Since the work on 3.4 is finished, and the installer is not yet built, as per tradition, I present to you the updated manual and changelog.
Indeed, i noticed that too but as i'm always playing with a huge lot of civs, having 2 of that kind wouldn't be bad. But your suggestion is fine too. As long as building a wonder doesn't put my empire in unhapiness, i'm will be glad ^.^
The main concern is, even in a huge map with lots of civs, is that if one civ is ahead of others at that time, it will still hoard both wonders for itself.
Definitively not. I was writing my let's play so i was going very slowly to take note of everything that happens. Maybe it was the switch between windows and the game that pauses problem... As i usually don't take a religion before late, i will keep alert to see if it happens again or not.
Keep your eyes open for that please then, as I've never seen anything like this before.
Fair points. I still suggest calculating how much Progressive trait actually saves money in the long run though. It's difficult to estimate but I have a feeling that it could be at least 5% of the whole income depending on the situation, which is quite a lot considering that the same trait also gives you flat 5% tech boost. I think Progressive was pretty balanced before the scaling unit costs were added, but now it feels too powerful. Not game-breaking-powerful, but still. Checked the last few pages but didn't find any comments asking for a buff, just one stating that the current balance is fine.
Well, in 3.4 upgrades are generally not wildly expensive anymore. It was much more of an issue in 3.3, so you can consider it an indirect nerf to Progressive between versions.
That's pretty damn impressive! Dude's face went from something out of a horror movie to Average Joe, small details like that can really make a difference in how well-made something looks.
Not claiming any credit for the quality improvement myself, BTW. This (and many others added recently) are unit models from EU4, and indeed made by very talented people. My work is almost entirely technical, as I have to lower the polycounts on the models and lower the texture resolution to keep them from impacting performance too much and convert them to use Civ 4 animations. But the end result is definitely a huge aesthetic improvement. I am very thankful to EU4 in general for a lot of visual improvements in RI 3.4.
Small request to include in the upcoming 3.4 update: civilopedia texts for the different specialists could be updated to represent their current state. More experienced players already know how they work, but there might still be some newcomers who wonder what craftsmen are supposed to do, etc. and go first to the civilopedia for info.
And it made it into 3.4! The last change to make it in on my side, actually.
Yeah, Walter. River Port and Harbor have same benefits and cost same right now.
From my perspective and gameplay River Port comes very early in contrast to Harbor. This results in a very weak River Port Building at that time, because your cities dont produce much
for a rather expensive building with more or less minor benefit (+1 traderoute). I think i would be more encouraged to build it, because it costs less. Later on when you have larger cities, harbor can be built rather easy in big cities.
So the only problem is that it becomes available too early? I frankly don't see it as a problem, as not everything has to be immediately useful. I also don't build river ports until I'm fairly advanced.
In my current game, i've experienced a minor bug with shortcuts for Mine (shortcut "M") and Precious Mine (shortcut "M", too). Maybe shortcut Shift+P would fit for the latter.
Noted. Didn't make it into 3.4, but will be fixed later.
1) What is a "favorite religion" in a leader's description? Does it mean that the person was a zealous follower of that religion? Or does it mean that the religion was practiced by most of the population while the leader ruled the country? Or does it mean that the leader was just formally religious?
Well, it's the formal religion that the leader followed for most of their life. It doesn't impact much gameplay-wise, but it brings more variety to games, as leaders generally try founding their favorite religions (but only leaders with high religion flavor actually try HARD to do that).
2) What are the probabilities to grant a resource for mines and special improvements like lovischche or grazing grounds? How are they calculated?
They are calculated on a per-turn basis, and it is a small % chance each turn the improvement is worked. The actual percentage isn't shown in pedia, which is probably something we need to change.
3) Is it possible to increase the density of rivers on random maps made by the RI_planet_generator? How is it done?
I
think it is affected by humidity. But I am not actually sure.
4) All recon units except skirmishers, several land unique units (for example, Portuguese Bandeirantes) don't reduce revolt chances when the city is culturally pressed. "iCultureGarrison" for them is zero. Is this intended?
It is not very consistent, as in it wasn't specifically monitored. Will have to review this for all units at some point.
5) Where and how the value of a city AI decides to found is determined?
I am not sure I understand your question. Could you elaborate please?
1) There is a typo in civilopedia: it states that Tiridates III reigned 285–330 BC. BC here is wrong. The wikipedia also shows another date: 287–330.
Noted. Will fix.
2) Great Bombard can only defend yet it has a 50% attack bonus vs cities.
Yeah, city attack should probably be removed. It obviously has no effect gameplay-wise, but it is inconsistent.
No more imperialistic for Rome in huge world map!
This reflects my disappointment with them. I have yet to see AI Rome re-create at least Republican Rome!
There is a bug with playing on Linux for me (untested in windows):
After building Stonehenge wonder wohl map turns black and i can't do anything about it except exiting game. I realised this is due to centering world map feature (turned it of via `<bMapCentering>0</bMapCentering>`).
Since this doesn't happen on Win, there is no way for me to troubleshoot this, unfortunately.