(0) 1740AD I have no real comments on sooooo's handling of our cities... because everything looks really sharp! Since our cities will be mostly regrowing population and then building factories/plants on my turnset, I'm going to concentrate on logistics for this turnset. I plan to stir up some trouble by the end of my turnset - it's just a matter of concentrating our units together into a striking force. First up: find our galleons and move them to the southwest islands. Happily, we have six galleons already - yay! No need to invent a navy out of the ether. Some of them will need to be shuffled around, which is to be expected. I also plan to blow most of the sizable bank account that sooooo left me on troop upgrades... Well, let me put it this way. We start the turn with 3000g in the bank and zero infrantry. We end it with less than 100 gold and 15 shiny new infantry. I feel positively Charis-like. Time to roll our new civ. I end up with... Japan! 100% serious here, did NOT fix this or anything. Timing couldn't be more perfect, as we're about to start building factories all over the place, and can make use of the Japanese shale plant unique building. That could not have gone better. For our leader, we get... Stalin (Aggressive/Industrious). While the Industrious trait is pretty useless, Aggressive will come in nicely. About as good as could be hoped overall! The civ swap wipes out our Charismatic trait, and that along with canceling all resource deals has our people looking rather unhappy. (2-3 red faces in every city.) I fix this by trading for gems with Shaka and silks + ivory with Darius, sending each of them resources that they already have. (If we ever get another Civ4 patch, I hope they can fix the broken resources issue.) Unlike other turnsets, many of our cities are already maxed out on food and don't need to regrow their food boxes. I can thus have them start into factory construction right away. MASSIVE reorganization of cities; sooooo had them (correctly) set up to maximize commerce as much as possible. Now the new goal is to max production and get those factories up and running, so I fire tons of specialists and start working those high-shield tiles again. Our research drops dramatically, but our production goes through the roof! It will take about 20-25 turns to get factories/shale plants built everywhere, but when we do... We'll have enough production to run over anyone in the world. Finally, there's no reason not to trigger a Golden Age to speed along factory construction, so I do so with our single Great Prophet. This allows me to swap civics: Nationhood for the cheap "None" upkeep and possible drafting, Theocracy for unit training XP, and State Property to cut the costs of a bloated empire further. If we decide to start going wild with corporations later on, we can always swap back out of State Property with another golden age. For now I think it's definitely the best move. New look of our civ: (1) 1742AD Darius and Suryavarman instantly kick off Golden Ages as well with their accumulated Great People. Ha! Well, this is still a hideously unbalanced game, but the AI isn't doing as bad as it could be. (2) 1744AD WAR!!! I declare on the Egyptians and move units to threaten four different cities next turn. While we don't have much in the way of unit production right now (pretty much every city on factory), infantry vs. longbows is such a slaughter that it won't matter. I'm confident I can whip Egypt just with the forces I have right now. Going to need some more ships though, and especially a couple of frigates to protect our transports. (3) 1746AD A Great Scientist is born in Oporo... yes, a mere three turns after the swap. Specialists are your friend! I hold on to him (in Madrid) for the moment. We attack and take three different cities; it looks pretty much like this: Giza razed because we already have two cities on South Island, and it won't help for Domination purposes. At Abydos, we walk into an undefended city! Being defended by a worker doesn't count. Sadly, it is autorazed for being size 1. Byblos taken in the usual fashion. We're stymied at Akhetaten only because we lack enough attackers to kill all three defenders (silly cannons not finishing off the job anymore!) Ramesses keeps moving his galleons INTO cities about to be captured, rather than trying to face our navy on the high seas. Oh the pungent weed! (4) 1748AD Ramesses sinks one of our galleons between turns with one of his own, 30% odds. Dang it! A little unlucky there. Peter demands Steel, and I turn him down. We no longer need to worry very much about keeping on good terms with most of these AIs, strong enough to deal with anything they can throw at us. We also discover Biology and start research on Railroad (need that additional mobility for troop movement, plus bonus shields won't hurt either). Akhetaten taken, moving in range to grab another city as well in the extreme south. (5) 1750AD Popped another one! Copper at the capital of Madrid, way too late to mean anything. Luck does not hold as we suffer our first casualty, an infantry attacking at 90% odds. Regardless of the minor setback, Hieraconpolis is taken and auto-razed (size 1). Probably would have burned it down anyway... Japanese soldiers land on the southwest continent! Ramesses wonders, "Japanese? I thought they were defeated..." Too bad for you - they're back and under new ownership! (6) 1752AD We pop another Great Prophet out of Madrid. That means we can fire off Golden Age #2 as soon as this one ends, along with the Great Scientist from three turns ago. No, this isn't particularly fair to the AI... War weariness continues to spike outrageously, as high as six unhappy faces in some cities. We've lost a total of one unit in this war. Yeah... This is one thing that Civ3 actually handled better than Civ4. (7) 1754AD Heliopolis falls with ease. Ramesses barely even scratches our units. It's merely going to be a matter of marching from one city to the next. I'll be sailing units wherever possible to speed up the process. (8) 1756AD Ramesses finished the Buddhist Shrine - nice timing for us! Too bad the religion only has 3% world following. Alexandria captured and (unfortunately) autorazed. We'll probably want to replace that with one of our own settlers, on the small tundra island in the extreme south. Nothing I could do though, since there's no food there. Egypt has now been cornered back into its starting penninsula. (9) 1758AD Pop a Great Engineer out of Kyoto - wow! Now we have two of them, sweet. We might want to burn the two of them on an immediate Pentagon. Or possibly just one of them. The team should think about how to use them in any case. I also found a replacement city in the extreme icy south just to grab furs, which are sorely needed for happiness purposes. (10) 1760AD Discover Railroad, tentatively select Combustion for us to pursue next. Note that we can also found Mining Inc (and have the Great Engineers to do so) if desired. Since I have essentially nil experience with corporations, that's a decision I leave up to the team. (I would probably ignore them and just win easily the conventional way!) Elephantine falls easily, no losses again. We still have only the single battlefield death, plus a handful of units that went down when our one galleon was sunk. This military campaign is so easy, it's almost boring. I managed to capture or raze 8 Egyptian cities during my turnset - OMGWHTTE! Next player gets to work on the railroad, and start to see some cities come out of building their factory/power plant combo. I will also be highly disappointed if Egypt (with three cities left) lives to see another turnset end. We seem to be rolling forward, so keep the momentum going. Have fun!