coal, so the iron doesn't give him rails.)

Greece and China have The Corporation. (This is okay. When we do attack Alex again we can get that tech for peace.) We still have 328/turn income.

We start building many factories. Now, what about ToE? Our best shot is a factory and coal plant in Thebes immediately. I rush the former this turn, by rushing the university to 200 shields and building rails to get Thebes to 40 shields/turn.

China declares war on Germany.

800 AD: In Thebes, cash rush a worker, switch to rifleman, rush rifleman, switch to coal plant, plant and clear two forest squares to get the city to 100 shields total, set city to 60 shields/turn, switch to coal plant, due this turn. :D Next turn, Thebes begins Universal Suffrage as prebuild for ToE.

FRANCE lands a spear and a sword by Elephantine. Huh? And there's several more boats offshore.

810 AD: Too bad France doesn't have The Corporation, or I'd pay some gold-per-turn for it right now.

England demands 60 gold and I pay. France doesn't declare war - yet. Also, Germany has lost a couple cities to England.

820 AD: France declares war.

830 AD: I buy Saltpeter from China with Dyes, and upgrade many knights. China also has Replaceable Parts and 8200 gold in the treasury (!)

840 AD: nothing happens.

850 AD: France continues to conduct the most incompetent naval invasion in history.

With rails and dozens of cavalry, we're invulnerable to French invasion. The next leaders can decide how long to keep that war going, fishing for Leaders if you like. I left our elite knight in Thebes so you know he's there. Sulla and JMB also get to decide when and where to take on Alex again.

We should be able to get ToE okay. Thebes can be swapped from Universal Suffrage to the Military Academy to shed some shields if you need. China's researching at a furious pace, so should have Sci Method soon. If we get ToE, Hoover should be ours easily in Thebes.

http://www.civfanatics.net/uploads2/rbe4-egypt-850ad.zip
 
Good turn, T-Hawk. Next up will have to worry about the potential for France to buy allies in their war against us. Not that any of them can really hurt us, but we do need trading partners, so we want to ensure that they don't all try to dogpile on us.

We should also reposition our forces so that when an opportunity to wipe Alex out comes up we aren't caught unprepared. Once we have a decent number of factories online we should be ready. Bear in mind that if Alex moves a unit next to one of our cities, we can demand he leave or declare war; if he just has units in our territory but not next to a city, he is not forced to either move or declare.

EDIT: Any thoughts as to our planned victory condition? Space seems simplest but may take a while, and we just did it (under far worse conditions) in RBE2. I'm not sure how possible Diplo is as I'm not certain who has been at war with whom and how much effect that will have on the vote. Domination would certainly be interesting with the AI production bonus to contend with but we would be getting a fairly late start -- not un-doable, but not trivial either.

On an overall note, so far this game has been substantially easier than RBE2 despite the increased AI production/research bonus. The much better starting position is, of course, the difference.
 
When we renegotiated peace, the only defenders we had anywhere were knights and pikes; I didn't want to risk it since losing any city in Democracy is usually instant level-2 war weariness. Now with rails and rifles, we can defend everything, of course.

Diplo is not impossible but it'll take luck. We've lost Alex and Joanie, and Mao would be our opponent, but we can still win with the other three votes plus ours if nobody else declares war on us. I don't see us going for anything besides space unless the resources come out really badly.
 
Got it, I'll be playing sometime tomorrow. It looks like we're in very good shape, as long as we avoid the :smoke: we shouldn't have too much trouble launching a spaceship first. That is unless we want to get wacky and try to win a conquest or domination victory (probably not recommended though).
 
level-2 war weariness.

Lurker question - how are you defining the ww level?
I haven't see this written up this way until this game.
 
Lurker answer-
War weariness gets worse in levels. You have probably noticed that poeple dont get unhappier turn by turn, it becomes much worse every X turns.

(For a moment I was thinking of the Lurker Lounge! Aah, memories... DSF...BNM... *wanders off dreaming and falls off a cliff*)
 
What I have observed is that you will get a couple increments of war weariness, then a significant jump, then a couple more increments, then another jump, etc. Each of these jumps would be what's referred to as a level. But, I have not done any detailed analysis of the patterns.
 
(0) 850AD As usual I spend some time looking over the game to familiarize myself with it before playing. Thebes is due to get Suffrage in 6 turns at a starvation rate; I rearrange it to get Suffrage in 6 turns without starving. We could probably get Suffrage and kill the cascade, but it's entirely possible that we then couldn't outbuild the AI civs to TOE with their 50% discount. I'm going to try to go only for TOE and not worry about getting Suffrage, since the former is the more important wonder. I'll have to play it by ear though. Hmmm, at war with France right now. That's no danger, but we want to get out of that as soon as they'll talk so we don't find our trading partners recruited against us. Athens isn't growing, so I switch its non-scientist tile to an irrigated grassland. As soon as these cities finish their factories, I'm going to pump some more defensive units until we have rifles in each town. I would draft right now, but I don't think we're in any danger and frankly I'd rather not deal with the unhappiness.

Diplomatically, China has Replaceable Parts, The Corporation, and Communism (plus about 8000g, what's up with that?). Germany is about to die and has nothing we can trade for. Russia has Communism and Corporation, England the same, and Alex has Corporation. If Communism wasn't ungodly expensive, I'd get it and trade for Corporation. As it is, no deals can be made so I end the inherited turn.

(1) 860AD Between turns, the French frigates try to bombard our tiles (and all fail), the Greeks sign a military alliance with China against the Germans, and we get a palace expansion for no reason. Other than moving workers, nothing interesting occurs.

(2) 870AD Memphis finishes its coal plant and goes to work on a palace, just in case we should need shields in a city. It's getting 68 shields/turn and that can be pushed higher on starvation if needed. France continues to refuse to talk to us and also refuses to land units. When our coastal cities finish factories, I'm going to put them on ironclads.

(3) 880AD Double pollution is as exciting as this turn gets. Alex picked up Communism as well as The Corporation; all the more reason to go after him when we can later. Germany is down to one city, and our rep is going to go into the drink when he dies with our iron going out to him. Without the Intelligence Agency though, there's nothing we can do to get him to declare war on us. What a waste... it's a shame we traded him a resource only to see Bis get carved up by England and China.

(4) 890AD The Frenchies finally land some units, a rifle and two cavs, up by our tundra cities. I use our sword army to kill the rifle, then kill the cavs with our own cavs. We take no losses, fortunately; of course Joanie still refuses to talk to us.

(5) 900AD The most irritating war I've ever fought continues as Joanie drops off two muskets on our soil. Between turns, Liz kills off Bismarck. Well, there goes our reputation! We are now horrible deal-breakers in the eyes of the Civ3 AI. Blah, that's the worst feature in this game. No possible way to get Bis to declare war on us and avoid the stained reputation. Looks like we're stuck with paying lump sum from this point on. :(

More positively, we kill the invaders with no losses again. I wonder how long we will have to go before we can get the French to talk to us... Suffrage is due next turn in Thebes. Since no one has Scientific Method yet, by far the most prudent thing to do is build Suffrage and kill the cascade. We are screwed only if Scientific Method is discovered this turn and the cascade can take place. Otherwise, we've got TOE nailed.

(6) 910AD Suffrage completes in Thebes. [party] NO cascade to other wonders. Joanie can't be serious this time: she lands 2 spears and 2 swords in our territory! And... our Elite Knight wins against one of those spears and produces a leader!!!


RBE4_khufu.jpg


How lucky is that? Not a single cav will promote in all those battles, but the first time I send in our elite knight BAM! we get a leader. Well, I think getting TOE is a moot issue now... In other news, China has Sanitation this turn, but with a monopoly on the tech Mao of course refuses to sell it to us.

(7) 920AD We finally get peace with France. Although the fighting was irritating to watch, the leader made it more than worthwhile. Ahhh, a tech brokering opportunity opens up since Russia got Sanitation. Sanitation from Mao for 1695g (who has by far the best price, by over 500g over Russia.) The Corporation from England for Sanitation + 860g. Communism from France for Corporation + Sanitation. With happiness posing a serious problem in a number of cities, I then trade silks + 9gpt to France for gems. Cities everywhere are switched to hospitals. We are still above 1000g and got three techs for the price of one. I'd say that was a pretty good deal. :D

(8) 930AD In terms of tech, everyone except Joanie is up by Refining on us (that includes Alex). Mao is also up Replaceable Parts on us as well. This turn everyone got Espionage, which we were researching with a single scientist. We can't afford it at the moment and there's no reason to get it now, so I pass on Espionage.

(9) 940AD The first couple hospitals complete and I begin rearranging tiles to allow for rapid growth in cities that were previously maxed out on shields. I love industrious workers. :) Thebes has been configured to grow at max rate while also producing 80 shields/turn for a cav every turn. Alex just got Replaceable Parts this turn. He is definitely due to be taken down soon... Everyone but Liz has Replaceable Parts. If we could still trade gpt, it would be easy to get the tech and exchange it for Refining. Dang the stupid reputation system!

(10) 950AD Mao starts TOE. He is the only one with the tech, so we can't afford it from him just yet. We have three more turns to get it before our palace prebuild in Memphis wears out; I suggest waiting two more turns to see if we can buy it and if we can't then steal the tech from Mao. It will cost 2800g to steal safely (though with our diplomat and not a spy, since we don't have Espionage), which we will have in 2 more turns. We've got enough shields to complete TOE instantly, all we have to do is get the tech. Good luck JMB.

I believe I have Asyut configured to produced a worker every turn right now; it is getting 10 food/turn and 7 shields/turn after corruption, and shouldw pull an iron mountain tile when it grows. Try to keep that going, since we can merge the workers into our more productive cities to make them grow faster. Three more turns of peace left with Alex, we should probably attack immediately with our cavs before he can upgrade his rifles to infantry. There's almost certainly rubber in those jungles, but he'll have to hook it up first and that should take a few turns. Capturing Corinth, which has coal and saltpeter, would be a major gain for us. That's the current deal, the only real bummer on this turn was the iron that was going to Bismarck when he died. As long as we get TOE though, we should be fine.

RBE4 950AD
 
Nice turn Sulla. Got it and am currently playing...

RBD 950-1050AD

(0) - I begin repositioning our troops for our final (?) assault on Greece. I plan on razing Corinth, Argos, and hopefully Knossos on the first turn. Everything else looks good. The French begin TOE.

(1) - The French have 3 boats outside of Athens. I should probably make sure I have a couple of settlers on hand before razing the Greek cities. Everyone but England has Sci Method. England however, has only 2 gold and isn't making any gpt and hence, shouldn't be able to afford Sci Method from anyone else this turn. I decide to wait until next turn before purchasing (we still have one turn left on our palace prebuild) so that we might be able to swing a deal on Refining. France and Russia sign a MPP. Pharalos begins bank. Mycenea completes Marketplace begins Granary. The Russians begin TOE.

(2) - Good. England didn't get Sci Method this last turn. Sci Method from Joanie for our WM and 2020 gold. Switching to the TOE will waste 48 shields, but I don't think we really care... *smile* I could start prebuilding for Hoover in Thebes this turn, but I am pretty sure Hoover is in the bag, so I keep let Thebes produce another Cavalry. Unfortunately, we can't interest Liz in Sci Method and 1000 gp for Refining. China and France sign a MPP. We change our research from Espionage to Atomic Theory. Lisht switched from a granary to a settler. We complete TOE in Memphis and get Atomic Theory and Electronics. Thebes begins Hoover. Begin research on Radio. Memphis begins a hospital. Elephantine completes hospital, begins university.

(3) - Trade Atomic Theory to Russians for Furs, 727 gold, Espionage, Refining, Rep Parts, and their WM. Atomic Theory to the Chinese for Spices, their WM and 2050 gold. Atomic Theory to the French for 1187 gold, 25 gpt, and their WM. Just outside of Knossos. Radio will take us 40 turns as raising our research rate only lowers our ETA by 3 turns... Alex's lease on life has ended... Shoot! it appears that they already have rubber connected... Fortunately, a worker on some hills realizes that there are only riflemen defending Corinth. So maybe if we are able to disconnect their rubber this turn, we can prevent them from getting infantry. IT turns out that we won't be able to reach the rubber outside Knossos this turn, so I hold off on attacking Alex this turn and set Heliopolis up to build an Explorer. For lack of something better to do with Khufu, I use him to rush Hoover's Dam this turn. Russia wants another 10 gpt for their Ivory (we are giving Silks, Dyes, and 16 gpt). We complete the Hoover Dam and begin Battlefield Medicine. El-Amarna completes factory, begins hospital.

(4) Giza, clear a forest, plant and clear a forest, rush a swordsman and switch to a cavalry (complete in 1 turn instead of 2...). Fortunately, it doesn't appear that Greece has been able to upgrade any of their units yet (they only had 15 gp last turn). Check to see if Greece has any MPPs. It doesn't appear like they do, so we call them up and declare war. Ship! they had a bloody worker on their rubber square. Oh well. I'll just make taking Knossos a priority this turn... The taking of Corinth: 1 retreat, 1 victory, 2 retreat, 1 death, 1 victory, 1 victory and we raze Corinth. The taking of Knossos (we can't really avoid not attacking across the river...): 2 deaths, 2 retreat, 1 death (to a conscript), 1 victory, another death, 3 victories (1 promotion to Elite). We raze the city. The taking of Argos (for some reason, this city has an infantryman in it... Moving forward to take out Pi-Rameness, I notice that this city too has an infantryman.): 2 cavalryman die. Rather than send the rest of our cavalrymen to the glue factory, I decide to wait until we have some artillery support. I upgrade our cannons to artillery. Change several cities (including Thebes) to building artillery. Use our remaining cavalrymen to mop up the Greek units in our countryside. Build Buto where Corinth was. Build Edfu right where Knossos was. Mao is offering 3280 gold, and 200 gpt for Electronics; I'll wait to see if it drops... Greece's counterattack: some coastal bombardment and one cavalry takes out one of ours. Delphi completes granary, begins library. Herakleia completes granary, begins aqueduct.

(5) Moving units around... The Chinese are trading something to the Greeks (possibly rubber?) but there is no way we can get them to sign a trade embargo. However, we could sign them up for a military alliance versus the greeks for our silks... I'll wait.

(6) We haven't really made much progress wrt our war against the Greeks. We still need more artillery...

(7) The taking of Argos: we bombard the infantryman down to 1 hp, and 2 riflemen down to 2 each. 1 retreat, 1 death, 1 victory, 2 deaths, 2 retreat, 2 victories and we raze Argos. The Chinese obtaines Electronics last turn (they were still offering quite a bit for it...), so I decide to find out what we can get for it from the other leaders. We can get maximum 2130 gold for it. I debate whether to sell or not and finally decide to sell.

(8) In cities that can handle the unhappiness, I draft some infantrymen. The Greeks unload a longbowman outside of Pharalos...

(9) The taking of Rhodes: We redline two defenders and the other is at 2 hp (using artillery). First attacker promotes, second dies to infantry, third defeats infantry, fourth defeats rifleman, the fifth takes out a longbowman and we raze the city. We have our first bought (sp?) of war weariness (level 2 = 20% lux necessary to keep all people working?). Liz can cough up 60 gold and 70 gpt for Atomic theory. Rather than let another AI take the deal, we do. Begin a galleon in Elephantine (to transport our troops onto the small greek island. The Greeks drop off another longbow outside of Pharalos...

(10) The taking of Pi-Rameness. We redline most of the defenders and then went in with our cavalry. We killed one infantry, and 2 riflemen. There is only a longbow left in the city and we have three more cavalry (who can still attack) on the hills just to the north of the city. Urugharakh, you can decide whether to raze the city or to keep it.

This war is pretty much over and I see no reason why we should make peace with Alex. I think we have enough troops to finish the job, so I just switched around the build orders; feel free to switch them. Because I have been razing all the cities we've conquered, we have plenty of Greek slaves; the rest of our native workers can be added to whichever cities will benefit the most. None of the other leaders have anything to purchase at the moment...

Here's the save file http://www.civfanatics.net/uploads3/RBE4-1050AD.zip

JMB
 
Diplo is still looking possible... Germany is gone, so there's just 5 civs left including us. I'm not sure how big England and Russia are now that Germany's gone, will have to look at a map. Probably one of England, Russia, or China would be our opponent but so long as we're still friendly with all 3 of them we should be able to buy the vote (watching out for MPPs and alliances of course.)

On the other hand, we have the space race. China took just 4 turns to research Electronics from when we sold them Atomic Theory. I think we can expect the tech race to continue to move at a blistering pace, unless we can get the AIs into a different form of government. We might need to start some wars going to encourage the AIs to waste more of their production and cash on units and less on research. If we are going for space race then all we should need is our own continent, so we don't need to be too aggressive, but with infantry and artillery we should be immune to any invasion force the AI cares to throw at us from here on out. If we do want to start some wars & get some alliances going, who we choose to pick on may depend on who we have a trade deal expiring with soonest. Hopefully we can get everyone aligned against China since they are the tech leader, but we shall see.

Preferences? I suppose we could try and do both by getting everyone to go to war against Joanie, we would have to wait a few turns until our peace treaty and gems deal expire first of course. However, I'm not sure how much of a fight Joanie could put up. At least she has her own island so hopefully she could hold out at least until the Modern Age.
 
Uhhh, I think diplo is likely out; while it might be possible to win that way with alliances against the other candidate, I think it's just too risky when space is all but a given for us. Don't forget we razed a lot (a LOT) of cities and "broke" a deal in the eyes of the AI, so they won't be overly inclined to vote for us.

Looks like the spaceship might be completed before 1400AD at the current rate; here on Beyond Deity we are approaching the 1.21f tech pace! :)
 
Ok, yeah I know Space is mostly in the bag, as the AI sucks at timing a space victory -- the only question is will the tech rate outstrip our parts production rate, and I seriously doubt that even at the AIs' current research rate. Even then it's only a matter of starting a war or two and that will take care of that. It's just that we just won a Space victory in RBE2, I was hoping for something a little more... interesting. :slay: Either that or over more quickly. :)

It might be fun to stir up a pot of trouble and see how far we can get towards domination while still keeping the space option open. We probably would get to that point before we could come close to acheiving domination anyway... but why not show up the AI even more and see if we can complete a successful naval invasion or two even with its godly production bonus? :ar15:
 
(0) 1050 AD: Check diplomacy. We have an incense for silks and dyes deal with Liz, wich I renegotiate to additional 3 gpt for us. We get salpeter for dyes and 10 gpt from Mao. I cancel this deal since we have our own salpeter now. I sell him silks for 23 gpt. I rush a galleon in Busiris to have the necessary naval force for greece destruction in time. I free Pi-Ramesses. After all they are our people. More important, the war will end in a few turns with Alex destruction. So a few greek citizens will no no great harm. Why don't we research radio at max science? We would get it in 20 turns, which will be even lessen due do more libaries and universities coming online and after we eliminated Alex in 3 or 4 turns. Switch a couple of cities to libaries and universities including Thebes. Sell coal plants in Thebes, Memphis and Heliopolis. Hope these are all, please recheck on this topic. Now I switch research on and hope its not too late for monopol prices on radio.

(1) 1060 AD: Mao has radio. I still keep researching, because I doupt anybody will be able to pay monopoly prices and it seems we are the only one able to compete.

Interturn: Alex wants peace, but we reject.

(2) 1070 AD: This was my RNG turn. 17 artillery bombarded Thessalonici and I got not a single hit on the defending infantry. They killed 3 citizens, harbour, barracks, temple, libary, cathedral and university, but not a single hit on units. Damn, we have to wait another turn.

(3) 1080 AD: Liz got electronics. This time we beat the 2 infantry to 1 hp each and kill enough citizens for a drop below 7. So I attack regardless of the reg rifle. We take Thessalonici at the cost of 3 cavs. We can't kill Alex, because there are french units on the tile beside Alex island city.

DSG4_AD1080.jpg


I can sign Joanie to Ma against Alex to get rid of her units on the island. This would cost dyes and bring us 12 gpt. does this is bad for our reputation once Alex dies??? Alternatively it would cost us 320 gold. Or we can make peace with Alex after we take his last city on our continent. I ask for comments before playing on tomorrow.
 
Whatever you guys decide, you'll end up doing without me. I'm about to leave for vacation until Monday the 16th, so you'll have to skip me until then. (If Urugharakh reports back within about 2 hours now, I'll jump in ahead of Zed for one more turn.) I might find a PC with internet access to get to the boards here, although it's unlikely I'll find a computer on which I can play Civ 3. :)

As for our reputation wrt Germany - I guess that's my fault, since I made that trade, but there was absolutely no sign when I did it that Germany would be gone within 11 turns. Also, there would have been the option of gifting Germany a city on our continent to keep them alive, which I've done before in that situation.

As for the victory - take whatever shows up. I would, however, not hold a UN vote unless we're SURE we can win. At this tech pace, we'll also have to start the UN prebuild very soon. Fortunately, our Palace is close to if not actually at the 1000 shield cost, so we should have no problem getting the wonder. It would be quite ironic if, after all this war, we pulled a diplo victory... :)

I wouldn't go for domination. Yeah, we could probably do it, but it'd take many, many hours. We'd finish off at most one opponent before they got mech infantry, and the rest would be one heck of a slog...
 
If a deal involving an alliance ends because of the death of the civ in question, it cancels all parts of the deal, without affecting anyone's reputation.

I saw this happen for sure in my Epic 18 A game. I paid a luxury to the Zulu to signed them to alliances against the Aztecs and Germans, all in the same deal. Germany was eliminated six turns later. That canceled the entire deal, including our alliance against the Aztecs, and nobody's reputation was affected. Go ahead and sign the alliance, if Greece doesn't have anything to give us for peace (how far behind in tech are they?)

Urug, if you can finish within a couple hours now, that'd give me the chance to get in one more turn (jumping ahead of Zed) before I leave for vacation :)
 
I wasn't expecting to try to win by domination, just to have some fun beating up on someone when we know they can't effectively retaliate. :) Ah, well, you're probably right, it would be too much of a slog-fest. Well, we'll see if the opportunity to hold a (guaranteed) vote presents itself, but if not then no worries, we can win by space.

Mao is researching stuff in 4-turn increments. Do we really want to try to compete with that?? I don't imagine the other AIs are really THAT much slower -- say in the neighborhood of 6 turns at most. Spying will be more profitable for us than turning on research to get single techs, and brokering better yet. I don't think we ought to be worrying too much about research just now, cash is more important. Having the research buildings will be useful in case we need to research the Laser, though, or in case we drag the rest of the world into war (and hopefully to Communism) where we can better compete research-wise.
 
Researching would only be effective if we could get a tech first and then broker it to everyone else. Following the AI on research rather than buying in is not cost-effective. We'd do better off stealing techs if only one civ is researching them and not brokering them.

And definitely sign a military alliance with Joanie. Our reputation is already shot, so even if killing Alex would tarnish it (and I don't think it does) it wouldn't matter anyway. It's that or wait for marines to finish off the Greeks - and I'm not that patient. :hammer:
 
Originally posted by T-hawk
Urug, if you can finish within a couple hours now, that'd give me the chance to get in one more turn (jumping ahead of Zed) before I leave for vacation :)
Sorry T-hawk, I went away from home for playing some games of go. Now its too late here in Germany and I have to get up at 6 am in the morning. Hence no nore gaming from me today. I expect we will slow down a bit around New Year anyway. At least I will be out of town from 12/26 until 01/02. So you'll surley get to play another turn. Happy holidays.
 
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