RBW1 - The True Isolationist

lurker's comment: On the contrary, we're still waiting for a "got it" from you, mbuna120, in RB24s. Don't forget to switch to vanilla :lol:
 
wow lizzy really helped us out there. Shrine for bud lite and stonehenge all set up and both marble and eventually stone for future wonder hunting.

Good thing it wasn;t toku there!!!! lol.

I just realized I'm up again.... rofl.

got it, expect turns in about 8 hours as I am gonna need some sleep.

oh btw I'm assuming I just raze the barb town? Would want to add that wheat resource to the cross of next town but it will lose those hills...

ok I was thinking more like...
rbw-1hotpink.jpg


hot pink dot is coastal, with 0 ocean and 4 coasts and captures a wheat not otherwise ever being used. It has 3 grassbut a sea of plains (one of which is shared with cantebury), that will be very difficult to irrigate without paving over some grass forests/ cottage. It has it's very own plains hill for shields and can swap out the use of the shared iron with canterbury.

IMO much better than where the barb town is now.

Cheers!
-Liq
 
preturn: Ok well barb town is falling soon as killer stack of cr3 swords comes. I'll try and get both the exp.

For some reason I notice london is building a chariot..... this makes zero sense to me. I switch over to a bud temple in a whopping 30.

York has a catapult in 3, move in a bud temple in 23 here as well.

Again Gustervald switches from catapult to Aquaduct in 22. Nothing else to build there for now and this is a rebuilding phase.

Washington has 1 turn left on cat so keep that going..

In general, we are in dire straits here as we have no encomony past burning to literature. For some reason half the towns are on more military builds.:confused:

City maint is killing us to be expected need code of laws bad.

playshogi
I think we can get Great Library in 8 turns with 2 chops, and a little starvation. 1 worker should go west of Washington (it's pre-chopped) and 1 worker due north and chop that one.

rbw-1chopper.jpg


needless to say, the comment about chopping north makes um... no sense to me. I'll chop west to free up the river and east to nix the plains forest. Actually I'm going to cut the grass forest as that allows a string of irrigation east to all the plains around New York

rbw-1irrigate.jpg




IBT: most powerful comes up...
rbw-1puny.jpg
and we are not last thanks to lizzy!!!

[1]515 AD
Literature comes in and washington has 13 turns on Great Library with -1 food a turn.

Switch over to Code of laws in 43 turns at 10 reseach.... and we are losing 9 gold a turn. Barb town should be a few turns of research....


[2]530 AD

peace is over with lizzy time to beat on her some more after....

Battle of Harappan!!!!!!
Barbs going down and since we have overwhelming odds, well no point taking pictures. Bombbard the 2% cultural defenses and away we go!!!
Cecil the CR3 swordsman gets his free exp with 0.1 hp left, is now 10/13 exp. Keep in mind he had 98+ % chance to win.......
Tony the CR3 swordsman also goes down to 3.7 hp and joy!!!!!! the barbs grew another junk archer to use as a punching bag!!
Percival gets knocked around down to 3.3 hp but gets the whopping 84 gold from razing barb town...

rbw-1barbieroast.jpg

no way am I keeping this thing.

IBT:

[3]545 AD
Set up Cheshire catapult down to fog bust the barb town area... no point spawning another. Setting up to attack lizzy again but Cecil at .1 hp hurts... alot..

[5]575 AD
London pops it's borders... I configure it to speed up the temple at the loss of commerce for now. 2 unhappy to deal with.

[6]590 AD Notice a lizzy settler coming in to claim former barb area sigh.. well letting them pass for now until they clear the woods. Free worker otw.

[7]605 AD
Saladin Golden age ended .... nice to know he was in one. 3 turns on Great library with chops coming in..

IBT: Great library founded in a far away land .. had 2 turns left on it... *cry*.:cry:
Well I microed it down to the last nub and came up short. sally in a golden age prolly claimed it.


[8]620 AD AD boston's borders pop and can now work it's special resources...

I finally revolt to buddist now that our race for GL was lost.
That will help london for sure.

IBT:

[9]635 AD
We have enough gold that I can place 50% reseach for now. Code of laws in 13 turns.

settler/archer is on grass tile so take it out with spear. Move another spear up to protect our second iron.

WAR vs lizzy.

IBT:

[10]650 AD
Our new worker lives as the lizzy spear didn;t attack

Leaving the rest of the moves up to you qwack.
rbw-1650adcoventry.jpg


Can take out oxford now.
rbw-1650adoxford.jpg


There's a single lizzy spear leftover from that settler run.
rbw-1650adspearyouthedetails.jpg

He's not a real threat but keep in mind he's there.

I lost Great library by 2 years =/ kept us sort of afloat cash wise, a free worker we so deperately needed and took about 1/3rd off col.

Have two workers heading back to boston but I left off any auto follow.

New war to get science funding for and lizzy ran out of gas a long time ago, her archers aren;t even garrison.:lol:



Nottingham is the prize but imo sue for peace after taking/razing oxford and coventry. We are in no rush to comsume her entirely and cannot afford the upkeep on a town that far away.

I'm so depressed about GL *hangs* head.

Cheers!
-Liq
 
Too bad about the GL. I would have starved Washington a lot more, at least -5 for 7 turns starting with your 0th turn (the overflow going to GL). Don't know if it would have made a difference though. At any rate, the gold we receive for missing out means we can get Code of Laws in 6 turns at 100% science. Now, might be a good time get walls built, since we need those for castles and the extra trade route.
 
put it this way, 2 turns on a wonder is a close call for a single player game.... in a 10 turn sg shift, it's a sizable chunk of the wonder building.

No amount of starving would have made a whit of difference in that over 20% of the shields were yet to have been placed in.

There's a ton of what ifs but they rest on a time period longer than 10 turns.

We really could use the cash tho using lizzy as a war farm seems fine as well.

Cheers!
-Liq
 
Building walls and castles for the trade routes seems like a waste. We can't have open borders with anyone anyway so adopting mercantilism is a no brainer.

I think we should finish lizzy and get some courthouses up and move right on to Saladin. Without trading there can't be peace on emperor. :hammer:
 
Ok I played the turns, sorry I really dont have time for a report at the moment. Ill try to post a report later on today or tommorow, but for now, here is the save for next player:

Summary - Razed 2 cities, kept 1.
 
Report, I played 10 turns.

Liquidated set up a pretty good army and positioning for me, all I did was take cities :). In 650 AD, start off by taking oxford, but razed since this is a worthless city atm, and will hurt our research towards CoL.



1 turn later, the other half of our army grabs coventry. I thought about keeping this one but decided against it due to the huge distance maintenance. At this point I jack up research to finish CoL faster. We need to get some courthouses ASAP or we might be in a hole we cant climb out of without tech trading :eek: .

In 775 AD, after a few turns of bombardment, take nottingham. Now this is a city worth keeping. size 6 with developed cottages and spices. :goodjob:



Saladin demands 210 gold 1 turn later, I decline since he's absolutely no threat to us from so far away. We also meet Hannibal in 770, who is very advanced. A barbarian showed up from the few tiles of fog between our cities and englands. :rolleyes: I attacked it with a swordsman at 50% odds but it barely even weakens it. Sigh, I believe that barb is still there and soooo will have to deal with it. :mischief:

Also, barb city shows up at former spot of coventry. We have some highly promoted raiders in the area if we feel like attacking it. My personal opinion here is to beat up elizabeth a bit more so she will offer us a good tech for peace, and than finish her off later.
 
I thought about keeping this one but decided against it due to the huge distance maintenance.

I have read this sort of other thing in people's reports before. How do you know what the maintenance costs will be before deciding to capture/raze it? Is there a way to tell? Or are you just assuming?
 
There is a distance maintenance and a # of cities maintenance which goes up with each new city. Check it out in the F2 screen and watch how it goes way up when Nottingham comes out of resistance. Right now, we are not paying for Nottingham. Also, if you lower science to 0% we are losing 7gpt. We need to capture more cities for the gold and raze them because we cannot afford to keep them now. See the article "Curious Cat" in the Civ4 War Academy.
 
Right, best option here as I see it is to get the future palace in London ASAP. We need 8 cities for this, and have exactly 8 cities :goodjob:. We obv need currency soon too. I rehire the scientists at New York to this end. Cancel military builds, we have too many as it is and will soon be obsolete due to longbows.

On the inherited turn I make the decision to whip an axe in Canterbury to deal with the barb sword.

T1 (815 AD): Saladin wants Gold for Spices. I tell him about our views on trading. New axe kills barb sword as planned. Qwack set me up nicely for Newcastle, and we raze it to get 79 gold and an extra 29 gold once I pillaged its improvements. The great scientist builds an academy in Washington. Hannibal has optics? He's teching like a madman.

T3 (845 AD): Arrive at Hastings. Lizzy now has longbows. Oh well, our military are costing us too much anyway.

T4 (860 AD): Raze that city at a cost of just 1 catapult. Get 129 gold plus 4 gold from pillaging plus 3 workers. Not sure we need all those workers, next player can delete some if required.

T5 (875 AD): Saladin wants us to become Hindu. I tell him no, as we will probably have to fight him anyway.

T9 (935 AD): Raze Warwick, lose 1 cat again. Get, er, some gold plus 26 gold from pillaging. Currency is in! We're positive at 10% now and courthouses are nearly ready. Lizzy has only 1 size 1 city left, so we get peace for mono and monarchy. Set research onto metal casting, after that we should prob go for engineering and start on Saladin with Trebs.

T10 (950 AD): Not a lot.

London needs the forbidden palace once 6 courthouses are built. Washington is building a courthouse for this reason. Nottingham is an awesome GP farm, so once its courthouse is built (whipped) should start national epic.

I'm sorry for the lack of pictures today. Our empire looks the same as before, but with a few more city ruins outside the borders. I was tempted to keep Warwick because it had ivory, but then I remembered elephants and maces are all pointless now the game lets us build trebs. All we need are 2 pikes and the rest trebuchets in our attacking stacks.
 
I forgot to mention it during my report, but we popped a great general which I used to make into a military advisor in washington. Nice turns soooo, and your absolutely right about trebechuts. :p
 
I'm sorry for the lack of pictures today. Our empire looks the same as before, but with a few more city ruins outside the borders

:lol:

Honestly after peace is up we should just clean up lizzy and be done with it. As for saladin, I'll assume we need a fairly long recoup period to solidify our holdings and build up infrastructure a bit?

I'm always a bit heavy on the build portion of the game so I'll defer to hotter minds. :)

Cheers!
-Liq
 
I've got it, but I'll play tomorrow.

I'll revolt to OR but not HR because we don't need the extra happiness yet. I can save some gold by moving some of our 11 units back in our cultural borders, but within striking distance of Liz's last city. Her presence is a drag on the happiness of our western cities. I changed the build in Boston to courthouse because I think I can build it faster there than in NY (with 2 chops and OR). I queued up a Hindu monastery in NY, we may want to spread it someday. I also suggest Nottingham for the Forbidden Palace. London is OK for now, but we are planning to add Saladin's holdings to our own, so Nottingham would be more centrally located. Also, suggest Oxford for Nottingham as it is potentially a science powerhouse with most tiles river squares and Liz has already built an Academy there. Does a FP and Oxford in the same city a good pairing of national wonders? A GP farm location is immediately south of Nottingham if we want one. With Washington now able to produce units with 5 exp should we build a couple of medic 1 scouts? (not right away, of course). I assume we won't attack Saladin until we get trebs? Plus, he hasn't built the Hindu shrine for us yet. Medina is a worthy goal because it has pyramids, parthenon and great wall
 
playshogi said:
I'll revolt to OR but not HR because we don't need the extra happiness yet.

I disagree - hapiness is always useful and we will need to be in HR eventually. It has the same upkeep as despotism.

playshogi said:
I also suggest Nottingham for the Forbidden Palace. London is OK for now, but we are planning to add Saladin's holdings to our own, so Nottingham would be more centrally located. Also, suggest Oxford for Nottingham as it is potentially a science powerhouse with most tiles river squares and Liz has already built an Academy there.

Hmm, I was thinking Nottingham would get Nat. Epic and Globe. Because: Oxford University would be just as good, if not better in Washington (has 2 gold, cottages, not much food, production, academy). Nottingham has oodles of food and would be the perfect site for Nat. Epic and a Globe drafting centre. I agree the forbidden palace would look better here, but we can only have 2 national wonders per city and london can build it much quicker.
 
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