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Realism Invictus

Discussion in 'Civ4 - Modpacks' started by Walter Hawkwood, Feb 13, 2011.

  1. Soupy Delicious

    Soupy Delicious Warlord

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    But everything has a cost. If you've been going full scientist specialists, enough so that you're getting all these great scientists, then you're sacrificing in other departments. Im currently in a game where my neighbour, Poland, is yonks ahead of everyone else scientifically, but my culture is more powerful. Powerful enough to start having influence over him if I full specc'd it.

    Also, I looked through his cities, and he is by far the leading power in technology, and I didn't notice many of the Great Scientist wonders. It was more commerce & lack of war that was propelling him.
     
  2. Soupy Delicious

    Soupy Delicious Warlord

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    Actually the response to your question was inaccurate. The number 59 is how much separatism your city has (22 + 169% = 59~), the number -36 is how much is being taken away (having troops in the city, espionage, buildings, civics etc etc.).

    The reason you're getting so messed up here is that 169% modifier showing on the bottom. That's your global separatism modifier, and it applies to all cities and is affected by War Weariness & having a much higher score than other civs (among other things). p.s. I don't know how tf you got your modifier that high. lol
     
    Last edited: Jun 19, 2020
  3. PaperPaulo

    PaperPaulo Chieftain

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    How would be if Explorer is available with Rudder but with 6 strength for most of civs, except those recon strong civs who would have 8 strength Explorer, while the Gun Explorer is available with Shipyards and with 8 strength for everyone but requiring Sulphur resource to be built?
     
    Last edited: Jun 19, 2020
  4. Maximum Pro-Consul

    Maximum Pro-Consul Chieftain

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    Looking at the pictorial tech tree, "Market Regulation" is visibly in the Renaissance era, yet hovering over it shows that it is in the Industrial era. It all also has a blue shadow, same as the other Industrial era techs.

    Which is right and which is wrong? Is the pictorial tech tree wrong, or is the era wrong in the tech .xml files?
     
  5. Theotokos2

    Theotokos2 Chieftain

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    This mod is unplayable, as soon as you take the lead and establish your civ EVERYONE and I mean EVERYONE declares war on you no matter what difficulty and it is impossible to fend off all the doomstacks. I've trialled games over and over again, same result. Not fun at all. Terrible diplomacy mechanics, not worth investing time or effort into this mod.
    upload_2020-6-30_16-35-46.png
     
    Last edited: Jun 30, 2020
  6. sazhdapec

    sazhdapec Warlord

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    It's funny because what you describe is one of the reasons why this mod is so good:).
     
  7. BCheek

    BCheek Warlord

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    Your army is not large enough in porportion to your neighbours. On the leaderboard you'll see a set of numbers by each civ. If that number is below 1.0 you have a lower power rating. In my experience anything equal to or below 0.8 is significant and likely to trigger your neighbours into attacking you.

    You may also need to consider preemptively crippling or conquering some of your neighbours before they become too strong. This can be done by instigating conflict between them and another civ, espionage, or outright invading them as that may be your only practical option depending on the circumstances.

    I also make it a habit to clear all of the trees surrounding my cities to remove the defensive bonus any attacker or slave rebellion would receive when seiging my cities.

    Its a great mod but there is a learning curve since the AI is smarter and more aggressive than vanilla.
     
  8. BCheek

    BCheek Warlord

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    Yes, everything does have a cost, but in my experience certain strategies are far superior than others.

    Science and military are by far the two most beneficial factors and they complement eachother. If you out-tech everyone and have a large advanced military then culture becomes irrelevant to the point that its only a mild annoyance rather than a legitimate threat. You can just invade your neighbor and remove their cultural influence.

    Also if you're far enough ahead in tech you're able to build nearly every single wonder anyway.
     
  9. Soupy Delicious

    Soupy Delicious Warlord

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    Well that's true in real life as well! ;P
    In my current game (emperor) my neighbor was the superpower of the game who had a more technologically advanced navy and army, so instead of going to war against him I pushed culture and messed with him via espionage. I managed to separate some of his cities to form another nation, and he's losing cultural influence between our border cities.

    True if he was a human player he could just send the army in, but humans are boring when they play games. They don't play realistically, they cheese things.
     
  10. Aisale

    Aisale Chieftain

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    I want to improve the performance of BarbCiv in world map scenario, and find the mechanism of how it grants techs in BarbCiv file:
    for iTech in xrange(gc.getNumTechInfos()):
    if pTeam.isHasTech(iTech): continue
    if pPlayer.canEverResearch(iTech):
    iCost = pTeam.getResearchCost(iTech)
    if gc.getTeam(gc.getBARBARIAN_TEAM()).isHasTech(iTech):
    pTeam.changeResearchProgress(iTech, iCost - pTeam.getResearchProgress(iTech), iPlayer)
    continue
    for iTeamX in xrange(gc.getMAX_CIV_TEAMS()):
    pTeamX = gc.getTeam(iTeamX)
    if pTeamX.isAlive() and pTeamX.isHasTech(iTech):
    iChange = min((self.iTechPercent * iCost / 100), (iCost - pTeam.getResearchProgress(iTech)))
    pTeam.changeResearchProgress(iTech, iChange, iPlayer)
    I have studied this for a long time and still can't understand. Can anyone explain it simply? If I want BarbCiv gets tech more quickly, how to modify?
     
  11. Jayman1000

    Jayman1000 Warlord

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    Hi, can I use the Civ4 Complete Edition from Steam with your mod?
     
  12. Soupy Delicious

    Soupy Delicious Warlord

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    I just manually boost their techs in the world builder when I need to ;P
     
  13. DisposableHero

    DisposableHero Chieftain

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    All this time I thought that revolutions would be the silver bullet this game needs to curtail runaway civs, but actually it feels like the scoreboard modifier has just as much impact without crippling the AI.

    I noticed that raging barbarians is off by default now, is that intentional?
     
  14. Soupy Delicious

    Soupy Delicious Warlord

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    Separatism absolutely messes up them runaway civs. It helps you more than it helps them. The scoreboard modifier is doesn't matter, and the way the RI devs justified it works for me: "If this seems counter-intuitive to you, outside of gameplay reasons this can be interpreted as lack of viable external enemies that would otherwise create a pressure for greater solidarity in the society. In the absence of external existential threats, internal problems come to the fore, among which the grievances of national minorities." - RI Manual.

    I mean yeah, first world problems innit
     
  15. AbuHab

    AbuHab Warlord

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    The last clause of the attached notice appears to state that religion now generates twice as much separatism. I don't understand what that means. When I look at my separatism report, I see no effect from religion.
     

    Attached Files:

  16. sazhdapec

    sazhdapec Warlord

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    Foreign religion when you don't run free religion.
     
  17. BCheek

    BCheek Warlord

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    Really want to btfo a secular neighbor? Run militancy and crank up your espionage on them before changing their civic to militancy. Next simultaneously instigate unhappiness and poison the water in susceptible cities with high separatism. Then invade them and/or the separatists.
     
  18. Soupy Delicious

    Soupy Delicious Warlord

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    Yeah it's a little too op right now... but the mod is finished and it's up to mod-modders to tune this ****
     
  19. sazhdapec

    sazhdapec Warlord

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    Walter, do you still provide support for game crashes? If so, here are two different games (SVN 5285) both crashing during the AI turn.
     

    Attached Files:

  20. Soupy Delicious

    Soupy Delicious Warlord

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    Are you stuck? Or are you able to continue after reloading?
     

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