Realism Invictus

Is there any way to get city states to not actually be city states in random map scenarios when they're randomly ( accidentally ) given to AI or the player?

I did mention getting Israel once, with David, and being unable to do anything.
I know its also happened to AI.

They should not be given to AI or players in random scenarios at all - at least if you didn't turn them on intentionally in XML. Anyway, the short answer to that is no.

Is it still possible to release your colony as vassal, or is it also disabled.

Yes, if vassals are turned on, there should be no problems with that. The only thing that won't work currently is that AIs will not ask and not accept peaceful vassalization. Other than that, all aspects linked to vassal states should work normally if you turn on vassal states at the game start.

How do you find out what SVN version you've got?

Right-click the folder with SVN and from Tortoise menu choose "Show log". Your revision will be highlighted in bold.

I've been playing for a couple of weeks now and noted that the AI is raze-happy. I've had 5 of 15 civs destroyed in my game. Most of them have been at war with each other almost constantly. In all the times that cities have been conquered, I have not seen the AI keep them once. Just looking through my game now (end of the middle ages), I can count 11 ruins. This is on Monarch difficulty btw, but it wasn't any different on my Prince games.

Yeah, we should fix this before releasing for sure.

Other than that, this has been great. I've been playing the Totestra map script so don't benefit from any of the specific tiles or resources created, but don't imagine that I'm missing out on too much?

Not too much, but certain civs have unique improvements that work only on RI-specific features, and you won't be able to cultivate stuff.
 
That's why I usually turn city razing off because it ruins the game feeling for me.
Fortified monasteries are really good, because you get food and hammers simultaneously. Only AI Celts has to watch out because I can walk with my army through their hill lands right up to their cities from fort to fort tile. Even attacking a city from a fortified monastery tile is really good. But the AI doesn't get this and doesn't occupy them beforehand.

I tried switching razing off, but this produced some even more bizzare behaviour. barbarian cities were a huge problem when conquering or opportunistic civs would get burdened with their maintenance. Punitive wars had the same impact.

Just read the change about vassal states though. This is welcome news and should help correct the issue as civs will get force vassaled rather than destroyed outright. AI razing still needs to be tweaked don though.
 
barbarian cities were a huge problem when conquering or opportunistic civs would get burdened with their maintenance.

That's why I hope the RI team will introduce the Revmod feature where Barbarian cities turn to minor civs, then into major civs. This was always great to see when I was playing Legends of Revolution: how remote Barbarian cities suddenly turned into a real civ and began conquering neighboring cities. Also revolutions sprang up in civs that got to big. ATM big civs have no real disincentive to grow further when they reach Banking. They can just keep conquering...
 
Not too much, but certain civs have unique improvements that work only on RI-specific features, and you won't be able to cultivate stuff.

That's fine. I consider this a necessary sacrifice for awesome map generation. On a related note, is there any way to take a generated map and remove the civs the civs that have been loaded so that they can be randomised again?

On fortified monasteries, don't these bonuses seem a bit powerful? I think it's like 3/4 food and hammers and a commerce bonus which seems huge.
 
They should not be given to AI or players in random scenarios at all - at least if you didn't turn them on intentionally in XML. Anyway, the short answer to that is no.



Yes, if vassals are turned on, there should be no problems with that. The only thing that won't work currently is that AIs will not ask and not accept peaceful vassalization. Other than that, all aspects linked to vassal states should work normally if you turn on vassal states at the game start.



Right-click the folder with SVN and from Tortoise menu choose "Show log". Your revision will be highlighted in bold.



Yeah, we should fix this before releasing for sure.



Not too much, but certain civs have unique improvements that work only on RI-specific features, and you won't be able to cultivate stuff.

I can assure you, it has and has happened multiple times in my games. And its not isolated to just city states. It can be anything.... but then I also start with >20 civilizations.
to be clear: These are not SELECTABLE, but the randomizer CAN give them out.
 
That's fine. I consider this a necessary sacrifice for awesome map generation. On a related note, is there any way to take a generated map and remove the civs the civs that have been loaded so that they can be randomised again?

On fortified monasteries, don't these bonuses seem a bit powerful? I think it's like 3/4 food and hammers and a commerce bonus which seems huge.

yes it's nuts but that's the fun of it :)
 
So... archers on a forest hill. That's not fun. What are you supposed to do about an enemy stack that marches into your territory within the first ~100 turns with one or two of these, without horses? I can't get more than a 0.60% success rate against them, and that's after suicide 10+ melee/recon/archer units into them. Attack with 20/30/40 units just to deal with 5 guys on a hill?

IMHO there needs to be more early game archer counters for those of us unlucky enough not to get any horse.
 
So... archers on a forest hill. That's not fun. What are you supposed to do about an enemy stack that marches into your territory within the first ~100 turns with one or two of these, without horses? I can't get more than a 0.60% success rate against them, and that's after suicide 10+ melee/recon/archer units into them. Attack with 20/30/40 units just to deal with 5 guys on a hill?.

Why would you want to attack the stack on that forested hillside? Wait until they come down from it or position your own army on a nearby (forested) hillside and see if they are dumb enough to attack you. If they attack you on your own territory they will want to pillage. So keep your own stack in position to attack them when they move onto the plains.
Apart from that: I usually have 2-3 skirmishers in my stacks to soften up enemy armies. I drill them so they take the initiative. Even if they back off from a fight the enemy army is usually ripe for my axemen and/or swordsmen afterwards.
 
They don't come down from the hill, though. That's the problem. I eventually figured it out though: go on the offensive and force a peace deal.

And yeah, skirmishers really help: but this was pre-skirmishers. With that, there's nothing you can do.
 
Well, if they won't come down just leave them there.
 
Well, if they won't come down just leave them there.

But that means all your cities and civilian units around that hill are at risk, keeping your own army occupied in that area. It's even worse if there is a line of hills leading straight into the heart of your empire.
 
Then fortify one of that hill on the line to stop enemy. Forested hill is perfect place to lunch counteroffensive on enemy stuck. If there if few of them hills, then fracture your force and fortify every hill. If enemy attack it will loos lots if not all of his units, if it will not attack then you can force them to go directly on the right spot to attack them (ie, if terrain is right you can direct their stuck on swamp and then slaughter them all). You can also just cut down trees.
 
But that means all your cities and civilian units around that hill are at risk, keeping your own army occupied in that area. It's even worse if there is a line of hills leading straight into the heart of your empire.

If you have such a security breech, why haven't you built your own double archer stacks to prevent enemy entrenchment? they're just exploiting your weakness that you failed to secure.
 
Well, if they won't come down just leave them there.

Especially in the early game, this can actually be an advantage. AI gets free units all right, but they do need to pay support gold when they are in enemy territory. I often actually try to have an enemy stack camping out on a hill, it helps a bit in nerfing their economy.
 
Yeah, I probably should learn to play more like that. But it's such a chore to plunk down archers everywhere, but more importantly it feels very gamy and unrealistic. It's also just a problem with the base game, I guess.
 
Hi all,

Update your SVN (revision 4850).
Some new german units,
One new Carthaginian leader
Bela IV of Hungary updated
Hannibal updated
Portugal and Netherlands derivative civ updated (not yet finished)
and more (pack of buttons, unit arts updates,...)

Of course, enjoy !:)
 
Bonjour Hian,
I've updated my to the last SVN version but when I load Realism Mod and it finally appears (after an hour or so) it says Realism in top right corner yet all I get is the vanilla version. The Realism Mod and the 3.25 version are both locatet in my My Games folder under documents. Is there something I can do about this problem?
 
Bonjour Hian,
I've updated my to the last SVN version but when I load Realism Mod and it finally appears (after an hour or so) it says Realism in top right corner yet all I get is the vanilla version. The Realism Mod and the 3.25 version are both locatet in my My Games folder under documents. Is there something I can do about this problem?

Don't you put it in your CustomAssets folder instead of Beyond the Sword/Mods/Realism ?

This may be your problem.
If not, I don't know...
 
Since SVN revision 4849 (or lower) the RI planet generator has a bug. The game always shuts down when i select it and start the game. But if i take a different one it works. What could be the reason for that?
 
kind of a weird bug. I have a permanent alliance with Roosevelt and he decided that he wanted to "liberate" to me New York and Philadelphi, cities in which I have no culture.
 
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