Discussion in 'Civ4 - Modpacks' started by Walter Hawkwood, Feb 13, 2011.
Jomsvikings have my vote.
＞Weaponry of the Boshin War
The forces of Chōshū and Satsuma were fully modernized with Armstrong guns, Minié rifles and one Gatling gun. The shogunate forces had been slightly lagging in term of equipment, although the French military mission to Japan (1867–68) had recently trained a core elite force. The shōgun also relied on troops supplied by allied domains, which were not necessarily as advanced in terms of military equipment and methods, composing an army that had both modern and outdated elements.
＞The forces of Chōshū and Satsuma were fully modernized with Armstrong guns, Minié rifles and one Gatling gun.
This is the perfect fact.
And Shogunate army are weak because of modern weapon lackness, hated from Japanese people and their stupid brain.
+1 reason ,western Japanese people is taller than eastern, Many shishis are 180cm over for example,Saigo Takamori,Nakaoka Hanpeita.
And West Japan has less flat land so they are Fisherman or Hunter Nomadic people.
They hate Ieyasu and destroy his Shogunate after about 300years later battle of Sekigahara.
In Today, West Japanese like prefer commerce to farmng, and they have storong economy cities, and think eastern people foolish farmer who can't make laughable jokes.
And Aizu people are almost all Nati-people, in fact ,Adolf loves Byakkotai-Story and give Nati totem to Aizu.
Aizu people don't like freedom of speech.
It means, you don't have a right to protest your boss,so same meaning, Heil Hitler.
These are from Nati.
I think these will be destoryed someday by western Japanese people, like boshin war.
As far as I understand it, matchlocks are very unreliable under bad weather conditions (of which there are a lot in Japan; humid climate is very bad for early gunpowder weapons). Flintlocks are overall much more reliable. There is an interesting reference in the article we keep throwing back and forth at each other: https://en.wikipedia.org/wiki/Firearms_of_Japan; where there is a reference of tanegashimas being converted to flintlock mechanisms in 1850ies. That would suggest that gunsmiths then considered flintlock mechanism to be superior to matchlock. Also, the same process generally happened elsewhere in the world earlier, as by XVIII century flintlock was definitely the dominant form of gun in Europe and developed parts of Asia, where matchlocks were previously dominant 100 years before.
Indeed, that's true and that was what I was suggesting.
BTW, a lot of the weapon pictures you are posting have percussion cap mechanisms instead of flintlocks, but that doesn't mean that they had those when they were produced - it is very easy to convert a gun from flintlock to percussion cap, and from what I can gather, a lot of Japanese-made guns were converted this way.
Yeah, that's exactly what I was going for; gewehr-armed infantry is the closest to RI fusilier/line infantry that Japan ever had.
I might use Kiheitai as a separate unit, light infantry, for Japan, if I have good reference pictures (if you have any, please do provide them, and I'll see what I can do). Unlike Fusiliers, Light Infantry in RI is assumed to be armed with early rifles or similarly performing good-quality weapons. In Napoleonic era Europe, rifles were already being produced, but since they were expensive, they would only be issued to skirmisher-type well-trained troops.
Let's just stop this discussion here; I think we more or less have the consensus of what Bakumatsu Infantry in RI represents (which is gewehr-armed shogunate troops), so I don't think any further discussion on that is necessary.
＞Let's just stop this discussion here; I think we more or less have the consensus of what Bakumatsu Infantry in RI represents (which is gewehr-armed shogunate troops), so I don't think any further discussion on that is necessary.
I enjoyed discussion.
And I feel that you are very very intelligence.
And If you come to Japan in my vacation time, I would be a taravel guide.
(Maybe it is a joking)
And I want many information on civilopedia.
I want to know all country from civilopedia in RI, but civilopedia is not many information now.
But, add 1 point.
Kiheitai study their tactics from England.
England at that time used skirmisher tactics.
> if I have good reference pictures (if you have any, please do provide them, and I'll see what I can do)
This is one.
And Kiheitai may have imperial grory.(尊王攘夷)
Great mod btw, just started, but already can tell its gonna be one of my favorites. Couple of newbie questions tho:
1) What settings would you suggest be used. I didn't check Protect Valuable Units or AI Plays to Win cause I wasn't quite sure what they do, or how they play out in a game. Could you explain these two concepts and weather you recommend playing with them?
2) I read that you intended for tech trading to be off but for some reason I thought it would be automatically off, which it seems it wasnt. Is there a way to change game settings after you are like 5-10 hours into a game? ditto for the two other options in question one.
thanks for the help
Also, does the Genghis scenario work with this mod cause any time I tried to load it the game would crash/exit? I tried reloading it a couple of times but same thing happens each tiime.
The War Chariot quest has been changed to become obsolete upon discovering Armor Crafting or Stirrup, which is definitely fine since it was brutally difficult to finish before. However, the game text should reflect it no longer becomes obsolete upon reaching Classical era.
1) Protect Valuable Units means, as far as I can tell, that when a stack of unit is attacked the game won't necessarily select the best possible defender for each individual attack, if that defender is a unit that is more "valuable" than others (ie. lots of promos, national unit, etc.) but still has a decent chance of dying. In other words it causes less valuable units to be used as meat shield. I think it's a pretty good option to use.
AI Plays to Win means the AI is aware of the victory conditions and will actively try to prevent you from winning rather than merely trying to win on its own. It can make the game way more brutal so for a beginner I suggest it be turned off.
2) Yes. Go to WorldBuilder (CTRL-W) then check Game Options. That's the fist symbol on far left on the second row from top. You'll see a bunch of options. Red means they're off, green that they're on. Clicking on them will change the status.
Thanks! I've been to Japan before, but I definitely intend to return one day. So much to see...
Yeah, I know, pedia can be a bit lacking unfortunately. The worst part about it is that all has to be put there manually; there's very little automation. So I'm trying to fix the most stupid mistakes and add more stuff, but there's just too much of everything to cover. One thing I would like to suggest is you can read some short descriptions I made for civs that were not in vanilla Civ 4 / Warlords / BtS that I put in the RI manual. They're not nearly enough, but at least give one an idea of what to expect.
Thanks, I think I can work with that. I'll try cooking something up.
No, it most certainly doesn't. Only scenarios specifically made for the mod (of which there is already quite a handful fortunately) work with the mod. On the other hand, most random map generators should work fine. The rest of the questions you had seem to have been answered accurately before me.
Ugh... Thanks, I'll update it. Again, this very same problem - why couldn't they make it so that actual quest conditions are displayed automatically? Why does one have to manually correct all the descriptions? Oh well...
When you return, you should go there.
There are many Japanese swords and armors.
(And my anscestors shrine)
Some of them are 200cm over blade length, and they were used at 1300~1500.
Hi Guys (and especially Walter Hawkwood!),
first of all - thanks for years of your work on this mod. Many players enjoy it even if they don't leave messages here (it's my first or so despite years of playing the mod).
I think this is the best historical civilization game ever, I've played CivV but it's much worse, and I haven't even bothered to buy CivVI. Not to mention other games of this genre. Realism Invictus is simply the best.
Just to report a possibility of exploit I've just discovered accidentally:
- I was playing on the Pastoral Nomadism civic where you get +50% wonder cost.
- I was building a wonder irrespectively,
- once I've switched the civic back to Subsistence the costs of the wonder scaled instantly back by that 50 %, but they shields I had gathered stayed the same - thus I had wonder built instantly and a half of another one.
So the exploit is: you play on Pastoralism but if you switch to another civic early enough you're not punished on this effect of the civic.
I hope it might be a useful info.
I've noticing surface ships moving under ice sheets. Is this a bug?
There is few Yellow roof in Real Japanese City.
Many of them are Black and Green.（not in Okinawa）
So many Bad Allocation Problem.
What can I do.
Hi everyone! I'm currently on vacation, so don't expect any updates soon. A good time to start a long SVN game!
Yeah, somebody pointed this exploit out a while ago. It requires active player involvement, so it is not a high priority fix (after all, if one wanted to give him/herself an unfair advantage, World Builder is always there, and you can't use this exploit accidentally, really). We may fix it at some point.
Which ones? If those are destroyers, then it is kind of intentional, as this is a part of old icebreaking code. Been meaning to remove it...
Japan doesn't have a separate citystyle, it uses the common Asian one.
And as for MAFs, there is no one solution. You may try unpacking your art assets, or you may just try playing smaller maps. PC specs are not very important for MAFs, but make sure your OS is 64 bit (most of them should be 64 bit nowadays, but still).
＞Japan doesn't have a separate citystyle, it uses the common Asian one.
Can't every Civs have only their citystyles or fishing boats?
(for example, Swed has wooden house not like western Eu,like Rus)
↓China has Yellow and golden dragon Roof.
And Today's Korea's Palace has Blue Roof.
Houses of South Ease Asia are their large fishing boats.
If you can, I want Civ's own transportation system's model.
And in Real, Churchs have country own style.
Civs Buddism Tenple is maybe Japanese style.
And my OS is 64bit Windows10,because Ryzen APU can't apply windows 7or8.
(and I know there is 32bit Windows10 now)
＞PC specs are not very important for MAFs
GameCrash is Maybe GPU trouble,Showing Resource Icon and Tile Power is not good for this MOD and off showing these, trouble not often happen.
If I have Super Power GPU like Titan, this problem would be happen or not?
Huge MAP Playing is very exciting.
Canning Factroys are 4 Factorys.
Fish(maybe salmon and tuna, I like salmon can)
I think American Empire must have Pork Can Factory of SPAM.
Spam Factory:Uniq Building can build only 1 poke or deer or cow or sheep
or make 2can food from 2 cows or pigs or sheeps or deers showing American mass production system.
Chinese Canal is one of water buridge, it may provide fresh water, but in RI it dosen't.
In Tech route, Modern Armor is before Full Automatic Rifle, but I read Ak-47 is used at Korean War.
Tech Route is not realistic.(England dosen't use Full Automatic Rifle today. L85 is not a Rifle but only stick or Iron bar.)
Nati and USSR have Full Automatic Rifle at 194X.
(Stg44 and Ak-47)
Russian Empire have Автомат Фёдорова.
I want some Civ to have this advantage,but ability that making Next Generation Army at earlier tech is too strong.
It is one idea that making Semiautomatic special promotion aid and Fullautomatic special promotion aid, these happen when we are making or having these guns.
And recently ,many Indstrial companies try to gas to oil process, and some processes success.
(And I reaserched those processes at my job)
Thinking game balance, many civs may have oil resource because of it's Army.
I want gas to oil plant or alternative building of Vanilla Standard Ethanol Company.
In Brazil, cars run by using fuel from sugar.
It reduce the worth of Syntethic Oil Plant, World Wonder, so it must be build from later tech (Maybe Alternative Energy).
And solar plant not need gas, but gas plant have only +1 Healty merit.
This is very small merit.
Solar Plant can't be built deep latitude of degrees area.
I want Wind Energy Plant Standing on Sea to be one improvement that can use seaside city.
Zero fighter,Japanese figther has very longest range of all WW2 fighter.
Maybe it's range will be 7.(And Zero is very high cost because of all of alminium body.Later Models are not all of alminium ,some parts are wooden parts, like USSR aircrafts)
T-34 family may have Ice and Tundra defense and attack bonus.
They have wide shoe for winter battle.
Why all civs have same labor camp?
Nati's Konzentrationslager may be storng and effected by Judism and dictatorship and cult of personality.
It may ignore Labor Union penalty, and make happiness from TV station and Printshop and make some hammer bonus for biochemical weapon.
And make diplomacy penalty against Judism Civ.
Hitler must like to chose these combination.
(And If AI will not want to spread Judism,System should make Judism to spread faster to German Empire)
Maybe Japanese Romusho make bonus when Japanese Civ is at war.
Russian Lager make bonus when Russian Civ apply Planed Economy.(May have China or Korea)
American and England may have apart-hate slavary system.
↑This is one.
Is there anyway to increase difficulty mid game? Im half way through a Noble game on World Map and its a bit too easy but I dont wanna restart cause ive invested too much time.
In theory each civ can have its own city style, but this comes down to having available files to use; making new city styles is very time-consuming, and RI already uses most of those that were available.
Again, a question of availability; also one of convenience - being able to tell religions apart at a glance.
There is no 100% working method that I know of, unfortunately. I would remove these maps altogether, since they crash sooner or later, but people (and you among them) love them too much, so we keep them despite knowing that they crash.
We're reworking the food factories now actually. It will be closer to what you suggest.
Canals do carry irrigation in RI. Or are you suggesting something else?
I think you have a bit of misconception here; having a technology or prototype to make something is not the same as producing them en masse. Those early automatic weapons are actually represented through a much more limited stormtrooper unit (and later marine). Russian stormtroopers even have Fedorov Avtomat that you're linking to. But assault rifles began to be issued to regular infantry (not elite troops) only after WW2 by all participants. BTW, the distinction isn't really between semi-automatic and full auto weapons, but rather between rifles and assault rifles.
That's too recent to be included in RI; generally, the scope of the mod ends roughly 25 years ago. Hence we don't have military drones and all the recent high-tech stuff.
Yeah, differences in power plants should be bigger. We're thinking of how to better implement them.
That's worth considering.
In general, we don't give different bonuses to flavor mechanical units. The general assumption is, by that era, the capabilities of your tanks and planes are determined not by your national culture, but by science and engineering, and as such the strengths of your units are shaped by your techs and doctrines, not by your particular civ. Also, this prevents endless flame wars of tank and plane fans (especially WW2-era) going like "tank X should be better than tank Y!". I don't know why, but there are always strong opinions about this stuff.
That could be implemented sometime if we want leader-specific abilities (which, given the number of leaders we have, would be a monumental undertaking). But generally speaking, all civic-enabled buildings are the same for all civs to avoid forcing players too much into a particular civic (which already happens to a painful degree for some like Mongols).
No easy way. You can try saving as a scenario in worldbuilder and then editing the difficulty level manually in the saved file, I guess.
MOD Histry Rewritten's Asia City Model is nearly Japanese City Building.
If you know this model data, or you have, you can choose this model.
I don't know if this is just me but certain factions that are in the mod such as the Iroquois seem to be unavailable when I start a game
Tike: Some factions are meant for scenarios only, and are unplayable on random maps. Most are unplayable on their scenario maps as well, representing smaller civs that are already occupying territory at the start of the game. It's fairly trivial to change it so you can start a game with one, but they are not at all balanced. Most can't build settlers for example.
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