State of the Empire, 710 BC.
There has been mucho discussion regarding attacking the two Roman colonies on our island and squeezing some tech/gold/maps out of him in exchange for peace after a few turns of war.
There has been talk of attacking with horsemen, yet when I look at our armies, I see we have no horsemen. We have four in production, one due in four, one in eight, and the other two in six turns. One settler to pop out next turn. We have a grand total of three spears, and EIGHTEEN WARRIORS?!? On this small rock? I see many of them running MP duty here, there, and everywhere. Only two MP are allowed under Despotism, so cities with more than two units don't need 'em. I wish we had Iron Working, and the cash to upgrade some warriors to swords (provided we *have* iron, that is), I'd upgrade the five vets we can spare from MP duty to swords to join the attack stack. Five upgrades, though, would require Iron (of course), and 160 gold pieces that we don't have. We are at 20gold now, and +8gpt. We have eighteen turns of paying 5gpt to England, five turns of 3gpt to China, and WTH?!?!? WE'RE PAYING 2 GPT TO ROME FOR SEVENTEEN TURNS?!? Oh, drat! No attacking Rome for 17 turns, guys. Fair play means we don't declare whilst we're making gpt payments or outgoing lux trades. I'm sorry, but I just *DON'T* do that. This means we have seventeen turns to build up our forces for attack. Rome & China are already in the Middle Ages now, Scandinavia and England can't be far behind. Scandinavia has a monopoly on Literature, so we can't afford it to broker around, but I will watch for opportunities if one or two other civs pick it up.
Another question is this: We *CAN* now afford to buy Iron Working off China, for 8gpt, WM, and him kicking in 4g on his side. That eats all our gpt for three turns, leaving us with +24g, a chance that we have NO IRON, and short 136gp to upgrade our five vet warriors. We could ask Scandinavia for a loan, he'd give us 45g for the 3gpt we'd have once our payment to China expires in three turns. We'd then still have no income, and only enough gold to upgrade ONE lousy warrior.
That's all a pretty big gamble on the chance we might be able to upgrade one unit. I'd rather stick things out, maybe pick up IW later in my turn. Another thing: We have 2 units extra support available for free. This means we'll start paying unit upkeep costs in six turns when the 2nd and 3rd horsies pop out. We cannot get any more unit support short of settling another city, which will give us a measly four more free units. Our economy is so pathetic right now, that I do not think we can find a way to support the units we'll need for the attack unless we:
a) build black dot on the southern coast, between the two Roman cities.
b) sack some of our excess warriors. We have eight cities, two MP allowed per city. MP to be made up from our stock of 3 spears and eighteen warriors. This means we can sack six warriors, contributing their glorious shields towards the horsemen we're building. That'd leave us room for eight more units at our current city load, keeping in mind we have to deduct any settlers/workers we build also. There's the settler mentioned above due from Madrid in one turn, and a worker due from Murcia in 5. We have nine workers going right now. Do we need more? Of course, we ALWAYS need more workers, but do we need them RIGHT NOW?
c) settle black dot, raising our total unit support to 36 units. Total MP required to max all cities' MP is eighteen MP. This means we have three extra units. If we sack three warriors, that will give us nine more units supported for free. That should be a sufficient force, right? Right? I hope so.
I'm going to go with option (c), hopefully the team will support me on this venture. Then, I'll continue to build up some horsies. In seventeen turns we can attack, which would mean on turn eight of the next player's round we can attack. Hopefully, both cities will fall in one turn. Then, we'll have to weather 3-5 turns counterattacks from his mainland, so watch our east and southeast coast. I'll reiterate this again later.
Now, finally onto examining our tile arrangements.
710 BC (0) - In Madrid, with the settler due next turn, we don't need the overrun of food and shields as we don't get to keep it. I turn two citizens into tax collectors to net us an additional 2gpt. I leave all other tile arrangements alone.
But...one question begs asking. Why are Manuel & his friend mining the hill two tiles north of Barcelona? We won't get any extra shields out of it in Despotism, and those worker turns can be put to good use elsewhere. Don't

me, but I cancel both of them and move them one north to road up to Murcia.
IT: A Roman border pops up on the island NW of Toledo, a Roman galley sails up adjacent to Murcia, and an English galley is exploring our eastern coast. Too bad we're not ready for war yet: I bet if I demanded Caesar to leave he'd declare.
690 BC (1) - Madrid Settler->Horseman. Sack one regular warrior in Barcelona. Shuffling some units around. Umm...why is the warrior from Murcia on a goto order?

Please don't do this in a SG unless there's specific reason to do so and it's mentioned at the tail end of your turn report. Also, I wonder why Ragnar hasn't traded Literature yet. We know that Rome & China are up tech on him, as they are in the Middle Ages and he is not. England is just plain broke, so no wondering why she didn't pick it up.
IT: Rome & England sail away, our borders expand at Barcelona (they're now touching Lugdunum). Lugdunum has grown to size three.
670 BC (2) - More unit shuffling.
650 BC (3) - Barcelona horseman->horseman. Two more reg warriors sacked. MM Barcelona to grow this turn instead of next. China picked up Literature and Ragnar is wearing spiffy new Middle Age clothing. Odd that Rome still hasn't picked it up...I wonder if he's fighting Ragnar? Better yet, I wonder if I can pick up Lit cheaply, and twofer it to Rome & England for some tech? Scandinavia would give us Lit for 9gpt and 21g (leaving us 0gpt and 31g). China will do it for 9gpt and 7g. We get back 3gpt from him in two turns anyways. Plus, this leaves us 46g with which we can hopefully, successfully trade Lit to Rome or England for tech. It's a chance, but I pull the trigger, as this twofer opportunity could be departing us after next turn. Hmmmm...INTERESTING...while playing around with the sliders, trying to see if I can finnagle Mapmaking outta either Caesar or Lizzie for Lit +gold, I get an advisor popup stating "We know that Caesar has betrayed our friends the Vikings". This means either he's renegged on a deal due to a trade route vanishing, or...they were, or ARE, at war...which would explain why he never picked up Lit yet!
Bottom line is, even if I mortgage the farm by dropping all sliders to 0%, we're still only "close to a deal" for Mapmaking. But...I can get us a good haul, not including mapmaking, if I do this:
Literature, WM, 35g to England for Masonry & Mysticism.
Now, our remaining 11g, WM, and Lit is "close to a deal" for Iron Working from Rome. Hmmm...how can I get this deal this turn before Rome buys the now-devalued Literature from China next turn. So...I re-arrange a worker in Madrid from the forest plains to the coast (lose two shields, horseman still done in two turns, and gain +2gpt). Then, I borrow 17g from China for 1gpt (costing us only 3g to borrow). Then, I go back to Caesar and offer him Literature and 25g for Iron Working. Phew! Only 3gp extra. Now that's trading...a Four-fer!

(I had to move the worker to get a +ve gpt to take out the loan from Mao, and I wanted to do that and trade Caesar hard cash as opposed to gpt as the LAST thing we want is to prolong our gpt payments to Caesar)
Rome has NO IRON!!!! He must've had or bought some at some time, as the advisor tells me that "Rome has the Legionary". Or does the advisor simply tell us about the best unit Rome knows how to build? In the diplo screen, Rome has no "Resources" tab, but we can't be sure til we hookup our iron if he lacks it. Yes, that's right, we can't be sure til WE HOOK UP OUR IRON!!!!
Well, it's not exactly ours yet:
Although we need to pop that border ASAP, even if we don't hookup the iron right away, just to deny Rome from founding on Red "X".
I change Toledo to a temple and whip it. We'll have iron in our borders in five turns.
IT: Romans and English start GrLib.
630 BC (4) - I pillage the grassland Caesar irrigated that's now in OUR territory to prevent him from irrigating Lugdunum. BWAHAHAHAHA!!

Wow, Caesar has built harbors in both Lugdunum AND Byzantium. I wonder if we'll get to keep them?

(50% chance of non-cultural improvements being destroyed when a city changes hands, excepting an aqueduct and hospital which are never lost). We're at 3g and -1gpt, but we have two cities about to grow next turn. I try to see if I can squeeze an extra gpt or two outta some of our cities, but they're all so efficiently managed already that's not possible!
IT: Ack! Rome demands our TM and our last 3g! I have to cave, we'd be crushed if he attacked us now. I just hope we don't lose anything valuable. Maybe the city growth phase will come before it examines our lack of gold?
610 BC (5) - Oh, pooey. We lose the barracks at Barcelona. Madrid horseman->horseman. Santiago horseman->horseman. Murcia worker->granary (for lack of better choice, next leader can veto, or it can be a prebuild for a harbor). Move some horsemen forward, Pamplona founded on black dot, temple ordered for now. Just at the last minute, I remember to change Barcelona back to a barracks to replace the one we lost. We're now at 5g, +5gpt; I sell our WM for 1g (only Ragnar would pay for it). Right now, the Vikings, Romans, Chinese are in Middle Ages and are all showing four techs up on us. England lacks Polytheism which they all have, but no, alas, at 6g and 5gpt, we cannot afford it, not even close.
590 BC (6) - Seville horseman->horseman. Rome starts Hanging Gardens. I make an enter/exit foray into Roman lands near Lugdunum to scout his defenses, he has a regular spear showing as top defender. Rome moved his worker back into our territory to try and irrigate. I'm enjoying this little game of cat&mouse. I hope Caesar is, too. Oh, and Byzantium has grown to size two, so we can now keep both cities if we choose to
IT: Rome moves his worker farther into our territory? What the frig are you up to, Caesar? China starts the GrLib.
570 BC (7) - Byzantium also has a reg spear as top defender. Barcelona grows and needs a scientist to prevent rioting. Consequently, Zaragoza can resume growth now.
IT: Lizzie comes up, and has the gall to demand 19g and our TM. Hmm...she's pretty far to the south, and I don't think she could mount a credible invasion. Still, she may pay Rome/China/Scandinavia into a dogpile, maybe, if she gets a new tech they lack! As she's broke. But...she may not want peace for free once 5-10 turns of "fake war" are up. I ponder this for a few minutes while I call a client back. I decide to tell her politely "NO!". She does have a galley sailing around near us, it can't have that many units on board, can it? Besides, we have a few horsemen floating around now to dispatch any would-be invaders, and any hurt we can inflict on her would only drive her closer to peace terms.
So...I say no, and.....(drum roll please)England declares war on us! Oooooohhhhh.....interesting. Sorry guys, but I was getting SICK of these people picking on us every time we scrape together a few golds. Her galley sails further north along our coast. I'll shadow it with a horseman or two.
550 BC (8) - We experience severe war happiness, and I'm able to drop lux taxes completely, getting us to +16gpt

Also this turn, we could (if we wanted to) now afford to buy any one of the four techs we lack. If we weren't at war with England, we could, for example, buy Polytheism and two-fer it to her. I'm thinking of Mapmaking so we can build some dam harbours, but I dunno...we're making Mao rich with all the gpt we're paying him for tech. This is b/c he offers the best deals. Nobody else's prices are even close. Stupid Lizzie, we were paying her 5gpt, maybe we should buy off of Ragnar anyways, just to keep him smiling at us and less likely to dogpile on us. I do it, paying Ragnar 27g & 14gpt for MM. (China's price wasn't *much* better, at 13gpt & 22g. That's only a 25g difference). Plus, draining our treasury will mean less demands, and us paying the remaining 3 AIs we know gpt makes them less likely to dogpile on us. I swap Murcia to a harbour and Toledo & Valencia to a galley. Valencia's galley is due next turn. We can now start exploring, and possible even settle other island(s)!

We're now at 6g & 2gpt.
IT: English galley sails further north.
530 BC (9) - Madrid horseman->horseman. It also grows to size 7 and needs a taxman to stay happy. I rearrange tiles to gain us 10spt, to make horsies in a nice 3 turns a pop. Valencia galley->rax (for lack of anything better). Roman worker looks to be trying to connect his two cities THRU our city of Pamplona.
IT: English galley sails north, away from us and towards the Roman city on the northern island.
(cont'd next message)