Realism Invictus

Important public service announcement

We are currently considering two possibilities. K-Mod is a pretty large thing to merge and test, and we are in the middle of it. When we have it working, we have two options - we either release 3.2 then, or go on developing and proceed to merge in RevDCM. Fine-tuning for 3.2 release will take us some time, so if we go for an intermediate release, this means you'll get RevDCM-capable version 1-2 months later than if we didn't release 3.2 before that. We want to ask your opinion: what do we do? Do we release 3.2 sooner (this is still at least a couple months away) and push the next release even further, or later (which would put it to around Christmas at best)?

I'd say: implement RevDCM first and release 3.2. afterwards (and after some testing and bugfixing). And, as always, thanks a lot for all the time and effort you invest in this marvellous mod!
 
Originally Posted by NDU View Post
here it is again, sorry for the bad upload.

trying to take cordoba

http://www.filedropper.com/elizabethad-0572

i also have noticed something. i was using 3 man o war ships for lowering a barbarian city defenses and when i tryed to use a frigate it didn't lower nothing (only tryed once) , other bug?

i have another question, i had my holy city in york (2nd best city) with the church of nativity and christianity as my state religion, but the holy city moved to my capital London, its that normal?, i mean, christianity was my state religion and york and london where like 16-19 pop neighbor cities.

response:
The only ship you have near Cordoba in that save is a War Galeass which is unable to bombard city defenses.

As for the other thing, what civics were you running at the moment?

Originally Posted by NDU View Post
i have the christian holy city, but it changed to another city of mine, and i can't build the church of nativity again (i have the GP), its that a bug or it is intentional?

response:

Would you please clarify which part of that is actually the question: are you asking if your HC migration was intentional or the fact that you can't rebuild the Church of Nativity is intentional?

1- i uploaded the wrong save file omg xd its 872 not 572.

here you have, sorry again. http://www.filedropper.com/elizabethad-0872

it is in the atlantic sea but try to take cordoba with it. i gave up in that time, so thats why it is going to the americas.

2-i was running dictatorship, representation , hired labor, state property (or mercantilism) and monasticism.

3-i wanted to say that if the fact that i can't rebuild the church of nativity is intentional.
(i re-build it anyways with the world builder when i got a great profet to feel that i wasn't cheating hehe, i didn't want to ruin a game that i was playing during 50 hours, but i still feel that i cheated, i hope it's a bug xD)

4- please, please add more victory types in the world map, i hope in the next ver. it has more victory types like science victory my favorite or if you can, let us choose the victory tipes.


Important public service announcement

We are currently considering two possibilities. K-Mod is a pretty large thing to merge and test, and we are in the middle of it. When we have it working, we have two options - we either release 3.2 then, or go on developing and proceed to merge in RevDCM. Fine-tuning for 3.2 release will take us some time, so if we go for an intermediate release, this means you'll get RevDCM-capable version 1-2 months later than if we didn't release 3.2 before that. We want to ask your opinion: what do we do? Do we release 3.2 sooner (this is still at least a couple months away) and push the next release even further, or later (which would put it to around Christmas at best)?



-i think that the sooner we have revdcm the better.


i have a little question, a city can work more that the fat cross titles in RI?


thanks for the support, i really, really enjoy this mod! thanks to all the team!
 
In order to be a member of the Apostolic Palace shouldn't it be a pre-requisite for you to have the same state religion as the elected leader of this palace? I may be misunderstanding how the Apostolic Palace works, but my understanding is that votes are given out based on how many cities you have with the state religion of the current elected leader/builder?


I am asking this because in my current game Spain and Scandinavia are the only Jewish states. Spain built the palace and is therefore guaranteed enough votes to qualify for elections and has Judaism in every city.

Scandinavia only has 2 cities left, and just 1 with Judiasm. Scandinavia and Spain are the only civs with Judaism as a state religion. Almost every other civ has the same state religion as me (Taoism), or another religion and maybe 1-2 cities each with Judiasm in them, therefore Spain is automatically able to get everyone to declare "holy war" on all their enemies, and pass any resolution with just their votes alone. Declaring a Jewish "holy war" on fellow Taoists just seems silly to me and keeps me wondering how any other civs with a state religion beside Judaism are able to be a member of the Apostolic Palace?

Also only a handful of civs and myself chose to "defy the resolution" and be barred from membership. I noticed that civs were much more likely to remain a member and vote against every proposed resolution by Spain (who is guaranteed election every time) and be forced to declare "holy war" on strong allies that they were "friendly" with and have the same state religion (Taoism) as themselves.

Fortunately Spain does not have enough votes on their own to claim a diplomatic victory, they are about 15-20 votes off, which also raises an important point. I selected "AI plays to win," will this have any effect on diplomatic victories?




I'd say: implement RevDCM first and release 3.2. afterwards (and after some testing and bugfixing). And, as always, thanks a lot for all the time and effort you invest in this marvellous mod!

^ :D and yes, thank you all very much!
 
1- i uploaded the wrong save file omg xd its 872 not 572.

here you have, sorry again. http://www.filedropper.com/elizabethad-0872

it is in the atlantic sea but try to take cordoba with it. i gave up in that time, so thats why it is going to the americas.

Yes, checked this one, and it is indeed a curious case. I made a study via WB, and I found out that all units with bombard rate 3% per turn couldn't hurt the city, while all those with higher bombardment could hurt it the normal way. It may even be a vanilla civ bug...

2-i was running dictatorship, representation , hired labor, state property (or mercantilism) and monasticism.

3-i wanted to say that if the fact that i can't rebuild the church of nativity is intentional.
(i re-build it anyways with the world builder when i got a great profet to feel that i wasn't cheating hehe, i didn't want to ruin a game that i was playing during 50 hours, but i still feel that i cheated, i hope it's a bug xD)

The fact that you can't rebuild the temple is intentional, but the fact that you lost your HC under those civics is a bug.

4- please, please add more victory types in the world map, i hope in the next ver. it has more victory types like science victory my favorite or if you can, let us choose the victory tipes.

We can't let you choose unfortunately, scenarios don't work this way.

i have a little question, a city can work more that the fat cross titles in RI?

No.

Spoiler :
In order to be a member of the Apostolic Palace shouldn't it be a pre-requisite for you to have the same state religion as the elected leader of this palace? I may be misunderstanding how the Apostolic Palace works, but my understanding is that votes are given out based on how many cities you have with the state religion of the current elected leader/builder?


I am asking this because in my current game Spain and Scandinavia are the only Jewish states. Spain built the palace and is therefore guaranteed enough votes to qualify for elections and has Judaism in every city.

Scandinavia only has 2 cities left, and just 1 with Judiasm. Scandinavia and Spain are the only civs with Judaism as a state religion. Almost every other civ has the same state religion as me (Taoism), or another religion and maybe 1-2 cities each with Judiasm in them, therefore Spain is automatically able to get everyone to declare "holy war" on all their enemies, and pass any resolution with just their votes alone. Declaring a Jewish "holy war" on fellow Taoists just seems silly to me and keeps me wondering how any other civs with a state religion beside Judaism are able to be a member of the Apostolic Palace?

Also only a handful of civs and myself chose to "defy the resolution" and be barred from membership. I noticed that civs were much more likely to remain a member and vote against every proposed resolution by Spain (who is guaranteed election every time) and be forced to declare "holy war" on strong allies that they were "friendly" with and have the same state religion (Taoism) as themselves.

Fortunately Spain does not have enough votes on their own to claim a diplomatic victory, they are about 15-20 votes off, which also raises an important point. I selected "AI plays to win," will this have any effect on diplomatic victories?

All civs with at least one city with the required religion are members of the Apostolic Palace. Inquisition is the way. ;)
 
Important public service announcement

We are currently considering two possibilities. K-Mod is a pretty large thing to merge and test, and we are in the middle of it. When we have it working, we have two options - we either release 3.2 then, or go on developing and proceed to merge in RevDCM. Fine-tuning for 3.2 release will take us some time, so if we go for an intermediate release, this means you'll get RevDCM-capable version 1-2 months later than if we didn't release 3.2 before that. We want to ask your opinion: what do we do? Do we release 3.2 sooner (this is still at least a couple months away) and push the next release even further, or later (which would put it to around Christmas at best)?

I vote for intermediate release.
 
The fact that you can't rebuild the temple is intentional, but the fact that you lost your HC under those civics is a bug.

so with holy city migration the holy city shouldn't move just if you have that religion as your state religion? other facts doesn't matter? because i didn't loose it, it changed to one of my cities to another( still hopes it's a bug and hopes that the team can fix it to).

thanks for the support.
 
so with holy city migration the holy city shouldn't move just if you have that religion as your state religion? other facts doesn't matter? because i didn't loose it, it changed to one of my cities to another( still hopes it's a bug and hopes that the team can fix it to).

thanks for the support.

Yes, if it is as you describe it, it's a bug. We'll try to reproduce and fix it for the next version. A save when a HC under those circumstances migrates predictably on the next turn would be tremendously helpful, of course....
 
All civs with at least one city with the required religion are members of the Apostolic Palace. Inquisition is the way. ;)

I see what you are saying with the inquisition for your allies, but the voting process is still quite strange.

- If there was going to be holy war, shouldn't it have been Taoist vs. Judaism?
- Not Taoist with a Jewish leader vs. Taoist (in a Jewish holy war on Taoism)?
- Shouldn't their be a better way to kick Spain out of the Apostolic Palace since their religion is the minority by far? Or at least have similar religions much more likely to stick together?


It just seems odd to me that the Taoist civs, a lot who I was friendly with and shared the same state religion as, were willing to side against me in a Jewish "holy war" when they are not Jewish and voted against the movement instead of "defying it." In this situation being a very small minority religion wise was actually a massive advantage for Spain because they were able to diplomatically polarize relations. From delaring holy wars and trade embargos on a select few Taoists civs they were able to greatly improve their relations with all the other Taoists. This never would have been the case historically and logically doesn't make sense.

I guess what I am saying the problem is, is that civs are very unlikely to choose "defy the resolution" when they are asked to vote on a proposal that should be considered completely absurd to them. If this were the case it would require whoever is the leader of the palace, if their religion is in the minority to be more strategic when choosing their resolutions because if they propose something that is considered too radical they may have no members left.
 
The AI doesn`t seem to use range artillery attacks. I`m currently at war with China and we both have early industrial units(Cannons,Line Infantry etc). He has build several fortress cannons which dont bombard my siege forces, neither do his cannons.
 
Yes the apostolic palace doesn't work properly; The player is forced by its decisions even if the religion in question is only a fraction of the civ's population.
But i think thats a vanilla thing.
IMO the Apostolic palace should either be removed or be moded to take into account the civs' state religion, not the religion of the population.
 
Yes the apostolic palace doesn't work properly; The player is forced by its decisions even if the religion in question is only a fraction of the civ's population.
But i think thats a vanilla thing.
IMO the Apostolic palace should either be removed or be moded to take into account the civs' state religion, not the religion of the population.
I believe I saw that this was fixed in K-Mod, which I am presently merging.

-Josh
 
The AI doesn`t seem to use range artillery attacks. I`m currently at war with China and we both have early industrial units(Cannons,Line Infantry etc). He has build several fortress cannons which dont bombard my siege forces, neither do his cannons.

yeah thats true, in my game happened the same thing, now i feel taht i am cheating omg.

Yes, if it is as you describe it, it's a bug. We'll try to reproduce and fix it for the next version. A save when a HC under those circumstances migrates predictably on the next turn would be tremendously helpful, of course....

i think i don't have the save one turn before, but i have one like 30 or less turns before it happens, i think (not sure) that it reapeted when i choosed to play the savefile again, i will search it and i will upload it later.
 
Btw, is it normal that it takes the game a couple of minutes to start up when loaded with the RI mod ?

It seems to be loading in the background, its process is already visible in the task manager but it takes some time until the actual game startup screen comes up.
 
We are currently considering two possibilities. K-Mod is a pretty large thing to merge and test, and we are in the middle of it. When we have it working, we have two options - we either release 3.2 then, or go on developing and proceed to merge in RevDCM. Fine-tuning for 3.2 release will take us some time, so if we go for an intermediate release, this means you'll get RevDCM-capable version 1-2 months later than if we didn't release 3.2 before that. We want to ask your opinion: what do we do? Do we release 3.2 sooner (this is still at least a couple months away) and push the next release even further, or later (which would put it to around Christmas at best)?

I vote for intermediate release with K-mod included in 3.2, and a further release with RevDCM later.
And cheerful thanks to your team for the GREAT work and dedication!

NoP
 
Important public service announcement

We are currently considering two possibilities. K-Mod is a pretty large thing to merge and test, and we are in the middle of it. When we have it working, we have two options - we either release 3.2 then, or go on developing and proceed to merge in RevDCM. Fine-tuning for 3.2 release will take us some time, so if we go for an intermediate release, this means you'll get RevDCM-capable version 1-2 months later than if we didn't release 3.2 before that. We want to ask your opinion: what do we do? Do we release 3.2 sooner (this is still at least a couple months away) and push the next release even further, or later (which would put it to around Christmas at best)?

I vote for, release K-Mod first. Then you will have additional feedback (game play, bug fixes etc.) that you can incorporate in to the RevDCM version.

Also all the other new changes (Civics etc.) you have mentioned should keep players busy until Xmas. :)
 
Important public service announcement

We are currently considering two possibilities. K-Mod is a pretty large thing to merge and test, and we are in the middle of it. When we have it working, we have two options - we either release 3.2 then, or go on developing and proceed to merge in RevDCM. Fine-tuning for 3.2 release will take us some time, so if we go for an intermediate release, this means you'll get RevDCM-capable version 1-2 months later than if we didn't release 3.2 before that. We want to ask your opinion: what do we do? Do we release 3.2 sooner (this is still at least a couple months away) and push the next release even further, or later (which would put it to around Christmas at best)?

I am one of RevDCM's biggest fan's but for the sake of this project I would say that waiting with the release until K-Mod is smoothed out and given feedback on by the community is the better idea.
 
Since Revolutions is what this mod truly only really needs (I'm happy that other things are being added) imo, I would be glad to just wait for the release with Revolutions.
 
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