Re: Trait Bug, + FFH Community Question

UNIT 666

One of Many
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DON'T PANIC!


The Trait Bug will be fixed! has a (temporary) fix!


















Yes, I know it's hard to believe, but it's true. I made this so you all are aware that it will be fixed. I thought of adding a poll listing possible fix dates, but that would just draw too much controversy into this thread for it to be worthwhile.

Instead, I'll ask a question that will hopefully keep this thread alive until the trait bug is fixed:

What will you do in FFH2 once the trait bug is fixed? (most likely in FFH2 v0.41c)

Personally, I will play a game as detailed below:

Civilization: The Illians, lead by Auric Ulvin
Mapscript: MountainCoast 1.2.0 by lonkero173, base generation rules except mapsize: Large
Difficulty: Noble
Rival Civilizations: 11, chosen by me.
Game Mods: Turinturambar's Economic A.I. v0.6, Aggressive A.I., Barbarian World, End of Winter, and Wildlands.
The Reason: If I come across Letum Frigus, I demand to have my Aggressive trait!
The Plan: Put the world into a deep freeze, ascend Auric, and conquer all of Erebus!

(p.s.: Happy Canada Day!)

(p.p.s.: This message has been written in blood for your convenience!)
 
I wanted to play a game as the Illians shortly after .41 so I could use the ice affinity I had added to Drifa, little did I know I wouldn't be able to gain aggresive :cry:

Meanwhile I can't create awesome disciple militaries with Varn anymore....why...WHY!
 
unzipping and copying this file into BTS\mods\Fall from Heaven 2\ASSETS\Python\entrypoints will fix the trait bug. I tested it and it even works in Multiplayer :D
 

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I wanted to play a game as the Illians shortly after .41 so I could use the ice affinity I had added to Drifa, little did I know I wouldn't be able to gain aggresive :cry:

:eek:

Meanwhile I can't create awesome disciple militaries with Varn anymore....why...WHY!

I don't think I've ever used Varn... :l

unzipping and copying this file into BTS\mods\Fall from Heaven 2\ASSETS\Python\entrypoints will fix the trait bug. I tested it and it even works in Multiplayer :D

You deserve a medal.
 
For those not reading these forums regularly: What is the trait bug?

In Patch 041b (the one that enables those that have patched Civ Bts to 3.19 to play FfH2) messed up those civs that can change traits. Meaning they can't. So those with Adaptive trait (you can change one of your other traits on turn 96, 196, 296, etc.) cannot change or he can change but nothing happens. Perpentach normally changes traits at random every now and then and the info text about that shows up but he actually doesn't change anything. Also any event that calls for a trait change will not work (Illians when they enter that stonehenge looking feature). All this trait changing things worked with Patch 041a, but that patch doesn't work with 3.19. This unofficial little fix, fixes this.
 
unzipping and copying this file into BTS\mods\Fall from Heaven 2\ASSETS\Python\entrypoints will fix the trait bug. I tested it and it even works in Multiplayer :D

Thanks will this fix saved games as well?
 
unzipping and copying this file into BTS\mods\Fall from Heaven 2\ASSETS\Python\entrypoints will fix the trait bug. I tested it and it even works in Multiplayer :D

Nice work. I really wish I would have checked this thread before tracking this down myself. The good news is we both fixed it in exactly the same way (and you did it faster) so kudos!
 
:worship: ALL HAIL THE TRAIT FIX!!! Now all I need to do to get my games back to normal is just do an advanced start and give each civ their flavor religion and just forget about them trying to tech it themselves...
 
This is awesome! Out of curiosity, what functions in the file were changed? Just the doTrait, canApplyTrait, and LetumFrigus functions?

those and the insane function. Only modifications to deal with the trait bug
 
those and the insane function. Only modifications to deal with the trait bug

And the death of some units (such as Basium and Hyborem) that remove traits when they die.
 
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