Walter Hawkwood
RI Curator
Despite the negative approach of a certain prior posting, there was one idea with which I agred--the "pandemia" term. It seems like the game action is better described as an "epidemic." As I understand it, the word "pandemic" refers to vast, continent-wide epidemics, such as the Black Death of the 14th century. Outbreaks of lethal pathogens in a single city are more often described as "epidemics." Obviously, this is a purely cosmetic change of terms, but if the motivation underlying the mod is realism . . .
Further report; the Arabic Cuirassier cavalry units' weapons turn pink when dropped in the graphic during battle. The non-European Irregular unit advances into combat as would a melee unit, but the graphic is three individuals shooting guns.
Fixed, fixed and fixed. Thanks!
Is there any way to learn what version of SVN do I use? As I understand, lots of stuff should got changed since I played it last time, but all looks suspiciously same.
I don't know of any such method. It writes the number when you update, but other than that I don't know how to check it for an already existing revision.
Glad to be of assistanceAnd good to know that others have had similar thoughts - and that they're being considered for the future.
Couple more things (that I'm sure you've heard before):
The dreaded cannon spam - Civs running around with stacks of 50 cannons, that go back and forth and take forever to move, without seeming to know what to do with them. Not sure if this one's possible to fix..
And the 'all tanks and no men' problem - Civs destroying all defenders in player cities, but having no boots on the ground to capture them.![]()
We're trying to fix those. It's AI coding though, so it is very tricky.
One further suggestion:
The ability to immediately move planes around is too overpowered, IMO. I think that the building of airbases, or at least airstrips should be required, before planes can be built in or moved to a city.
I fear of what that would do to AI.
Well I can do some writing like rewriting descriptions (please don't mind my posts, I don't care on forumsbut I have very good grades in english and I have studied journalism and writing).
I can do unit design and other art. 3D faces to I guess but im not good with textures that much.
I can probably help out with some logical conception/understanding of how things should work.
I dont know what's necessary to get it out.
I want to start an epic game and dont want to remake for the update![]()
Great, all those skills are quite useful. You can either help by modelling some buildings (they are of more use to us right now than units) or by helping us improve various in-game texts. As most of the team (including myself) aren't native English speakers, the texts are quite messy sometimes.
Hello Ri team. First my monthy congrats to the team for this awesome mod! (SVN 3855 just before armoured warfare)I really like the reworked civics and they feel much more realistic than before. Also i really really like the new food sistem (specially +1 food shipyards and mechanized farms) and some other changes that you made like making the sioux tribe one big tribe and for that when you discover them the aztec haven't conquered north america.But i have a couple of questions and thoughts:
1-AI does not use bombards or cannons while defending a city or whe they are ships in range. (Main and mayor complain)
Trying to fix that.
2-Labor Union civic sucks (for me)
3-Proteccionism is underpowered (or sucks too xD) (maybe without the -25% trade route pennalty it would be balanced(maybe) i think)
4-Free market is too overpowered even with the 50% ww (reduce at least 75% to +50% trade route)
Civics totally rebalanced for the next version.
5-Artillery schools doctrine is just for show? it is in 3.1 also and i could not build it. i think that if the game won't use it, it should not be there.
It is currently disabled and not buildable by anyone. We won't remove it, as it will come back in 3.2 or 3.3, whenever we address the fact that artillery can't get XP from bombardment.
6-In all World Map games i have played (SVN , 3.0, 3.1 etc) the arabs always get vassalled or destroyed
Trying to make World Maps more balanced each version. Further improvements in upcoming 3.2.
7-Barbarians made cities in North america where i think they should not have spawned. (like in florida)
Trying to avoid that, but sometimes AI will unpredictably destroy some units/cities that are supposed to fogbust, causing barbarians where there should be none.
8-In middle industrial era even with hospitals around and all health resources i can't have a havy ind city +25 with without, i don't know if that is intented or not.(maybe it is, just to know)
Yes, more or less intentional. With a lot of surplus food, cities can still grow, if you are willing to tolerate large amounts of unhealth in your cities (as was historically the case in industrial era).
9-i had the apostolic palace but i couldn't vote for a diplo victory, i dunno why
All AP mechanics is 100% vanilla. There must be some vanilla cause for that.
10-Why you made some buildings to need a certain civic? i know that is realistic but lol, i wanted to make the statue of liberty with teocracy xDD (why some buildings need 2 civics? 1 isn't enough? lol![]()
To prevent wonder hogging. We have some additional measures up our sleaves for that too. Ideally, one civ should not be able to build even half the wonders in any given era, unless it is absolutely dominanant and has already almost won.
11- Great Artist that can make great singles, musicals or movies is possible to make?
That's an idea we're considering.
12-Why in the game there isn't a chicken or bird reasource? Where i live thats the main protein we eat xD
Because it's like that everywhere. People keep poultry all over the world. It's not a "resource" when everyone grows it in their backyard. Basically any farm placed on the map in RI is supposed to keep at least some poultry.
13-I know that in some of the last SVN with mech farm you could 'discover'a food resource, i really like that, but whats the chance in %?
Three times higher than that of a mine. So still not very high.
14- There is a crusade map and a world map, but why there isn't a ww2 map? lol xD jk
Mostly because it's boring for us to make. We like to focus on less explored eras/areas. Next map will be focusing on Eastern Europe in XVII century. I don't know if it will make it to 3.2, but it is about 70% finished now.
15- whats the last stable svn?
The last one. We rarely if ever upload stuff to SVN that would make it unplayable. Not everything is finished, but everything should be working.
To report back a bit - the game is playable OK an turns do not exceed 2 min on 4.2ghz 2500k, mostly are around 1.5 min, on the gigantic world map. Yes I know - I am a megalomaniac.
For the end game on huge maps, any chance that you could add full automation - ie an option that AI plays and you just observe the result... sort of like Civ Sims... reason being is that when you are large and powerful enough and may want to go for conquest victory, it is a slog to conquer a couple hundred cities... it's be better to let AI do it for you and you just watch, perhaps be able to stop it and intervene in some major battles if necessary.
That would be one cool feature, other than that - the game is awesome... I wish it was called Civ V and had the corporate marketing power behind it, it'd sell 10x better too.
It is already there if you are playing SVN. IIRC you pres Ctrl+Alt+X and it lets you hand your civ over to AI for a set amount of turns. It is tremendously helpful in playtesting. We disable it in the release versions though.