Darkphoenix
Warlord
- Joined
- Nov 7, 2005
- Messages
- 209
Happy Birthday Walter!
Many thanks for all the work you've done on this mod!
Many thanks for all the work you've done on this mod!


Also from me the sincerest happy - and warmest since Russia tends to be rather cold these days - birthday wishes! May you go forth and multiply .... the RI experience!![]()
Happy birthday! I'm a huge fan of this mod.
Happy Birthday Walter!
Many thanks for all the work you've done on this mod!![]()

I am one day late but i also wanted to say, Happy Birthday Walter, thank you to all your work you have done with this mod!DD
hope you had a great day!

Some questions and observations:
AI uses espionage much more wisely. I see them stealing money from me occasionally and assassinating my governor just when they stand outside my city with a large army. Paradoxically, the turn after the money gets stolen my treasury jumps back to the former amount, t.i. I don't loose any money at all.
City razing is much more common. AI cities until renaissance stay mostly small (size 4 -5) and within a war city razing is very much common, leaving large land areas to the barbs. Is that intended?
What is this Earth evolution 3 map script? It only generates a large landmass. And what is the reason you only allow three map scripts now?
Is there a way to include a (uninhabited) New World into the Planet Generator map script? I miss the Terra map script and always liked the games where after all civs reached a certain development level, a large new landmass was up for colonization.
Also it seems weird that in PI maps jungle is sometimes next to tundra or even polar ice. The script seems to understand forest and jungle interchangely as forested land regardless of the latidude.
In the large World map the lesser tribes go around rampaging the continents. I was playing as Carthage and the Bantus went around with a large 15 unit force including Pikemen (???) and destroyed Egypt, Zulu, Mali, Numidians and finally me. I suppose this isn't intended?
Is there a way to include a (uninhabited) New World into the Planet Generator map script? I miss the Terra map script and always liked the games where after all civs reached a certain development level, a large new landmass was up for colonization.
..Keep getting 404error code. Was the same for another mod I just tried to download, (Star Trek 2)
Bummer, I was looking forward to playing again but 'SourceForge' seems down..Keep getting 404error code. Was the same for another mod I just tried to download, (Star Trek 2)
Any chance of alternate d/l mirrors/sites. Thanks from what I remember,this is a great mod![]()



As mentioned before in RI_Planet_Generator there are to many jungles. Jungle can by found in tundra/ice region (normal temperature settings), and not only in the mountains tops etc. but everywhere (in polar region). Also in the equator there are desserts in the middle and jungle next to it and i think it should by another way around (jungle exactly on the equator and dessert near tropic of cancer and tropic of capricorn). Also savanna should not by present in colder regions of earth (in normal temperature seating).
In a recent game, the "Age of Muskets" event occurred, and stated that specific advantages would be given if a civ was running the Vassalage civic. Last time I looked, the Vassalage civic wasn't one of RI's civic repertoire. So that event could be reworked.
Just a small suggestion. Since the Germans already have a Mine replacement in the Bergwerk I'd suggest for the Spanish a different one. The Molinos, the windmills against which Don Quichote fought so famously. Their graphics are also very recognizable (have a look at the Wikipedia entry).
I can't seem to recall, but once in a while when I'm loading a game it gives me a hint that a certain map generator program is compatible with this mod, what's the name of that generator? I can't remember for the life of me. Could you post a link to it?
