Nice, I'll test that out for this weeks game.
For my last game Real Strategy worked very well. I think the biggest change was that it was more difficult to steamroll the AI civs which I had to actually try to not do in the base game. You do eventually win via attrition in almost any war without trying too hard but war weariness will start hurting since it takes a lot longer with your mod running. I tend to play long games on big maps but seldom last the full 750 turns like I did with this one, I also don't really play to win as much as I play to make sure my opponents don't win if that makes sense. I had the CV disabled but all other victory types were on and it was generally pretty clear what each AI was going for even without reading the logs.
It's the first time in a Civ 6 game that I actually wanted to take a break from war to build back up rather than just switch targets and keep going. It's not really that I was losing battles, I only lost a few units, but they were very actively contesting my naval supremacy (that's a first) and using cav units to counter attack my siege army. It felt good, it was a fight much of the way and not just a slow march from city to city... well it was that when they were down to their last few cities but even they they still continued to produce units and at least try to slow me down.
The AI was keeping up well in tech and income too, although some of this may be from my own modification to the game pace there is no doubt they were doing a better job of selecting what to build and which technologies and civics to pursue.
What really impressed me the most was how well some civs did that normally don't really perform very well in the base game. The top three AI at the end (by score) were Georgia, Mongolia and Spain. Macedon, Congo, England and Australia had been eliminated by other AI players and Egypt and the Zulu had been repeatedly beat up by Mongolia and Georgia so they survived to the end but were insignificant. The French and the Scythian AI had the misfortune of starting on my continent so they didn't get to see the medieval era. Scythia took out Australia very early in the game, before I took them out in the classical era (while I was dealing with the French).
I also noticed that we had 9 or 10 of the 18 City States still in the game at the end which was kind of nice to see too.
My game is so far from vanilla it's pointless to go into great detail but the fact that Real Strategy had such a positive impact was great.
For my last game Real Strategy worked very well. I think the biggest change was that it was more difficult to steamroll the AI civs which I had to actually try to not do in the base game. You do eventually win via attrition in almost any war without trying too hard but war weariness will start hurting since it takes a lot longer with your mod running. I tend to play long games on big maps but seldom last the full 750 turns like I did with this one, I also don't really play to win as much as I play to make sure my opponents don't win if that makes sense. I had the CV disabled but all other victory types were on and it was generally pretty clear what each AI was going for even without reading the logs.
It's the first time in a Civ 6 game that I actually wanted to take a break from war to build back up rather than just switch targets and keep going. It's not really that I was losing battles, I only lost a few units, but they were very actively contesting my naval supremacy (that's a first) and using cav units to counter attack my siege army. It felt good, it was a fight much of the way and not just a slow march from city to city... well it was that when they were down to their last few cities but even they they still continued to produce units and at least try to slow me down.
The AI was keeping up well in tech and income too, although some of this may be from my own modification to the game pace there is no doubt they were doing a better job of selecting what to build and which technologies and civics to pursue.
What really impressed me the most was how well some civs did that normally don't really perform very well in the base game. The top three AI at the end (by score) were Georgia, Mongolia and Spain. Macedon, Congo, England and Australia had been eliminated by other AI players and Egypt and the Zulu had been repeatedly beat up by Mongolia and Georgia so they survived to the end but were insignificant. The French and the Scythian AI had the misfortune of starting on my continent so they didn't get to see the medieval era. Scythia took out Australia very early in the game, before I took them out in the classical era (while I was dealing with the French).
I also noticed that we had 9 or 10 of the 18 City States still in the game at the end which was kind of nice to see too.
My game is so far from vanilla it's pointless to go into great detail but the fact that Real Strategy had such a positive impact was great.