Tamar is the type of civ that can go different ways, depending on the game. Usually she tries religion, but I’ve seen her once going conquest and capturing few cities.Tamar is really pumping things up, as she has 740 science, while Cree has 580 - I have 300.
Tamar has a city near me and comes with two tanks, I have AT crew corps, so I can defend...
This attack was not only at me, only part of Tamar's global war...Tamar is the type of civ that can go different ways, depending on the game. Usually she tries religion, but I’ve seen her once going conquest and capturing few cities.
What bothers me is that she attacked you with 2 tanks. That is the sign that I need to activate tactics tweaks too, because pre-GS, with full mod features, that would never happen. You would be attacked with at least 5 units and at least 1 artillery.
Ah... so this could be Fast Pillage op. It actally uses exactly 2 cavalry units, just to pillage some tiles.This attack was not only at me, only part of Tamar's global war...
At the given city the land is only 2 tiles wide, so I believe this attack is OK, for Tamar it was only some small battle far away from her main land and war
1. Declaring a war is not part of a strategy layer, there is literally no way to start a war by modifiing any .xml parameters. War is a decision made within DLL, it most likely originates from diplomacy mixed with strength evaluation and chances to capture a target city.While it's nice that the Real Strategy mod incorporates this, it's far from perfect. For example, I can create a game where Domination victory is the only option. Instead of all-out war, all the leaders immediately try to become your best friend.
I am seeing an error related to MaxGameTurn. Did you change anything related to game turns when seting up a game?here is lua file of Game 2
I think I set it to "no turn limit"I am seeing an error related to MaxGameTurn. Did you change anything related to game turns when seting up a game?
Ok, that explains it. I need to add a fix to handle that.I think I set it to "no turn limit"
Version 1.1.1
- Fixed: Issue with criteria to support various DLCs.
- Fixed: Issue with calculations when the game uses "No Game Turn Limit" option.