Walter Hawkwood
RI Curator
Thanks for the kind words everyone; seems like 3.55 is more or less working, as I saw nothing gamebreaking being reported. A question to people playing it with Rev on: do you also have a missing revolutions tracker button (upper left)? Because I cannot reproduce its disappearance on my side.
I know what you're talking about, and the interface in Civ4 is generally the thing that aged the most. Unfortunately, I feel rather intimidated by most UI python stuff, and as such any large overhauls are definitely too much for me, even if I feel they're needed.
Sure. As I am a bad coder, it is simply in CvEventManager.py, in onUnitMove event. Probably has a larger than needed performance impact too...
Hi folks,
tried this mod and i am beginning to loving it.
Nevertheless i have found one point that bothers me. It is not mod specific. It affects vanilla Civ 4 too.
This point is the enemy army.
IT is quite difficult to see which units are all standing in a stack. For an overview i use the military consulter and click on the enemy from which I would like to See the units.
Is there an easier way to see which enemies are all in a stack?
I know what you're talking about, and the interface in Civ4 is generally the thing that aged the most. Unfortunately, I feel rather intimidated by most UI python stuff, and as such any large overhauls are definitely too much for me, even if I feel they're needed.
hi Walter,
may i ask you,
i like the idea of finish moves for units in transport when moving to hostile tile.
can you direct me where the code for this is located? i wish to port it m if thats ok...
thank you,
remarkable work.
Sure. As I am a bad coder, it is simply in CvEventManager.py, in onUnitMove event. Probably has a larger than needed performance impact too...