Before I forget...note to Despot: Please .zip your save files; while it's never happened to me, people have said that unzipped saves can become corrupted.
(0) 1450BC - Open the save. Things looks somewhat troublesome (we're down 5 techs to both Scandinavia and Rome); but I think our land has some decent potential. I'd like to get some more map knowledge and we need to get in contact with the other Civs. Unfortunately, contact with the other civs would be expensive (Rome wants WM+8gpt+91g for contact with either China or England, the Vikings are charging even more.) Hopefully, either the Vikes or Rome will trade contact with us to China or England.
I want contact with those Civs by the time we finish writing (6 turns); perhaps we can find a 2 for 1 opportunity with the techs one level above writing. Ideally, we'd be able to acquire philo and code (putting Republic on 40-turn research) and trade for the military techs. But that might be wishful thinking.
I decide to swap Seville to a Rax. Everything else looks fine.
(I) Rome starts the Colossus.
(1) 1425BC - Move settler to dark blue dot.
(2) 1400BC - Murcia founed on dark blue dot, set to Warrior.
(I) Barb warrior attacks our warrior and loses. A Roman galley enters Lugdunum...could be annoying if they are shipping more settlers!
(3) 1375BC - Madrid Settler->Warrior. I agree with Quokka's opinion that purple dot should be our next city objective; those Spices are critical. Settler/Warrior pair begins moving southwards, and it will link up with another warrior on the way. There is likely a Barb camp down there.
Note: I thought I had been accidentally hitting the keyboard, but then I realized that one of our warriors was on a goto order. Please don't use gotos that overlap your turn! (Or if you do, please clearly indicate you are.) It's not much of a problem, though. That warrior can act as an eastern watch.
Our vet warrior redlines, but defeats a barb horse.
(I)
The Romans land an Archer/Settler pair north of
our spices. This may force us to reevaluate the latest settler pair.
(4) 1350BC - Moving settler south; move workers to hook up horses.
(5) 1325BC - Madrid Warrior->Settler.
(I) Romans found Byzantium on the eastern spices.
(6) 1300BC - Toledo Worker->Rax
So, we only have spaces now for *3* more cities on this continent, unless/until we remove the Roman presence. I decide to move our settler and two warriors towards cyan dot. That leaves pink dot in the original location, and black dot, which could be stuck in a cultural war with Rome.
We are down six techs to both Rome and the Vikes. We need contact with the other Civs, even if it costs much in the short term.
Rome gives the best deal, so:
WM+5gpt+103g->Rome->Contact with China
Scandinavia and China both have Philosophy, but China does not. However, rather than going after the 2 for 1 right now, I'd like to get contact with England, to improve our options as much as possible. Even if this slightly delays our immediate tech gains (due to the cost of buying communication with the English), in my opinion, this will be better for us long-term.
WM+4gpt+38g->China->Contact with England
England also does not have Philosophy. However, Philosophy is too expensive to purchase at this time. Still, the fact that there are two (relative) tech leaders and two (relative, even if they are more advanced than us) tech followers, means that we can have some potential brokering opportunities down the line.
I might as well get something out of our map from England.
WM+6g->England->TM
England is pretty far to the south.
I briefly consider buying either BW or some more map knowledge, but instead I want to build up cash to broker around Philosophy.
40-turn research put on Literature; none of the AIs have it, and we're not going to be able to afford more than min-sci research on anything since we'll be hopefully buying and trading techs.
Move Settler towards Cyan dot.
(I) York finishes the Colossus. Horses online.
(7) 1275BC - Attack and lose to a barb camp, doing no damage. Attack and destroy the barb camp. China has philosophy, England still doesn't.
WM+5gpt+47g->China->Philosophy
Philosophy->England->BW+TM
(Unfortunately, England has no cash; if they did, we could get some. Masonry is the most expensive tech we can get in terms of light bulbs, but BW is more immediately necessary for us.)
? Would it have been better to just buy some techs outright and avoid the Philosophy business?
All 4 other AIs have BW.
(8) 1250BC - Seville Rax->Spear
(9) 1225BC - Found Valencia on Cyan dot; set to Spear.
(10) 1200BC - Madrid Settler->Warrior; Barcelona Rax->Worker. Set workers west of Santiago to chop.
Trade our WM for pennies.
I've decided to leave the settler unmoved. You can either move it to the west coast (pink dot) to be a proto-fishing village, or towards black dot. It might need some extra warriors/spears for defense. Our eastern warrior hasn't (as far as I remember) spotted any more galleys coming from the Roman continent.
Our main issues are our tech defeciences and the Roman incursions; however, if we can keep our defenses up and at least avoid war for about 15 turns, after which we can buy into either horses or swords. It doesn't look like Rome has put a lot of units onto our continent (one or two spears in each of their cities, most likely.) If we can get lucky and succeed with a quick strike, while picking off any raiders that try to land, we can force our way back up the tech tree. We can do it!
RBP10C - 1200BC