Walter Hawkwood
RI Curator
Is there any way to get city states to not actually be city states in random map scenarios when they're randomly ( accidentally ) given to AI or the player?
I did mention getting Israel once, with David, and being unable to do anything.
I know its also happened to AI.
They should not be given to AI or players in random scenarios at all - at least if you didn't turn them on intentionally in XML. Anyway, the short answer to that is no.
Is it still possible to release your colony as vassal, or is it also disabled.
Yes, if vassals are turned on, there should be no problems with that. The only thing that won't work currently is that AIs will not ask and not accept peaceful vassalization. Other than that, all aspects linked to vassal states should work normally if you turn on vassal states at the game start.
How do you find out what SVN version you've got?
Right-click the folder with SVN and from Tortoise menu choose "Show log". Your revision will be highlighted in bold.
I've been playing for a couple of weeks now and noted that the AI is raze-happy. I've had 5 of 15 civs destroyed in my game. Most of them have been at war with each other almost constantly. In all the times that cities have been conquered, I have not seen the AI keep them once. Just looking through my game now (end of the middle ages), I can count 11 ruins. This is on Monarch difficulty btw, but it wasn't any different on my Prince games.
Yeah, we should fix this before releasing for sure.
Other than that, this has been great. I've been playing the Totestra map script so don't benefit from any of the specific tiles or resources created, but don't imagine that I'm missing out on too much?
Not too much, but certain civs have unique improvements that work only on RI-specific features, and you won't be able to cultivate stuff.