Realism Invictus

I dnt know if this is the right place.... but i want to share the tweaked scenario of the world map version large.... the changes are few
i have added USA in NA and changed a lot of leaders into modern ones... that's all
Once i stated in the forum if there was a map containing USA in RI... there was none so i decided to come up with one myself, here you go----
Just enter it publicmaps folder and enjoy

I made a couple some time ago because these were requested. They are in this very thread: http://forums.civfanatics.com/showpost.php?p=11150285&postcount=1750, http://forums.civfanatics.com/showpost.php?p=11151586&postcount=1764
 
Of course, we'd like that very much. While there is no "official policy" on unit naming, we usually try to name them for at least "feel" of the civ in question. In some civs, you can find both - this is usually the case of relatively famous and easily recognizable units being in English (like redshirts), while the more generic units named in native. You can see the same for example with Aztecs, where their Eagle and Jaguar warriors are named in English, while for many other units we tried to find Aztec names.
I'm not able to use CIV mod tools so I make a long thread here. I sticked to the names already chosen in Realism Invictus but in some cases they are not quite fitting in "hystoric and feel" so I corrected them putting a little explanation. Of course the "vanilla" unit names remains unchanched, if you want an italian translation for them, just ask ;)

NAMING CORRECTION PROPOSED FOR ROMAN ONLY UNITS
in [Brackets] the new name

Lombard Swordsman - [Spadaccino Lombardo]
Cavaliere Normanni - [Cavaliere Normanno]
Condottieri - [Armigero] Condottieri was a wide term for mercenary troops, usually cavalry, armigero a generic term for heavy infantry
Milizia Communale - [Milizia Comunale]
Sagitarii - [Arciere Saraceno] Saracen bowman, sagitarii is latin, this is a dark age unit and saracen bowmen were common in italy at the time
Hospitallers - [Ospitaliero]
Swiss Guard - [Guardia Svizzera]
Mercenary Crossbowman - [Balestriere Genovese] genoese crossbowman, They were the most skilled and famous troop of the Middle Ages
Redskirt - [Garibaldino] Garibaldi's volouteer, a more fitting and hystoric term
Bersaglieri - [Fanteria di Linea] line infantry, Bersaglieri were, and still are, light infantry
Blackshirt - [Camicia Nera]
Early MG (Italy) - [Fiat-Revelli mod.1914] an iconic WWI italian machinegun
Machine Gun (Italy) - [Breda mod.37] another iconic WWIII italian machinegun
Fanteria - [Regia Fanteria] Kingdom's infantry, standard infantry definition for the brief time between italian unification and fascism
Infanteria - [Fanteria] infanteria is not even an italian word ;)
Semi modern infantry (Italy) - [Fanteria d'arresto] Cold War italian infantry, specialized for defence against the commies
Motorized Infantry - [Celere] broad italian definition for motorized infantry
Anti-tank infantry- [Panzerfaust] Italian standard issue (common for germany of course)
SAM Fanteria - [Fanteria Contraerea] standard term for anti-air
Modern Infantry (Italy) - [Fanteria Moderna]
Granatieri - [Granatiere]
Fucilieri di Marina - [Ardito] The first ever italian shock troop regiment
Lagunari - [Marò] A common name for a member of the San Marco regiment
Paracadutisti - [Folgore] Italian historic airborne regiment
Parachute assault regiment - [Col Moschin] Modern italian Special Ops
Savoia Cavalleria - [Cavalleria savoiarda] The Savoia cavalleria was a renown cavalry regiment not a unit designation
Corazzieri - [Regia Cavalleria] In italian, corazziere has a different meaning, they're the honour guard; also in this way they pair with the regia fanteria
Ballista - [Balista] In italian "ballista" means liar :D
Galleon - [Galeone]
Dreadnought - [Classe Caio Duilio] Class definition for WWI italian dreadnoughts
Battleship - [Classe Littorio] Class definition for the 4 WWII italian battleships
Marconi Class SS - [Classe Marconi]
Type 212a Attack Sub - [Classe Todaro] Italian definition for the type 212

NAME CHANGING PROPOSED FOR VANILLA UNITS
Cuirassier - [Condottiero]
Light Infantry - [Bersagliere]
Hussar - [Carabiniere]
Torpedo Boat - [MAS]
Coastal Submarine - [Classe F] an italian innovative and successful WWI submarine

I'm sorry but my latin skill in not enough to provide a proper latin name for the early roman units; and i'm also sorry to not find a place for the "Alpini": alpine troopers had a long and illustrious story in italy (maybe enough to make them a national unit ;)
 
I'm not able to use CIV mod tools so I make a long thread here. I sticked to the names already chosen in Realism Invictus but in some cases they are not quite fitting in "hystoric and feel" so I corrected them putting a little explanation. Of course the "vanilla" unit names remains unchanched, if you want an italian translation for them, just ask ;)
...

Sagitarii - [Arciere Saraceno] Saracen bowman, sagitarii is latin, this is a dark age unit and saracen bowmen were common in italy at the time

Could you find some good pictures of those archers? I don't think current unit has a saracen enough feel; I could replace it if I had source pics.

Hospitallers - [Ospitaliero]
Swiss Guard - [Guardia Svizzera]

I think I'll leave those untranslated.

Mercenary Crossbowman - [Balestriere Genovese] genoese crossbowman, They were the most skilled and famous troop of the Middle Ages
Redskirt - [Garibaldino] Garibaldi's volouteer, a more fitting and hystoric term
Bersaglieri - [Fanteria di Linea] line infantry, Bersaglieri were, and still are, light infantry

True, will need to update and probably create a new Bersaglieri unit of a new class.

Blackshirt - [Camicia Nera]

I think I'll keep this one in English; the term is already very recognizable.

Early MG (Italy) - [Fiat-Revelli mod.1914] an iconic WWI italian machinegun
Machine Gun (Italy) - [Breda mod.37] another iconic WWIII italian machinegun

Since all MG units in game use only two models for machine guns (early and late), I'm not sure it would be a good idea to name MG units for particular models of MGs...

Fanteria - [Regia Fanteria] Kingdom's infantry, standard infantry definition for the brief time between italian unification and fascism

...

Ballista - [Balista] In italian "ballista" means liar :D

:D

Galleon - [Galeone]
Dreadnought - [Classe Caio Duilio] Class definition for WWI italian dreadnoughts
Battleship - [Classe Littorio] Class definition for the 4 WWII italian battleships

Since IIRC they have individual names in-game, the name of the unit itself doesn't really matter.

Marconi Class SS - [Classe Marconi]
Type 212a Attack Sub - [Classe Todaro] Italian definition for the type 212

NAME CHANGING PROPOSED FOR VANILLA UNITS
Cuirassier - [Condottiero]

Since cuirassier unit is supposed to exist up to XIX century, I'm not sure if Condittiere is really the right unit slot for it. Maybe musketman slot instead?

Light Infantry - [Bersagliere]
Hussar - [Carabiniere]

Could you supply me with pics from appropriate eras for these units?

Torpedo Boat - [MAS]
Coastal Submarine - [Classe F] an italian innovative and successful WWI submarine

I'm sorry but my latin skill in not enough to provide a proper latin name for the early roman units; and i'm also sorry to not find a place for the "Alpini": alpine troopers had a long and illustrious story in italy (maybe enough to make them a national unit ;)

Thanks, that was all-round useful! We may have a unit slot for Alpini in future to fit on the light infantry unit line.
 
About ship names
Yes ships got individual names but i provided the Class Name, which like in every navy, is the name of the first ship of his class; if you want a generic italian translation for the ship types is easy to make.

Cuirassier
In Civ the curassier is a reinassance black powder cavalry unit, i know that they remain in the game for a lot but this doesn't change their nature. The exact italian translation for curassier is "corrazziere" but, while being ethimologically correct, this term in Italy is used mosly for the higly revered (and mostly scenic) italian honor guard, at this point IMHO is better to use an entire different term, caracole maybe? In italian is "Caracollo".

Condottiero
"Condotta" in Reinassance Italy were the contract a free company made with a city/lord offering his services. By extension this created the term "Condottiero", Free Company Leader. Since most of the armies in Italian Dark Age and Reinassance were mercenary this explains why the "condottiero" figure rose so high in the popular imagination, but this make the whole term not very suitable for a unit type.

Early and Late MG
Totally agreed, they can remain a "generic" unit

Bersagliere
Famous Bersaglieri painting of a 1855 battle and the most famous bersaglieri statue in Rome bear in mind the typical plumed hat, still in use, and the bayonet.

Carabiniere
1885 Grand uniform with horse [URL="http://www.difesa.it/Uniformi_e_Tradizioni/Carabinieri/Umbertino/1896_Appuntato_in_tenuta_di_marcia/PublishingImages/31082_110332.jpg]1896 normal uniform[/URL] the red/blue plumed hat is very typical and still in use.

Alpini
As a stop-gap solution you could put the "Alpino" as replacement for the shock troop, this would be bit inaccurate but very nice to see.
 
I'm sorry but my latin skill in not enough to provide a proper latin name for the early roman units;

I on the other hand can readily name them;

"Principes" or "Manipular Legion" or "Republican Legion" (i never liked the "Polybian Legionary"-yes i know it refers to the description of the Roman military system by Polybius.)

Would you consider giving the Romans an Etruscan militia unit? Should be identical with the Pontic "Hoplitai Aploi" graphically speaking. Might do as a militia for the Greeks. Named homeric warrior or something else i should come up with.
 
I on the other hand can readily name them;

"Principes" or "Manipular Legion" or "Republican Legion" (i never liked the "Polybian Legionary"-yes i know it refers to the description of the Roman military system by Polybius.)

Would you consider giving the Romans an Etruscan militia unit? Should be identical with the Pontic "Hoplitai Aploi" graphically speaking. Might do as a militia for the Greeks. Named homeric warrior or something else i should come up with.

You know you can always suggest stuff directly, without crowding the thread. ;)

As for the name of the early legion, an alternative name I consider is "Camillan Legion"; "Republican" would imply the later one isn't, while Marian is Republican as well; likewise, "Manipular" would imply that others somehow aren't.

And now that you mention it, I think we have decent candidates for both Greek and Roman militias in this pack: http://forums.civfanatics.com/downloads.php?do=file&id=13301.
 
And now that you mention it, I think we have decent candidates for both Greek and Roman militias in this pack: http://forums.civfanatics.com/downloads.php?do=file&id=13301.


Hey, wait... Isn't that the exact same link I originally sent you to choose a militia unit from?

In anycase I think the 4th box(spearmen)-the dudes with the owl standard look Etruscan/Homeric enough. Although i think the Etruscans had distinct feathers on their helmets. Or was that the Samnites? hmmm......

Mind you there other militia units in RI that are armoured. The problem lies with the spearman- The Greeks have the Metoikoi, the non-citizens soldiers of the city states that were supposedly less well equiped than the rest, while the Romans have the Auxilia, dressed in late Empire equipment but available before the "Polybian" legion. You could try a Triarius instead.


P.S This fellow has ancient spies and chariots as well.

P.S2 I suppose a Dendra panoply dude is out of the question.

EDIT: Disregard half the post. Check e-mail instead.
 
Walter, have you guys thought about strengthening the chariot a little bit more? Right now it doesn't seem to be much in use with AI civs. I don't use it as well. Huntsman and horsemen are much better as soon as they are available. Maybe you good give chariots added strength on flat terrain?
 
Walter, have you guys thought about strengthening the chariot a little bit more? Right now it doesn't seem to be much in use with AI civs. I don't use it as well. Huntsman and horsemen are much better as soon as they are available. Maybe you good give chariots added strength on flat terrain?

Historically chariots were obsolete as weapons long before heavy cavalry appeared on the battlefield en masse. By ~5 century BC they were already out of military fashion. So this is quite intentional - the use of chariots should be circumstantial and restricted to very early eras; basically they are (unlike many other units) designed to become useless before they are actually upgraded to something more powerful.
 
Hey, like the new legendary speed .50, nice, also like the relative challenge to grow cities in this mod, :goodjob: Also love the great scientist pop-up (new i think) and scientist added to city gives 6 shields, didnt remember that either. Im playing the latest version tonite and loving finding new stuff!!!

Im always thinking about the civics and how they balance, I was thinking pacifism, the +1 cost per unit doesnt seem to fit and is just too much of a cost to use it most of the time yet it should be a popular peace-time civic. -50% unit production without the extra cost maybe is a better fit because its logical that pacifist nations are slower to build up military and want devote as much infrastructure too it.:think:
 
Hey, like the new legendary speed .50, nice, also like the relative challenge to grow cities in this mod, :goodjob: Also love the great scientist pop-up (new i think) and scientist added to city gives 6 shields, didnt remember that either. Im playing the latest version tonite and loving finding new stuff!!!

Im always thinking about the civics and how they balance, I was thinking pacifism, the +1 cost per unit doesnt seem to fit and is just too much of a cost to use it most of the time yet it should be a popular peace-time civic. -50% unit production without the extra cost maybe is a better fit because its logical that pacifist nations are slower to build up military and want devote as much infrastructure too it.:think:

Not a bad idea; we will think it over. Pacifism indeed gets too little love from AI.
 
Hello all, long time Lurker, first time Poster.

First off, I would like to thank everyone on the R:I team for the immense amounts of time, effort and love that have been poured into this mod. The result is truly amazing.

I've only played R:I for a few months now, since just before 3.1. I've tried the huge world map a couple of times now, and just entered the Renaissance in my current game. As an American of Armenian ancestry, I am thrilled by the inclusion the Armenian civ. For over twenty years, I've had to "Role-play" my Civ games by picking a Middle-East civilization, and pretending that I'm running the ancient Armenians. I don't have to pretend any more. The attention to detail is amazing. Sadly, while I've studied some of the history, my grasp of the language is poor at best. I find as I play that I am learning more and more of my hereditary vocabulary and culture.

As I've played, I made a list of several things that I'd like to ask about. It's a bit long, and contains a few bugs, several observations, maybe a suggestion or two, and no criticisms. I apologize if I'm bringing up matters that have already been addressed.

-- The Government Official states that he may construct a Library, but does not seem able to build an Armenian Scriptorium

-- Both the Sevopedia quote and the voice-over for the Sanitation tech list "Rods" as a result of the Roman Empire. I believe that the correct Monty Python quote should be "Roads," unless this is an inside-joke.

-- The Sevopedia entry for Sulfur provides a nice discussion of Potassium Nitrate, which is admittedly relevant at this point in the tech tree, but technically KNO3 does not contain any Sulfur.

-- I acquired a city as the result of a peace settlement, which contained several military Traditions. As a result, my entire empire gained these Traditions, is this intentional?

-- When a tech is acquired that unlocks a new Fort bonus, any units stationed in forts need to leave and reenter to gain the new benefit.

-- Is it intentional that Monasticism permits non-state religion missionaries to be constructed?

-- Carracks (or their equivalent) in Vanilla can carry scouts/explorers. Now that these recon units have offensive capability, is this desired?

-- The inclusion of BUG is greatly appreciated, but several features of BUG are disabled, stating that they require the BUG.DLL (BULL). Is there a plan to merge the required .dll(s) into R:I?

-- The addition of Marsh terrain is nice. Are these more susceptible to flooding-type random events, or any plans to write new events?

-- I realize that it is probably a game engine limitation (I've never really understood how the game determines turn-order), but it's a little frustrating that the AI usually has first crack at any visible barbarian units that spawn (e.g. revolting peasants). These XP targets are almost always obliterated before my turn comes up. A minor point, admittedly. Also, are revolting units affected in any way by the Great Wall?

One final note, I know that you are tired of hearing it, but please add me to the long list of players who feel that adding Revolutions to R:I is the next great leap forward that is needed (I anxiously await the next release). My primary game-play frustration with R:I, both on the World map and random maps, is scaling the difficulty level to where the AI civs pose a competitive challenge, without having the mid and late game dominated by a single 40-city juggernaut with 50-unit deep Stacks-of-Doom charging around. Revolutions does a fantastic job of fracturing these runaway civs into manageable sizes, though admittedly when combined with R:I's inherent empire-management challenges, running my own Civ will be a lot harder, too.

Once again, thank you for all of the hard work that has gone into this utterly spectacular mod!
 
Ok, now late at nite and sometimes I will ramble abit:p, thinking about how warehouse works at least in my games so far , its a very short use for a structure (and really not worth it) that I think all civs have some form of even now, so it should evolve instead of expire:confused:

Well maybe warehouse gives a permanent (2 shield bonus) but 1 unhappy as many warehouses have harbored (and still do) rough work conditions or

likewise warehouse could be (2 shield bonus, 1 unhealthy,) as they are unsightly and pollution adders to a civ.

or even (3 shield bonus, but 1 unhappy and 1 unhealthy), I like this one the best.

or if none of these I would want to bump up exp. until industrial era, but that doesnt really make as much since. Note also I like how caravan house works, its useful even though it expires and really fits in nicely with a historical context.

I like the -25% defense in swamps, Im even tempted to say -10% defense in grassland and plains, due to easy to circle/spot ect, and 10% added defense to tundra, (thinking hard on the enemy forces attacking on frozen tundra ala Russia, ect..)


I know this might not fit in the current definition that you guys have for warehouse but I wanted to throw the thought out there and see what you think. I do mod little changes in myself sometimes for fun and I might try this at some point. thx for the ears:smoke:

One thing I wanted to add, is that Im really drawn to this mod. Ive played alot of civ. over the years and this mod is just QUALITY, and I can see the fine detail and thought process on not over building, and balancing the AI and human players, just the fine details that you learn to look for over time, how to add fun but not kill the AI with too many bonues, its a delicate art of give-and-take, so I try to keep that in mind when I throw out an idea. You have a finely tuned machine here and the fact that I really think about the details shows how much I appreciate it :) I also voted 5 stars for it today, I should have done that before but I actually forget to vote, I was looking and I think it actually pulled you up to 5 overall, lol, maybe Im imagining that but I thought you were 4 before I voted.
 
I like the -25% defense in swamps, Im even tempted to say -10% defense in grassland and plains, due to easy to circle/spot ect, and 10% added defense to tundra, (thinking hard on the enemy forces attacking on frozen tundra ala Russia, ect..)
Why would u give penalty on grass and plains? As much as its easy to move as attacker its easy to move as defender. If you want something to represent grassland attack/defense that could be maybe the bonus attack of fast units like horses or tanks imo.
 
If you want something to represent grassland attack/defense that could be maybe the bonus attack of fast units like horses or tanks imo.

This.

Cavalry should get a combat malus on rough terrain, and a combat bonus on flat; that would be attacking or defending. The infantryman's best chance to withstand a cavalry charge was rough terrain. And holding his ranks after the first charge.
 
Why would u give penalty on grass and plains? As much as its easy to move as attacker its easy to move as defender. If you want something to represent grassland attack/defense that could be maybe the bonus attack of fast units like horses or tanks imo.

You still get the fortify bonus ;) as a modifier so it only really matters when moving troops, but camping/marching in the plains/grasslands opens you up to enemy raids, fast unit attacks/snipers, ect, so I think a little modifier makes sense, and if you really want defense build a fort to stage from in the area.
 
did you ever consider making whale a more strategic resource?

before the discovery of oil (petroleum) whale oil was quite a strategic resource. it was burned and also used as a top grade industrial lubricant. during the per-industrial revolution era it was quite a strategic resource.

maybe whales could provide some bonuses to certain relevant buildings during this time period?
 
Speaking of resources. Right now pretty much all of the added resources are in the same category. Which makes looking at the map in world view quite a mess when resource indicators are turned on. A bit of sorting them into their categories would be great so one can see the terrain again.
 
Back
Top Bottom