The Happy Dalek
Chieftain
- Joined
- Apr 5, 2017
- Messages
- 9
Do you plan on working on some sort of Rise and Fall update?
https://forums.civfanatics.com/threads/real-era-stop-help-needed-vanilla.611877/page-4#post-15035070Do you plan on working on some sort of Rise and Fall update?
https://forums.civfanatics.com/threads/real-era-stop-help-needed-vanilla.611877/page-4#post-15035070
Still don’t know what causes CTDs.
„Standard ruleset” means that you are not using R&F. The mod works with Standard Ruleset. And, no, you cannot use R&F civs with standard ruleset.I was wondering if a workaround is possible? Bring Mohammed to the mountain instead?
Is it possible to enable the R&F civilisations to the standard ruleset where we could continue using your mod?
Version 2.4
- Gathering Storm update (added compatibility tag).
Amazing news. The mod works with Rise & Fall and Gathering Storm. The issue that caused problems with R&F is gone. Apparently it was some internal game problem and latest patch fixed it.
Version 2.5
- Fixed: Traders no longer build railroads when last era is before Industrialization.
It is on steam workshop.Would you upload this on steam workshop?
Version 2.6
- Fixed: Game Eras will no longer progress after the last era. This should fix issues with e.g. World Congress giving resolutions from eras that should not be accessible.
- Fixed: Late Era Random Agendas (3rd agenda) cannot be used in early eras by accident.
Version 2.7
- Added: Flood Barrier is moved earlier and has adjusted cost if the last era is Industrial or Modern. For Industrial - to Sanitation, costs 70%. For Modern - to Electricity, costs 85%.
This doesn't affect any actual speed of anything. It just tweaks the date displayed in the top-right corner.*Custom Calendars*
And if I choose this feature, what speed will be in the game? (construction speed)
or the game speed is also edited from the config?
UPDATE Eras_XP1 SET GameEraMinimumTurns = GameEraMinimumTurns*4.5;
UPDATE Eras_XP1 SET GameEraMaximumTurns = GameEraMaximumTurns*6;
Calendars are independent from actual game progress. They are just for immersion and flavor. From the game perspective, what matters are only turns. The era is calculated based on tech and civic trees.However, I'm confused about the way time progresses. In my current game, I chose Epic game time, but I'm on turn 197 / year 340 AD, and we're already in the Atomic Era. Does Real Era Stop somehow increase the calendar speed?
This is purely SQL mod, no graphics is affected. I don't know the details on how the look of cities is chosen.Also, I don't see it happening in this game for some reason, but when those calendar eras would change, the graphic rendering of the cities would change as well (to the appropriate skin for that era). Has this been fixed?
You have to look for it by yourself I am afraid. There are several mods that modify calendars and tree costs.Is there another mod that will stop the era calendar?
Make sure your game is updated. I remember there was an issue with that in vanilla game.edit: Also, it appears that Zulu's Unique Ability is broken – cannot form Corps after Mercenaries Civic