RBTS5 - Multiple Personality Disorder

Discussion in 'Civ4 - Succession Games' started by Sullla, Jan 28, 2008.

  1. Sullla

    Sullla Patrician Roman Dictator

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    (0) 1740AD I have no real comments on sooooo's handling of our cities... because everything looks really sharp! Since our cities will be mostly regrowing population and then building factories/plants on my turnset, I'm going to concentrate on logistics for this turnset. I plan to stir up some trouble by the end of my turnset - it's just a matter of concentrating our units together into a striking force. First up: find our galleons and move them to the southwest islands. Happily, we have six galleons already - yay! No need to invent a navy out of the ether. Some of them will need to be shuffled around, which is to be expected.

    I also plan to blow most of the sizable bank account that sooooo left me on troop upgrades... Well, let me put it this way. We start the turn with 3000g in the bank and zero infrantry. We end it with less than 100 gold and 15 shiny new infantry. I feel positively Charis-like. :mischief:

    Time to roll our new civ. I end up with... Japan! :lol: 100% serious here, did NOT fix this or anything. Timing couldn't be more perfect, as we're about to start building factories all over the place, and can make use of the Japanese shale plant unique building. That could not have gone better. For our leader, we get... Stalin (Aggressive/Industrious). While the Industrious trait is pretty useless, Aggressive will come in nicely. About as good as could be hoped overall!

    The civ swap wipes out our Charismatic trait, and that along with canceling all resource deals has our people looking rather unhappy. (2-3 red faces in every city.) I fix this by trading for gems with Shaka and silks + ivory with Darius, sending each of them resources that they already have. (If we ever get another Civ4 patch, I hope they can fix the broken resources issue.)

    Unlike other turnsets, many of our cities are already maxed out on food and don't need to regrow their food boxes. I can thus have them start into factory construction right away. MASSIVE reorganization of cities; sooooo had them (correctly) set up to maximize commerce as much as possible. Now the new goal is to max production and get those factories up and running, so I fire tons of specialists and start working those high-shield tiles again. Our research drops dramatically, but our production goes through the roof! It will take about 20-25 turns to get factories/shale plants built everywhere, but when we do... We'll have enough production to run over anyone in the world.

    Finally, there's no reason not to trigger a Golden Age to speed along factory construction, so I do so with our single Great Prophet. This allows me to swap civics: Nationhood for the cheap "None" upkeep and possible drafting, Theocracy for unit training XP, and State Property to cut the costs of a bloated empire further. If we decide to start going wild with corporations later on, we can always swap back out of State Property with another golden age. For now I think it's definitely the best move.

    New look of our civ:



    (1) 1742AD Darius and Suryavarman instantly kick off Golden Ages as well with their accumulated Great People. Ha! Well, this is still a hideously unbalanced game, but the AI isn't doing as bad as it could be.

    (2) 1744AD WAR!!! :eek:



    I declare on the Egyptians and move units to threaten four different cities next turn. While we don't have much in the way of unit production right now (pretty much every city on factory), infantry vs. longbows is such a slaughter that it won't matter. I'm confident I can whip Egypt just with the forces I have right now. Going to need some more ships though, and especially a couple of frigates to protect our transports.

    (3) 1746AD A Great Scientist is born in Oporo... yes, a mere three turns after the swap. Specialists are your friend! I hold on to him (in Madrid) for the moment. We attack and take three different cities; it looks pretty much like this:



    Giza razed because we already have two cities on South Island, and it won't help for Domination purposes. At Abydos, we walk into an undefended city! Being defended by a worker doesn't count. :p Sadly, it is autorazed for being size 1. Byblos taken in the usual fashion. We're stymied at Akhetaten only because we lack enough attackers to kill all three defenders (silly cannons not finishing off the job anymore!) Ramesses keeps moving his galleons INTO cities about to be captured, rather than trying to face our navy on the high seas. Oh the pungent weed! :smoke:

    (4) 1748AD Ramesses sinks one of our galleons between turns with one of his own, 30% odds. Dang it! A little unlucky there. Peter demands Steel, and I turn him down. We no longer need to worry very much about keeping on good terms with most of these AIs, strong enough to deal with anything they can throw at us. We also discover Biology and start research on Railroad (need that additional mobility for troop movement, plus bonus shields won't hurt either). Akhetaten taken, moving in range to grab another city as well in the extreme south.

    (5) 1750AD Popped another one! Copper at the capital of Madrid, way too late to mean anything. Luck does not hold as we suffer our first casualty, an infantry attacking at 90% odds. Regardless of the minor setback, Hieraconpolis is taken and auto-razed (size 1). Probably would have burned it down anyway...

    Japanese soldiers land on the southwest continent! :hammer:



    Ramesses wonders, "Japanese? I thought they were defeated..." Too bad for you - they're back and under new ownership! :D

    (6) 1752AD We pop another Great Prophet out of Madrid. That means we can fire off Golden Age #2 as soon as this one ends, along with the Great Scientist from three turns ago. No, this isn't particularly fair to the AI... War weariness continues to spike outrageously, as high as six unhappy faces in some cities. We've lost a total of one unit in this war. Yeah... :rolleyes: This is one thing that Civ3 actually handled better than Civ4.

    (7) 1754AD Heliopolis falls with ease. Ramesses barely even scratches our units. It's merely going to be a matter of marching from one city to the next. I'll be sailing units wherever possible to speed up the process.

    (8) 1756AD Ramesses finished the Buddhist Shrine - nice timing for us! Too bad the religion only has 3% world following. Alexandria captured and (unfortunately) autorazed. We'll probably want to replace that with one of our own settlers, on the small tundra island in the extreme south. Nothing I could do though, since there's no food there. Egypt has now been cornered back into its starting penninsula.

    (9) 1758AD Pop a Great Engineer out of Kyoto - wow! Now we have two of them, sweet. We might want to burn the two of them on an immediate Pentagon. Or possibly just one of them. The team should think about how to use them in any case. I also found a replacement city in the extreme icy south just to grab furs, which are sorely needed for happiness purposes.

    (10) 1760AD Discover Railroad, tentatively select Combustion for us to pursue next. Note that we can also found Mining Inc (and have the Great Engineers to do so) if desired. Since I have essentially nil experience with corporations, that's a decision I leave up to the team. (I would probably ignore them and just win easily the conventional way!)

    Elephantine falls easily, no losses again. We still have only the single battlefield death, plus a handful of units that went down when our one galleon was sunk. This military campaign is so easy, it's almost boring. I managed to capture or raze 8 Egyptian cities during my turnset - OMGWHTTE!

    Next player gets to work on the railroad, and start to see some cities come out of building their factory/power plant combo. I will also be highly disappointed if Egypt (with three cities left) lives to see another turnset end. We seem to be rolling forward, so keep the momentum going. Have fun! :king:
     

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  2. Sullla

    Sullla Patrician Roman Dictator

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    Here's the map of the campaign so far. Cities captured circled, cities razed marked with an X:



    Back to our usual rotation from before I started messing with it:

    Sullla
    Dantski <<< UP NOW
    sooooo <<< on deck
    Swiss Pauli
    sunrise089

    Save is attached to the previous post. Comments and suggestions always welcome. :)
     
  3. darrelljs

    darrelljs Immortal

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    Hah...all that time you spent wiping Japan off the globe and they win in the end! Mining, Inc. is a great corporation, but I don't think you'll want to bother spreading it around at this point ;).

    Darrell
     
  4. Eskay_Daisz

    Eskay_Daisz Chieftain

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    Bwuhahaha. A switch to Japan right after you finished wiping them off the map?
    That's awesome.

    Oh, did you guys ever decide what victory condition your going after? I don't think I caught that, although it looks to be nothing short of world domination.
     
  5. Swiss Pauli

    Swiss Pauli Emperor

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    Well, that was easy! How about finishing Combustion (in 4) then switching to Police State whilst still in the GA and going after Shaka ASAP? :hammer:
     
  6. Dantski

    Dantski Warlord

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    got it, will play the turns tomorrow probably!
     
  7. Dantski

    Dantski Warlord

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    Sorry I haven't played the turns, but I'd like to know what we're planning to use our GP's on.

    We currently have 2 GG's, 2 GE's, a GS and a GP in Madrid. I think we're saving the GE's to rush Pentagon + anything else we fancy, but what about the rest?

    Also with the western Egyptian cities close to Zululand, should I be looking to capture or raze them?
     
  8. sooooo

    sooooo Emperor

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    I think one GE for ironworks.

    GGs - anything sensible really. Military academies, instructors etc.

    GS and GP - another Golden age?
     
  9. Swiss Pauli

    Swiss Pauli Emperor

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    What he said :D
     
  10. Dantski

    Dantski Warlord

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    Ok I won't be getting to play until at least late afternoon tomorrow. Soooo feel free to pick it up before then if you can play
     
  11. sooooo

    sooooo Emperor

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    Sorry, I don't have time to play before you.
     
  12. Dantski

    Dantski Warlord

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    I begin by setting off another GA with the Scientist and Prophet.

    IBT at the start, multiple Galleons are attacked, they all prevail, but Ramesses still has plenty of Caravels nearby.

    When Sullla said he expected the Egyptians eliminated, I thought we’d have a lot more attackers than we do. At the moment we are massively outnumbered and have virtually no reinforcements incoming. I see no realistic way of fulfilling that goal without taking big risks.

    I make it a small priority to railroad the route from HEpic city to the nearest Galleon.

    I rush Ironworks on the same turn as we get another GE.

    Combustion completes, I go for Military Science so we can use our GG’s.

    Kill a bunch more Caravels, Ramesses seems ot have an endless supply.

    Pentagon is rushed in kwaD.

    Take Thebes halfway through the turnset with no losses. Most of the buildings survive too. Inside it is the Buddhist Shrine (+9GPT), Oracle, Great Library, Spiral Minaret, Shwedagon Paya and an Academy.

    Ramesses is striking back via a lone pillaging galleon near Kyoto, forcing me to build an Ironclad.

    Build Mt Rushmore in Oporto, significantly less unhappy faces.

    Attack Memphis, our CR3 Combat 3 Infantry loses at >99.9% odds to start the attack off well, we are 2 units short so we cannot take the city this turn.

    We have Egypt finished in the next few turns. There’s still an annoying Galleon pillaging our nets (now near Madrid), I had 2 Frigates scheduled to complete the turn our Oil was hooked up and nothing was built. Make sure to rebuild the nets.

    Most of our unhappiness is gone, I got rid of quite a lot of unhealthiness too.

    Techwise we grabbed Military Tradition too and are 3 turns from finishing Physics.

    I farmed over all of the cottages at Kyoto (our Globe/Nat Epic city), when the fishing nets get replaced it’ll look good.

    KwaD also has a military academy now for superspeed unit production.



    soooooooooooooooooooooooooooo is UP! :crazyeye:

    no pictures because I couldn't be bothered to screenshot losing my 99.9% fight
     

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  13. Sullla

    Sullla Patrician Roman Dictator

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    Looks good on the whole. :) Except:

    Huh? :confused: Why o why did we just research two techs that are widely known among the AIs (and easily tradable!) instead of pushing on to further military advantage with Combustion (destroyers/transports) and Flight?! While I could see Medicine for further health - I really don't know why we would backtrack for Military Tradition. I'm going to have to break out the weed smiley here again. :smoke:

    In the greater scheme of things, it's pretty trivial, so don't sweat it. But those tech choices were distinctly subpar. :)
     
  14. sooooo

    sooooo Emperor

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    Got it, should have time to play on Friday.
     
  15. sooooo

    sooooo Emperor

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    Right, I start by trading biology away for Physics. No point in researching known techs! We begin on electricity, heading for tanks.

    I draft a bit and mm our cities - our globe theatre hasn't been drafted from for a while.

    Also, I notice Shaka has things on his mind:



    Militarily, it's infantry vs longbows so there's no problem here. We take Memphis



    which has some nice buildings!



    Shaka reveals his intentions as he declares on Darius.



    Buidwise I concentrated on production (shale plants and factories) and also on a navy (drydocks and destroyers). I also tried to build some jails. Witht the inherited builds I thought we were paying too much attention to being over health limits (health schmealth!)

    I made a bit of a mistake in cancelling our gems deal with Shaka to renegotiate it and unfortunately I couldn't make it again due to the resources bug. Where's that patch, hey?

    The last egyptian city was razed, poor Rameses is no more.



    We were a bit short on troops, so I wasn't going to declare on anyone in my turnset. After electricity we started industrialism. We are nearly finished on Broadway and also I started Wall Street in Madrid.



    Our power rating is now second, I think the next player will be able to declare on Shaka, but maybe towards the end of their set. We now have more destroyers and I drafted quite a lot of infantry.

    We were a bit unlucky with GPs, getting 2 great spies (why were we hiring spy specialists?). I used the priest for the Islam shrine and the general for a military academy in Oporto. The spies are not used, presumed to be saved for golden ages.
     

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  16. Swiss Pauli

    Swiss Pauli Emperor

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    Errrm...nice play, but is our personality so random that we're now Pacal's Fishing Trip?
     
  17. sooooo

    sooooo Emperor

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    Haha, erm, right here's the correct save :)
     
  18. r_rolo1

    r_rolo1 King of myself

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    lurker's comment:
    Ghost of Christmas past passed by here... That SG is dead for a while ;)
     
  19. Swiss Pauli

    Swiss Pauli Emperor

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    Got it for today or tomorrow.
     
  20. Swiss Pauli

    Swiss Pauli Emperor

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    Spin through our vast amount of cities, and all looks pretty well. We struggling for health and happy, but we have enough food and can use the culture slider, so no grave problems for the charge to Dom. Our navy needs a bit of upgrading, so I start the set unsure whether I'll declare war, but I certainly won't be joining Shaka against Darius:



    Indy completes on T2, and the Tanks begin to roll out of KwaDukuza. 16XP Tanks, that is :eek: Artillery next as I guess that's what late-game warmongerer's would do...

    Our cities are building a mix of happy buildings and military. We get +1 cash from Lisbon's theatre on turn 5, and I'm starting to get an itchy trigger finger: Shaka is still slugging it out with Persia, so it'd be good to catch him off guard. I sent a Great Spy around Zululand, and he discovered the bulk of Shaka's forces tying down a newly captured city.

    On turn 8, I'm happy that we have enough navy to sink Shaka, and the transports are in place to ship the troops to Zululand, so....




    :hammer: :hammer: :hammer:


    I didn't have a :spear: moment, but I did lose an Infantry against a Longbowman :mad: However, two cities were captured and razed because they were coastal, and won't yield enough tiles towards Dom to be worth tying up troops defending:






    The size 1 city in the upper screenshot was auto-razed (as you can see in the lower shot). The southern attack group needs to heal a bit (whilst bombarding), the central attack group can press on towards Ulundi, and the northern units are moving on to their next victim. More units have just left our main island.

    I had an idea to bomb the great Spy into one of Shaka's western cities so that we can see into his cities and therefore see his troop movements, but this may not be necessary (though it may be fun). He will, however, get Rifling next turn, so there may be life in him yet. He has a stack of a dozen outdated units stranded in Irkutsk, observed by our destroyer.

    Madrid recently completed Wall Street, so I've put it on merchant duty. And I know the answer regarding Spy specialists: the gov (esp if off) assigns spies above all other, so if you don't micro every turn they'll stay assigned. The best fix I've found is to leave the gov on and yellow box one (or more) specialist of the type you want and he tends to assign more of the same.

    We're starting to hurt a bit for happiness and in a few turns I think we'll need to start with slider, but it's OK overall at the moment.

    Final note: I think I forgot to cancel a go-to on a transport in the ex-Egypt area, but it may have arrived.
     

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